Doom

Doom

AVERAGE FPS
49
playable

This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 24 30 35
1440p QHD 34 43 53 61
1080p Full HD 53 69 78 90

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 35
3840x2160 Medium 30
3840x2160 High 24
3840x2160 Ultra 17
2560x1440 Low 61
2560x1440 Medium 53
2560x1440 High 43
2560x1440 Ultra 34
1920x1080 Low 90
1920x1080 Medium 78
1920x1080 High 69
1920x1080 Ultra 53

Doom with AMD Ryzen 5 7600 + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 5 7600 paired with the NVIDIA GeForce GTX 1650 is a combination that lands in the bottom 2.5% of all tested system configurations for Doom, ranking 1639th out of 1681 combos. The data shows a system where the GPU is the overwhelming bottleneck, but the Ryzen 5 7600's strength ensures that the experience is limited purely by graphics horsepower rather than CPU headroom. The measured frames per second (FPS) indicate that playable performance exists only at 1080p, with 1440p and 4K results falling below acceptable thresholds except at the lowest settings.

Resolution Scaling

The FPS drop from 1080p to 4K is severe and clearly demonstrates that the GTX 1650 is the limiting component. At Low settings, the average FPS falls from 90 at 1920x1080 to 60.5 at 2560x1440, a reduction of 29.5 FPS, and then to 35.2 at 3840x2160, which is a 54.8 FPS drop from the 1080p baseline. This scaling pattern is consistent with a GPU that is running out of pixel throughput and memory bandwidth as resolution increases.

The High settings preset shows a similar but slightly steeper curve: 68.7 FPS at 1080p, 42.9 FPS at 1440p, and 23.6 FPS at 4K. The gap between 1080p and 1440p at High settings is 25.8 FPS, while the gap between 1440p and 4K is 19.3 FPS. The fact that the 1080p-to-1440p drop is larger than the 1440p-to-4K drop at High settings suggests that the GPU's shading units are saturated earlier, and the additional pixel load at 4K is somewhat mitigated by the already low frame rate.

Ultra settings are the most demanding, and the data shows a catastrophic scaling curve: 53 FPS at 1080p, 34.3 FPS at 1440p, and 17.4 FPS at 4K. The 1080p-to-1440p drop is 18.7 FPS, while the 1440p-to-4K drop is 16.9 FPS. This near-linear degradation indicates that the GTX 1650's 896 shading units are fully occupied even at 1080p Ultra, and the 4K result of 17.4 FPS is effectively unplayable for a fast-paced FPS.

The resolution scaling data suggests that the CPU is not a factor in these results. The Ryzen 5 7600's 6 cores and 12 threads are more than sufficient for Doom's engine, as evidenced by the fact that the FPS drops are directly proportional to the pixel count increase. If the CPU were the bottleneck, we would expect to see a flatter curve at higher resolutions where the GPU load increases.

How This Combo Ranks

The combo rank of 1639 out of 1681 tested configurations places this system in the 2.5th percentile, meaning that 97.5% of all tested combos deliver higher average FPS in Doom. This is a remarkably low ranking, driven almost entirely by the GTX 1650's position in the GPU hierarchy. The GPU's percentileVsAllGpus is 43, meaning it outperforms only 43% of all GPUs in the database, but its average benchmark score of 8713 places it near the bottom of the performance spectrum.

The CPU, by contrast, is a strong performer. The Ryzen 5 7600 has a percentileVsAllCpus of 83, and its average benchmark score of 26617 places it in the top 17% of all CPUs. The nearest rivals for the CPU include the AMD Ryzen 7 5800X3D with an avgScore of 26574 and a deltaPct of 0.2, meaning the Ryzen 5 7600 is 0.2% faster. The Intel Core i9-12900HK scores 26672 with a deltaPct of -0.2, indicating the Ryzen 5 7600 is 0.2% behind. This CPU is clearly not the limiting factor in this combo.

