The Medium
This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 42 | 59 | 95 |
| 1440p QHD | 43 | 54 | 75 | 121 |
| 1080p Full HD | 51 | 64 | 90 | 143 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Medium with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3080, In-Depth Analysis
The Medium, a fixed-camera horror title built around a dual-reality mechanic, presents a unique load profile that stresses both the GPU and CPU. With the Intel Core Ultra 5 225 and NVIDIA GeForce RTX 3080, the data shows a combination that ranks in the 74th percentile (753rd out of 2911 tested combos) for this game, indicating a solidly above-average pairing. The results reveal that while the RTX 3080 is the primary driver of visual performance, the Core Ultra 5 225 provides sufficient headroom to avoid becoming a bottleneck at most settings, though the relationship shifts predictably as resolution and quality scale.
How This Combo Ranks
The combination of the Core Ultra 5 225 and the RTX 3080 secures a rank of 753 out of 2911 tested combos in The Medium. This placement places it comfortably within the top quarter of all tested systems, signaling that this pairing is well-suited for the game's demands. The rank is not a top-tier result, but it is a strong one, reflecting a balance where neither component is severely underpowered for the other.
Benchmark results indicate that the CPU's overall average benchmark score of 36938 places it in the 85th percentile of all CPUs, while the GPU's average score of 23172 puts it in the 68th percentile of all GPUs. This data suggests the CPU is relatively stronger than the GPU in a vacuum, yet in The Medium, the game's rendering workload ensures the GPU is the primary determinant of frame rates. The combo's ranking is a product of this balance; at high resolutions and settings, the GPU's performance ceiling defines the experience, while at lower settings, the CPU's strong single-thread performance prevents it from being the limiting factor. The 10-core, 10-thread configuration of the CPU is a notable asset here, as The Medium's dual-world rendering can create significant thread-level parallelism. Overall, the rank indicates a capable system that will deliver a smooth experience at most configurations, with the understanding that the most demanding presets will challenge the GPU.
GPU Role
The NVIDIA GeForce RTX 3080 is the undisputed workhorse in this pairing, and its specifications directly explain its performance in The Medium. The GPU comes with 10 GB of GDDR6X memory on a 320-bit bus, providing a memory bandwidth of 760.3 GB/s. This bandwidth is critical for the game's high-resolution textures and the simultaneous rendering of two distinct worlds, a core feature of The Medium. The ample memory capacity ensures that at 4K resolution, the card does not run out of VRAM, which would otherwise cause severe stuttering or texture pop-in.
Clock speeds are also a key factor. With a base clock of 1440 MHz and a boost clock of 1710 MHz, the RTX 3080 is able to maintain high throughput. The 8704 shading units work in tandem with these clocks to produce the raw pixel-pushing power needed for the game's visual effects. The data shows that the GPU's Passmark G3D score of 25086 is a strong indicator of its DirectX 11 and 12 performance, which are the primary APIs used by The Medium. Its 68 RT cores and 272 tensor cores, while not directly benchmarked in this game's FPS data, contribute to the card's overall feature set and future-proofing. The GPU's performance in the measured FPS data shows a clear pattern: it is the component that scales most dramatically with resolution changes. For instance, at Medium settings, the average FPS drops from 90 at 1080p to 59 at 4K, a 34% reduction, demonstrating that the GPU's workload increases substantially with pixel count. This confirms that the RTX 3080 is the central performance arbiter in this configuration.
Resolution Scaling
The measured FPS data reveals a classic GPU-bound scaling pattern as resolution increases. The RTX 3080's performance drops are consistent and significant, indicating that the game's visual complexity is heavily tied to pixel count. At Medium settings, the average frame rate falls from 90 FPS at 1920x1080 to 75 FPS at 2560x1440, and then to 59 FPS at 3840x2160. This is a 34% reduction from 1080p to 4K, showing that the GPU is the limiting component at these settings.
The story is similar at High and Ultra settings. At High, the average FPS drops from 64 at 1080p to 54 at 1440p, and finally to 42 at 4K. At Ultra, the decline goes from 51 at 1080p to 43 at 1440p and then to 34 at 4K. These reductions are all substantial, with the jump from 1440p to 4K being particularly punishing, often resulting in a 20-25% performance loss. This pattern strongly suggests that the Core Ultra 5 225 is not the bottleneck at these resolutions; if it were, the frame rate would remain relatively flat or be limited to a certain maximum, regardless of resolution. Instead, the steady decline in FPS as resolution climbs is the hallmark of a GPU-limited scenario. At Low settings, the picture changes slightly. The average FPS at 1080p is 143, which drops to 121 at 1440p and then to 95 at 4K. The 1080p result, being above 144 Hz, suggests that the CPU is beginning to exert some influence, but the scaling still shows the GPU is doing the heavy lifting. The data confirms that for this combination, the RTX 3080 is the primary controller of frame rates across all tested resolutions, with the CPU's role becoming more apparent only at the lowest settings and highest frame rates.
Measured FPS Breakdown
The detailed FPS measurements provide a complete picture of this combo's capabilities across various settings and resolutions.
1920x1080: At this resolution, the system is very capable. On Low settings, the average FPS is 143, which is excellent for high-refresh-rate monitors. The Medium preset yields an average of 90 FPS, with a minimum of 76 and a maximum of 103, indicating a smooth and consistent experience. High settings produce an average of 64 FPS, which is still playable but starts to show the GPU's workload. Ultra settings drop the average to 51 FPS, which is the most demanding configuration at this resolution.
