Steamworld Build
This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 39 | 52 | 67 |
| 1440p QHD | 49 | 73 | 97 | 127 |
| 1080p Full HD | 77 | 115 | 153 | 200 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Steamworld Build with Intel Core i5-12600KF + NVIDIA GeForce RTX 5050, In-Depth Analysis
# Steamworld Build with Intel Core i5-12600KF + NVIDIA GeForce RTX 5050
The Intel Core i5-12600KF paired with the NVIDIA GeForce RTX 5050 delivers a balanced city-builder experience in Steamworld Build, ranking 1755th out of 2924 tested CPU/GPU combinations. The processor's 10-core, 16-thread Alder Lake design with a 3.70 GHz base and 4.90 GHz boost clock provides solid headroom for simulation logic, while the RTX 5050's 8 GB GDDR6 memory and 320.0 GB/s bandwidth handle the visual load. At 1080p, the combo pushes past 200 FPS on Low settings, but 4K Ultra drops to 26 FPS, revealing the GPU as the primary constraint at higher resolutions.
CPU Role
The Core i5-12600KF uses Intel's Alder Lake architecture on a 10 nm process, built on Socket 1700. Its 10 cores and 16 threads are split between performance and efficiency cores, a layout that benefits city builders where background simulation threads run alongside rendering tasks. The 20 MB shared L3 cache and 1.25 MB L2 per core reduce memory latency when the game queries large numbers of building entities. With a 125 W TDP and unlocked multiplier, this chip has headroom for sustained loads, though the data here reflects stock operation.
In benchmark terms, the i5-12600KF scores 23391 in Cinebench R23 multi-core and 3302 in single-core. The multi-threaded result matters most for Steamworld Build, since city simulations scale with population and building count. The 3DMark 16-thread score of 7956 and max-thread score of 7952 show the chip's scaling is nearly linear beyond 8 threads (which scores 6128), meaning the game can exploit all 16 threads effectively. Single-thread performance is respectable at 1016 in 3DMark, which handles the game's UI and input logic.
The processor sits at the 79th percentile among all CPUs, with an average benchmark score of 27799. Its nearest rival, the Intel Core i9-10900K, scores 27872 — just 0.3% higher. The AMD Ryzen 7 5800X3D scores 27896, also 0.3% higher, while the AMD Ryzen 5 8500GE scores 27712, 0.3% lower. These deltas are negligible in real-world gaming. What matters is that the i5-12600KF's multi-core throughput is sufficient to avoid bottlenecking the RTX 5050 at 1080p and 1440p, where frame rates are high.
At 1920x1080 Low, the combo reaches 200 FPS average. That figure suggests the CPU can feed frames faster than most displays can show them. PassMark multi-thread score of 27575 and integer math score of 87830 indicate strong general compute, which helps with the game's pathfinding and resource distribution algorithms. The floating-point score of 67074 handles physics and animation updates.
FAQ
Q: Is the Core i5-12600KF strong enough for Steamworld Build's simulation?
A: Yes. The 10-core, 16-thread processor scores 23391 in Cinebench R23 multi-core and 7956 in 3DMark 16-thread, with a max-thread score of 7952. This indicates the game can use nearly all available threads, and the 79th percentile ranking among all CPUs confirms adequate headroom.
Q: How does the RTX 5050's 8 GB VRAM hold up in this game?
A: The 8 GB GDDR6 memory with 320.0 GB/s bandwidth is sufficient at 1080p and 1440p across all settings. At 4K, frame rates drop significantly — 39 FPS on High and 26 FPS on Ultra — suggesting VRAM capacity or bandwidth limits at that resolution.
Q: What is the best resolution for this combo?
A: The sweet spot is 2560x1440. At High settings, the average is 73 FPS, and Medium delivers 97 FPS with an 83 FPS minimum. 1080p is overkill for most displays, with 200 FPS on Low and 153 FPS on Medium.
Q: How does the RTX 5050 compare to its closest rivals?
A: The GPU scores 21035 on average, sitting at the 66th percentile. It is 0.6% behind the AMD Radeon RX Vega M GL (21153), 1% behind the AMD Radeon HD 8970M (21237), and 1.6% ahead of the AMD Radeon RX 5600 XT (20713). The RTX A4000 Mobile scores 21379, 1.6% higher.
Q: Does the CPU or GPU limit performance at 4K?
A: The GPU is the limiting factor. At 3840x2160, frame rates range from 67 FPS on Low to 26 FPS on Ultra. The CPU's multi-core scores remain high enough to support these frame rates, so the rendering load is what causes the drop.
Q: Is the launch MSRP of the RTX 5050 relevant to its performance class?