For the GPU, the nearest rivals are all within a narrow band. The NVIDIA GeForce RTX 3050 A Mobile scores 8746 with a deltaPct of -0.4, meaning the GTX 1650 is 0.4% behind. The AMD Radeon 550X scores 8749 with a deltaPct of -0.4, and the NVIDIA Quadro P2200 scores 8671 with a deltaPct of 0.5. These results indicate that the GTX 1650 is performing exactly as expected for its class, but that class is simply not competitive for modern gaming at high resolutions.

Settings Recommendations

The data clearly shows that Low settings are the only viable option for smooth gameplay at 1080p, with an average FPS of 90. This is the only setting and resolution combination that exceeds the 60 FPS threshold with substantial headroom. Medium settings at 1080p deliver 78.3 FPS, which is also playable, but the jump to High settings at 1080p drops the average to 68.7 FPS, which is still acceptable but leaves less margin for demanding scenes.

At 1440p, Low settings are the only playable option, with an average FPS of 60.5. This is right at the edge of the playability threshold, and the data shows that Medium settings at 1440p drop to 52.6 FPS, which will feel noticeably less smooth in a fast-paced FPS. High settings at 1440p produce 42.9 FPS, and Ultra settings produce 34.3 FPS, both of which are below the threshold for competitive play.

At 4K, no settings preset is playable. Low settings produce 35.2 FPS, Medium produces 29.6 FPS, High produces 23.6 FPS, and Ultra produces 17.4 FPS. The recommendation from the data is clear: use 1080p with Medium settings for the best balance of visual quality and smoothness, or 1080p with Low settings for maximum frame rate. The 78.3 FPS at 1080p Medium is the best combination of visual fidelity and performance, as it provides a significant improvement over the 68.7 FPS at High settings while still maintaining a smooth experience.

Measured FPS Breakdown

The measured FPS data provides a complete picture of this combo's performance across all resolution and settings combinations. At 1920x1080, the results are as follows: Low settings produce an average of 90 FPS, Medium settings produce 78.3 FPS, High settings produce 68.7 FPS, and Ultra settings produce 53 FPS. The spread between Low and Ultra at 1080p is 37 FPS, which is a substantial range that gives users clear choices depending on their preference for frame rate or visual quality.

At 2560x1440, the results drop significantly: Low settings produce 60.5 FPS, Medium settings produce 52.6 FPS, High settings produce 42.9 FPS, and Ultra settings produce 34.3 FPS. The spread between Low and Ultra at 1440p is 26.2 FPS, which is narrower than at 1080p, indicating that the GPU is becoming more saturated at this resolution.

At 3840x2160, the results are largely unplayable: Low settings produce 35.2 FPS, Medium settings produce 29.6 FPS, High settings produce 23.6 FPS, and Ultra settings produce 17.4 FPS. The spread between Low and Ultra at 4K is 17.8 FPS, which is the narrowest of all three resolutions. This narrowing spread indicates that the GPU is fully saturated at 4K, and even the lowest settings cannot provide enough relief to approach playable frame rates.

The data shows a consistent pattern: each step up in settings costs roughly 10-15 FPS at 1080p, 8-10 FPS at 1440p, and 5-7 FPS at 4K. This diminishing impact of settings at higher resolutions confirms that the GPU is running out of raw processing power rather than being limited by any single setting.

GPU Role

The NVIDIA GeForce GTX 1650 is the clear bottleneck in this combination. The GPU has 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth. For a 2016 game like Doom, this memory configuration is adequate for 1080p, but the 4 GB capacity becomes a limiting factor at higher resolutions and settings. The 4K Ultra setting produces 17.4 FPS, which is consistent with the GPU running out of both memory capacity and bandwidth.

The GPU's clocks are 1485 MHz base and 1665 MHz boost, with memory running at 2001 MHz (8 Gbps effective). The 896 shading units and 32 ROPs are the key architectural limits, as these determine the pixel fill rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s. The FP32 performance of 2.984 TFLOPS is low by modern standards, and this directly translates to the observed frame rates.

