Steamworld Build
This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 39 | 52 | 67 |
| 1440p QHD | 49 | 73 | 97 | 127 |
| 1080p Full HD | 77 | 115 | 153 | 200 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Steamworld Build with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050, In-Depth Analysis
How This Combo Ranks
The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 5050 sits at rank 1755 out of 2924 tested combos for Steamworld Build. That places this configuration in the 40th percentile of all tested combinations, meaning roughly 60% of other CPU-GPU pairings deliver higher average frame rates in this city builder. The ranking reflects a mid-pack position, though the context matters: Steamworld Build is not a demanding title by modern standards, and the absolute frame rates achieved are generally playable even at higher resolutions.
The combo's rank is influenced by the RTX 5050's overall standing among all GPUs, where it holds the 66th percentile. The Core Ultra 7 265, by contrast, ranks in the 93rd percentile among all CPUs, indicating the processor is a significantly stronger component relative to its peers than the graphics card is relative to its own field. This asymmetry suggests the GPU is the limiting factor in most scenarios, which aligns with the measured frame rate data showing larger proportional drops when resolution increases.
GPU Role
The RTX 5050 brings 8 GB of GDDR6 memory on a 128-bit bus, yielding 320.0 GB/s of memory bandwidth. For a city builder like Steamworld Build, where draw calls and object counts can climb as settlements expand, the 8 GB capacity is adequate at 1080p and 1440p, though the measured data shows headroom shrinking at 4K. The GPU's base clock runs at 2317 MHz with a boost of 2572 MHz, figures that are modest for the GeForce 50-series but consistent with the card's positioning.
The memory configuration is worth examining against the game's workload. Steamworld Build's visual style leans on stylized geometry rather than heavy texture streaming, so the 128-bit bus does not become a severe bottleneck in the way it might in a texture-heavy first-person shooter. The 20 Gbps effective memory speed helps compensate for the narrower bus, and the measured frame rates at 1440p Medium (97 FPS average) suggest the memory subsystem handles the game's data flow without major stutter. At 4K Ultra, however, the 26 FPS average indicates the GPU is simultaneously hitting memory capacity limits and shader throughput limits.
The card's 2560 shading units and 32 ROPs are the more relevant constraints for this game's rendering. City builders typically stress draw call submission and geometry throughput, and the RTX 5050's 205.8 GTexel/s texture rate and 82.30 GPixel/s pixel rate are moderate figures. The data shows a clear pattern: the GPU's computational ceiling is reached somewhere between 1440p and 4K, with the frame rate dropping from 73 FPS at 1440p High to 39 FPS at 4K High — a 47% reduction that points directly at the GPU being the primary limiter.
Resolution Scaling
The measured FPS data reveals a consistent and predictable scaling pattern across the three tested resolutions. At Low settings, average frame rates decline from 200 FPS at 1080p to 127 FPS at 1440p, then to 67 FPS at 4K. That represents a 36.5% drop from 1080p to 1440p, and a further 47.2% drop from 1440p to 4K. The scaling is roughly proportional to the pixel count increase, suggesting the GPU's fill rate and shading capacity are the binding constraints throughout.
At High settings, the same pattern holds but with a steeper overall decline. The 115 FPS at 1080p falls to 73 FPS at 1440p (a 36.5% reduction, identical to Low), then to 39 FPS at 4K (a 46.6% reduction from 1440p). This consistency across settings indicates that resolution scaling is driven by the GPU's raw throughput rather than by specific settings toggles. The CPU is not becoming a bottleneck at any resolution, as the Core Ultra 7 265's 20 cores and 20 threads provide ample headroom for the game's simulation and AI logic.
The 4K results are particularly telling. Even at Low settings, 4K only achieves 67 FPS, which is below the 1440p Medium result of 97 FPS. This suggests that pixel count alone — not shader complexity — is the dominant factor limiting performance at 4K. The RTX 5050's 8 GB frame buffer also comes into play at 4K, where the game's asset streaming may exceed capacity at higher presets, as evidenced by the 26 FPS Ultra result that is disproportionately lower than the 39 FPS High result.
