Thief
This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 17 | 23 | 30 |
| 1440p QHD | 28 | 29 | 39 | 51 |
| 1080p Full HD | 41 | 43 | 56 | 74 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 5 7500F + NVIDIA GeForce GTX 1650, In-Depth Analysis
The AMD Ryzen 5 7500F and NVIDIA GeForce GTX 1650 combination sits near the bottom of the performance hierarchy for Thief, ranking 3595 out of 3720 tested combos. This places it in the 97th percentile of all possible configurations, indicating that while it can run the game, it does so at frame rates that will feel dated and limiting for modern standards. The pairing is heavily skewed toward CPU capability, but the GPU becomes the definitive bottleneck in almost every scenario, resulting in a system that is fundamentally constrained by its graphics solution.
How This Combo Ranks
The combo rank of 3595 out of 3720 tested combinations puts this build firmly in the lower tier of systems capable of launching Thief. This is not a surprise given the hardware mix, but the data reveals a significant imbalance. The Ryzen 5 7500F is a modern, high-performance processor that sits in the 77th percentile against all CPUs, with an average benchmark score of 24964. Its nearest rivals in CPU performance are the Intel Core i7-11850H (avg score 24935, deltaPct 0.1) and the AMD Ryzen 5 8400F (avg score 25005, deltaPct -0.2). This means the processor is competitive with mid-to-high-end laptop and desktop parts from recent generations.
However, the GPU tells a very different story. The GTX 1650 is an end-of-life product that lands in the 40th percentile against all GPUs, with an average benchmark score of 7472. Its closest competitors are the AMD Radeon HD 8850M (avg score 7447, deltaPct 0.3) and the Intel UHD Graphics 750 (avg score 7441, deltaPct 0.4). This places the graphics card in the same performance class as integrated graphics from Intel's recent desktop lineup, which is a stark contrast to the CPU's standing. The result is a system where the CPU is operating at a level that could support far better frame rates, but the GPU is holding the entire experience back. In practical terms, this rank means the system is better suited for esports titles or older games at lower resolutions, rather than a demanding stealth title like Thief at high visual fidelity.
GPU Role
The NVIDIA GeForce GTX 1650 is built on the Turing architecture using the TU117 chip, manufactured on a 12nm process at TSMC. It features 896 shading units, 56 texture mapping units, and 32 raster output units. The card operates at a base clock of 1485 MHz and boosts up to 1665 MHz, with memory running at 2001 MHz (8 Gbps effective). This configuration yields a pixel rate of 53.28 GPixel/s, a texture rate of 93.24 GTexel/s, and a FP32 compute throughput of 2.984 TFLOPS.
The most critical limitation is the 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth. For Thief, which is a game from 2014 with relatively modest VRAM requirements at its release, this capacity is workable at lower settings but becomes a clear constraint at higher resolutions and quality presets. The benchmark results confirm this: at 1080p Low, the card manages 74 FPS, but that drops to 56 FPS at Medium and 43 FPS at High. The jump to Ultra yields 41 FPS, showing that the card is already near its limits at the most common resolution.
At 1440p, the situation worsens significantly. The card produces 51 FPS at Low, 39 FPS at Medium, 29 FPS at High, and 28 FPS at Ultra. The gap between High and Ultra is minimal, which suggests that the GPU is not only bandwidth-limited but also compute-limited as settings scale. At 4K, the card struggles to maintain playability, with 30 FPS at Low, 23 FPS at Medium, and 17 FPS at both High and Ultra. The 4 GB VRAM buffer is likely being exceeded at these resolutions, causing the card to fall back on slower memory operations. The data shows that the GTX 1650 is a capable 1080p card for older titles, but it is out of its depth beyond that.
Resolution Scaling
The measured FPS data reveals a clear pattern of performance degradation as resolution increases, which highlights the GPU as the primary bottleneck. From 1080p to 1440p, the average frame rate drops by roughly 30-35% across all settings. For example, at Low settings, the card goes from 74 FPS at 1080p to 51 FPS at 1440p, a reduction of 23 FPS. At High settings, it drops from 43 FPS to 29 FPS, a 14 FPS loss. This scaling is consistent with a GPU that is filling more pixels but also encountering memory bandwidth constraints.
The transition from 1440p to 4K is even more severe. At Low settings, frame rates drop from 51 FPS to 30 FPS, a 41% decrease. At Medium, the drop is from 39 FPS to 23 FPS, a 41% reduction as well. High settings show a similar trend, falling from 29 FPS to 17 FPS. The most telling data point is that High and Ultra both produce 17 FPS at 4K, meaning the card is completely saturated and cannot differentiate between these quality levels. This behavior suggests that the GPU is not just pixel-bound but also limited by its 4 GB VRAM and 128-bit memory interface. The CPU, which is far more powerful, is not the limiting factor here, as the frame rates scale almost purely with GPU load.
FAQ
Q: Can this combination run Thief at 1080p with playable frame rates?
A: Yes, but only at lower settings. The data shows 74 FPS at Low, 56 FPS at Medium, 43 FPS at High, and 41 FPS at Ultra. For a smooth experience, Medium is the highest viable preset, as High and Ultra dip below 45 FPS, which may feel inconsistent in a stealth game requiring precision.
