Downfall

Downfall

AVERAGE FPS
152
excellent

This combination delivers exceptional performance with an average of 152 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 87 106 129
1440p QHD 87 139 170 207
1080p Full HD 122 195 238 291

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 129
3840x2160 Medium 106
3840x2160 High 87
3840x2160 Ultra 54
2560x1440 Low 207
2560x1440 Medium 170
2560x1440 High 139
2560x1440 Ultra 87
1920x1080 Low 291
1920x1080 Medium 238
1920x1080 High 195
1920x1080 Ultra 122

Downfall with Intel Core Ultra 9 290K Plus + AMD Radeon RX 6800 XT, In-Depth Analysis

Downfall, a horror title from 2016, exhibits a wide performance envelope depending on the graphics preset and resolution chosen. The measured data for the Intel Core Ultra 9 290K Plus and AMD Radeon RX 6800 XT combination reveals a system capable of high refresh rates at 1080p and 1440p, but one that requires careful settings management to maintain smooth gameplay at 4K. The benchmark results indicate a clear hierarchy where the GPU becomes the primary bottleneck as resolution increases, with the CPU's substantial headroom only becoming apparent at lower resolutions and settings.

Settings Recommendations

Based on the measured FPS data, the optimal experience balances visual fidelity with frame time consistency. At 1920x1080, the High preset delivers an average of 195 FPS, which is a significant drop from the 291 FPS seen at Low but still exceptionally smooth. However, the Medium preset at 1080p yields 238 FPS, which represents a 22% improvement over High while likely offering a more stable frame pacing for a horror title where sudden drops can be jarring. The data shows that Ultra at 1080p produces 122 FPS, which is more than enough for most displays, but the jump from Medium to Ultra costs 116 FPS, a 49% reduction, making it a less efficient choice for competitive play.

At 2560x1440, the High preset is the sweet spot, achieving 139 FPS. This is a 36% improvement over the Ultra preset's 87 FPS, while only sacrificing a modest amount of visual quality. The Medium preset at 1440p offers 170 FPS, but the data shows a min FPS of 144, which is still well within the range of high-refresh-rate monitors. For a horror game, maintaining a high minimum frame rate is crucial to avoid stutter during intense scenes, and the High preset's performance headroom over Ultra provides a safer margin.

The most demanding scenario is at 3840x2160. Here, the High preset produces 87 FPS, which is playable but not ideal for a 120Hz or 144Hz display. The Medium preset at 4K delivers 106 FPS, with a minimum of 90 FPS, making it the only 4K option that consistently stays above the 90 FPS threshold. While Ultra at 4K drops to 54 FPS, the data suggests that Medium is the recommended preset for 4K gaming, as it offers a 96% performance increase over Ultra while maintaining a playable frame rate. The Low preset at 4K reaches 129 FPS, but the visual compromise is likely too severe for a game that relies on atmosphere and detail.

GPU Role

The AMD Radeon RX 6800 XT is the dominant component in this configuration for Downfall. Its 16 GB of GDDR6 memory on a 256-bit bus provides 512.0 GB/s of bandwidth, which is more than sufficient for this title's texture and geometry demands at all tested resolutions. The GPU's RDNA 2.0 architecture, built on a 7 nm process, includes 4608 shading units and 128 ROPs, allowing it to handle the game's lighting and shadow effects efficiently. The boost clock of 2250 MHz and game clock of 2015 MHz are the primary drivers of its raw throughput.

The data shows a clear pattern: as resolution increases from 1920x1080 to 3840x2160, the average FPS at the same settings drops significantly. At High settings, the FPS falls from 195 at 1080p to 139 at 1440p, a 29% reduction, and then to 87 at 4K, a 55% reduction from 1080p. This scaling is typical of a GPU-bound scenario, where the number of pixels rendered directly impacts the workload. The RX 6800 XT's 20.74 TFLOPS of FP32 compute is being fully utilized at higher resolutions, and its performance relative to other GPUs is notable; it sits at the 85th percentile among all GPUs, with an average benchmark score of 48477.

The GPU's nearest rivals in the benchmark database include the NVIDIA RTX A1000 Mobile, which it leads by 1.5%, and the Intel Arc A550M, which leads it by 2.5%. The RX 6800 XT also trails the NVIDIA GeForce RTX 5070 Ti and AMD Radeon RX Vega 64 by 3% each. This places the RX 6800 XT in a competitive mid-to-high tier, and its 16 GB VRAM capacity ensures that even Ultra settings in Downfall, which likely uses high-resolution textures, will not exceed the memory buffer. The data does not show any VRAM-related performance cliffs, suggesting the memory subsystem is not a limiting factor in this game.

