Thief
This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 31 | 41 | 54 |
| 1440p QHD | 50 | 53 | 69 | 91 |
| 1080p Full HD | 73 | 77 | 101 | 133 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 5 5600F + Intel Arc B570, In-Depth Analysis
The AMD Ryzen 5 5600F and Intel Arc B570 combination presents a specific performance profile in Thief, a 2014 stealth title. The measured data shows a system that is capable of high refresh rates at 1080p but begins to show its limits as resolution increases, with the GPU becoming the primary bottleneck. The following analysis breaks down the observed performance metrics, scaling behavior, and component roles based strictly on the provided benchmark data.
Resolution Scaling
The FPS data reveals a clear and predictable scaling pattern as resolution increases from 1920x1080 to 3840x2160. At the "Low" settings preset, the average frame rate drops from 133 FPS at 1080p to 91 FPS at 1440p, and further down to 54 FPS at 4K. This represents a substantial performance cost, with the 4K figure being roughly 59% lower than the 1080p result. This significant drop indicates that the Intel Arc B570 is being heavily taxed by the sheer pixel count at 4K, even on the lowest settings.
The scaling pattern is consistent across other presets. For "High" settings, the average FPS falls from 77 at 1080p to 53 at 1440p, and finally to 31 at 4K. The "Ultra" preset shows a similar trajectory, going from 73 FPS at 1080p to 50 at 1440p and 29 at 4K. The data suggests that the GPU's rendering capabilities are the limiting factor at higher resolutions. The Arc B570, with its 10 GB of GDDR6 memory and 160-bit bus, appears to be the component that dictates performance ceilings as the pixel workload expands.
The relative performance drop between 1080p and 1440p is more moderate than the drop to 4K. For instance, on "Medium" settings, moving from 1080p (101 FPS) to 1440p (69 FPS) is a decrease of about 32%, while moving from 1440p to 4K (41 FPS) is a further decrease of roughly 41%. This steeper decline at 4K points to the GPU hitting a more pronounced bandwidth or fill-rate wall. The data indicates that for smooth 4K gameplay, even "Low" settings (54 FPS) might be a challenge, while 1440p offers a much more viable balance for higher visual quality.
FAQ
Q: What is the average frame rate at 1080p with Ultra settings?
A: The measured average FPS for the "Ultra" preset at 1920x1080 is 73 FPS.
Q: How does the performance at 1440p compare to 1080p on the High preset?
A: The average FPS drops from 77 at 1920x1080 to 53 at 2560x1440, a decrease of 24 frames per second.
Q: What is the lowest average FPS recorded for this combo?
A: The lowest average FPS is 29, which is observed at 3840x2160 resolution with the "Ultra" settings preset.
Q: Is the game playable at 4K resolution?
A: Based on the data, playability at 4K is marginal. The "Low" preset achieves an average of 54 FPS, while "Medium" drops to 41 FPS. The "High" and "Ultra" presets fall below 31 FPS, which may not be considered smooth.
Q: What is the highest average FPS achieved in the benchmark set?
A: The highest average FPS is 133, which is recorded at 1920x1080 resolution with the "Low" settings preset.
Q: Are there any frame time consistency metrics available?
A: The data includes minimum and maximum FPS values only for the "Medium" preset at each resolution. For example, at 1080p Medium, the min FPS is 86 and the max FPS is 116.
Settings Recommendations
The measured FPS data suggests a clear hierarchy for the best experience. For users targeting the highest refresh rates, the "Low" preset at 1920x1080 delivers an average of 133 FPS, providing a significant performance headroom. However, this comes at the cost of visual fidelity. A more balanced approach for 1080p is the "Medium" preset, which still offers a highly playable average of 101 FPS with minimums of 86 FPS, ensuring a smooth experience while improving graphical quality over "Low". The "High" preset at 77 FPS remains viable, but "Ultra" at 73 FPS offers diminishing returns for the performance cost relative to "High".
At 2560x1440, the "Medium" preset appears to be the optimal choice. It produces an average of 69 FPS with a minimum of 59 FPS, which is generally acceptable for a stealth game. The "High" preset at 53 FPS is playable but may experience more noticeable frame drops in demanding scenes. The "Ultra" preset drops to 50 FPS, making "Medium" the sweet spot for balancing visual quality and performance at this resolution. The "Low" preset at 91 FPS is an option for those who prioritize frame rate above all else.
For 4K gaming, the data suggests that compromises are necessary. The "Low" preset is the only one that achieves an average above 50 FPS, hitting 54 FPS. The "Medium" preset falls to 41 FPS, which is on the border of playability. The "High" and "Ultra" presets, at 31 and 29 FPS respectively, are likely too demanding for a consistently smooth experience. Therefore, for a 4K display, "Low" settings are the only recommended option for maintaining a reasonable frame rate, while "Medium" might be acceptable for less action-oriented sequences.
Measured FPS Breakdown
The benchmark data provides a complete matrix of performance across three resolutions and four graphical presets. At 1920x1080, the results show a strong performance profile. The "Low" preset leads with an average FPS of 133. "Medium" follows with an average of 101 FPS, with a minimum of 86 FPS and a maximum of 116 FPS. The "High" preset averages 77 FPS, while "Ultra" averages 73 FPS. This shows a spread of 60 FPS between the lowest and highest quality settings.
