Evolve
This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 32 | 40 | 52 |
| 1440p QHD | 39 | 56 | 71 | 92 |
| 1080p Full HD | 58 | 83 | 106 | 137 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 5 5600F + Intel Arc B570, In-Depth Analysis
In Evolve, the 2015 four-versus-one FPS, the combination of the AMD Ryzen 5 5600F and the Intel Arc B570 delivers a spread of performance that varies strongly with resolution and preset. The measured frame rates at three resolutions and four quality presets show a system that is clearly GPU-limited at 4K, but at 1080p Low it hits a ceiling near 137 FPS, hinting that the CPU still matters in lighter scenes. The Arc B570’s 10GB GDDR6 memory and 380 GB/s bandwidth, paired with the 5600F’s 6 cores and 12 threads, produce results that are competitive with peers in the same benchmark bracket.
Resolution Scaling
1080p High averages 83 FPS. At 1440p the same preset produces 56 FPS, a drop of 27 FPS. Stepping all the way to 2160p High leaves 32 FPS, which is less than one half of the 1080p value. This downward slope is common when the pixel count grows 2.25 times between 1080p at 1440p and 2.25 times again to 4K. The data shows that on average FPS falls from 55.0 (at 1080p) to 36.0 (at 1440p) and then 28.5 (at 4K) when averaged across all presets, but that simplification hides the extreme tails.
The most pronounced scaling happens with Low settings. At a 1920x1080 Low average hits 137 FPS; 2560x1440 only manages 92 FPS, and 3840x2160 yields 52 FPS. This behavior indicates that at low graphics workload, the GPU becomes the primary limiter. The gap between 1080p and 4K for low is 85 frames per second (137 vs 52). In contrast, with Ultra, the 1080p 58 FPS, 1440p gets 39 FPS, and 4K 22 FPS, an even sharper crush—a sign that the additional pixel work at 4K is increasingly costly on the Arc B570.
The scaling breakpoints vary per preset. Medium is the only preset where each resolution has a min and max recorded; at 1440p Medium we see a 60–82 min-max window, at 4K it closes to 34–47. This better defines the actual variability. Across all presets, the data shows a strong GPU-bound trend; when going from 1080p to 4K, the average FPS for each preset falls by between 38% (Ultra) and 62% (Low) relative to its 1080p figure.
GPU Role
The Intel Arc B570 is a 5nm TSMC chip (BMG-G21, Xe2-HPG architecture) with 10GB GDDR6 on a 160-bit bus, achieving 380.0 GB/s bandwidth. Its base and boost clocks are both 2500 MHz, and it has 2304 shading units, 144 TMUs, and 80 ROPs. At 1080p, the frame rate varies wildly with preset, indicating that the GPU’s fast 11.52 TFLOPS FP32 and 200.0 GPixel/s pixel rate are able to easily produce high FPS at low settings, but the huge weight of Ultra 4K pushes the average down to 22 FPS.
When comparing this GPU to its nearest rivals, the Arc B570’s average benchmark score of 20,556 ranks it 0.1% behind the Intel Arc A750’s 20,582 and 0.1% stronger than the NVIDIA RTX 3070 Mobile’s 20,534. This statistical alignment is mirrored in the game’s frame-rendering, where the B570 had to drop to Medium or High at 1080p to remain in the playable zone. The 10 GB frame buffer proves adequate at 1080p and, while it is not possible to prove the memory pressure, the four measured Medium min-max ranges are tighter than in the other presets, suggesting that the 160-bit bus and 380 GB/s bandwidth do not create memory stalls.
At 4K Ultra (22 FPS), the GPU is clearly the limiting component. In contrast, the 4K Low (52 FPS) is still far from smooth but shows the GPU can produce slightly more than half of the 1080p result.
Settings Recommendations
The data suggests that a 60 FPS target is reachable at 1080p with any setting lower than Ultra at 1080p, since the average on Medium, High, and Ultra are 106, 102, 110 respectively. Actually, at 1080p Ultra yields 58 FPS, so it just misses 60. At 1440p, the best pairing is Medium (71 FPS) followed by High (56 FPS). Low at 1440p returns 92, but that will look noticeably worse. At 4K, the vitally playable ceiling is Medium at 40 FPS; High and Ultra give 32 and 22, which fall below 25 FPS. Low at 4K (52 FPS) is the only preset that stays above 45, but it demands heavy graphics knobs.
For a balanced experience, the Medium preset is the strongest recommendation in this dataset. At 1920×1080 it delivers 106.4 average FPS (90–122). On 1440p it drops to 71.5 FPS (70–82), and on 4K it holds 40.5 FPS (34–47). Medium is the only present that provides a 60+ FPS average at 1080p and 1440p while still being responsive. If the user prefers high-framerate over detail, Low at 1440p hits 95 FPS, or 1080p Low reaches 137 for competitive response.
Should a user target 4K 60 FPS, the data says no; no preset at 4K reaches 60 FPS. The best 4K choice is Low with its 52 FPS or Medium with 40 FPS.
Measured FPS Breakdown
Set directly from the GEOFIN, we get:
- 1920×1440 all measured: Low 137, Medium 106 (min 90, max 122), High 83, Ultra 58.
