Fivem
This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 20 | 24 | 28 |
| 1440p QHD | 26 | 33 | 36 | 47 |
| 1080p Full HD | 39 | 46 | 60 | 74 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 7500F + NVIDIA GeForce GTX 1650, In-Depth Analysis
# How This Combo Ranks
The AMD Ryzen 5 7500F paired with the NVIDIA GeForce GTX 1650 ranks 1732 out of 1792 tested combinations in Fivem. This places the combo in the bottom 3.4% of all tested systems, a position that reflects the severe imbalance between the CPU and GPU components. The Ryzen 5 7500F is a strong processor on its own, sitting in the 82nd percentile among all CPUs with an average benchmark score of 24993. Its nearest rivals include the Intel Core i7-11850H (0.1% ahead), the AMD Ryzen 7 2700X (0.3% behind), and the AMD Ryzen 5 8400F (0.3% behind). However, the GTX 1650 is a much weaker component, ranking in the 43rd percentile among GPUs with an average score of 8713. The combination of a top-tier CPU with a mid-tier GPU creates a system where the graphics card becomes the primary bottleneck in Fivem, and the data confirms this: at every resolution and settings level, the frame rates are far below what the CPU alone could theoretically support.
The ranking disparity between the two components is striking. The CPU's performance class is roughly equivalent to that of a modern mid-range desktop processor, while the GPU sits near the bottom of the current GPU landscape. This mismatch means that in Fivem, a game that scales heavily with both CPU and GPU depending on the scene, the 1650's limitations dominate the outcome. The combo rank of 1732 out of 1792 is a direct consequence of this GPU constraint, as the measured FPS values show that even at 1080p Low settings, the system only reaches 73.9 FPS on average, which is below the threshold for high-refresh-rate monitors. At higher resolutions and settings, the frame rates drop further, confirming that the GPU is the limiting factor in nearly all scenarios.
GPU Role
The NVIDIA GeForce GTX 1650 is built on the Turing architecture with a TU117 chip, manufactured on a 12 nm process at TSMC. It features 4 GB of GDDR5 memory on a 128-bit bus, providing a bandwidth of 128.1 GB/s. The GPU's base clock is 1485 MHz with a boost clock of 1665 MHz, and its memory runs at 2001 MHz (8 Gbps effective). The card has 896 shading units, 56 texture mapping units, and 32 ROPs, delivering a pixel rate of 53.28 GPixel/s and a texture rate of 93.24 GTexel/s. Its FP32 performance is 2.984 TFLOPS, with FP16 at 5.967 TFLOPS (2:1). The TDP is rated at 75 W, with a suggested PSU of 250 W, and the card uses a PCIe 3.0 x16 interface.
In Fivem, the GPU's 4 GB VRAM capacity becomes a critical factor. At 1080p, the memory allocation is manageable for most scenes, but as resolution increases to 1440p and 4K, the VRAM requirement grows, and the 1650's 4 GB frame buffer can become a limiting factor. The measured FPS data shows a clear pattern: at 3840x2160 with Ultra settings, the average frame rate drops to 13.7 FPS, which is only 18.5% of the 1080p Low result. This drastic reduction is not solely due to pixel count but also because the GPU's memory bandwidth and compute resources are insufficient for the higher workload. The 128.1 GB/s bandwidth is a bottleneck at 4K, where the card must process four times the pixels of 1080p while relying on the same memory subsystem.
The GTX 1650's position in the GPU hierarchy is further clarified by its nearest rivals. The NVIDIA GeForce RTX 3050 A Mobile scores 0.4% higher, the AMD Radeon 550X scores 0.4% higher, the NVIDIA Quadro P2200 scores 0.5% lower, and the AMD Radeon Pro WX 5100 scores 0.5% higher. These margins are minimal, indicating that the 1650 is competitive with these other entry-level options, but all of them struggle with demanding titles like Fivem at high resolutions. The GPU's passmark G3D score of 7880 and its DirectX 11 score of 58 (out of a possible higher value) suggest that it is best suited for 1080p gaming at moderate settings, which is consistent with the measured FPS data.
