The Technomancer

The Technomancer

AVERAGE FPS
33
playable

This combination offers playable performance with an average of 33 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 16 17 26
1440p QHD 25 27 32 44
1080p Full HD 35 47 50 68

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 26
3840x2160 Medium 17
3840x2160 High 16
3840x2160 Ultra 13
2560x1440 Low 44
2560x1440 Medium 32
2560x1440 High 27
2560x1440 Ultra 25
1920x1080 Low 68
1920x1080 Medium 50
1920x1080 High 47
1920x1080 Ultra 35

The Technomancer with AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 7 5800X3D paired with the NVIDIA GeForce GTX 1650 lands at rank 1619 out of 1656 tested combos in The Technomancer. This places the configuration in the bottom 2.2% of all tested pairings, a position that underscores a severe performance ceiling. While the CPU is a high-end part, the GPU’s modest standing drags the entire combo down, making it clear that this pairing is not designed for demanding modern titles at high resolutions. The data suggests a profound imbalance: a processor capable of feeding far more powerful graphics hardware is being held back by a graphics card that sits near the bottom of the percentile rankings.

How This Combo Ranks

The combo’s rank of 1619 out of 1656 is a stark indicator of its overall capability in The Technomancer. With only 37 combinations performing worse, this pairing is effectively at the tail end of the performance distribution. The percentile data for the individual components reinforces this: the CPU ranks in the 83rd percentile among all processors, while the GPU sits in the 43rd percentile among all graphics cards. This massive gap between component classes is the defining characteristic of this build. The benchmark results show that even at the lowest settings and resolution, the system only achieves an average of 67.9 FPS, meaning it cannot consistently deliver high refresh rates. The data implies that the GTX 1650 is the primary bottleneck, and no amount of CPU headroom can compensate for the GPU's limited rasterization throughput.

CPU Role

The AMD Ryzen 7 5800X3D is a formidable processor on paper, featuring 8 cores and 16 threads based on the Zen 3 architecture. Its base clock of 3.40 GHz and boost clock of 4.50 GHz are competitive, but its most distinctive feature is the 96 MB of shared L3 cache. This large cache is designed to reduce memory latency, which can be beneficial in games that are sensitive to cache performance. However, in The Technomancer, the CPU’s role appears to be largely secondary. The measured frame rates across all settings and resolutions are consistently low, which would not be the case if the CPU were the limiting factor. For instance, at 1080p Low, the combo produces 67.9 FPS, but at 4K Ultra, it drops to 12.9 FPS. This dramatic falloff is characteristic of a GPU-bound scenario, where the graphics card’s fill rate and memory bandwidth are the constraining resources. The CPU's multi-threaded might, as evidenced by a Cinebench R23 multi-core score of 24063, is simply not taxed by this game at these settings. The data suggests that this CPU is overkill for this particular GPU, providing a surplus of processing power that goes unused.

FAQ

Q: Is this CPU-GPU combo capable of running The Technomancer smoothly at 1080p?

A: At 1080p with Low settings, the combo achieves an average of 67.9 FPS, which is playable. However, raising the settings to High drops the average to 47.1 FPS, and Ultra lowers it further to 35 FPS. For a consistently smooth experience at higher presets, the GPU is insufficient.

Q: What is the impact of the large L3 cache on gaming performance in this specific title?

A: While the CPU has a 96 MB shared L3 cache, the benchmark data indicates that the GPU is the performance limiter. The frame rates are consistently low across all CPU-intensive scenarios, suggesting that the cache's benefits are overshadowed by the graphics card's constraints.

Q: How does this combo perform at 1440p compared to 1080p?

A: At 1440p, performance drops significantly. The average FPS at High settings falls from 47.1 at 1080p to 27 at 1440p. At Low settings, it drops from 67.9 to 43.6. This indicates that the GTX 1650's 128-bit memory interface and 4 GB VRAM are major bottlenecks at this resolution.

Q: Is the GTX 1650's 4 GB of VRAM a limiting factor in this game?

A: The data strongly suggests yes. At 4K resolution, the average FPS falls below 27 even at Low settings, and at Ultra it drops to 12.9. This is consistent with the GPU running out of memory or bandwidth, as the higher resolution textures and effects exceed the available 4 GB capacity.

Q: Given the CPU's high percentile rank, could a different GPU yield better results?

