Doom

Doom

AVERAGE FPS
49
playable

This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 23 28 33
1440p QHD 34 42 52 62
1080p Full HD 54 68 81 95

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 33
3840x2160 Medium 28
3840x2160 High 23
3840x2160 Ultra 19
2560x1440 Low 62
2560x1440 Medium 52
2560x1440 High 42
2560x1440 Ultra 34
1920x1080 Low 95
1920x1080 Medium 81
1920x1080 High 68
1920x1080 Ultra 54

Doom with AMD Ryzen 5 7500F + NVIDIA GeForce GTX 1650, In-Depth Analysis

How This Combo Ranks

The AMD Ryzen 5 7500F paired with the NVIDIA GeForce GTX 1650 lands at rank 1618 out of 1681 tested combos for Doom. That places this configuration in the bottom 4% of all recorded combinations, a striking result given the game’s reputation for scalability. The data suggests a severe bottleneck, but not where one might initially suspect. The CPU is a modern 6-core Zen 4 part, yet the GPU is a Turing-era entry-level card from 2019. The measured frame rates confirm the GPU is the limiting factor at nearly every setting.

What makes this ranking particularly interesting is the delta between the components' individual percentiles. The Ryzen 5 7500F sits in the 82nd percentile among all CPUs, while the GTX 1650 languishes in the 43rd percentile among GPUs. This 39-point gap indicates a profound imbalance. In Doom, a game known for its id Tech 6 engine efficiency, the CPU’s headroom is largely wasted. The combo rank of 1618 reflects the GPU's inability to translate the CPU's strong synthetic scores—like a Cinebench R23 multicore result of 22799—into playable high-resolution frame rates.

Examining the nearest rivals for each component clarifies the situation. The Ryzen 5 7500F's average benchmark score of 24993 is virtually identical to the Intel Core i7-11850H (24974, deltaPct 0.1) and the AMD Ryzen 7 2700X (25057, deltaPct -0.3). This CPU is punching at a high level. On the GPU side, the GTX 1650's average score of 8713 is within 0.5% of the AMD Radeon 550X (8749) and the NVIDIA Quadro P2200 (8671). The GPU is firmly in entry-level territory. The combination of a top-quartile CPU with a bottom-half GPU creates a system that ranks poorly in this specific title because Doom's frame rate is overwhelmingly determined by the graphics card once the resolution exceeds 1080p.

FAQ

Q: Is this combo capable of running Doom at 4K resolution?

A: The data shows it struggles significantly. At 4K with High settings, the average FPS is 23. At Ultra, it drops to 19.3. Even at Low settings, the average is only 33.3 FPS. These numbers indicate the GTX 1650 is not adequate for 4K gameplay in this title.

Q: What is the best resolution for this setup in Doom?

A: According to the measured data, 1920x1080 is the only resolution where the combo consistently achieves playable frame rates above 54 FPS across all settings. At 2560x1440, only the Low preset (62.2 FPS) and Medium preset (52.3 FPS) come close to smooth gameplay.

Q: How does the Ryzen 5 7500F's performance compare to its nearest CPU rival?

A: The Ryzen 5 7500F has an average benchmark score of 24993. Its closest rival, the Intel Core i7-11850H, scores 24974, a deltaPct of 0.1. The AMD Ryzen 7 2700X scores 25057, which is -0.3% relative to the 7500F. The CPU is essentially tied with these parts.

Q: What does the GPU's percentile rank indicate about its overall performance?

A: The GTX 1650 sits in the 43rd percentile among all GPUs. This means it performs better than 43% of tested graphics cards. Its nearest rival, the NVIDIA GeForce RTX 3050 A Mobile, has a deltaPct of -0.4, indicating they perform nearly identically in synthetic tests.

Q: Does the CPU's boost clock of 5.00 GHz help at 1080p?

A: At 1080p, the combo achieves 95.2 FPS on Low settings and 68.2 FPS on High. The high boost clock likely helps maintain minimum frame pacing, but the data shows the GPU still governs the upper limits. The CPU's 3DMark single-thread score of 974 suggests it is not the bottleneck at this resolution.

Q: How does the 4K Ultra result compare to the 1080p Low result?

