The Medium
This combination offers playable performance with an average of 45 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 26 | 37 | 58 |
| 1440p QHD | 26 | 33 | 47 | 74 |
| 1080p Full HD | 31 | 40 | 55 | 88 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Medium with Intel Core Ultra 5 225 + Intel Arc B580, In-Depth Analysis
The Intel Core Ultra 5 225 and Intel Arc B580 combination delivers a playable, though not consistently smooth, experience in The Medium. The data shows a system that is heavily constrained by graphics load at higher settings, while the CPU provides sufficient headroom for the game's fixed-camera horror presentation. Measured results across three resolutions and four quality presets reveal a clear performance hierarchy, with the system ranking in the 2191st position out of 2911 tested combinations.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, built on a 3 nm process. It operates with a base clock of 3.30 GHz and a boost clock of 4.90 GHz, supported by a 20 MB shared L3 cache. The processor’s 65 W TDP classifies it as a mainstream desktop part, and its 85th percentile ranking among all CPUs indicates strong general-purpose performance. In synthetic benchmarks, the chip scores 25,891 points in Cinebench R23 multi-core and 3,655 points in single-core, placing it in a competitive position against its nearest rivals.
The nearestRivals data shows the Ultra 5 225 is virtually tied with the AMD Ryzen 5 5600F, which scores 36,945 compared to the Intel chip’s 36,938 average benchmark score, a delta of 0%. It sits 0.2% behind the AMD Ryzen 5 5500X3D and 0.4% behind the AMD Ryzen AI 7 PRO 450. This tight clustering means the CPU is not a differentiator in The Medium; the game’s performance is not limited by processor throughput.
For The Medium, the CPU’s role is primarily to feed the GPU with draw calls and manage the game’s dual-reality rendering mechanics, where two worlds are rendered simultaneously. The 10 cores and 10 threads are sufficient for this workload, as evidenced by the fact that frame rates scale predictably with resolution and settings changes, rather than showing CPU-bound plateaus. The processor’s PassMark single-thread score of 4,412 and multi-thread score of 30,459 suggest it can handle the game’s logic without bottlenecking, even at lower resolutions where the GPU has less work per frame.
The Ultra 5 225’s 3 nm process and Arrow Lake architecture provide efficient instruction handling, and the 85th percentile ranking confirms it outperforms the majority of CPUs in the database. However, at 1080p Low settings, where the GPU load is lightest, the average FPS of 88 suggests the CPU is keeping up without becoming a limiting factor. If the processor were the bottleneck, we would expect to see minimal FPS gains when lowering resolution; the data instead shows a linear progression from 88 FPS at 1080p to 74 FPS at 1440p and 58 FPS at 4K at Low settings, indicating the GPU is the primary constraint.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B580 is based on the Xe2-HPG architecture, manufactured on a 5 nm process, with 12 GB of GDDR6 memory on a 192-bit bus. The GPU operates at a base clock of 2670 MHz and a boost clock of 2670 MHz, with memory running at 2375 MHz (19 Gbps effective). This configuration yields a memory bandwidth of 456.0 GB/s, which is substantial for a mid-range card. The B580’s 68th percentile ranking among all GPUs places it in the upper-middle tier, and its PassMark G3D score of 15,748 reflects solid rasterization performance.
The GPU’s nearestRivals show it is closely matched with the AMD Radeon RX 580 2048SP (0.2% behind), the NVIDIA GeForce RTX 2080 (0.6% ahead), and the NVIDIA GeForce RTX 3080 (0.7% behind). This is a surprising comparison, as the RTX 3080 is typically a much faster card, but the benchmark averages place them in a similar range. For The Medium, the B580’s 12 GB VRAM is more than adequate for the game’s textures, even at 4K Ultra, as the measured FPS drops are not due to memory overflow but rather raw compute limits.
The GPU’s 2560 shading units and 80 ROPs determine its fill rate and pixel throughput. The pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s are the key metrics for The Medium’s rendering style, which relies heavily on post-processing effects and high-resolution textures. At 4K Ultra, the card produces only 21 FPS on average, indicating that the GPU is severely overloaded. The FP32 performance of 13.67 TFLOPS is the theoretical ceiling for compute shaders, and the game’s effects push this limit at high resolutions.
