Evolve

Evolve

AVERAGE FPS
117
good

This combination provides smooth gameplay with an average of 117 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 57 72 93
1440p QHD 69 99 127 163
1080p Full HD 103 148 189 244

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 93
3840x2160 Medium 72
3840x2160 High 57
3840x2160 Ultra 39
2560x1440 Low 163
2560x1440 Medium 127
2560x1440 High 99
2560x1440 Ultra 69
1920x1080 Low 244
1920x1080 Medium 189
1920x1080 High 148
1920x1080 Ultra 103

Evolve with Intel Core Ultra 9 290K Plus + AMD Radeon RX 6800 XT, In-Depth Analysis

Settings Recommendations

For Evolve, the measured data across three resolutions and four quality presets reveals a clear pattern: the Medium preset delivers the best balance of visual fidelity and frame rate consistency. At 1920x1080, Medium produces an average of 189 FPS with a minimum of 161 FPS and a maximum of 217 FPS. This represents a 28% reduction in average FPS compared to Low (244 FPS), but the visual upgrade is substantial, and the frame rate remains far beyond the refresh rate of most displays. The minimum of 161 FPS ensures that even in demanding combat scenarios with multiple monsters and effects, the frame pacing stays smooth.

At 2560x1440, Medium again stands out with an average of 127 FPS, a minimum of 108 FPS, and a maximum of 146 FPS. The 108 FPS floor is critical — it stays above the 100 FPS threshold, which is the point where most gamers perceive a drop in responsiveness. High at this resolution averages 99 FPS, dipping below that psychological barrier. Ultra, by contrast, averages 69 FPS, which is playable but leaves little headroom for frame-time spikes.

At 3840x2160, the situation changes. Medium averages 72 FPS with a minimum of 61 FPS and a maximum of 83 FPS. While the average is decent, the 61 FPS minimum is uncomfortably close to 60 FPS, meaning any scene complexity increase could push it below. High averages 57 FPS, which is borderline for a competitive FPS. Ultra drops to 39 FPS, which is not suitable for gameplay. Low at 4K averages 93 FPS, but the visual downgrade is significant.

The recommendation depends on the target resolution. For 1080p and 1440p, Medium is the optimal preset — it provides the highest visual quality while maintaining frame rates that exceed 100 FPS on average. For 4K, users should consider either Medium with the understanding that minimums will hover near 60 FPS, or Low for a smoother experience at 93 FPS average. The Ultra preset is only viable at 1080p, where it averages 103 FPS, but even there, the jump from Medium to Ultra costs 86 FPS on average — a 45% penalty that most players will find too steep for the incremental visual gains.

CPU Role

The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor with a base clock of 3.70 GHz and a boost clock of 5.80 GHz. This CPU sits in the 96th percentile among all processors, with an average benchmark score of 84,003. Its nearest rival, the Intel Core Ultra 9 285K, scores 83,807, a negligible 0.2% difference. The AMD EPYC 7F72 scores 85,072, which is 1.3% higher, while the AMD EPYC 4584PX and AMD EPYC 9135 score 83,090 and 82,980 respectively, 1.1% and 1.2% lower.

In Evolve, the CPU's role is primarily to feed the GPU with draw calls and physics calculations. The game was released in 2015, and its threading model is not designed to fully utilize 24 cores. However, the high single-thread performance — evidenced by a Cinebench R23 single-core score of 7,303 and a PassMark single-thread score of 4,823 — ensures that the game's main thread is never a bottleneck. The CPU's 36 MB of shared L3 cache and 3 MB L2 cache per core provide ample low-latency access to frequently used game data.

The measured FPS data shows that at 1080p with Low settings, the combo achieves 244 FPS. This is a strong indicator that the CPU can handle even the most frame-light scenarios without becoming the limiting factor. The fact that the frame rate scales nearly linearly from Low to Medium to High at 1080p — 244, 189, 148 FPS — suggests that the GPU is the primary constraint at these settings, as the CPU has enough headroom to process the increased draw calls without significant impact.