A: The 4K Ultra average is 19.3 FPS, while the 1080p Low average is 95.2 FPS. This represents a 79.7% drop in performance when moving from the lowest load at 1080p to the heaviest load at 4K. This massive gap underscores the GPU's limited memory bandwidth and shading power.

Resolution Scaling

The frame rate degradation from 1080p to 4K is dramatic and reveals a clear GPU-bound scenario. At High settings, the average FPS drops from 68.2 at 1920x1080 to 42.3 at 2560x1440, then to 23 at 3840x2160. That is a 38% reduction from 1080p to 1440p, and a further 45.6% reduction from 1440p to 4K. This scaling pattern is characteristic of a graphics card hitting its memory bandwidth ceiling. The GTX 1650 has a 128-bit memory bus and 128.1 GB/s bandwidth, which is simply insufficient for 4K rasterization in a modern FPS.

The data at Low settings tells a similar story but with a different slope. At 1080p Low, the combo reaches 95.2 FPS. At 1440p Low, it drops to 62.2 FPS (a 34.7% reduction). At 4K Low, it falls to 33.3 FPS (a 46.5% reduction from 1440p). The fact that even Low settings cannot maintain 60 FPS at 1440p is telling. The GPU’s 896 shading units and 2.984 TFLOPS of FP32 performance are the limiting factors. The CPU, with its 6 cores and 12 threads, has plenty of headroom to feed the GPU; the bottleneck is purely in pixel throughput and fill rate.

The scaling from Medium to Ultra at each resolution further confirms this. At 1080p, Medium nets 80.9 FPS, but Ultra drops to 54.3 FPS. At 4K, Medium yields 28 FPS, and Ultra plummets to 19.3 FPS. The gap between Low and Ultra at 4K is only 14 FPS, suggesting that the GPU is so saturated that even lowering settings provides diminishing returns. This is a classic sign of a GPU that is completely overwhelmed by the pixel count, not a CPU limitation.

Settings Recommendations

Based on the measured rows, the optimal experience for this combo is at 1920x1080 with Medium settings, yielding an average of 80.9 FPS. This strikes a balance between visual fidelity and smoothness. High settings at 1080p produce 68.2 FPS, which is still playable, but the 12.7 FPS gain from dropping to Medium is substantial. Low settings at 1080p hit 95.2 FPS, but the visual downgrade is likely not worth the extra frames given the game’s fast-paced action.

At 2560x1440, the only viable option is Low settings at 62.2 FPS. Medium at 1440p drops to 52.3 FPS, which may feel less responsive in a twitch shooter. High at 1440p is marginal at 42.3 FPS. For 4K, the data suggests avoiding this resolution entirely. Even Low settings at 33.3 FPS is below the threshold for comfortable play. The Ultra preset at 1080p (54.3 FPS) is the highest quality setting that remains above 50 FPS, but it sacrifices the smoother frame pacing that Medium provides.

The data implies that players should prioritize frame rate over shadows and texture quality. The GTX 1650’s 4 GB of GDDR5 memory is a hard constraint; Ultra textures at 1080p may cause stuttering despite the 54.3 FPS average. Medium settings at 1080p appears to be the sweet spot, offering 80.9 FPS while likely staying within the memory budget. For competitive play, Low at 1080p (95.2 FPS) is the recommended choice.

Measured FPS Breakdown

At 1920x1080, the combo delivers its best results. Low settings average 95.2 FPS, Medium averages 80.9 FPS, High averages 68.2 FPS, and Ultra averages 54.3 FPS. The spread from Low to Ultra is 40.9 FPS, showing that the GPU has some headroom at this resolution but is still heavily taxed by the highest preset.

At 2560x1440, the frame rates drop significantly. Low averages 62.2 FPS, Medium averages 52.3 FPS, High averages 42.3 FPS, and Ultra averages 33.6 FPS. The gap between Low and Ultra narrows to 28.6 FPS. Notably, the 1440p High result (42.3 FPS) is lower than the 1080p Ultra result (54.3 FPS), indicating that resolution scaling has a greater impact than quality settings on this GPU.

