Rust
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 61 | 72 | 107 |
| 1440p QHD | 78 | 103 | 122 | 182 |
| 1080p Full HD | 114 | 150 | 177 | 264 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 4070 Ti, In-Depth Analysis
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data for Rust on this Intel Core Ultra 9 290K Plus and NVIDIA GeForce RTX 4070 Ti combination shows a clear and consistent pattern of performance scaling as resolution increases. At 1920x1080 with Low settings, the combo delivers 264 FPS average. Moving to 2560x1440 at the same Low preset drops the average to 182 FPS, a reduction of 82 FPS or roughly 31%. At 3840x2160 Low, the average falls further to 107 FPS, which is 157 FPS below the 1080p figure.
This scaling behavior reveals that at lower resolutions, the system is heavily CPU-bound. The 1080p Low result of 264 FPS is exceptionally high, suggesting that the 24-core processor with its 5.80 GHz boost clock is feeding frames faster than the GPU can render them at higher resolutions. The drop from 264 to 182 FPS when moving from 1080p to 1440p represents a 31% decline, which is proportionally larger than the pixel count increase from roughly 2.1 million to 3.7 million pixels. This indicates that the GPU begins to take on more of the workload at 1440p.
At 4K, the limiting component shifts decisively to the GPU. The 107 FPS Low result at 3840x2160 is only 41% lower than the 1440p figure, while the pixel count increases by 125%. This disproportionate scaling suggests that the RTX 4070 Ti's 12 GB of GDDR6X memory and 504.2 GB/s bandwidth are becoming the primary constraints. The trend is even more pronounced at higher settings; High preset drops from 150 FPS at 1080p to 103 FPS at 1440p, then to 61 FPS at 4K, showing a 59% reduction from 1080p to 4K.
The data indicates that for competitive play at 1080p, the CPU is the star performer, while at 4K, the GPU's capabilities define the ceiling. Medium settings show a similar pattern: 177 FPS at 1080p, 122 FPS at 1440p, and 72 FPS at 4K. The min FPS values at Medium settings further illustrate the stability: 151 FPS minimum at 1080p, 104 FPS at 1440p, and 61 FPS at 4K. These minimums track the averages closely, suggesting consistent frame pacing without severe spikes.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4070 Ti is built on the Ada Lovelace architecture with a 5 nm process node from TSMC. Its boost clock of 2610 MHz and base clock of 2310 MHz provide the raw compute throughput needed for Rust's demanding rendering. The GPU features 7680 shading units, 240 texture mapping units, and 80 raster output units, which translate to a pixel rate of 208.8 GPixel/s and a texture rate of 626.4 GTexel/s. These specifications directly influence how the card handles Rust's large open-world environments and dynamic lighting.
The 12 GB of GDDR6X memory operates at 21 Gbps effective over a 192-bit bus, delivering 504.2 GB/s of bandwidth. In Rust, where the game world is persistent and heavily textured, VRAM capacity and bandwidth play a critical role. The 4K Ultra setting produces only 46 FPS average, which is the lowest measured result across all configurations. This suggests that at 4K Ultra, the GPU is simultaneously maxing out its memory bandwidth and compute resources. The 4K Medium result of 72 FPS with a 61 FPS minimum shows that reducing settings from Ultra to Medium yields a 56% improvement in average FPS, indicating that the Ultra preset is particularly demanding on the GPU's resources.
The GPU's FP32 performance of 40.09 TFLOPS is substantial, but Rust's CPU-heavy simulation and entity rendering mean that the GPU is not always the bottleneck. At 1080p Low, the 264 FPS result is likely near the engine's frame rate ceiling for this CPU-GPU pairing, as the RTX 4070 Ti's raw throughput is more than sufficient for such a low workload. The 3DMark Steel Nomad DX12 score of 5024 and Passmark G3D score of 31624 provide synthetic benchmarks that align with the observed gaming performance. The GPU sits at the 84th percentile among all GPUs, with its nearest rival being the RTX 5090 Mobile at a 0.8% lower average score.
At 4K, the GPU becomes the clear limiting factor. The difference between Low (107 FPS) and High (61 FPS) at 4K is 46 FPS, a 75% reduction, which is far larger than the equivalent gap at 1080p where Low (264 FPS) to High (150 FPS) represents a 43% drop. This widening gap at higher resolutions confirms that the GPU's shading units and memory subsystem are saturated when pixel count increases.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor from the Arrow Lake Refresh family, built on a 3 nm process at TSMC. Its base clock of 3.70 GHz and boost clock of 5.80 GHz provide exceptional single-thread performance, which is critical for Rust's game logic and world simulation. The CPU's L3 cache of 36 MB shared across all cores helps maintain high hit rates for frequently accessed game data.
