Thief
This combination offers playable performance with an average of 38 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 16 | 23 | 28 |
| 1440p QHD | 28 | 32 | 37 | 52 |
| 1080p Full HD | 44 | 43 | 55 | 76 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 7 5700G + NVIDIA GeForce GTX 1650, In-Depth Analysis
# Thief with AMD Ryzen 7 5700G + NVIDIA GeForce GTX 1650
The AMD Ryzen 7 5700G paired with the NVIDIA GeForce GTX 1650 delivers a playable but constrained experience in Thief, a 2014 stealth title. Benchmark data shows this combination achieving a 75.8 FPS average at 1080p Low settings, but the frame rate collapses to 16 FPS at 4K High. This combo ranks 1576th out of 1642 tested configurations in this game, placing it in the bottom 4% of systems — a clear signal that this hardware pairing struggles with the game's demands at higher resolutions and quality presets. The data reveals a system where the GPU becomes the dominant bottleneck as resolution increases, while the CPU's 8 cores and 16 threads provide ample headroom for the game's threading model.
Resolution Scaling
The measured FPS data shows a steep performance cliff as resolution climbs. At 1080p Low, the combo averages 75.8 FPS, which drops to 52.2 FPS at 1440p Low — a 31% reduction. Moving to 4K Low, the average falls further to 28.2 FPS, representing a 63% loss from the 1080p Low baseline. This pattern strongly indicates that the GeForce GTX 1650, with its 4 GB of GDDR5 memory and 128.1 GB/s bandwidth, is the limiting component. The GPU's 2.984 TFLOPS FP32 throughput and 53.28 GPixel/s pixel rate simply cannot sustain the pixel workload at higher resolutions.
The scaling behavior becomes even more telling when examining the High preset. At 1080p High, the system averages 43.1 FPS. Dropping to 1440p High yields 32.2 FPS (-25%), and at 4K High the average plummets to 16 FPS — a 63% drop from 1080p High. The near-identical percentage losses across Low and High presets when moving from 1080p to 4K suggest that resolution, not graphical complexity, drives the performance degradation. This is characteristic of a GPU-bound scenario where the pixel fill rate and memory bandwidth become exhausted.
Interestingly, the CPU shows no signs of bottlenecking. The Ryzen 7 5700G with 8 cores and 16 threads at base 3.80 GHz and boost 4.60 GHz, scoring 20,755 in Cinebench R23 multicore, provides far more processing power than this game likely requires. The data implies that swapping to a stronger GPU would yield substantial frame rate improvements, particularly at 1440p and 4K, where the GTX 1650's limitations are most apparent.
Settings Recommendations
The measured rows reveal that the Low preset at 1080p is the only configuration achieving a consistently smooth experience, with a 75.8 FPS average. This comfortably exceeds the 60 FPS threshold commonly targeted for fluid gameplay. The Medium preset at 1080p drops to 55 FPS, which may be acceptable for players who prioritize visual fidelity over maximum smoothness, but it represents a 27% performance penalty over Low.
At 1440p, the Low preset delivers 52.2 FPS, which remains playable but falls short of 60 FPS. The Medium preset at 1440p yields 36.8 FPS, and High drops to 32.2 FPS — both below the 30 FPS minimum that many consider the floor for acceptable playability. At 4K, every preset fails to reach 30 FPS, with Low at 28.2 FPS being the best result, followed by Medium at 23.2 FPS, Ultra at 19.4 FPS, and High at 16 FPS.
Based on the data, the optimal experience for this hardware is 1080p Low, offering the best balance of smoothness and stability. Players willing to accept lower frame rates could explore 1440p Low, but the 52.2 FPS average leaves little headroom for demanding scenes. The Ultra preset at 1080p achieves 43.7 FPS, which is only slightly above the High preset's 43.1 FPS — the 0.6 FPS difference suggests Ultra adds minimal visual benefit at a negligible performance cost, making it a viable alternative to High for those who prefer maximum quality settings.
FAQ
Q: What is the highest average FPS achievable with this CPU and GPU combo in Thief?
A: The best measured result is 75.8 FPS at 1920x1080 with Low settings. No other resolution or settings combination in the data exceeds this value.
Q: Can this system run Thief at 4K resolution?
A: Technically yes, but not at playable frame rates. The best 4K result is 28.2 FPS on Low settings, with High dropping to 16 FPS. All 4K presets fall below 30 FPS.
Q: How does the High preset compare to Ultra at 1080p?
A: The High preset averages 43.1 FPS, while Ultra averages 43.7 FPS. The 0.6 FPS difference is within measurement noise, suggesting Ultra does not impose a meaningful additional performance burden.
Q: Is the CPU or GPU the primary bottleneck in this configuration?
A: The data indicates the GPU is the limiting factor. The Ryzen 7 5700G has 8 cores and 16 threads with a Cinebench R23 multicore score of 20,755, while the GTX 1650 ranks in the 43rd percentile among all GPUs. Resolution scaling shows steep FPS drops, consistent with GPU-bound performance.
Q: What frame rate can I expect at 1440p with Medium settings?
A: The measured average is 36.8 FPS. This is below the 60 FPS target but above the 30 FPS minimum, making it marginal for playability depending on personal tolerance.
Q: How does this combo rank compared to other tested systems in Thief?
A: This configuration ranks 1576th out of 1642 tested combos, placing it in the bottom 4% of all systems benchmarked for this game.
Measured FPS Breakdown
At 1920x1080, the system delivers its strongest results. Low settings average 75.8 FPS, Medium averages 55 FPS, High averages 43.1 FPS, and Ultra averages 43.7 FPS. The progression from Low to Medium incurs a 27% drop, while the step from Medium to High costs another 22%. Interestingly, Ultra performs marginally better than High, which is unusual and may indicate that High preset applies certain settings that are less optimized than Ultra's configuration.