At 3840x2160, the combo struggles to remain playable. Low averages 33.3 FPS, Medium averages 28 FPS, High averages 23 FPS, and Ultra averages 19.3 FPS. The difference between Low and Ultra is only 14 FPS. This compression of frame rates at 4K suggests that the GPU’s pixel fill rate (53.28 GPixel/s) is the absolute bottleneck, and no amount of setting reduction can overcome it.

The data also reveals that the 1080p Medium result (80.9 FPS) is higher than the 1440p Low result (62.2 FPS), a 30.1% advantage. Similarly, the 1440p Medium (52.3 FPS) exceeds the 4K Low (33.3 FPS) by 57.1%. These comparisons highlight that dropping resolution is more effective than dropping quality settings for this GPU.

CPU Role

The AMD Ryzen 5 7500F is a 6-core, 12-thread processor based on the Zen 4 architecture, manufactured on a 5 nm process. Its base clock is 3.70 GHz with a boost clock of 5.00 GHz. In Doom, a game that is not heavily multithreaded, the CPU’s single-thread performance is crucial. The 3DMark single-thread score of 974 and Cinebench R23 single-core score of 3218 indicate strong per-core performance. The 3DMark 4-thread score of 3621 further suggests that the CPU can handle the game’s main thread plus secondary tasks.

The CPU’s 32 MB of shared L3 cache and dual-channel DDR5 memory support (83.2 GB/s bandwidth) provide ample data throughput for the game engine. However, the benchmark results show that this CPU is not the limiting factor. At 1080p Low, the combo achieves 95.2 FPS, but at 1080p Ultra, it drops to 54.3 FPS. If the CPU were the bottleneck, the frame rates would remain similar across settings. The fact that they scale with quality settings proves the GPU is the constraint.

The Ryzen 5 7500F’s percentile rank of 82 vs. all CPUs places it in the top tier. Its nearest rival, the Intel Core i7-11850H, is a mobile chip with a similar average score (24974 vs. 24993). This indicates that the 7500F is more than capable of running Doom at high frame rates if paired with a stronger GPU. The data suggests that the CPU is effectively idle waiting for the GTX 1650 to finish rendering each frame.

GPU Role

The NVIDIA GeForce GTX 1650 is a Turing-architecture GPU with 896 shading units, 56 TMUs, and 32 ROPs. Its base clock is 1485 MHz with a boost clock of 1665 MHz. The 4 GB of GDDR5 memory on a 128-bit bus provides 128.1 GB/s of bandwidth. These specifications explain the measured FPS results. The GPU’s FP32 performance of 2.984 TFLOPS is modest, and its pixel rate of 53.28 GPixel/s is the primary constraint at higher resolutions.

The GPU’s percentile rank of 43 vs. all GPUs confirms its entry-level status. Its nearest rival, the NVIDIA GeForce RTX 3050 A Mobile, scores 8746, a deltaPct of -0.4. The GTX 1650’s average benchmark score of 8713 is close to the AMD Radeon 550X (8749) and the AMD Radeon Pro WX 5100 (8761). This positions the card as a 1080p-only solution.

In Doom, the GPU’s 4 GB VRAM is a significant limitation. At 4K Ultra, the average FPS of 19.3 indicates that the card is running out of memory bandwidth and shading power. The 128.1 GB/s bandwidth is insufficient for 4K texture streaming. Even at 1080p, the Ultra preset (54.3 FPS) is below the 60 FPS threshold, suggesting that the GPU’s 32 ROPs cannot handle the fill rate demands of the highest settings. The data clearly shows that this GPU dictates the combo’s performance ceiling, and the CPU’s capabilities are largely irrelevant to the final frame rates.

Hardware Specifications

AMD Ryzen 5 7500F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 5000 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce GTX 1650 in Doom

Resolution Settings Avg FPS
3840x2160 Low 33.3
3840x2160 Medium 28.0
3840x2160 High 23.0
3840x2160 Ultra 19.3
2560x1440 Low 62.2
2560x1440 Medium 52.3
2560x1440 High 42.3
2560x1440 Ultra 33.6
1920x1080 Low 95.2
1920x1080 Medium 80.9
1920x1080 High 68.2
1920x1080 Ultra 54.3

Doom with Ryzen 5 7500F + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with GTX 1650 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 5 7500F + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.