Archeage
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 14 | 21 | 24 |
| 1440p QHD | 17 | 25 | 37 | 41 |
| 1080p Full HD | 25 | 37 | 55 | 62 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 5 7500F + NVIDIA GeForce GTX 1650, In-Depth Analysis
Archeage, a 2014 MMORPG, presents a demanding workload that clearly exposes the limits of this hardware pairing. The benchmark results show that the AMD Ryzen 5 7500F and NVIDIA GeForce GTX 1650 combination is heavily constrained by the graphics card, leading to playable frame rates only at lower resolutions and settings. The data indicates a system that can handle the game's CPU demands but falls short of delivering a smooth experience at higher visual fidelity.
Resolution Scaling
The frame rate data reveals a steep performance cliff as resolution increases, a classic sign of GPU limitation. At 1080p with Low settings, the combo achieves an average of 62 FPS. Moving to 1440p drops this to 41 FPS, a 34% reduction. At 4K, the average plummets to 24 FPS, which is a 61% drop from the 1080p figure. This scaling pattern shows that the GTX 1650's rendering capabilities are the primary bottleneck; the pixel count at higher resolutions quickly overwhelms the GPU's processing power.
This trend is consistent across all settings. For instance, at High settings, the average FPS falls from 37 at 1080p to 25 at 1440p (a 32% drop) and then to 14 at 4K (a 62% drop from 1080p). The consistency of this pattern across different quality presets confirms that resolution is the dominant factor in performance degradation, not the game's graphical complexity. The GPU's fixed resources, including its 4 GB of VRAM and 128-bit memory bus, are simply insufficient to maintain performance as the number of pixels to be shaded increases dramatically.
The data suggests that for this game, 1080p is the only viable resolution for a smooth experience. The jump to 1440p cuts performance by roughly a third, making it marginal for gameplay. 4K is effectively unplayable, with average frame rates in the teens and low twenties, even on Low settings. The limiting component is unambiguously the GPU; the CPU has ample headroom, as evidenced by its strong synthetic benchmarks, but it cannot compensate for the GPU's inability to fill frames at higher resolutions.
GPU Role
The NVIDIA GeForce GTX 1650 is the definitive performance ceiling for this configuration. Its specifications, including 4 GB of GDDR5 memory on a 128-bit bus with 128.1 GB/s of bandwidth, are the primary constraints. The benchmark data shows the GPU's percentile rank is 40 among all tested GPUs, placing it in the lower half of the performance spectrum. Its average benchmark score of 7472 is just 0.3% higher than the AMD Radeon HD 8850M, indicating its performance class is quite modest.
The impact of the 4 GB VRAM is clear when examining the frame rate drops. At 1080p, the difference between Low and Ultra settings is 37 FPS (62 vs 25). This gap is not just about compute power; it's also about memory capacity and bandwidth. Higher settings likely increase texture detail and asset loading, which can exceed the 4 GB VRAM limit, causing the system to fall back on slower memory and tanking performance. The data shows that the Ultra preset at 1080p yields an average of 25 FPS, which is barely playable and suggests severe stuttering or texture thrashing.
The GPU's memory clock is listed at 2001 MHz with an effective data rate of 8 Gbps. While this is a fixed specification, its 128.1 GB/s bandwidth proves insufficient for the demands of Archeage at higher resolutions. At 4K, the gap between Low and Ultra is 14 FPS (24 vs 10), showing that even with the simplest settings, the GPU cannot maintain a playable frame rate. The GTX 1650's 2.984 TFLOPS of FP32 compute power is simply not enough for 4K rendering, and its 32 ROPs limit final pixel output. The data indicates that the GTX 1650 is the primary reason for the low performance, and any attempt to increase visual quality will be met with severe frame rate penalties.
CPU Role
In stark contrast to the GPU, the AMD Ryzen 5 7500F provides a robust foundation that is not the limiting factor in this game. This CPU, with its 6 cores and 12 threads based on the Zen 4 architecture, performs exceptionally well in synthetic benchmarks. Its average benchmark score is 24964, placing it in the 77th percentile of all CPUs. It sits within 0.4% of its nearest rivals, the Intel Core i7-11850H and the AMD Ryzen 5 8400F, showcasing its competitive standing.
The CPU's strong single-thread performance is crucial for an MMORPG like Archeage. Its single-core benchmark scores are particularly high, with a Geekbench single-core score of 2374 and a Cinebench R23 single-core score of 3218. This indicates that the CPU can handle the game's primary game logic and render thread without causing a bottleneck. The data shows that at 1080p Low, the average FPS is 62, which is likely near the game's engine's frame rate ceiling or a VSync limit, rather than a CPU limitation. The CPU is not struggling; it has enough headroom to feed frames to the GPU, but the GPU cannot keep up.
The multi-threaded performance is also strong, with a Cinebench R23 multi-core score of 22799. This suggests that even if Archeage uses multiple threads for background tasks or asset streaming, the Ryzen 5 7500F has ample capacity. The CPU's 32 MB of shared L3 cache and support for DDR5 memory (with a bandwidth of 83.2 GB/s) further ensure that data is fed to the GPU without delay. The evidence points to a system where the CPU is waiting on the GPU, not the other way around. The CPU's role is to provide a stable, high-performance platform; the data confirms it does this admirably.