The GPU's 75 W TDP and lack of power connectors indicate that this is a low-power card designed for basic 1080p gaming. The benchmark results show a passmark_g3d score of 7880, which places it in the 43rd percentile of all GPUs. The nearest rivals include the RTX 3050 A Mobile with a deltaPct of -0.4, meaning the GTX 1650 is 0.4% behind, and the AMD Radeon 550X with the same deltaPct. These scores confirm that the GTX 1650 is performing exactly as expected for its class, but that class is simply not sufficient for Doom at high resolutions.

CPU Role

The AMD Ryzen 5 7600 is a high-performance CPU that is completely wasted in this combination. The 6 cores and 12 threads based on Zen 4 architecture run at a base clock of 3.80 GHz and boost to 5.10 GHz, providing exceptional single-threaded and multi-threaded performance. The CPU's 32 MB of shared L3 cache and DDR5 memory support with 83.2 GB/s of bandwidth are more than adequate for Doom's engine.

The benchmark results confirm the CPU's strength. The Cinebench R23 multicore score of 22992 and single-core score of 3246 place it in the top tier of desktop processors. The 3DMark single-thread score of 999 and max-threads score of 6503 show strong scaling across all thread counts. The PassMark multithread score of 27058 and single-thread score of 3910 further validate the CPU's capabilities.

The nearest rivals for the CPU are all within a 0.3% deltaPct, including the Ryzen 7 5800X3D with a deltaPct of 0.2 and the Intel Core i9-11900K with a deltaPct of 0.3. This means the Ryzen 5 7600 is essentially tied with these processors in average benchmark score. The fact that this CPU is paired with a GTX 1650 means that the CPU's 83rd percentile ranking is entirely irrelevant to the gaming experience, as the GPU limits the frame rate to levels that a much weaker CPU could easily sustain.

FAQ

Q: What is the best resolution and settings combination for this system?

A: The data shows that 1920x1080 with Medium settings provides 78.3 FPS, which is the best balance of visual quality and smoothness. Low settings at 1080p produce 90 FPS, but the visual quality trade-off is significant.

Q: Can this system run Doom at 1440p?

A: Yes, but only at Low settings, which produce 60.5 FPS. Medium settings at 1440p drop to 52.6 FPS, which is below the ideal threshold for a fast-paced FPS.

Q: Is 4K gaming possible with this combo?

A: No. The highest 4K result is 35.2 FPS at Low settings, and Ultra settings produce only 17.4 FPS. None of the 4K results are playable.

Q: How does this combo rank compared to other tested configurations?

A: It ranks 1639th out of 1681 tested combos, placing it in the bottom 2.5% of all configurations for Doom performance.

Q: Is the CPU or GPU the limiting factor in this system?

A: The GPU is the overwhelming bottleneck. The Ryzen 5 7600 has a percentileVsAllCpus of 83, while the GTX 1650 has a percentileVsAllGpus of 43. The resolution scaling data confirms that frame rates drop proportionally with pixel count.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: Low settings produce 90 FPS, while Ultra settings produce 53 FPS, a difference of 37 FPS. This 41% reduction in frame rate is the price of maximum visual quality.

Hardware Specifications

AMD Ryzen 5 7600

Cores / Threads 6 / 12
Base Clock 3800 MHz
Boost Clock 5100 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7600 + NVIDIA GeForce GTX 1650 in Doom

Resolution Settings Avg FPS
3840x2160 Low 35.2
3840x2160 Medium 29.6
3840x2160 High 23.6
3840x2160 Ultra 17.4
2560x1440 Low 60.5
2560x1440 Medium 52.6
2560x1440 High 42.9
2560x1440 Ultra 34.3
1920x1080 Low 90.0
1920x1080 Medium 78.3
1920x1080 High 68.7
1920x1080 Ultra 53.0

Doom with Ryzen 5 7600 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with GTX 1650 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 7600 + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.