The B580’s 20 ray tracing cores are relevant, though The Medium uses ray tracing sparingly, and the data does not isolate RT performance. The GPU’s 12 GB memory size is a clear advantage, as it prevents texture streaming stutters at 4K, where the 26 FPS at High settings is a smooth, if slow, experience rather than a jarring one. The 190 W TDP and dual-slot design indicate this is a power-hungry card, but the suggested 450 W PSU requirement is standard for this class.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data shows a clear and consistent pattern of GPU-bound scaling across all settings. At Low settings, the average FPS drops from 88 at 1080p to 74 at 1440p (a 15.9% decrease) and then to 58 at 4K (a 21.6% decrease from 1440p). This progression is typical of a GPU-bound scenario, where each pixel doubling increases the render load proportionally. The 1080p to 4K drop at Low settings is 34.1%, which is less than the theoretical 4x pixel count increase, suggesting some CPU involvement at lower resolutions.
At Medium settings, the pattern is similar but with a steeper decline: 55 FPS at 1080p, 47 FPS at 1440p (14.5% drop), and 37 FPS at 4K (21.3% drop). The minimum FPS at Medium settings also scales: 47 at 1080p, 40 at 1440p, and 31 at 4K. These minimums indicate that the frame time variance is consistent, with the GPU consistently hitting its limits. The maximum FPS at Medium settings drops from 64 at 1080p to 54 at 1440p and 42 at 4K, showing a similar relative decline.
High settings show the most dramatic scaling: 40 FPS at 1080p, 33 FPS at 1440p (17.5% drop), and 26 FPS at 4K (21.2% drop). The 1080p to 4K drop of 35% is nearly identical to the Low setting drop, confirming that the GPU is the limiting component at all quality levels. Ultra settings follow the same trend: 31 FPS at 1080p, 26 FPS at 1440p (16.1% drop), and 21 FPS at 4K (19.2% drop).
The fact that the percentage drops are relatively consistent across settings (ranging from 34-35% for 1080p to 4K) strongly indicates that neither the CPU nor memory bandwidth is causing a bottleneck. If the CPU were limiting, we would see smaller FPS differences at lower resolutions. The data shows that the B580’s compute capacity is the sole constraint, and the Ultra 5 225 provides adequate support throughout the resolution range.
FAQ
Q: What is the best resolution for a smooth experience with this combo?
A: At 1080p Low settings, the system achieves 88 FPS average, which is the highest measured frame rate. For a 60 FPS target, 1440p Low (74 FPS) is also viable, while 4K Low (58 FPS) barely misses the mark.
Q: How does the Ultra 5 225 compare to its closest CPU rivals?
A: The Ultra 5 225 has an average benchmark score of 36,938, which is statistically identical to the AMD Ryzen 5 5600F (36,945, 0% delta). It trails the AMD Ryzen 5 5500X3D by 0.2% and the AMD Ryzen AI 7 PRO 450 by 0.4%, making these CPUs effectively interchangeable for gaming.
Q: Is the Arc B580’s 12 GB VRAM sufficient for The Medium at 4K?
A: Yes, the 12 GB GDDR6 memory is not a limiting factor. The measured 4K performance (26 FPS at High, 21 FPS at Ultra) is constrained by compute throughput, not memory capacity, as the FPS drops are consistent with rendering load increases.
Q: What is the FPS difference between Medium and High settings at 1440p?
A: At 1440p, Medium settings produce an average of 47 FPS, while High settings yield 33 FPS, a 14 FPS difference. This represents a 29.8% performance penalty for the visual upgrade from Medium to High.
Q: Does this combo rank high among tested systems?
A: The combination ranks 2191st out of 2911 tested combos, placing it in the 25th percentile of all configurations. This indicates that while the components are capable, most tested systems outperform this pairing.
Q: How much FPS is gained by dropping from Ultra to Low at 1080p?
A: At 1080p, Ultra settings average 31 FPS, while Low settings average 88 FPS, a gain of 57 FPS (183.9% improvement). This is the largest settings-based jump in the measured data.
How This Combo Ranks
The Intel Core Ultra 5 225 and Intel Arc B580 combination ranks 2191st out of 2911 tested combos in The Medium. This places the system in the bottom 25% of all configurations, which is a surprisingly low position given the individual component benchmarks. The CPU’s 85th percentile ranking and the GPU’s 68th percentile ranking suggest both parts are above average, yet the combined performance in this specific game is below the median.
