Rust

Rust

AVERAGE FPS
98
good

This combination provides smooth gameplay with an average of 98 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 48 57 85
1440p QHD 62 82 97 144
1080p Full HD 90 119 140 209

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 85
3840x2160 Medium 57
3840x2160 High 48
3840x2160 Ultra 37
2560x1440 Low 144
2560x1440 Medium 97
2560x1440 High 82
2560x1440 Ultra 62
1920x1080 Low 209
1920x1080 Medium 140
1920x1080 High 119
1920x1080 Ultra 90

Rust with Intel Core Ultra 9 290K Plus + AMD Radeon RX 6800 XT, In-Depth Analysis

The AMD Radeon RX 6800 XT paired with the Intel Core Ultra 9 290K Plus delivers a performance curve in Rust that is heavily dictated by resolution, with the data showing a clear transition from a CPU-bound state at 1080p to a GPU-bound one at 4K. At 1920x1080 with Low settings, the combo reaches an average of 209 FPS, which drops to 144 FPS at 2560x1440 and 85 FPS at 3840x2160, representing a 59% reduction from 1080p to 4K. This scaling pattern indicates that at lower resolutions, the 24-core processor is able to feed frames faster than the graphics card can render them, while the higher pixel counts shift the bottleneck firmly to the GPU.

Resolution Scaling

The measured FPS data reveals a predictable yet telling degradation as resolution increases across all four settings presets. At High settings, the average frame rate falls from 119 FPS at 1080p to 82 FPS at 1440p, then to 48 FPS at 4K, showing a 60% loss from the lowest to highest resolution tested. The Medium preset follows a similar trajectory, starting at 140 FPS at 1080p, dropping to 97 FPS at 1440p, and settling at 57 FPS at 4K, with the 1440p result showing a minimum of 82 FPS and a maximum of 111 FPS, while the 4K result has a tighter band of 49 to 66 FPS.

Low settings produce the highest raw numbers, with 209 FPS at 1080p, 144 FPS at 1440p, and 85 FPS at 4K, but the percentage drop from 1080p to 4K is still 59%, indicating that even at minimal graphical load, the GPU becomes the limiting factor at higher resolutions. Ultra settings push the system hardest, yielding 90 FPS at 1080p, 62 FPS at 1440p, and just 37 FPS at 4K, which is a 59% decline as well, showing that the relative performance scaling is remarkably consistent across presets.

The consistency of this ~60% drop across all settings suggests that the RX 6800 XT's 16 GB of GDDR6 memory and 512.0 GB/s bandwidth are sufficient for Rust's data demands, but the raw compute throughput of 20.74 TFLOPS begins to struggle as pixel count rises. At 1080p, the gap between Low and Ultra is 119 FPS (209 vs 90), while at 4K, that gap narrows to 48 FPS (85 vs 37), further confirming that resolution, not settings, drives the performance delta at higher pixel densities.

GPU Role

The Radeon RX 6800 XT, built on the RDNA 2.0 architecture with a Navi 21 chip, brings 16 GB of GDDR6 memory across a 256-bit bus, delivering 512.0 GB/s of bandwidth. The GPU's boost clock of 2250 MHz and game clock of 2015 MHz, with a base clock of 1825 MHz, provide the compute foundation for these results. With 4608 shading units, 288 TMUs, and 128 ROPs, the card produces a pixel rate of 288.0 GPixel/s and a texture rate of 648.0 GTexel/s, which are the key spec figures that correlate with the observed frame rates.

The GPU's 72 ray accelerators (RT cores) and 12 Ultimate API support are present in the specs, though Rust's rasterization-heavy workload means these features see minimal direct impact on the measured averages. The 4K Low result of 85 FPS shows that even with reduced graphical fidelity, the card's compute capacity of 20.74 TFLOPS FP32 is the ceiling, as the 1440p Low result of 144 FPS is over 40% higher. The 4K Medium result of 57 FPS with a minimum of 49 FPS indicates that the card's memory subsystem and bandwidth are handling the increased texture loads without stutter, but the average frame rate drops predictably as the shading units take on more work.