A: The RTX 5050 has a launch MSRP of 249 USD. Its passmark G3D score of 17326 and DirectX 12 score of 66 place it in the mid-range tier, consistent with its price point among 50-series cards.
Resolution Scaling
The measured FPS data shows a clear pattern: performance scales inversely with resolution, and the drop-off accelerates as settings increase. From 1920x1080 to 2560x1440 at High settings, average FPS falls from 115 to 73 — a 36.5% reduction. Going from 1440p to 4K at High, the average drops from 73 to 39 — a 46.6% reduction. This steeper decline at higher resolutions indicates the GPU becomes more dominant as pixel count rises.
On Low settings, the scaling is more dramatic. At 1080p Low, the combo hits 200 FPS. At 1440p Low, it drops to 127 FPS, a 36.5% decrease. At 4K Low, it falls to 67 FPS, another 47.2% drop. These percentages are consistent with pixel-count increases: 1440p has 1.78 times the pixels of 1080p, and 4K has 2.25 times the pixels of 1440p. The fact that FPS drops are proportionally smaller than pixel increases suggests the CPU provides some limiting at lower resolutions.
At Medium settings, the pattern holds. 1080p Medium averages 153 FPS (130 minimum, 176 maximum), 1440p Medium averages 97 FPS (83 minimum, 112 maximum), and 4K Medium averages 52 FPS (44 minimum, 59 maximum). The minimum-to-maximum spread narrows at higher resolutions, indicating more consistent frame pacing as the GPU becomes the bottleneck.
Ultra settings show the steepest degradation. 1080p Ultra runs at 77 FPS, 1440p Ultra drops to 49 FPS, and 4K Ultra falls to 26 FPS. The 1080p-to-1440p drop is 36.4%, and the 1440p-to-4K drop is 46.9%. This shows that Ultra settings add rendering complexity that disproportionately affects higher resolutions, likely due to the 8 GB VRAM ceiling being approached.
The data suggests that the RTX 5050 is the limiting component starting at 1440p for all settings, and even at 1080p Ultra, the GPU is heavily loaded. The CPU's performance headroom is evident from the 200 FPS Low result at 1080p, which is far beyond what most city builders require.
Measured FPS Breakdown
At 1920x1080, the RTX 5050 and i5-12600KF deliver high frame rates across all presets. Low settings produce a 200 FPS average, which is exceptional for a city builder. Medium settings drop to 153 FPS, with a minimum of 130 and maximum of 176. High settings average 115 FPS. Ultra settings bring the average down to 77 FPS. The gap between Low and Ultra is 123 FPS, showing that visual fidelity has a substantial cost at this resolution.
At 2560x1440, performance remains playable but shows clear scaling. Low settings average 127 FPS, a 36.5% drop from 1080p. Medium settings average 97 FPS, with a minimum of 83 and maximum of 112. High settings average 73 FPS. Ultra settings drop to 49 FPS. The Medium preset's 83 FPS minimum ensures smooth gameplay even during busy city scenes, while Ultra's 49 FPS average is borderline for demanding players.
At 3840x2160, the GPU becomes the clear bottleneck. Low settings average 67 FPS, which is playable but not smooth by modern standards. Medium settings average 52 FPS, with a minimum of 44 and maximum of 59. High settings drop to 39 FPS. Ultra settings average 26 FPS, which is below the threshold for comfortable gameplay. The 4K results show that this combo is best suited to 1440p or lower for a consistent experience.
The Medium settings rows provide the only minimum and maximum FPS data, which is useful for understanding frame pacing. At 1080p Medium, the 130-176 FPS range shows a 46 FPS spread, indicating some CPU-bound variance. At 1440p Medium, the 83-112 FPS range shows a 29 FPS spread, suggesting more consistent GPU-bound performance. At 4K Medium, the 44-59 FPS range shows a 15 FPS spread, which is tight and indicates steady rendering.
Comparing across resolutions, the 1080p High average of 115 FPS versus 1440p High's 73 FPS shows a 36.5% reduction. The 1440p High versus 4K High shows a 46.6% reduction. These consistent patterns confirm that the RTX 5050's rendering throughput scales predictably with pixel count, and the CPU is not introducing variability.
GPU Role
The NVIDIA GeForce RTX 5050 uses the GB207 chip on TSMC's 5 nm process, with 16,900 million transistors on a 149 mm² die. It features 2560 shading units, 80 texture mapping units, and 32 ROPs, along with 20 RT cores and 80 tensor cores. The boost clock runs at 2572 MHz, with a base of 2317 MHz. Memory operates at 2500 MHz (20 Gbps effective) across a 128-bit bus, yielding 320.0 GB/s bandwidth.