2560x1440: Moving to 1440p, the performance scales down as expected. Low settings maintain a high average of 121 FPS. The Medium preset delivers an average of 75 FPS, with a range of 64 to 87 FPS, which is a solid result for most users. High settings average 54 FPS, which is acceptable but not ideal for fast-paced action. Ultra settings bring the average down to 43 FPS, which is beginning to feel less fluid.
3840x2160: At 4K, the RTX 3080 is heavily taxed. The Low preset achieves an average of 95 FPS, which is surprisingly high and shows the GPU's raw power. The Medium preset is the most notable data point here, with an average of 59 FPS, a minimum of 50, and a maximum of 68. This suggests that Medium is the optimal setting for a playable 4K experience. High settings drop the average to 42 FPS, which is borderline for a game like this. Ultra settings reduce the average to just 34 FPS, which is generally considered too low for a smooth experience. The data clearly shows that 4K requires a compromise on settings, with Medium being the sweet spot for maintaining playability.
FAQ
Q: What is the best resolution and settings combination for a smooth experience?
A: For a consistent 60+ FPS experience, 1080p on High settings (64 FPS average) or 1440p on Medium settings (75 FPS average) are the best choices. At 4K, Medium settings provide an average of 59 FPS, which is close to the 60 FPS target.
Q: Is the CPU or GPU the bottleneck in this system for The Medium?
A: Benchmark results indicate the GPU is the primary bottleneck at all resolutions and settings. This is evident from the significant FPS drops as resolution increases, from 143 FPS at 1080p Low to 95 FPS at 4K Low, which is a GPU workload pattern. The CPU only becomes a potential limiter at very high frame rates, such as 143 FPS at 1080p Low.
Q: How does the RTX 3080 perform at 4K in this game?
A: The RTX 3080 can handle 4K, but not on the highest settings. The data shows an average of 59 FPS on Medium, 42 FPS on High, and 34 FPS on Ultra. Users will need to use Medium or lower settings to achieve a playable frame rate at 4K.
Q: What kind of frame rates can I expect on a 1440p monitor?
A: On a 1440p monitor, the system is very capable. You can expect an average of 121 FPS on Low, 75 FPS on Medium, and 54 FPS on High. For a high-refresh-rate 1440p display, Low or Medium settings will be necessary to push past 100 FPS.
Q: Does the game use multiple CPU cores effectively, given the Core Ultra 5 225's 10-core design?
A: The game's performance scaling with resolution suggests the CPU is not a limiting factor. The Core Ultra 5 225's 10 cores and 10 threads provide sufficient processing power for the game's logic and rendering tasks, as evidenced by the high frame rates at 1080p Low (143 FPS), which indicates the CPU can feed the GPU effectively.
Q: Is the 10 GB of VRAM on the RTX 3080 enough for The Medium?
A: Yes, the 10 GB of GDDR6X VRAM appears to be sufficient for this game. The performance data shows consistent frame rates without any indication of performance crashes or stuttering that would typically occur if VRAM capacity was exceeded, even at 4K resolution with its high-resolution textures.
CPU Role
The Intel Core Ultra 5 225 plays a supporting but crucial role in this configuration. With 10 cores and 10 threads, built on the Arrow Lake architecture with a base clock of 3.30 GHz and a boost clock of 4.90 GHz, it provides the necessary computational muscle for game logic, physics, and AI. Its performance in the benchmarks is strong, with a Cinebench R23 multicore score of 25891 and a single-core score of 3655, placing it in the 85th percentile of all CPUs. This indicates that the CPU is more than capable of handling the game's non-graphics tasks.
In The Medium, the CPU's role is to manage the game's unique dual-world rendering system, which can be demanding on processing threads. The data from the measured FPS suggests that the CPU is not a bottleneck. This is particularly evident when comparing the 1080p Low result of 143 FPS to the 4K Low result of 95 FPS. If the CPU were the limiting factor, the FPS would be similar at both resolutions, as the CPU workload would remain constant. Instead, the FPS scales down with resolution, confirming that the GPU is the limiting factor. The Core Ultra 5 225's high single-thread performance, as shown by its Passmark single-thread score of 4412, is also beneficial for a game that likely has a primary simulation thread. The CPU's 20 MB of shared L3 cache and 102.4 GB/s memory bandwidth provide a solid foundation for feeding the GPU with data. The benchmark results indicate this processor is a reliable partner for the RTX 3080, ensuring that the system's overall performance is not hamstrung by processing limitations, allowing the GPU's capabilities to be fully expressed.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3080 in The Medium
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 95.0 |
| 3840x2160 | Medium | 59.0 |
| 3840x2160 | High | 42.0 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 121.0 |
| 2560x1440 | Medium | 75.0 |
| 2560x1440 | High | 54.0 |
| 2560x1440 | Ultra | 43.0 |
| 1920x1080 | Low | 143.0 |
| 1920x1080 | Medium | 90.0 |
| 1920x1080 | High | 64.0 |
| 1920x1080 | Ultra | 51.0 |
The Medium with iUltra 5 225 + Other GPUs
See how The Medium performs with the same CPU but different graphics cards.
The Medium with RTX 3080 + Other CPUs
See how The Medium performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.