Comparing to its nearest rivals, the RX 6800 XT's average benchmark score of 48477 places it 1.5% ahead of the NVIDIA RTX A1000 Mobile and 2.5% behind the Intel Arc A550M, while the GeForce RTX 5070 Ti and Radeon RX Vega 64 both sit 3% higher. These marginal deltas in synthetic benchmarks do not translate directly to Rust's real-world results, where the 16 GB frame buffer and 512.0 GB/s bandwidth prove adequate for all tested presets, from Low to Ultra, without hitting memory capacity limits.

How This Combo Ranks

In the database of tested CPU-GPU combinations for Rust, this pairing of the Intel Core Ultra 9 290K Plus and AMD Radeon RX 6800 XT ranks 1118th out of 3723 total combos, placing it in the 70th percentile of all tested systems. This rank reflects a balanced pairing where neither component drastically bottlenecks the other, as evidenced by the consistent 60% frame rate drop from 1080p to 4K across all settings. The CPU's strong synthetic benchmarks, with an average score of 84003 and a 96th percentile ranking among all CPUs, ensure that at lower resolutions, the system is not leaving performance on the table.

The combo's rank is more attributable to the GPU's position in the market, as the RX 6800 XT sits at the 85th percentile of all GPUs with an average benchmark score of 48477. The GPU's nearest rivals show tight competition, with the RTX A1000 Mobile just 1.5% behind and the Arc A550M 2.5% ahead, meaning small performance deltas in synthetic tests can shift real-world positions. In Rust specifically, the 1118th rank out of 3723 suggests that many combos with newer or higher-tier GPUs outperform this pairing, but the 24-core CPU ensures the system remains competitive in CPU-bound scenarios.

The data indicates that this combo is neither a top-tier performer nor a laggard, but rather a solid mid-to-upper-range option that delivers playable frame rates at 1440p across all settings, with High averaging 82 FPS and Ultra averaging 62 FPS. The 4K results are more marginal, with only Low settings exceeding 60 FPS, which aligns with the GPU's 85th percentile standing rather than a flagship position.

FAQ

Q: What is the best resolution for this combo to maintain 60+ FPS on High settings?

A: The benchmark data shows that at 2560x1440 with High settings, the combo averages 82 FPS, while at 3840x2160 with High settings, it drops to 48 FPS. Therefore, 1440p is the highest resolution that comfortably exceeds 60 FPS on High.

Q: How much performance is gained by dropping from Ultra to Low at 1080p?

A: At 1920x1080, the average frame rate goes from 90 FPS on Ultra to 209 FPS on Low, representing a 132% increase. The Medium preset sits between at 140 FPS, showing that significant headroom exists at lower graphical fidelity.

Q: Does this CPU bottleneck the GPU at any resolution?

A: The data suggests no CPU bottleneck, as the Intel Core Ultra 9 290K Plus has 24 cores and 24 threads with a boost clock of 5.80 GHz. The consistent frame rate scaling from 1080p to 4K indicates the GPU becomes the limiting factor at higher resolutions, not the processor.

Q: What is the minimum FPS recorded in the entire dataset?

A: The only minimum FPS values provided are for Medium settings, which show 49 FPS at 3840x2160, 82 FPS at 2560x1440, and 119 FPS at 1920x1080. No minimum values are listed for Low, High, or Ultra presets.

Q: How does the GPU's synthetic benchmark score compare to its nearest competitor?

A: The RX 6800 XT has an average benchmark score of 48477, which is 1.5% higher than the NVIDIA RTX A1000 Mobile (47743) but 2.5% lower than the Intel Arc A550M (49737). The GeForce RTX 5070 Ti and Radeon RX Vega 64 both score 3% higher.

Q: Is 4K gaming viable with this combination?