Settings Recommendations
Based on the measured FPS rows, the optimal settings for this combo depend on the target frame rate and resolution. At 1920x1080, the Low preset delivers an average of 73.9 FPS, which is the only settings level that approaches a 60+ FPS experience consistently. The Medium preset drops to exactly 60 FPS on average, which is playable but leaves no headroom for frame drops in busy multiplayer scenes. High settings reduce the average to 46 FPS, and Ultra falls to 39.1 FPS, both of which may feel less smooth in a fast-paced multiplayer environment.
At 2560x1440, the Low preset yields 47.4 FPS, which is borderline playable but below the 60 FPS target. Medium drops to 36.3 FPS, High to 33.1 FPS, and Ultra to 25.7 FPS. These numbers suggest that 1440p is only viable at Low settings, and even then, the frame rate is not ideal for competitive play. At 3840x2160, all settings produce sub-30 FPS results: Low at 27.6 FPS, Medium at 24.3 FPS, High at 19.6 FPS, and Ultra at 13.7 FPS. None of these are playable for a smooth experience, so 4K is not recommended with this hardware.
The data indicates that the best experience is achieved at 1080p with Low or Medium settings. Low provides the highest average FPS at 73.9, while Medium offers a more balanced visual quality at exactly 60 FPS. Given that the game's frame rate can fluctuate in multiplayer, choosing Low provides a safety margin, but Medium is acceptable if the user prefers better visuals and can tolerate occasional dips below 60 FPS. The 1080p High setting at 46 FPS may be acceptable for single-player or less demanding servers, but it is not ideal for competitive scenarios where frame consistency matters.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings levels each, providing a comprehensive view of the combo's performance. At 1920x1080, the results are: Low 73.9 FPS, Medium 60 FPS, High 46 FPS, and Ultra 39.1 FPS. The progression from Low to Ultra shows a 47.1% reduction in frame rate, from 73.9 to 39.1 FPS, which is a substantial drop but not as severe as the scaling at higher resolutions.
At 2560x1440, the numbers are: Low 47.4 FPS, Medium 36.3 FPS, High 33.1 FPS, and Ultra 25.7 FPS. The difference between Low and Ultra at 1440p is 45.8%, slightly less than at 1080p, but the absolute frame rates are much lower. The step from Low to Medium is the largest single drop (23.4%), while the step from Medium to High is smaller (8.8%), and from High to Ultra is again larger (22.4%). This non-linear scaling suggests that the Medium preset introduces some settings that disproportionately impact performance on this GPU.
At 3840x2160, the results are: Low 27.6 FPS, Medium 24.3 FPS, High 19.6 FPS, and Ultra 13.7 FPS. The total reduction from Low to Ultra is 50.4%, which is the largest percentage drop across all resolutions. The most significant single step is from High to Ultra, a 30.1% reduction from 19.6 to 13.7 FPS. This indicates that the Ultra preset at 4K includes effects that the GTX 1650 cannot handle, likely related to shadow quality or post-processing effects that require more memory bandwidth or compute power than the card can provide.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals the nature of the limiting component. At 1080p Low, the system achieves 73.9 FPS. Moving to 1440p Low reduces this to 47.4 FPS, a 35.9% drop. Moving further to 4K Low gives 27.6 FPS, a 41.8% drop from 1440p and a total 62.7% reduction from 1080p. This scaling pattern is consistent with a GPU-bound scenario, where the frame rate decreases roughly proportionally to the increase in pixel count. The ideal scaling for a purely pixel-limited workload would be 1080p to 1440p (1.78x pixels) yielding a 43.8% FPS reduction, and 1440p to 4K (2.25x pixels) yielding a 55.6% reduction. The measured values are lower than these ideals, indicating that the GPU is also limited by other factors such as memory bandwidth or fill rate, not just pixel throughput.
At Medium settings, the scaling is 60 FPS at 1080p, 36.3 FPS at 1440p (39.5% drop), and 24.3 FPS at 4K (33.1% drop from 1440p). The total reduction from 1080p to 4K is 59.5%. At High settings, the values are 46, 33.1, and 19.6 FPS, with drops of 28.0% and 40.8% respectively, totaling 57.4%. At Ultra settings, the values are 39.1, 25.7, and 13.7 FPS, with drops of 34.3% and 46.7%, totaling 65.0%. The pattern across all settings is that the frame rate does not scale linearly with pixel count, and the drops are generally larger than expected for a perfectly pixel-bound workload. This suggests that the GTX 1650's 128.1 GB/s memory bandwidth and 2.984 TFLOPS compute capability are insufficient to maintain proportional frame rates as resolution increases.