Measured FPS Breakdown
At 1920x1080, the RTX 5050 delivers strong results across all presets. Low settings produce a 200 FPS average, which is well above any refresh rate common on 1080p monitors. Medium settings drop to 153 FPS with a minimum of 130 FPS and maximum of 176 FPS, indicating stable frame pacing. High settings yield 115 FPS, and Ultra brings the average down to 77 FPS. All four presets at 1080p are playable, with even the most demanding Ultra preset maintaining a solid frame rate.
Moving to 2560x1440, the performance remains respectable but shows the GPU's limits approaching. Low settings still deliver 127 FPS, comfortably smooth for most displays. Medium settings produce 97 FPS with a minimum of 83 FPS and maximum of 112 FPS — a tight range that suggests consistent rendering times. High settings drop to 73 FPS, which is still acceptable for a city builder where camera movement tends to be slower. Ultra settings fall to 49 FPS, which begins to feel less fluid during rapid panning or zoom operations.
At 3840x2160, the picture changes markedly. Low settings produce 67 FPS, which is playable but no longer high-refresh territory. Medium settings drop to 52 FPS with a minimum of 44 FPS and maximum of 59 FPS, showing occasional dips below the 60 FPS threshold. High settings fall to 39 FPS, and Ultra drops to 26 FPS. The 4K Ultra result is the only configuration in the entire dataset that approaches unplayable territory, suggesting that this preset combination exceeds what the RTX 5050 can reasonably handle for this game.
The Medium preset is the only one with recorded minimum and maximum values across all three resolutions, which provides insight into frame consistency. At 1080p, the 130-176 FPS range represents a 35% spread, while at 1440p the 83-112 FPS range is a 35% spread as well. At 4K, the 44-59 FPS range narrows to a 34% spread. This consistency in variance across resolutions suggests the game's frame time distribution is stable, with the average being the primary variable that shifts.
FAQ
Q: Is this combo capable of 60 FPS at 1440p with high settings in Steamworld Build?
A: Yes. The measured average at 2560x1440 with High settings is 73 FPS, which exceeds the 60 FPS target. Even the Medium preset at 1440p delivers 97 FPS, providing additional headroom.
Q: What is the best resolution for this combo if I want to maintain 100+ FPS?
A: 1920x1080 is the only resolution where all presets except Ultra remain above 100 FPS. Low settings reach 200 FPS, Medium reaches 153 FPS, and High reaches 115 FPS. At 1440p, only Low settings (127 FPS) and Medium settings (97 FPS) approach that threshold.
Q: Does the 8 GB VRAM on the RTX 5050 cause issues at 4K?
A: The data suggests memory capacity is a contributing factor at 4K Ultra, where the average FPS drops to 26. The gap between 4K High (39 FPS) and 4K Ultra (26 FPS) is a 33% reduction, which is larger than the gap between 1440p High (73 FPS) and 1440p Ultra (49 FPS) at 33% — actually consistent. The memory bandwidth of 320.0 GB/s appears sufficient for the game's needs, but the 8 GB capacity likely limits texture detail at 4K.
Q: How does the RTX 5050 compare to its nearest rivals in overall GPU benchmarks?
A: The RTX 5050's average benchmark score of 21035 is 0.6% below the AMD Radeon RX Vega M GL (21153) and 1% below the AMD Radeon HD 8970M (21237). It is 1.6% above the AMD Radeon RX 5600 XT (20713) and 1.6% below the NVIDIA RTX A4000 Mobile (21379). These are all within a narrow band, indicating the RTX 5050 sits in a tightly contested performance tier.
Q: Is the Core Ultra 7 265 the bottleneck in this configuration?
A: No. The CPU's average benchmark score of 64640 places it 0.3% below the AMD EPYC 4464P (64823) and 0.7% below the AMD EPYC 7343 (64202). With 20 cores and a boost clock of 5.30 GHz, the processor provides far more compute headroom than the RTX 5050 can utilize in Steamworld Build. The resolution scaling pattern confirms the GPU is the limiting component.
Q: What is the playable 4K preset for this combo?