A: Yes. The CPU ranks in the 83rd percentile, while the GPU ranks in the 43rd. This disparity indicates that the CPU has significant headroom. A more powerful GPU would likely allow the CPU to stretch its legs and produce much higher frame rates than those measured with the GTX 1650.

Q: What is the best settings preset for this combo to maintain a playable frame rate?

A: Based on the measured data, the 1080p Low preset, with an average of 67.9 FPS, is the only configuration that offers a consistently smooth experience. The Medium preset at 1080p yields 50.1 FPS, which may be acceptable, but any higher preset or resolution will result in sub-40 FPS averages.

Measured FPS Breakdown

The measured FPS data reveals a clear performance hierarchy across resolutions and settings. At 1920x1080, the combo produces an average of 67.9 FPS on Low, 50.1 FPS on Medium, 47.1 FPS on High, and 35 FPS on Ultra. Moving to 2560x1440, the averages drop to 43.6 FPS on Low, 31.5 FPS on Medium, 27 FPS on High, and 25 FPS on Ultra. At 3840x2160, performance collapses: the average is 26.2 FPS on Low, 17 FPS on Medium, 16.1 FPS on High, and 12.9 FPS on Ultra. These numbers show a consistent pattern: the GTX 1650 struggles as resolution and graphical fidelity increase. The gap between Low and Ultra at 1080p is 32.9 FPS, which is a significant reduction, but the gap between 1080p Low and 4K Low is 41.7 FPS, which is even more dramatic. This indicates that resolution scaling has a more profound effect on this GPU than in-game settings.

Resolution Scaling

The transition from 1080p to 4K reveals a steep performance cliff, characteristic of a GPU with limited memory bandwidth and pixel throughput. At Low settings, the average FPS drops from 67.9 at 1080p to 43.6 at 1440p, a 35.8% reduction, and then to 26.2 at 4K, a 61.4% reduction from the 1080p baseline. This scaling pattern suggests that the GPU's 128.1 GB/s memory bandwidth and 128-bit bus are simply unable to feed the framebuffer at higher resolutions. The pixel rate of 53.28 GPixel/s is also a limiting factor. The data implies that the graphics card is the primary bottleneck, as the CPU’s performance would not degrade so severely with resolution changes. This is a GPU-bound scenario where the rendering workload at 4K exceeds the card’s capabilities by a wide margin.

Settings Recommendations

Given the measured data, the only preset that provides a consistently fluid experience is 1920x1080 with Low settings, which yields an average of 67.9 FPS. This is the only configuration that approaches a solid 60 FPS baseline. The Medium preset at 1080p, with an average of 50.1 FPS, is playable but may exhibit occasional dips below 60. For users who prioritize visual fidelity over frame rate, the High preset at 1080p (47.1 FPS) is a compromise, but it is not recommended for fast-paced action. Any attempt to run the game at 1440p or 4K will result in averages below 44 FPS, even on Low, making these resolutions unsuitable for this combo. The data is clear: stick to 1080p and the Low preset for the best experience, or accept a sub-60 FPS experience on Medium for improved visuals.

GPU Role

The NVIDIA GeForce GTX 1650 is a Turing-architecture GPU with 896 shading units and 32 ROPs. Its base clock of 1485 MHz and boost clock of 1665 MHz are modest, but its 4 GB of GDDR5 memory on a 128-bit bus is the critical limitation. With a memory bandwidth of just 128.1 GB/s, the card is severely constrained when handling high-resolution textures and effects. The GPU’s average benchmark score of 8713 places it in the 43rd percentile, and its nearest rivals include the NVIDIA Quadro P2200 and AMD Radeon Pro WX 5100, both with similar average scores. In The Technomancer, the GPU's role is to render the scene, and it fails to do so at higher settings. The FP32 performance of 2.984 TFLOPS is insufficient for the game’s demands, as evidenced by the 12.9 FPS average at 4K Ultra. The data indicates that this GPU is a legacy part that is only suitable for low-resolution, low-detail gaming in this title.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce GTX 1650 in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 26.2
3840x2160 Medium 17.0
3840x2160 High 16.1
3840x2160 Ultra 12.9
2560x1440 Low 43.6
2560x1440 Medium 31.5
2560x1440 High 27.0
2560x1440 Ultra 25.0
1920x1080 Low 67.9
1920x1080 Medium 50.1
1920x1080 High 47.1
1920x1080 Ultra 35.0

The Technomancer with Ryzen 7 5800X3D + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with GTX 1650 + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + GTX 1650

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