Pixel rate is 82.30 GPixel/s, and texture rate is 205.8 GTexel/s. FP32 compute is 13.17 TFLOPS, with FP16 at 13.17 TFLOPS (1:1 ratio). These specifications place the card in the mid-range segment, which is confirmed by its 66th percentile ranking among all GPUs and an average benchmark score of 21035.
In Steamworld Build, the GPU's role is primarily rendering the isometric city view, handling textures, lighting, and effects. The 8 GB GDDR6 memory is adequate for 1080p and 1440p, as evidenced by the high frame rates at those resolutions. At 4K, the 320.0 GB/s bandwidth becomes a limiting factor, especially on Ultra settings where texture detail and draw distances increase memory pressure.
The RTX 5050's nearest rivals include the AMD Radeon RX 5600 XT, which scores 20713 — 1.6% lower. The AMD Radeon RX Vega M GL scores 21153, 0.6% higher, and the AMD Radeon HD 8970M scores 21237, 1% higher. The NVIDIA RTX A4000 Mobile scores 21379, 1.6% higher. These small deltas mean the RTX 5050's position is competitive but not dominant.
DirectX 12 support (12 Ultimate, 12_2) ensures modern rendering features are available. The 3DMark Steel Nomad DX12 score of 2502 indicates strong DX12 performance, which Steamworld Build can leverage. The Vulkan 1.4 and OpenGL 4.6 support provide API flexibility. The PCIe 5.0 x8 interface offers ample bandwidth for the 8 GB frame buffer.
The GPU's TDP of 130 W with a 300 W suggested PSU means it fits in most mid-range builds. The dual-slot cooler with a single 8-pin connector keeps installation simple. Display outputs include one HDMI 2.1b and three DisplayPort 2.1b, supporting high refresh rates at 1440p and 4K.
Settings Recommendations
For 1920x1080 displays, the data shows that Ultra settings are viable with a 77 FPS average, though players seeking higher frame rates should consider High at 115 FPS. Medium at 153 FPS offers the best balance of visual quality and smoothness, with a 130 FPS minimum that prevents stutter during heavy simulation. Low at 200 FPS is excessive for most displays and sacrifices too much visual fidelity.
At 2560x1440, the Medium preset is the clear recommendation. At 97 FPS average with an 83 FPS minimum, it maintains smooth gameplay while preserving visual quality. High at 73 FPS is acceptable for slower-paced city building, but the 24 FPS difference between Medium and High is significant. Ultra at 49 FPS is playable but may feel sluggish during large city expansions. Low at 127 FPS is unnecessary for the genre.
For 3840x2160, players should set expectations accordingly. Low at 67 FPS is the only preset that maintains playable frame rates, though 52 FPS on Medium is borderline acceptable. High at 39 FPS and Ultra at 26 FPS are not recommended for gameplay, as they fall below the smoothness threshold. The 4K Medium row shows a 44 FPS minimum, which could cause noticeable dips during intensive scenes.
The overall recommendation is to target 1440p Medium for the best experience. The 97 FPS average with 83 FPS minimum provides headroom for simulation complexity, and the visual settings are sufficient for the game's art style. If using a 1080p display, Medium at 153 FPS ensures no frame rate limitations. For 4K users, Low settings at 67 FPS are the practical choice, with Medium as a compromise if frame pacing dips are acceptable.
The data indicates that Ultra settings provide diminishing returns. The jump from High to Ultra at 1080p costs 38 FPS (from 115 to 77), while the visual difference in a city builder is often subtle. Similarly, at 1440p, Ultra costs 24 FPS compared to High. The RTX 5050's 8 GB VRAM and 320.0 GB/s bandwidth are better utilized at Medium and High settings, where the card can maintain consistent frame pacing without hitting memory or bandwidth ceilings.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5050 in Steamworld Build
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 67.0 |
| 3840x2160 | Medium | 52.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 127.0 |
| 2560x1440 | Medium | 97.0 |
| 2560x1440 | High | 73.0 |
| 2560x1440 | Ultra | 49.0 |
| 1920x1080 | Low | 200.0 |
| 1920x1080 | Medium | 153.0 |
| 1920x1080 | High | 115.0 |
| 1920x1080 | Ultra | 77.0 |
Steamworld Build with ii5-12600KF + Other GPUs
See how Steamworld Build performs with the same CPU but different graphics cards.
Steamworld Build with RTX 5050 + Other CPUs
See how Steamworld Build performs with the same GPU but different processors.
Other Games with ii5-12600KF + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.