The combination’s rank is likely influenced by the game’s demanding rendering requirements and the B580’s relative position among GPUs. The GPU’s nearest rival is the RTX 2080, a card from a previous generation, and the B580’s 13.67 TFLOPS FP32 performance is modest by modern standards. The Ultra 5 225’s nearest rivals are all mid-range AMD parts, and none of them are top-tier gaming CPUs.
Given the rank, this system is not ideal for The Medium at high settings. The measured FPS at 4K Ultra (21 FPS) is unplayable, and even 1080p Ultra (31 FPS) falls below the 60 FPS threshold. The system’s best performance is at 1080p Low (88 FPS), which is the only configuration that provides a fully smooth experience. The rank suggests that the B580 is the primary weakness, as the CPU is well-suited for gaming but cannot compensate for the GPU’s compute limits.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and frame rate. For a 60 FPS experience, the only viable option is 1080p Low, which delivers 88 FPS average. At 1440p, Low settings achieve 74 FPS, which is above 60 FPS and provides a solid experience, though the visual quality is reduced.
For a 30 FPS console-like experience, 4K Low (58 FPS) is slightly above 30 FPS, while 4K Medium (37 FPS) and 1440p High (33 FPS) are both above 30 FPS. If visual fidelity is prioritized over frame rate, 1440p Medium (47 FPS) offers a good balance, as it is close to 60 FPS and provides higher quality than Low.
Ultra settings are not recommended at any resolution, as the highest measured Ultra FPS is 31 at 1080p, which is below the 60 FPS target and only marginally above 30 FPS. High settings at 1080p (40 FPS) are also below 60 FPS, making Medium the highest recommended preset for a playable experience at 1080p. The data suggests that Medium settings at 1440p provide the best combination of visual quality and performance, with 47 FPS average and a minimum of 40 FPS.
Measured FPS Breakdown
The measured FPS data for the Intel Core Ultra 5 225 and Intel Arc B580 combination in The Medium is as follows:
1920x1080 (1080p):
- Low: 88 FPS average
- Medium: 55 FPS average, 47 FPS minimum, 64 FPS maximum
- High: 40 FPS average
- Ultra: 31 FPS average
2560x1440 (1440p):
- Low: 74 FPS average
- Medium: 47 FPS average, 40 FPS minimum, 54 FPS maximum
- High: 33 FPS average
- Ultra: 26 FPS average
3840x2160 (4K):
- Low: 58 FPS average
- Medium: 37 FPS average, 31 FPS minimum, 42 FPS maximum
- High: 26 FPS average
- Ultra: 21 FPS average
The Medium settings rows include minimum and maximum FPS values, providing insight into frame time consistency. At 1080p Medium, the range from 47 to 64 FPS indicates a variance of 17 FPS, which is noticeable but not extreme. At 1440p Medium, the range is 40 to 54 FPS (14 FPS variance), and at 4K Medium, the range is 31 to 42 FPS (11 FPS variance). This narrowing range at higher resolutions suggests that the GPU becomes more consistently loaded, reducing frame time spikes.
The data shows a clear linear relationship between resolution and FPS, with each step up in resolution reducing performance by approximately 15-20%. The settings-based reductions are more variable: moving from Low to Medium reduces FPS by 37.5% at 1080p (88 to 55 FPS), while moving from Medium to High reduces it by 27.3% (55 to 40 FPS), and High to Ultra reduces it by 22.5% (40 to 31 FPS). This pattern indicates that the GPU’s compute units are the limiting resource, and each additional effect layer has diminishing returns on visual quality relative to performance cost.
Hardware Specifications
Intel Core Ultra 5 225
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + Intel Arc B580 in The Medium
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.0 |
| 3840x2160 | Medium | 37.0 |
| 3840x2160 | High | 26.0 |
| 3840x2160 | Ultra | 21.0 |
| 2560x1440 | Low | 74.0 |
| 2560x1440 | Medium | 47.0 |
| 2560x1440 | High | 33.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 88.0 |
| 1920x1080 | Medium | 55.0 |
| 1920x1080 | High | 40.0 |
| 1920x1080 | Ultra | 31.0 |
The Medium with iUltra 5 225 + Other GPUs
See how The Medium performs with the same CPU but different graphics cards.
The Medium with Arc B580 + Other CPUs
See how The Medium performs with the same GPU but different processors.
Other Games with iUltra 5 225 + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.