Thief

Thief

AVERAGE FPS
71
good

This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 33 44 57
1440p QHD 54 56 74 98
1080p Full HD 78 82 108 138

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 57
3840x2160 Medium 44
3840x2160 High 33
3840x2160 Ultra 32
2560x1440 Low 98
2560x1440 Medium 74
2560x1440 High 56
2560x1440 Ultra 54
1920x1080 Low 138
1920x1080 Medium 108
1920x1080 High 82
1920x1080 Ultra 78

Thief with AMD Ryzen 5 5600F + AMD Radeon RX 6600, In-Depth Analysis

The AMD Ryzen 5 5600F and AMD Radeon RX 6600 combination delivers a playable experience in Thief across most settings, though the data reveals a clear hierarchy in performance scaling. At 1080p, the combo easily handles the game, while 4K presents a significant challenge that requires adjusting quality expectations.

Settings Recommendations

The measured FPS rows provide a clear picture of which preset offers the best balance. At 1920x1080, the Medium preset produces an average of 108 FPS with a minimum of 92 FPS and maximum of 124 FPS. This is a substantial performance cushion above the 60 FPS threshold, and the minimum frame rate staying above 90 suggests consistent delivery. The High preset at the same resolution yields 82 FPS average, which is still comfortable but offers less headroom. The Ultra preset drops to 78 FPS average, and while the difference from High is only 4 FPS, the Medium preset's 26 FPS advantage over High makes it the better choice for most users seeking a smooth experience.

At 2560x1440, the Medium preset averages 74 FPS with a minimum of 63 FPS and maximum of 85 FPS. This keeps the experience fluid, though the minimum frame rate is closer to the 60 FPS line. The High preset averages 56 FPS, which dips below the 60 FPS target and may introduce perceptible stutter in busy scenes. For 1440p, Medium is the recommended preset because it maintains an average comfortably above 60 FPS while providing a visual uplift over Low, which averages 98 FPS but sacrifices noticeable detail.

At 3840x2160, no preset achieves a 60 FPS average. The Low preset averages 57 FPS, which is the highest of the 4K options, while Medium averages 44 FPS and High averages 33 FPS. The Ultra preset averages 32 FPS. Given the data, the best experience at 4K is Low, as it is the only preset that comes close to playable frame rates, but even that falls short of a locked 60 FPS. The 4K data suggests this resolution is beyond the comfortable range for this hardware combination in Thief.

CPU Role

The AMD Ryzen 5 5600F features 6 cores and 12 threads, with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. This is a 5000 series processor built on the Zen 3 architecture, codenamed Vermeer, using a 7 nm process node. The CPU has a 32 MB shared L3 cache and supports DDR4 memory with a dual-channel bus offering 51.2 GB/s bandwidth. In the context of Thief, a stealth game released in 2014, the CPU's workload is primarily about maintaining consistent frame pacing rather than handling massive thread counts.

The benchmark data shows the CPU's single-thread performance at a Passmark score of 2872, and its multithreaded score at 19236. The passmark_physics score is 1043, which is a reasonable indicator of game physics performance. The CPU's percentileVsAllCpus is 85, meaning it outperforms 85 percent of all CPUs in the database. Its nearest rivals include the Intel Core Ultra 5 225 with an avgScore of 36938 and a deltaPct of 0, and the AMD Ryzen 5 5500X3D with an avgScore of 37018 and a deltaPct of -0.2. This places the 5600F in a competitive mid-range position.

In Thief, the CPU's role becomes more pronounced at lower resolutions where the GPU is less stressed. The data shows that at 1080p Low, the combo achieves 138 FPS average, while at 1080p Ultra it drops to 78 FPS average. This 60 FPS gap is largely attributed to the GPU struggling with higher settings, but the CPU must keep up with the increased draw calls and physics calculations. The 6-core/12-thread configuration provides enough parallelism for the game's engine, and the boost clock of 4.00 GHz ensures strong per-core performance. The data indicates the CPU is not the primary bottleneck, as the FPS drops scale more aggressively with resolution changes than with settings changes, pointing toward GPU limitations.