How This Combo Ranks
The combination of the AMD Ryzen 5 7500F and the NVIDIA GeForce GTX 1650 ranks 3572 out of 3708 tested combos for Archeage. This places it in the bottom 4% of all configurations, a dismal showing that underscores the GPU's severe limitations. This ranking is a direct consequence of the performance data, which shows that the combo struggles to maintain playable frame rates at any resolution above 1080p with higher settings. While the CPU is a high-performing part, its pairing with a low-end GPU results in a system that is heavily imbalanced for this game.
The ranking reveals a fundamental mismatch. The CPU's percentile rank is 77, while the GPU's is 40. This 37-point gap highlights that the processor is capable of much more than the graphics card can deliver. The combo is effectively constrained to the performance tier of the GPU, and the CPU's potential is wasted. For a game like Archeage, where the CPU is generally well-utilized, this pairing means the game's frame rate is capped by the GPU's inability to process the scene, regardless of the CPU's speed. The data confirms that a more balanced pairing would be necessary to achieve a better rank, but as it stands, the user is left with a subpar experience.
The ranking also reflects the GPU's position among its peers. The GTX 1650's average benchmark score is 7472, which is only 0.6% higher than the AMD Radeon R7 350. This indicates that the GPU is at the very bottom of the performance ladder. When paired with a top-tier CPU, the result is a system that is fundamentally bottlenecked by its weakest link. The combo's rank of 3572 is a clear verdict: this is not a viable configuration for a smooth Archeage experience at higher settings.
Measured FPS Breakdown
The measured frame rate data provides a complete picture of the combo's performance. At 1080p, the results are mixed. With Low settings, the average FPS is 62, which is smooth and playable. Medium settings yield an average of 55 FPS (with a minimum of 47 and a maximum of 63), which is also acceptable. High settings drop the average to 37 FPS, which starts to feel less fluid. Ultra settings result in an average of only 25 FPS, which is choppy and likely unenjoyable for most players.
At 1440p, the performance degrades significantly. Low settings average 41 FPS, which is still playable but not ideal. Medium settings average 37 FPS (minimum 31, maximum 42), which is borderline. High settings average 25 FPS, which is below the threshold for smooth gameplay. Ultra settings are nearly unplayable with an average of just 17 FPS. The data shows a consistent 30-40% drop from 1080p to 1440p across all settings, confirming the GPU's resolution scaling issue.
At 4K, the combo fails to deliver a playable experience. Low settings average 24 FPS, Medium settings average 21 FPS (minimum 18, maximum 24), and High settings average 14 FPS. Ultra settings bottom out at an average of 10 FPS. These figures are all well below the 30 FPS minimum for a playable frame rate. The data is clear: 4K is not a viable resolution for this hardware in Archeage. The frame rate data, across all resolutions and settings, consistently shows that the GPU is the limiting factor, with the CPU providing a stable platform that cannot overcome the GPU's shortcomings.
Settings Recommendations
Based on the measured data, the optimal experience for this combo is at 1080p with either Low or Medium settings. The Low preset delivers an average of 62 FPS, which is excellent for a smooth, responsive MMORPG experience. The Medium preset is also a strong choice, offering an average of 55 FPS with a minimum of 47 FPS, ensuring that frame drops are less noticeable during intense combat or crowded areas. This represents the best balance between visual fidelity and performance, as the data shows that the jump to High settings costs 18 FPS (from 55 to 37) for a marginal visual improvement.
For players who prioritize visual quality over frame rate, the High preset at 1080p is the highest acceptable setting, yielding an average of 37 FPS. However, this is a compromise, as the game will feel less fluid. The Ultra preset at 1080p is not recommended, as the 25 FPS average will likely lead to a frustrating experience. At 1440p, only the Low setting (41 FPS) provides a playable frame rate, but it is still below the 60 FPS target. The Medium setting at 1440p is borderline at 37 FPS, and any higher settings are not recommended.
The data strongly suggests avoiding 4K entirely. Even the Low preset at 4K only achieves 24 FPS, and the Medium preset dips to 21 FPS with a minimum of 18 FPS. No settings at 4K provide a smooth experience. The verdict is clear: to get the most out of this hardware in Archeage, players should stick to 1080p with Medium settings. This configuration offers a stable, high-frame-rate experience that is far more enjoyable than the slide-show frame rates seen at higher resolutions. The CPU has the power to handle more, but the GPU simply cannot deliver, making 1080p Medium the definitive recommendation from the measured data.
Hardware Specifications
AMD Ryzen 5 7500F
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce GTX 1650 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 24.0 |
| 3840x2160 | Medium | 21.0 |
| 3840x2160 | High | 14.0 |
| 3840x2160 | Ultra | 10.0 |
| 2560x1440 | Low | 41.0 |
| 2560x1440 | Medium | 37.0 |
| 2560x1440 | High | 25.0 |
| 2560x1440 | Ultra | 17.0 |
| 1920x1080 | Low | 62.0 |
| 1920x1080 | Medium | 55.0 |
| 1920x1080 | High | 37.0 |
| 1920x1080 | Ultra | 25.0 |
Archeage with Ryzen 5 7500F + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with GTX 1650 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 5 7500F + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.