Resolution Scaling

The FPS scaling across resolutions is a direct indicator of where the system bottleneck lies. At 1080p with Low settings, the average FPS is 291, which is likely near the CPU's maximum frame output for this game. When moving to 1440p Low, the FPS drops to 207, a 29% decrease, and at 4K Low, it drops further to 129, a 56% decrease from 1080p. This scaling is steeper than what would be expected from a purely CPU-limited scenario, indicating that even at Low settings, the GPU is becoming a significant factor at higher resolutions.

Conversely, at Ultra settings, the scaling is even more pronounced. The FPS goes from 122 at 1080p to 87 at 1440p, a 29% drop, and then to 54 at 4K, a 56% drop from 1080p. The consistency of this scaling pattern across all settings suggests that the RX 6800 XT is the primary limiter. The CPU, with its 24 cores and 24 threads, is not the constraining factor in these scenarios; its high benchmark scores, such as the Cinebench R23 multicore score of 51731, indicate it has ample headroom.

The data reveals that the performance gap between Low and Ultra settings widens as resolution decreases. At 4K, the difference between Low (129 FPS) and Ultra (54 FPS) is 75 FPS, while at 1080p, the difference is 169 FPS (291 vs 122). This is because at lower resolutions, the CPU can feed frames faster, allowing the GPU's settings-dependent workload to become more dominant. At 4K, the GPU is already near its limit even at Low settings, so the additional load from Ultra settings has a smaller absolute impact. The FPS drop from 1080p to 4K averages around 55% across all settings, indicating that the pixel count is the primary variable driving performance.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the system's capabilities. At 1920x1080, the Low preset achieves an average of 291 FPS, the highest recorded in the dataset. The Medium preset follows with 238 FPS, with a minimum of 202 FPS and a maximum of 273 FPS, showing a tight frame time distribution. The High preset delivers 195 FPS, while the Ultra preset drops to 122 FPS. The scaling from Low to Ultra represents a 58% performance loss, which is substantial but expected given the visual enhancements.

At 2560x1440, the Low preset produces 207 FPS, a 29% reduction from 1080p. The Medium preset achieves 170 FPS, with a minimum of 144 FPS and a maximum of 195 FPS, maintaining a 144 FPS floor. The High preset delivers 139 FPS, which is still above the 120 FPS threshold for high-refresh-rate gaming. The Ultra preset drops to 87 FPS, a 37% reduction from High, making it less suitable for fast-paced sequences. The transition from 1080p to 1440p costs an average of 29% performance across all settings.

At 3840x2160, the Low preset yields 129 FPS, which is surprising for a 4K resolution and indicates the game's low settings are not very demanding. The Medium preset achieves 106 FPS, with a minimum of 90 FPS, making it the only 4K setting that consistently stays above 90 FPS. The High preset drops to 87 FPS, while the Ultra preset falls to 54 FPS, a 50% reduction from Medium. The data shows that 4K Ultra is only viable for 60Hz displays, while 4K Medium is the recommended choice for high refresh rates.

How This Combo Ranks

The Intel Core Ultra 9 290K Plus and AMD Radeon RX 6800 XT combination is ranked 855th out of 2928 tested combos in Downfall, placing it in the top 29% of all configurations. This rank reflects the system's strong performance, particularly at 1080p and 1440p, where it can achieve frame rates well above the 144 FPS mark at Medium and High settings. The combo's position is influenced by the GPU's 85th percentile ranking among all GPUs and the CPU's 96th percentile ranking among all CPUs, indicating that both components are above average.

The combo's rank is likely held back by its 4K Ultra performance, where the 54 FPS average is below the threshold for smooth gameplay. Many competing combos with higher-end GPUs can achieve higher 4K frame rates, which would push their rankings up. However, for a 2016 horror game, the data suggests that this combo is well-suited for high-refresh-rate 1440p gaming, where it consistently delivers over 139 FPS. The rank of 855 out of 2928 is respectable, and it indicates that the system is better than the majority of tested configurations.