- 2560×1440: Low 92, Medium 71 (min 60, max 82), High 56, Ultra 39.
- 3840×2160: Low 52, Medium 40 (min 34, max 47), High to 32, Ultra 22.
At 1440p, the high preset vs low difference is 92–56 = 36 FPS. At 4K, the jump from Ultra 22 to Low 52 is 30. The table is sparse: only for Medium are min/max values provided; the other presets only have an average. This limits the frame-time analysis, but the between-preset spreads are consistent: the average FPS ratio between Ultra and Low is roughly 3.1 (1080p), 2.3 (1440p), and 2.0 (4K). The medium’s 90–122 min‑max range at 1080p needs a wider margin than the 7 FPS delta at 4K.
The traversal from 1080p Low (137) to 1080p Ultra (58) reduces the frame rate by a factor of 2.37. The pressure from the now High‑ resolution settings is also evident because the gap from 1080p to 4K at Ultra is 22.
FAQ
Q: What is the average FPS for the Ryzen 5 5600F + Arc B570 at 1440p Medium?
A: The measured average is 71 FPS. The min‑FPS is 60 and the max‑FPS is 82.
Q: At which resolution does the system break below 60 FPS in High settings?
A: The 2560×1440 High preset runs at 56.5 FPS, while 3840×2160 High drops to 32. Only 1080p High (83) remains above 60.
Q: How does the Arc B570’s average benchmark score compare to the Intel Arc A750?
A: The Arc B570 has an average benchmark score of 20,556, which is 0.1% behind the Intel Arc A750’s 20,582.
Q: Which platform for a CPU is the Ryzen 5 5600F based on?
A: It is based on the AMD Socket AM4 with the Zen 3 (Vermeer) architecture. It has 6 cores, 12 threads, and a base clock of 3.00 GHz and boost up to 4.00 GHz.
Q: Is there any four‑setting where the system meets 60 FPS at 4K?
A: No. At 3840×2160 the highest FPS is 52 (Low preset). Medium of 40, High of 32, and Ultra of 22 all fall below 60.
Q: In the CPU benchmark passmark_multithread, what is the Ryzen 5 5600F score?
A: The score is 19,236. Its single-thread PassMark score is 2,872.
CPU Role
The AMD Ryzen 5 5600F is a 7 nm TSMC chip (Zen 3, Vermeer), with a 3.00 GHz base and 4.00 GHz boost. It contains 6 cores / 12 threads and 32MB of shared L3 cache, plus 512 KB L2 per core. Notably, this CPU’s TDP is only 65 W, making it a low‑power piece for a desktop part. In the PassMark CPU‑mark test suite, the 5600F scores 2,872 on single‑thread, 19,236 on multistream, and includes PassMark physics 1,043. For a 2015 title like Evolve, which uses fewer than the 12 threads, the strong single‑thread performance will bear fruit if the GPU can frame‑feed.
The CPU role is visible in the 1080p framerate. When the load is low (1080p Low) the 5600F allows en average 137 FPS. That is almost 2.4 times the 58 FPS seen at 1080p Ultra. The gap implies that even with the powerful Arc B570, the CPU – not the GPU – is realized at 1080p Low. The 137 mark appears to be a limiting threshold for the system, as it is the sole measured point above 113 FPS.
The CPU’s 85th percentile standing across all CPUs is indicative of solid overall performance. In the nearest‑rivals list, the 5600F is 0.0% from the Intel Core Ultra 5 225 (avg 36,938), 0.2% below the AMD Ryzen 5 5500X3D (avg 37,018), and 0.4% below the AMD Ryzen AI 5 PRO 450 (avg 37,093). This tiny delta among similar‑tier silicon cannot explain the variation we observe in Evolve; the GPU is the moving variable in this configuration.
At 4K and ultra, the CPU becomes less matter; 22 FPS is far from a CPU bottleneck. But at 1440p Medium (71 FPS) and 4K Medium (40 FPS), the CPU is more than ample. The Ryzen 5 5600F's 3.00 GHz base frequency is optimum for 2015-era, but the built-in support for up to 4.00 GHz boost means the game will also likely respond when the upscaling load is lower. The CPU’s 32 MB shared L3 and DDR4 dual-channel memory at 51.2 GB/s (the max on standard DDR4) provide the memory contention needed for this kind of game.
The data shows no evidence of CPU limitation beyond 1080p Low. In every other combination, the measured FPS is below 143 (only reachable at 1080p Low) and the GPU can present enough frames to saturate the screen refresh. Therefore, for an accurate analysis of Evolve, the Ryzen 5 5600F should be considered sufficient, while the Arc B570 is the component that determines the visual floor.
Hardware Specifications
AMD Ryzen 5 5600F
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + Intel Arc B570 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 52.0 |
| 3840x2160 | Medium | 40.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 92.0 |
| 2560x1440 | Medium | 71.0 |
| 2560x1440 | High | 56.0 |
| 2560x1440 | Ultra | 39.0 |
| 1920x1080 | Low | 137.0 |
| 1920x1080 | Medium | 106.0 |
| 1920x1080 | High | 83.0 |
| 1920x1080 | Ultra | 58.0 |
Evolve with Ryzen 5 5600F + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with Arc B570 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.