Q: What is the best resolution for this hardware in Thief?
A: The GTX 1650 is clearly a 1080p card for this title. At 1440p, frame rates fall below 40 FPS on all settings, and at 4K, they drop below 30 FPS entirely. Stick to 1080p if you want to maintain a playable experience, as the GPU lacks the bandwidth and VRAM for higher resolutions.
Q: How does the GTX 1650 compare to its nearest rivals in terms of raw performance?
A: The GTX 1650 has an average benchmark score of 7472, placing it 0.3% ahead of the AMD Radeon HD 8850M (7447) and 0.4% ahead of the Intel UHD Graphics 750 (7441). It is 1% behind the Intel Arc A310 (7550). This indicates it is competitive with entry-level discrete and integrated graphics.
Q: Is the Ryzen 5 7500F holding back the GTX 1650?
A: No. The CPU is far more capable than the GPU, with an average benchmark score of 24964, which is in the 77th percentile of all CPUs. In this game, the frame rate is dictated by the GPU, as evidenced by the sharp drops when resolution increases. The CPU has ample headroom to handle the game's physics and AI.
Q: Why do High and Ultra settings produce the same FPS at 4K?
A: Both settings yield 17 FPS on average at 3840x2160. This indicates the GPU is completely saturated and cannot allocate additional resources to render the extra visual effects. The 4 GB VRAM and 128-bit memory bus are the primary constraints, as the card runs out of bandwidth to process the higher-resolution textures and effects.
Q: What is the launch MSRP of the components?
A: The CPU has a launch MSRP of $179, and the GPU has a launch MSRP of 149 USD. These are the only pricing details available in the data; no further cost analysis is provided.
Measured FPS Breakdown
The measured FPS data for this combination in Thief is as follows. At 1920x1080, the system achieves 74 FPS on Low settings, 56 FPS on Medium (with min and max of 48 and 65 FPS), 43 FPS on High, and 41 FPS on Ultra. This shows a steady decline as quality increases, with the gap between High and Ultra being only 2 FPS, indicating diminishing returns.
At 2560x1440, the frame rates drop significantly. Low settings produce 51 FPS, Medium yields 39 FPS (min 33, max 45), High manages 29 FPS, and Ultra falls to 28 FPS. The difference between High and Ultra is just 1 FPS, showing that the GPU is struggling to maintain performance at this resolution.
At 3840x2160, the card is heavily overburdened. Low settings deliver 30 FPS, Medium drops to 23 FPS (min 19, max 26), and both High and Ultra produce 17 FPS. The lack of variation between High and Ultra at 4K is a clear sign of a hard bottleneck, likely due to memory bandwidth or VRAM capacity limits. Overall, the data shows a playable experience only at 1080p with Low or Medium settings, while higher resolutions and settings quickly become unplayable.
CPU Role
The AMD Ryzen 5 7500F is a 6-core, 12-thread processor based on the Zen 4 architecture, codenamed Raphael, and built on a 5nm process at TSMC. It has a base clock of 3.70 GHz and a boost clock of 5.00 GHz, with a TDP of 65 W. The CPU features 64 KB of L1 cache per core, 1 MB of L2 cache per core, and 32 MB of shared L3 cache. It supports DDR5 memory in a dual-channel configuration, with a theoretical memory bandwidth of 83.2 GB/s, and operates on the AMD Socket AM5 platform with PCIe Gen 5 support (24 lanes from the CPU).
In Thief, the CPU's role is to handle game logic, AI, and physics, which it does with ease. The data shows that the CPU is not the bottleneck, as frame rates scale with GPU load rather than CPU thread utilization. The Ryzen 5 7500F's single-thread performance is strong, with a 3DMark single-thread score of 974 and a Geekbench single-core score of 2374. Multi-threaded performance is also excellent, with a Cinebench R23 multi-core score of 22799 and a Passmark multithread score of 26825.
When compared to its nearest rivals, the CPU performs nearly identically. The Intel Core i7-11850H has an average score of 24935 (0.1% behind), the AMD Ryzen 5 8400F has 25005 (0.2% ahead), and the Intel Core i7-13620H has 24911 (0.2% behind). This means that swapping the CPU for a different modern part would have negligible impact on Thief's frame rates, since the GPU is the limiting factor. The CPU's high memory bandwidth and fast clocks ensure that it can feed the GPU without any stutter or frame drops, but the GTX 1650 simply cannot take advantage of this headroom at higher resolutions. The system would benefit far more from a GPU upgrade than any CPU change, as the data clearly indicates.
Hardware Specifications
AMD Ryzen 5 7500F
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce GTX 1650 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 30.0 |
| 3840x2160 | Medium | 23.0 |
| 3840x2160 | Ultra | 17.0 |
| 3840x2160 | High | 17.0 |
| 2560x1440 | Low | 51.0 |
| 2560x1440 | Medium | 39.0 |
| 2560x1440 | High | 29.0 |
| 2560x1440 | Ultra | 28.0 |
| 1920x1080 | Low | 74.0 |
| 1920x1080 | Medium | 56.0 |
| 1920x1080 | High | 43.0 |
| 1920x1080 | Ultra | 41.0 |
Thief with Ryzen 5 7500F + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with GTX 1650 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 5 7500F + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.