Moving to 2560x1440, the performance envelope shrinks considerably. Low settings average 52.2 FPS, Medium drops to 36.8 FPS, High falls to 32.2 FPS, and Ultra bottoms out at 28.2 FPS. The gap between Low and Medium at 1440p is 29%, similar to the 1080p scaling, but the absolute values are roughly 30-35% lower across all presets compared to their 1080p counterparts.
At 3840x2160, the results are uniformly poor. Low averages 28.2 FPS, Medium averages 23.2 FPS, Ultra averages 19.4 FPS, and High averages 16 FPS. The difference between Low and High at 4K is 43%, a larger spread than at lower resolutions, suggesting that the GPU's limited memory bandwidth (128.1 GB/s) becomes increasingly strained as both resolution and texture complexity increase.
How This Combo Ranks
With a rank of 1576 out of 1642 tested combos in Thief, this system sits in the bottom 4.0% of all configurations benchmarked. This positioning reflects the GTX 1650's modest standing — it ranks in the 43rd percentile among all GPUs — combined with a game that appears sensitive to GPU throughput. The Ryzen 7 5700G, by contrast, ranks in the 83rd percentile among all CPUs, highlighting the imbalance between the two components.
The GPU's nearest rivals in synthetic benchmarks provide context for its performance tier. The GeForce RTX 3050 A Mobile scores 0.4% higher, while the AMD Radeon 550X scores 0.4% higher as well. The Quadro P2200 scores 0.5% lower, and the Radeon Pro WX 5100 scores 0.5% lower. These deltas are all within 1% of each other, indicating that the GTX 1650 sits in a tightly clustered performance band where small architectural differences translate to negligible real-world variation.
The CPU's nearest rivals show a similar pattern. The Ryzen 7 6800U scores 0.3% lower, the Xeon D-2752TER scores 0.4% higher, the Core 5 210H scores 0.5% higher, and the Ryzen 5 7640U scores 0.6% higher. This grouping suggests the 5700G's processing power is well-matched to its peers, yet the overall combo rank remains low due to the GPU constraint.
CPU Role
The AMD Ryzen 7 5700G brings substantial processing capability to this pairing. With 8 cores and 16 threads based on the Zen 3 architecture, it operates at a base clock of 3.80 GHz and boosts to 4.60 GHz. Its Cinebench R23 multicore score of 20,755 and single-core score of 2,930 indicate strong performance for a desktop processor in the 5000 series. The 16 MB of L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth provide adequate data throughput for gaming workloads.
In Thief, a game released in 2014, the CPU's capabilities far exceed likely requirements. The benchmark data shows no evidence of CPU bottlenecking — frame rates scale consistently with resolution changes, which would not occur if the CPU were limiting performance. The 3DMark scores reinforce this: 16-thread score of 6,629, 8-thread score of 5,648, and single-thread score of 899. The near-linear scaling from single-thread to multi-thread scores (899 to 6,629, roughly 7.4x with 16 threads) demonstrates efficient multi-threading that could handle even demanding modern game logic.
The CPU's 65 W TDP and 7 nm process node from TSMC, with 10,700 million transistors on a 180 mm² die, represent efficient design. Its Passmark multithread score of 24,419 and single-thread score of 3,283 place it comfortably above the median CPU. For this game, the data suggests the processor is never the constraint — it provides ample headroom for the GTX 1650 to operate as the limiting factor.
GPU Role
The NVIDIA GeForce GTX 1650 is the decisive component in this system's Thief performance. Based on the Turing architecture with the TU117 chip on a 12 nm process, it features 896 shading units, 56 texture mapping units, and 32 ROPs. Its base clock of 1485 MHz and boost clock of 1665 MHz drive 2.984 TFLOPS of FP32 compute. The 4 GB of GDDR5 memory on a 128-bit bus provides 128.1 GB/s of bandwidth, which proves insufficient for higher resolutions in this game.
The GPU's benchmark scores place it in the 43rd percentile of all GPUs, with an average score of 8,713. Its Passmark G3D score of 7,880 and DirectX 11 score of 58 indicate moderate DirectX 11 performance, which is relevant since Thief launched in 2014 and likely uses DirectX 11 as its primary API. The DirectX 12 score of 35 is lower, suggesting the GPU is better optimized for older rendering paths.
Memory capacity is a critical concern. The 4 GB VRAM, while sufficient for 1080p, appears to limit performance at 1440p and 4K where texture memory demands increase. The steep FPS drops at 4K — from 28.2 FPS on Low to 16 FPS on High — suggest that memory bandwidth and capacity constraints compound with higher resolution. The GPU's 53.28 GPixel/s pixel rate becomes a bottleneck at 4K, where 8.3 million pixels per frame require substantial fill rate. The data clearly indicates that this GPU is best suited for 1080p gaming, where it delivers acceptable performance on lower presets, but cannot sustain playable frame rates at higher resolutions in Thief.
Hardware Specifications
AMD Ryzen 7 5700G
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce GTX 1650 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.2 |
| 3840x2160 | Medium | 23.2 |
| 3840x2160 | Ultra | 19.4 |
| 3840x2160 | High | 16.0 |
| 2560x1440 | Low | 52.2 |
| 2560x1440 | Medium | 36.8 |
| 2560x1440 | High | 32.2 |
| 2560x1440 | Ultra | 28.2 |
| 1920x1080 | Low | 75.8 |
| 1920x1080 | Medium | 55.0 |
| 1920x1080 | Ultra | 43.7 |
| 1920x1080 | High | 43.1 |
Thief with Ryzen 7 5700G + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with GTX 1650 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 7 5700G + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.