GPU Role

The AMD Radeon RX 6600 is built on the RDNA 2.0 architecture with the Navi 23 chip, using a 7 nm process node. It has 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 224.0 GB/s. The GPU's base clock is 1626 MHz, with a boost clock of 2491 MHz and a game clock of 2044 MHz. The memory operates at 1750 MHz, which translates to 14 Gbps effective. The GPU has 1792 shading units, 112 TMUs, and 64 ROPs, with 28 ray tracing cores. Its pixel rate is 159.4 GPixel/s and texture rate is 279.0 GTexel/s, with an FP32 performance of 8.928 TFLOPS.

The GPU's percentileVsAllGpus is 63, and its avgBenchmarkScore is 19036. Its nearest rivals include the NVIDIA Quadro K6000 with an avgScore of 19030 and a deltaPct of 0, and the NVIDIA GeForce RTX 4050 Mobile with an avgScore of 19049 and a deltaPct of -0.1. In Thief, the GPU is the dominant factor in determining performance. The measured FPS data shows a clear trend: as resolution increases, average FPS drops significantly. At 1080p Low, the combo reaches 138 FPS, but at 4K Low it drops to 57 FPS. This 81 FPS reduction from resolution scaling alone highlights the GPU's memory bandwidth and compute limitations.

The 8 GB VRAM capacity is sufficient for Thief's textures, but the 128-bit memory bus may constrain performance at higher resolutions where memory bandwidth demands increase. The data shows that at 4K, even the Low preset struggles to maintain 60 FPS, indicating the GPU is the primary bottleneck at this resolution. The boost clock of 2491 MHz provides adequate raw compute, but the game's rendering workload at 4K exceeds the GPU's capabilities. The fact that dropping from Ultra to Low at 1080p only gains 60 FPS (78 to 138) suggests the game is somewhat GPU-bound even at lower settings, though the CPU still has headroom.

FAQ

*Q: What is the best resolution for this combo in Thief?*

A: The data shows 1920x1080 provides the most comfortable experience. At Medium settings, the average FPS is 108 with a minimum of 92 FPS, while at 2560x1440 Medium the average drops to 74 FPS and at 3840x2160 Medium it falls to 44 FPS.

Q: How much performance is lost when moving from 1080p to 4K?

A: At Low settings, the average FPS drops from 138 at 1080p to 98 at 1440p and then to 57 at 4K. This represents a 81 FPS reduction from 1080p to 4K, a 59 percent decrease from the 1080p baseline.

Q: Is the Ryzen 5 5600F or the RX 6600 the limiting factor in this game?

A: The GPU is the primary bottleneck. Evidence from the data shows that at 1080p Low, the combo achieves 138 FPS, but at 1080p Ultra it drops to 78 FPS. The CPU's single-thread score of 2872 is sufficient for the game, while the GPU's performance scaling with resolution points to it as the limiting component.

Q: Does the Ultra preset provide better performance than High?

A: No, the data shows Ultra is consistently slower than High. At 1080p, High averages 82 FPS while Ultra averages 78 FPS. At 1440p, High averages 56 FPS and Ultra averages 54 FPS. At 4K, High averages 33 FPS and Ultra averages 32 FPS.

Q: What is the minimum FPS recorded for this combo?

A: The only measured minimum FPS values are for the Medium preset. At 1080p, the minimum is 92 FPS, at 1440p it is 63 FPS, and at 4K it is 37 FPS. Other presets do not have recorded minimum FPS data.

Q: How does this GPU compare to its nearest rival in synthetic benchmarks?

A: The RX 6600 has an avgBenchmarkScore of 19036, while the NVIDIA Quadro K6000 has a score of 19030 with a deltaPct of 0. The NVIDIA GeForce RTX 4050 Mobile scores 19049 with a deltaPct of -0.1, indicating the RX 6600 is essentially tied with both.

Resolution Scaling

The measured FPS data reveals a consistent pattern of performance degradation as resolution increases. At Low settings, the combo achieves 138 FPS at 1080p, 98 FPS at 1440p, and 57 FPS at 4K. This represents a 29 percent drop from 1080p to 1440p, and a further 42 percent drop from 1440p to 4K. The scaling is not linear, suggesting the GPU's memory bandwidth becomes a more significant constraint at higher resolutions.