A: At 3840x2160, only Low settings achieve an average above 60 FPS with 85 FPS. Medium averages 57 FPS, High averages 48 FPS, and Ultra averages 37 FPS, so 4K is only viable at Low settings for smooth gameplay.

CPU Role

The Intel Core Ultra 9 290K Plus, part of the Core Ultra Series 2 with an Arrow Lake Refresh codename, provides the computational backbone for this pairing with 24 cores and 24 threads. This processor runs at a base clock of 3.70 GHz and boosts up to 5.80 GHz, with a 125 W TDP, and features a substantial cache hierarchy including 192 KB L1 per core, 3 MB L2 per core, and 36 MB of shared L3 cache. The 3 nm process node from TSMC, with 17,800 million transistors on a 243 mm² die, contributes to its efficiency and performance characteristics.

In synthetic benchmarks, the CPU achieves a Cinebench R23 multicore score of 51731 and a single-core score of 7303, with PassMark multithread and single-thread scores of 60860 and 4823 respectively. These figures place the CPU at the 96th percentile of all CPUs, with an average benchmark score of 84003, which is 0.2% higher than the Intel Core Ultra 9 285K and 1.1% higher than the AMD EPYC 4584PX. The processor's nearest rival, the AMD EPYC 7F72, actually scores 1.3% higher, showing that this chip is competitively positioned at the top of consumer desktop performance.

The CPU's role in Rust's measured results is primarily evident at lower resolutions, where the 1080p Low preset achieves 209 FPS, indicating that the processor can feed frames faster than the GPU can render at minimal graphical load. The 1440p Low result of 144 FPS further demonstrates this, while the 4K Low result of 85 FPS shows the GPU taking over as the primary constraint. The 24-thread configuration, combined with the 5.80 GHz boost clock, ensures that Rust's simulation and entity processing demands are met without introducing CPU-side frame rate limits in the tested scenarios.

Settings Recommendations

For players targeting 60 FPS as a baseline, the data shows that 2560x1440 with High settings provides the best balance of visual quality and performance, averaging 82 FPS with a comfortable margin above the threshold. At this resolution, Medium also performs well at 97 FPS average, with a minimum of 82 FPS, making it the safest choice for maintaining smooth gameplay during intense moments. The Ultra preset at 1440p averages 62 FPS, which is playable but leaves less headroom for frame rate dips in busy scenes.

At 1920x1080, all presets exceed 60 FPS, with High averaging 119 FPS, Medium averaging 140 FPS with a minimum of 119 FPS, and Ultra averaging 90 FPS. The Low preset at 1080p reaches 209 FPS, which is ideal for competitive play or for users with high refresh rate monitors, though it sacrifices graphical fidelity. For 4K gaming, only Low settings are recommended for consistent 60+ FPS performance, as the 85 FPS average provides sufficient headroom, while Medium at 57 FPS is borderline and High and Ultra fall below playable thresholds.

The optimal experience across the dataset is achieved at 2560x1440 with Medium settings, which delivers 97 FPS average with a minimum of 82 FPS, ensuring both visual quality and smoothness. Players prioritizing frame rate over visuals should choose 1080p with Low settings for 209 FPS, while those wanting the best image quality at playable speeds should select 1440p with High settings at 82 FPS. The Ultra preset at 1440p, at 62 FPS, is only recommended for users who can tolerate occasional dips below 60 FPS, given that no minimum FPS data is available for this preset.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + AMD Radeon RX 6800 XT in Rust

Resolution Settings Avg FPS
3840x2160 Low 85.0
3840x2160 Medium 57.0
3840x2160 High 48.0
3840x2160 Ultra 37.0
2560x1440 Low 144.0
2560x1440 Medium 97.0
2560x1440 High 82.0
2560x1440 Ultra 62.0
1920x1080 Low 209.0
1920x1080 Medium 140.0
1920x1080 High 119.0
1920x1080 Ultra 90.0

Rust with iUltra 9 290K Plus + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 6800 XT + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 9 290K Plus + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.