At 4K Ultra, the average FPS drops to 39, which is far below what the CPU's raw compute capability would suggest. This confirms that the GPU is the limiting component at higher resolutions and settings. The CPU's PassMark multi-thread score of 60,860 and Cinebench R23 multi-core score of 51,731 are far in excess of what a 2015-era game requires, even with the most demanding scene complexity.

GPU Role

The AMD Radeon RX 6800 XT is built on the RDNA 2.0 architecture with a 7 nm process node. It features 16 GB of GDDR6 memory on a 256-bit bus, providing 512.0 GB/s of bandwidth. The GPU has a base clock of 1825 MHz, a game clock of 2015 MHz, and a boost clock of 2250 MHz. Its memory runs at 2000 MHz, or 16 Gbps effective. With 4,608 shading units, 288 TMUs, and 128 ROPs, the GPU delivers 20.74 TFLOPS of FP32 compute and a pixel rate of 288.0 GPixel/s.

In the benchmark database, this GPU sits in the 85th percentile among all GPUs, with an average benchmark score of 48,477. Its nearest rival, the NVIDIA RTX A1000 Mobile, scores 47,743, which is 1.5% lower. The Intel Arc A550M scores 49,737, which is 2.5% higher, while the NVIDIA GeForce RTX 5070 Ti and AMD Radeon RX Vega 64 both score around 49,957-50,001, approximately 3% higher.

The GPU's VRAM capacity of 16 GB is more than sufficient for Evolve, even at 4K Ultra settings. The game's textures and geometry are modest by modern standards, and the measured data shows that the GPU is the dominant factor in frame rate scaling. At 1080p, the frame rate drops from 244 FPS at Low to 103 FPS at Ultra — a 58% reduction. At 1440p, the drop is from 163 FPS at Low to 69 FPS at Ultra — a 58% reduction as well. At 4K, the drop is from 93 FPS at Low to 39 FPS at Ultra — a 58% reduction.

This consistent 58% reduction across all resolutions when moving from Low to Ultra indicates that the GPU's compute and memory subsystems are being saturated at the higher settings. The 512.0 GB/s memory bandwidth is sufficient for 1080p and 1440p, but at 4K with Ultra settings, the pixel fill rate and shader throughput become the limiting factors. The GPU's 128 ROPs and 288.0 GPixel/s pixel rate are being pushed to their limits at 4K Ultra, resulting in the 39 FPS average.

FAQ

Q: What is the best preset to use for competitive play at 1080p?

A: The Low preset delivers the highest average FPS at 244, which provides the maximum responsiveness. However, the Medium preset at 189 FPS with a minimum of 161 FPS offers a more balanced experience that is still far above competitive thresholds.

Q: Can this combo maintain 60 FPS at 4K?

A: Yes, at Medium settings the combo averages 72 FPS with a minimum of 61 FPS at 3840x2160. At High settings, the average drops to 57 FPS, which is below 60. At Low settings, the average is 93 FPS.

Q: How does the CPU compare to its closest rival?

A: The Intel Core Ultra 9 290K Plus scores 84,003 on average, which is 0.2% higher than the Intel Core Ultra 9 285K at 83,807. It is 1.1% higher than the AMD EPYC 4584PX and 1.2% higher than the AMD EPYC 9135, but 1.3% lower than the AMD EPYC 7F72.

Q: How does the GPU compare to the NVIDIA GeForce RTX 5070 Ti?

A: The AMD Radeon RX 6800 XT scores 48,477 on average, which is 3% lower than the RTX 5070 Ti's 49,957. This makes the RTX 5070 Ti a slightly faster GPU in synthetic benchmarks.

Q: What is the frame rate difference between 1080p and 4K at High settings?

A: At 1080p High, the average FPS is 148. At 4K High, the average FPS is 57. This represents a 61.5% drop in performance when moving from 1080p to 4K.

Q: Is the Ultra preset playable at 1440p?

A: Yes, at 2560x1440 Ultra, the combo averages 69 FPS. This is below the 100 FPS threshold that many competitive players prefer, but it is playable for a more relaxed experience.

Resolution Scaling

The measured FPS data reveals a clear resolution scaling pattern. At High settings, the average FPS drops from 148 at 1920x1080 to 99 at 2560x1440 to 57 at 3840x2160. This represents a 33.1% drop from 1080p to 1440p, and a further 42.4% drop from 1440p to 4K. The total drop from 1080p to 4K is 61.5%.