A: Low settings at 4K produce 67 FPS, which is playable. Medium settings at 4K produce 52 FPS, which is borderline but workable for a city builder. High settings at 4K drop to 39 FPS, and Ultra drops to 26 FPS, both of which are below comfortable playability thresholds.
CPU Role
The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. Its base clock of 2.40 GHz boosts to 5.30 GHz, and it carries 30 MB of shared L3 cache. In Steamworld Build, a city builder that simulates populations, resources, and production chains, the CPU's role is to handle game logic, pathfinding, and entity updates — tasks that scale with city size rather than resolution.
Benchmark data shows the Core Ultra 7 265 achieving a Cinebench R23 multi-core score of 42216 and a single-core score of 5960. The single-core performance is particularly relevant for Steamworld Build, as city builders often have a primary simulation thread that limits frame rate when the GPU is not the bottleneck. The 5960 single-core score is strong enough to avoid becoming a constraint at any resolution tested, as evidenced by the FPS scaling being consistent with GPU-bound behavior.
The processor's 93rd percentile ranking among all CPUs confirms its high-end positioning. Its nearest rivals in average benchmark score are the AMD EPYC 4464P (64823, 0.3% higher), the Intel Core Ultra 7 265F (64438, 0.3% lower), and the AMD EPYC 7343 (64202, 0.7% lower). All four CPUs are within a 1% band, indicating that the Core Ultra 7 265 delivers performance on par with enterprise-class server processors, far exceeding what a mid-range gaming GPU like the RTX 5050 can leverage.
The CPU's memory bandwidth of 102.4 GB/s over a dual-channel DDR5 interface is ample for feeding the GPU in this game. The 20 cores handle background tasks like asset streaming and physics without contention, leaving the main thread free to process simulation steps. In the measured data, there is no evidence of CPU-induced frame drops at any resolution — the minimum FPS values recorded at Medium settings (130 FPS at 1080p, 83 FPS at 1440p, 44 FPS at 4K) all align with GPU-bound expectations.
Settings Recommendations
The measured data supports a clear hierarchy of presets based on the combination of average FPS and visual quality. At 1080p, the High preset at 115 FPS offers the best balance — it is comfortably above 60 FPS, provides a substantial visual upgrade over Medium's 153 FPS, and the 77 FPS Ultra preset does not justify its 33% performance cost for marginal visual gains in a game with stylized graphics.
At 1440p, the Medium preset at 97 FPS is the recommended choice. High settings at 73 FPS are playable but leave less headroom for large cities where frame rates may dip as the simulation complexity grows. Medium's minimum of 83 FPS provides better consistency, and the 97 FPS average ensures smooth camera movement. The Ultra preset at 49 FPS is not recommended for 1440p, as it falls below the 60 FPS threshold that city builders benefit from during rapid zoom operations.
At 4K, the Low preset at 67 FPS is the only fully playable option. Medium at 52 FPS is borderline, and its minimum of 44 FPS indicates occasional dips that would be noticeable during busy scenes. High and Ultra at 39 FPS and 26 FPS respectively are not recommended. For users who prioritize visual quality at 4K, the Medium preset's 52 FPS average may be acceptable for a slow-paced game, but the Low preset offers the safest experience.
Across all resolutions, the Medium preset demonstrates the most consistent frame pacing, with recorded minimum and maximum values showing a tight spread relative to the average. This consistency suggests the Medium preset avoids the GPU stress points that cause frame time spikes at High and Ultra. For most users, selecting Medium at 1440p provides the best combination of visual fidelity and performance stability for this hardware combination.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050 in Steamworld Build
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 67.0 |
| 3840x2160 | Medium | 52.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 127.0 |
| 2560x1440 | Medium | 97.0 |
| 2560x1440 | High | 73.0 |
| 2560x1440 | Ultra | 49.0 |
| 1920x1080 | Low | 200.0 |
| 1920x1080 | Medium | 153.0 |
| 1920x1080 | High | 115.0 |
| 1920x1080 | Ultra | 77.0 |
Steamworld Build with iUltra 7 265 + Other GPUs
See how Steamworld Build performs with the same CPU but different graphics cards.
Steamworld Build with RTX 5050 + Other CPUs
See how Steamworld Build performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.