At Medium settings, the average FPS drops from 108 at 1080p to 74 at 1440p and then to 44 at 4K. The minimum FPS also scales similarly, from 92 at 1080p down to 63 at 1440p and 37 at 4K. The maximum FPS follows the same trend, from 124 at 1080p to 85 at 1440p and 50 at 4K. This indicates that the frame time consistency also degrades with resolution, as the gap between minimum and maximum widens relative to the average.

At High settings, the average FPS is 82 at 1080p, 56 at 1440p, and 33 at 4K. The drop from 1080p to 1440p is 26 FPS, and from 1440p to 4K is 23 FPS. This suggests the GPU is heavily taxed at 4K, as the rendering workload increases exponentially with pixel count. The data points to the GPU as the limiting component, as the CPU's performance is sufficient to maintain high frame rates at lower resolutions, but the GPU cannot sustain the same throughput as resolution scales.

Measured FPS Breakdown

The complete set of measured FPS values provides a granular view of the combo's performance. At 1920x1080, the Low preset averages 138 FPS, the Medium preset averages 108 FPS with a minimum of 92 and maximum of 124, the High preset averages 82 FPS, and the Ultra preset averages 78 FPS. The difference between Low and Medium is 30 FPS, while the difference between Medium and High is 26 FPS, and between High and Ultra is 4 FPS. This suggests diminishing returns from the higher settings, with Ultra offering minimal gains over High.

At 2560x1440, the Low preset averages 98 FPS, the Medium preset averages 74 FPS with a minimum of 63 and maximum of 85, the High preset averages 56 FPS, and the Ultra preset averages 54 FPS. The gap between Low and Medium is 24 FPS, between Medium and High is 18 FPS, and between High and Ultra is 2 FPS. The narrowing gaps at higher settings indicate the GPU is becoming the limiting factor, as the visual complexity increases without proportional frame rate gains.

At 3840x2160, the Low preset averages 57 FPS, the Medium preset averages 44 FPS with a minimum of 37 and maximum of 50, the High preset averages 33 FPS, and the Ultra preset averages 32 FPS. The difference between Low and Medium is 13 FPS, between Medium and High is 11 FPS, and between High and Ultra is 1 FPS. The extremely small difference between High and Ultra suggests both presets are equally demanding on the GPU, and neither provides a playable experience at 4K.

How This Combo Ranks

The combination of the AMD Ryzen 5 5600F and AMD Radeon RX 6600 ranks 2266 out of 2851 tested combos in Thief. This places the combo in the bottom 20 percent of the database, indicating that while it can run the game, many other hardware combinations deliver better performance. The rank of 2266 reflects the GPU's mid-range positioning, as the RX 6600's percentileVsAllGpus is 63, meaning it outperforms only 63 percent of GPUs. The CPU's percentileVsAllCpus is 85, which is stronger, but the overall combo rank is dragged down by the GPU's limitations at higher resolutions.

The combo's performance in Thief is characterized by strong 1080p capability but weak 4K performance. The data shows that at 1080p Medium, the combo achieves 108 FPS, which is above the 60 FPS target for most displays. However, at 1440p, the combo falls to 74 FPS on Medium, and at 4K it drops below 60 FPS even on Low. This suggests the combo is best suited for 1080p gaming, where it can deliver high frame rates across all settings. The rank of 2266 out of 2851 indicates that users with this combo should expect a playable but not exceptional experience, particularly at higher resolutions. The combo's position in the database is consistent with its component specifications, as the RX 6600 is an end-of-life product from the Radeon RX 6000 series, while the Ryzen 5 5600F is a newer 5000 series CPU released in 2025. The pairing is balanced for 1080p, but the GPU becomes the limiting factor as resolution increases.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + AMD Radeon RX 6600 in Thief

Resolution Settings Avg FPS
3840x2160 Low 57.0
3840x2160 Medium 44.0
3840x2160 High 33.0
3840x2160 Ultra 32.0
2560x1440 Low 98.0
2560x1440 Medium 74.0
2560x1440 High 56.0
2560x1440 Ultra 54.0
1920x1080 Low 138.0
1920x1080 Medium 108.0
1920x1080 High 82.0
1920x1080 Ultra 78.0

Thief with Ryzen 5 5600F + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RX 6600 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.