In Rust, where the server-side simulation and client-side entity updates demand strong single-core performance, this CPU's Cinebench R23 single-core score of 7303 and multi-core score of 51731 demonstrate its capability. The Passmark single-thread score of 4823 places it in the top tier of desktop processors. The CPU's 96th percentile ranking among all CPUs, with an average benchmark score of 84003, shows it outperforms the Intel Core Ultra 9 285K by 0.2% and the AMD EPYC 4584PX by 1.1% in aggregate benchmarks.
The measured FPS data reveals the CPU's impact most clearly at 1080p. The Low setting at 1080p delivers 264 FPS, which is 82 FPS higher than the 1440p Low result of 182 FPS. This 31% drop from 1080p to 1440p indicates that at 1080p, the CPU is able to feed frames as fast as the GPU can process them, and the limiting factor shifts to the GPU as resolution increases. The 1080p Ultra result of 114 FPS is still high, showing that even at maximum settings, the CPU's single-thread performance prevents it from becoming a bottleneck at this resolution.
The CPU's memory bandwidth of 115.2 GB/s over a dual-channel DDR5 interface is adequate for Rust's streaming world data. The 24 threads handle background tasks and asset loading without impacting the main game thread. The boost clock of 5.80 GHz is particularly beneficial for Rust's physics calculations and AI pathfinding, which are often single-threaded. The data suggests that at 1080p, this CPU can push frame rates well beyond what most displays can show, making it an excellent choice for high-refresh-rate monitors in Rust.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific combination of the Intel Core Ultra 9 290K Plus and NVIDIA GeForce RTX 4070 Ti ranks 251st out of 2953 tested combos in Rust, placing it in the top 8.5% of all configurations. This ranking is notable given that the GPU is from the previous generation and has a 84th percentile standing among all GPUs. The CPU's 96th percentile ranking helps boost the overall combo performance, but the GPU's mid-pack position in its own tier prevents a higher overall rank.
The combo rank of 251 out of 2953 indicates that there are 250 combinations that perform better in Rust, likely featuring more powerful GPUs such as the RTX 5090 Mobile or RTX A6000, which are in the GPU's nearest rival list. The RTX 5090 Mobile has a 0.8% higher average benchmark score than the RTX 4070 Ti, while the RTX A6000 is 1.6% lower. These small deltas in synthetic benchmarks translate to modest differences in real-world Rust performance, meaning that the combo's 251st rank is competitive with much more expensive configurations.
The data shows that the CPU's strength is the primary contributor to this combo's high ranking. The 24-core processor with its 5.80 GHz boost clock and 36 MB L3 cache provides the single-thread performance that Rust requires. The CPU's average benchmark score of 84003 is higher than the AMD EPYC 7F72's 85072 score by 1.3%, showing that this desktop processor competes well even against server-class chips. The combination of high single-core performance and strong multi-core capability ensures that Rust's simulation and rendering threads are both well-served.
In the context of the 2953 combos tested, this pairing demonstrates that a previous-generation GPU with a current-generation CPU can still achieve top-tier results in Rust. The 4K Medium result of 72 FPS and 1080p High result of 150 FPS are both playable, and the 1080p Low result of 264 FPS is exceptional. The combo's rank suggests that users seeking high frame rates at 1440p or 4K will find this configuration adequate, though not the absolute best available.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the Medium preset at 2560x1440 provides the best balance of visual quality and performance for most users. The 122 FPS average with a 104 FPS minimum ensures smooth gameplay even in demanding scenes, while the Medium settings offer improved visuals over Low without the substantial performance hit of High or Ultra. The 1440p Medium result of 122 FPS is 19 FPS higher than the 4K Medium result of 72 FPS, making 1440p the sweet spot for this combo.
For users with 1080p displays, the High preset at 150 FPS is an excellent choice. This setting provides significantly better visual fidelity than Low while maintaining a frame rate that is well above the 144 Hz threshold for most gaming monitors. The 1080p High result of 150 FPS is only 24 FPS lower than the 1080p Low result of 264 FPS, but the visual improvements are substantial. The 1080p Ultra result of 114 FPS is still playable and offers the best image quality, but the 36 FPS drop from High to Ultra may not be justified for the marginal visual gains.