The limiting component is clearly the GPU. The Ryzen 5 7500F has a boost clock of 5.00 GHz and 32 MB of shared L3 cache, which provides ample CPU performance for Fivem's simulation and networking tasks. The CPU's benchmark scores, such as 22799 in Cinebench R23 multicore and 3218 in single-core, are far above what this game requires at these frame rates. In contrast, the GPU's passmark G3D score of 7880 and its 43rd percentile ranking indicate that it is the bottleneck. At 1080p Low, the CPU is likely not fully utilized, and as resolution increases, the GPU's workload grows while the CPU's remains relatively constant, further confirming the GPU-bound nature of this system in Fivem.
FAQ
Q: What is the best resolution and settings combination for this CPU/GPU pair in Fivem?
A: The data shows that 1920x1080 with Low settings provides the highest average frame rate at 73.9 FPS. The Medium preset at 1080p delivers exactly 60 FPS, which is also playable. Higher resolutions and settings yield progressively lower frame rates, with 4K Ultra dropping to 13.7 FPS.
Q: How does the GTX 1650 compare to its closest GPU rivals?
A: The GTX 1650 has an average benchmark score of 8713. Its nearest rival, the NVIDIA GeForce RTX 3050 A Mobile, scores 0.4% higher (8746). The AMD Radeon 550X is also 0.4% higher, while the NVIDIA Quadro P2200 is 0.5% lower and the AMD Radeon Pro WX 5100 is 0.5% higher. These differences are minimal, indicating similar performance across these cards.
Q: Is the Ryzen 5 7500F a strong CPU for gaming?
A: Yes, the Ryzen 5 7500F sits in the 82nd percentile among all CPUs with an average benchmark score of 24993. It has 6 cores and 12 threads with a boost clock of 5.00 GHz. Its nearest CPU rivals include the Intel Core i7-11850H (0.1% ahead) and the AMD Ryzen 7 2700X (0.3% behind), showing it is competitive with these processors.
Q: Why does the frame rate drop so significantly from 1080p to 4K?
A: The frame rate drops from 73.9 FPS at 1080p Low to 27.6 FPS at 4K Low, a 62.7% reduction. This is due to the GPU's limited 4 GB VRAM, 128.1 GB/s memory bandwidth, and 2.984 TFLOPS compute performance, which cannot handle the fourfold increase in pixel count at 4K.
Q: What is the GPU's memory configuration and how does it affect performance?
A: The GTX 1650 has 4 GB of GDDR5 memory on a 128-bit bus with a bandwidth of 128.1 GB/s. At 1080p, this is sufficient, but at higher resolutions the limited VRAM and bandwidth become bottlenecks, contributing to the steep frame rate declines at 1440p and 4K.
Q: Is this combo suitable for competitive multiplayer in Fivem?
A: At 1080p Low, the average of 73.9 FPS is adequate for most competitive scenarios, though it may not be ideal for high-refresh-rate monitors. At 1440p, the Low preset only achieves 47.4 FPS, which may be too low for fast-paced multiplayer. The 4K results are not playable for competitive use.
Hardware Specifications
AMD Ryzen 5 7500F
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce GTX 1650 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 27.6 |
| 3840x2160 | Medium | 24.3 |
| 3840x2160 | High | 19.6 |
| 3840x2160 | Ultra | 13.7 |
| 2560x1440 | Low | 47.4 |
| 2560x1440 | Medium | 36.3 |
| 2560x1440 | High | 33.1 |
| 2560x1440 | Ultra | 25.7 |
| 1920x1080 | Low | 73.9 |
| 1920x1080 | Medium | 60.0 |
| 1920x1080 | High | 46.0 |
| 1920x1080 | Ultra | 39.1 |
Fivem with Ryzen 5 7500F + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with GTX 1650 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 7500F + GTX 1650
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