The CPU's performance relative to its rivals is noteworthy. The Core Ultra 9 290K Plus has an average benchmark score of 84003, which is 0.2% higher than the Intel Core Ultra 9 285K and 1.1% higher than the AMD EPYC 4584PX. It also leads the AMD EPYC 9135 by 1.2%, but trails the AMD EPYC 7F72 by 1.3%. This places the CPU at the top of its immediate competitive set, and its 24 cores and 24 threads provide ample processing power for this game. The GPU's performance relative to its rivals is more mixed, but its 16 GB VRAM and high clock speeds make it a capable partner for the CPU.

FAQ

Q: What is the best resolution and settings combination for a 144Hz monitor?

A: At 2560x1440 with High settings, the system achieves an average of 139 FPS, which is suitable for a 144Hz display. For a 1080p 144Hz monitor, Medium settings provide 238 FPS, offering a substantial margin above the refresh rate.

Q: Can this system handle 4K gaming in Downfall?

A: Yes, but only at Medium settings, which delivers an average of 106 FPS with a minimum of 90 FPS. High settings at 4K produce 87 FPS, while Ultra drops to 54 FPS, which is only suitable for 60Hz displays.

Q: How does the RX 6800 XT compare to its nearest rivals in benchmark scores?

A: The RX 6800 XT has an average benchmark score of 48477, which is 1.5% higher than the NVIDIA RTX A1000 Mobile. It is 2.5% lower than the Intel Arc A550M and 3% lower than both the NVIDIA GeForce RTX 5070 Ti and AMD Radeon RX Vega 64.

Q: Is the CPU or GPU the primary bottleneck in this system?

A: The data indicates the GPU is the primary bottleneck, especially at higher resolutions. The CPU has a 96th percentile ranking, and its performance headroom is evident in the 291 FPS at 1080p Low, which is likely near the CPU's limit.

Q: What is the FPS drop from 1080p to 4K at High settings?

A: At High settings, the average FPS drops from 195 at 1080p to 139 at 1440p and then to 87 at 4K. This represents a 55% reduction from 1080p to 4K, highlighting the GPU's workload scaling with pixel count.

Q: What is the combo's rank among all tested systems in Downfall?

A: The combination of the Intel Core Ultra 9 290K Plus and AMD Radeon RX 6800 XT is ranked 855th out of 2928 tested combos, placing it in the top 29% of all configurations.

CPU Role

The Intel Core Ultra 9 290K Plus plays a supporting role in this configuration, providing robust performance that prevents it from being a limiting factor. Its 24 cores and 24 threads, based on the Arrow Lake Refresh architecture, are more than sufficient for a game like Downfall, which is unlikely to utilize more than a few cores. The CPU's base clock of 3.70 GHz and boost clock of 5.80 GHz ensure high single-threaded performance, which is critical for game logic and physics calculations. The Cinebench R23 single-core score of 7303 confirms this, placing it among the top-tier consumer processors.

The CPU's 36 MB of shared L3 cache and 3 MB of L2 cache per core provide fast access to frequently used data, reducing latency. The 115.2 GB/s memory bandwidth from its dual-channel DDR5 support is also ample for feeding the GPU. In the benchmark data, the CPU's performance is evident in the high frame rates at 1080p Low, where the system reaches 291 FPS. This is likely near the CPU's maximum frame output, as the GPU is less taxed at this resolution and settings combination.

The CPU's average benchmark score of 84003 places it at the 96th percentile of all CPUs, indicating it is faster than 96% of tested processors. Its nearest rival, the Intel Core Ultra 9 285K, has a score of 83807, which is 0.2% lower, making the 290K Plus marginally faster. The AMD EPYC 4584PX and EPYC 9135 are 1.1% and 1.2% slower, respectively, while the AMD EPYC 7F72 is 1.3% faster. This competitive positioning shows that the CPU is a high-end part, but its performance headroom is not fully utilized in Downfall, as the GPU becomes the bottleneck at 1440p and 4K. The data suggests that for this game, the CPU's role is to ensure that frame times remain consistent, which it does admirably.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + AMD Radeon RX 6800 XT in Downfall

Resolution Settings Avg FPS
3840x2160 Low 129.0
3840x2160 Medium 106.0
3840x2160 High 87.0
3840x2160 Ultra 54.0
2560x1440 Low 207.0
2560x1440 Medium 170.0
2560x1440 High 139.0
2560x1440 Ultra 87.0
1920x1080 Low 291.0
1920x1080 Medium 238.0
1920x1080 High 195.0
1920x1080 Ultra 122.0

Downfall with iUltra 9 290K Plus + Other GPUs

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Downfall with RX 6800 XT + Other CPUs

See how Downfall performs with the same GPU but different processors.

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