For 4K displays, the Low preset at 107 FPS is the most practical choice for competitive play, while Medium at 72 FPS is acceptable for casual play. The 4K High result of 61 FPS is borderline, and 4K Ultra at 46 FPS will feel sluggish in fast-paced scenarios. The data indicates that this GPU is not well-suited for 4K Ultra in Rust, so users with 4K displays should prioritize frame rate over visual fidelity. The 4K Medium result of 72 FPS with a 61 FPS minimum provides a playable experience, but 107 FPS at Low is noticeably smoother.
The measured rows show that the Medium preset offers the most consistent frame pacing across all resolutions, with the smallest gap between average and minimum FPS. At 1080p Medium, the 151 FPS minimum against a 177 FPS average represents a 15% variance, while at 4K Medium, the 61 FPS minimum against a 72 FPS average is a 15% variance as well. This consistency makes Medium the optimal choice for users who prioritize smoothness over maximum frame rate.
FAQ
Q: What is the best resolution for this CPU-GPU combo in Rust?
A: The data shows that 2560x1440 with Medium settings delivers 122 FPS average with a 104 FPS minimum, making it the best balance of visual quality and performance. At 1080p, High settings achieve 150 FPS, while 4K Medium drops to 72 FPS.
Q: Can this combo handle 4K gaming in Rust?
A: At 4K, the Low preset achieves 107 FPS average, and Medium achieves 72 FPS. The High preset drops to 61 FPS, and Ultra falls to 46 FPS. For smooth 4K play, Low or Medium settings are recommended.
Q: How does the CPU compare to its nearest rivals?
A: The Intel Core Ultra 9 290K Plus scores 84003 on average benchmarks, which is 0.2% higher than the Intel Core Ultra 9 285K and 1.1% higher than the AMD EPYC 4584PX. It trails the AMD EPYC 7F72 by 1.3%.
Q: What is the GPU's performance percentile among all GPUs?
A: The NVIDIA GeForce RTX 4070 Ti ranks at the 84th percentile among all GPUs, with an average benchmark score of 44795. Its nearest rival, the RTX 5090 Mobile, scores 0.8% higher.
Q: How does this combo rank in Rust specifically?
A: This combination ranks 251st out of 2953 tested combos in Rust, placing it in the top 8.5% of all configurations tested.
Q: Which preset provides the highest frame rate at 1080p?
A: The Low preset at 1920x1080 delivers the highest measured average at 264 FPS. The Medium preset follows at 177 FPS, High at 150 FPS, and Ultra at 114 FPS.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the measured FPS data shows a clear progression across settings. The Low preset delivers the highest average at 264 FPS, with no minimum or maximum values recorded. The Medium preset averages 177 FPS, with a minimum of 151 FPS and a maximum of 204 FPS, providing the most complete data for this resolution. The High preset averages 150 FPS, and the Ultra preset averages 114 FPS. The gap between Low and Ultra is 150 FPS, demonstrating the significant performance cost of the Ultra preset at this resolution.
At 2560x1440, the performance scales down proportionally. The Low preset averages 182 FPS, which is 82 FPS lower than the 1080p Low result. The Medium preset averages 122 FPS, with a minimum of 104 FPS and a maximum of 140 FPS. The High preset averages 103 FPS, and the Ultra preset averages 78 FPS. The delta between Low and Ultra at 1440p is 104 FPS, which is a smaller absolute difference than at 1080p, but the percentage difference of 57% is similar.
At 3840x2160, the GPU becomes the primary constraint. The Low preset averages 107 FPS, which is 75 FPS lower than the 1080p Low result. The Medium preset averages 72 FPS, with a minimum of 61 FPS and a maximum of 83 FPS. The High preset averages 61 FPS, and the Ultra preset averages 46 FPS. The difference between Low and Ultra at 4K is 61 FPS, representing a 57% reduction. Across all resolutions, the Medium preset consistently shows the most complete data with minimum and maximum values, allowing for the most accurate assessment of frame pacing stability.
Hardware Specifications
Intel Core Ultra 9 290K Plus
NVIDIA GeForce RTX 4070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 4070 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 107.0 |
| 3840x2160 | Medium | 72.0 |
| 3840x2160 | High | 61.0 |
| 3840x2160 | Ultra | 46.0 |
| 2560x1440 | Low | 182.0 |
| 2560x1440 | Medium | 122.0 |
| 2560x1440 | High | 103.0 |
| 2560x1440 | Ultra | 78.0 |
| 1920x1080 | Low | 264.0 |
| 1920x1080 | Medium | 177.0 |
| 1920x1080 | High | 150.0 |
| 1920x1080 | Ultra | 114.0 |
Rust with iUltra 9 290K Plus + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 4070 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 9 290K Plus + RTX 4070 Ti
Explore FPS benchmarks for other games using this same hardware combination.