Moving to 2560x1440, the frame rates scale down accordingly. The "Low" preset achieves an average of 91 FPS. "Medium" produces 69 FPS on average, with a minimum of 59 FPS and a maximum of 79 FPS. "High" drops to 53 FPS, and "Ultra" reaches 50 FPS. The performance gap between "High" and "Ultra" narrows at this resolution, indicating that both presets are similarly taxing on the GPU.
At 3840x2160, the GPU is clearly the limiting factor. The "Low" preset is the only one that remains above 50 FPS, with an average of 54 FPS. "Medium" averages 41 FPS, with a minimum of 35 FPS and a maximum of 47 FPS. "High" dips to 31 FPS, and "Ultra" lands at 29 FPS. The data shows that the step from "Medium" to "High" at 4K incurs a significant performance penalty of 10 FPS, underscoring the GPU's struggle with the higher pixel count and more complex rendering.
How This Combo Ranks
In the global database of tested combinations for Thief, this pairing of the AMD Ryzen 5 5600F and Intel Arc B570 holds a specific position. The `comboRankInGame` data places this combination at rank 2296 out of 2851 total combos. This means that it performs better than a portion of the tested systems but is outranked by a significant majority.
The ranking suggests that while this hardware pair is competent for the game, it is not among the top-performing configurations. The rank is likely influenced by the GPU's performance ceiling at higher resolutions, as the CPU is relatively modern. The Arc B570's average benchmark score is 20556, placing it in the 65th percentile of all GPUs. In comparison, its nearest rival, the NVIDIA GeForce RTX 3070 Mobile, has a similar average score of 20534, a delta of 0.1%. This indicates that the GPU is a mid-to-upper-tier performer overall.
The CPU, on the other hand, has an average benchmark score of 36945, which puts it in the 85th percentile of all CPUs. This is a stronger relative position. Its nearest rival, the Intel Core Ultra 5 225, scores 36938, a negligible delta of 0%. The combination of a high-percentile CPU with a lower-percentile GPU means that the system's overall rank in Thief is likely constrained by the graphics card, particularly at higher resolutions where the GPU workload is most intense.
CPU Role
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz. The CPU's performance in synthetic benchmarks is robust, with a Passmark multithread score of 19236 and a single-thread score of 2872. It is placed in the 85th percentile of all CPUs, indicating strong general processing power.
In the context of Thief, a game from 2014, the CPU's 6 cores and 12 threads are likely sufficient to handle the game's logic and physics without becoming a primary bottleneck. The high single-thread score is particularly relevant for older games, which often rely heavily on one or two cores for the main game loop. The data showing a 133 FPS result at 1080p "Low" settings suggests that the CPU can feed frames to the GPU at a high rate, as this result is likely not CPU-limited.
The CPU's 32 MB of shared L3 cache is another factor that contributes to its performance. The benchmark results show it outperforms its immediate rivals by a small margin; for example, it is 0.2% ahead of the AMD Ryzen 5 5500X3D in average score. The CPU's role in this combo appears to be that of a capable enabler, ensuring that the system is not held back by processing power, especially at lower resolutions where the GPU can render frames faster.
GPU Role
The Intel Arc B570 is the primary driver of visual output, and its characteristics are central to the measured FPS. The GPU features 10 GB of GDDR6 memory on a 160-bit bus, providing a bandwidth of 380.0 GB/s. It has a base and boost clock of 2500 MHz. In synthetic benchmarks, it scores 14195 in Passmark G3D and 7281 in GPU Compute, placing it in the 65th percentile of all GPUs.
The GPU's role in Thief is clear from the resolution scaling data. At 1080p, it is capable of delivering high frame rates, but as the resolution increases, its performance drops significantly. This is indicative of a GPU that is sufficient for 1080p gaming but is not designed for high-refresh-rate 4K. The 10 GB VRAM buffer is likely not a limiting factor for this 2014 title, even at 4K, as the game's texture requirements are relatively modest by modern standards.
The Arc B570's performance is closely matched with its nearest rival, the Intel Arc A750, which has a delta of -0.1%. This shows that within the same product family, the B570 is a strong performer. However, the data suggests that the GPU's memory bandwidth and raw compute power (11.52 TFLOPS FP32) are the primary constraints that prevent higher frame rates at 1440p and 4K. The GPU is the decisive component in this pairing, dictating the playable resolution and quality settings.
Hardware Specifications
AMD Ryzen 5 5600F
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + Intel Arc B570 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 54.0 |
| 3840x2160 | Medium | 41.0 |
| 3840x2160 | High | 31.0 |
| 3840x2160 | Ultra | 29.0 |
| 2560x1440 | Low | 91.0 |
| 2560x1440 | Medium | 69.0 |
| 2560x1440 | High | 53.0 |
| 2560x1440 | Ultra | 50.0 |
| 1920x1080 | Low | 133.0 |
| 1920x1080 | Medium | 101.0 |
| 1920x1080 | High | 77.0 |
| 1920x1080 | Ultra | 73.0 |
Thief with Ryzen 5 5600F + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with Arc B570 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.