At Medium settings, the pattern is similar but slightly less severe. The average FPS drops from 189 at 1080p to 127 at 1440p to 72 at 4K. The drop from 1080p to 1440p is 32.8%, and from 1440p to 4K is 43.3%. The total drop is 61.9%.

At Low settings, the drops are more pronounced. The average FPS goes from 244 at 1080p to 163 at 1440p to 93 at 4K. The drop from 1080p to 1440p is 33.2%, and from 1440p to 4K is 42.9%. The total drop is 61.9%.

At Ultra settings, the pattern is consistent. The average FPS drops from 103 at 1080p to 69 at 1440p to 39 at 4K. The drop from 1080p to 1440p is 33.0%, and from 1440p to 4K is 43.5%. The total drop is 62.1%.

The consistency of these percentages — all settings showing approximately a 33% drop from 1080p to 1440p and approximately a 43% drop from 1440p to 4K — is a strong indicator that the GPU is the limiting component across all resolutions. The number of pixels at 1440p is 1.78 times that of 1080p, and at 4K it is 4 times that of 1080p. The frame rate scaling closely follows the pixel count scaling, confirming that the GPU's rendering pipeline is being saturated at each resolution step.

This scaling behavior suggests that the CPU has no trouble keeping up at any resolution. If the CPU were the bottleneck, we would expect to see a smaller frame rate drop when moving to higher resolutions, as the GPU would be waiting on the CPU. The data shows the opposite — the GPU is fully utilized at all resolutions, and the frame rate is directly proportional to the number of pixels being rendered.

Measured FPS Breakdown

At 1920x1080, the combo delivers the following average FPS across settings:

  • Low: 244 FPS
  • Medium: 189 FPS (minimum 161, maximum 217)
  • High: 148 FPS
  • Ultra: 103 FPS

The spread from Low to Ultra is 141 FPS, which is a 58% reduction. The Medium preset's minimum of 161 FPS and maximum of 217 FPS indicates a frame time variance of approximately 16%, which is acceptable for smooth gameplay.

At 2560x1440, the results are:

  • Low: 163 FPS
  • Medium: 127 FPS (minimum 108, maximum 146)
  • High: 99 FPS
  • Ultra: 69 FPS

The spread from Low to Ultra is 94 FPS, also a 58% reduction. The Medium preset's minimum of 108 FPS and maximum of 146 FPS shows a frame time variance of approximately 30%, which is more noticeable but still within playable limits.

At 3840x2160, the results are:

  • Low: 93 FPS
  • Medium: 72 FPS (minimum 61, maximum 83)
  • High: 57 FPS
  • Ultra: 39 FPS

The spread from Low to Ultra is 54 FPS, again a 58% reduction. The Medium preset's minimum of 61 FPS and maximum of 83 FPS shows a frame time variance of approximately 31%, which is the same as at 1440p.

The consistent 58% reduction from Low to Ultra across all resolutions confirms that the GPU is the sole performance limiter in this configuration. The CPU's performance headroom is not being tested, as the frame rate scales purely with GPU load. The minimum FPS data is only available for the Medium preset, which shows that the frame time variance increases slightly at higher resolutions, from 16% at 1080p to 31% at 1440p and 4K.

How This Combo Ranks

The Intel Core Ultra 9 290K Plus combined with the AMD Radeon RX 6800 XT ranks 852nd out of 2,872 tested combinations in Evolve. This places it in the top 29.7% of all tested configurations. The rank is determined by the average FPS across all tested settings and resolutions, weighted by the measured data.

This ranking is moderate for a combo that has a top-tier CPU (96th percentile) and a high-end GPU (85th percentile). The CPU's performance is essentially unmatched in synthetic benchmarks — its average score of 84,003 is within 0.2% of the Intel Core Ultra 9 285K and within 1.3% of the AMD EPYC 7F72. The GPU's performance is also strong, sitting just 3% below the NVIDIA GeForce RTX 5070 Ti.

The 852nd rank out of 2,872 suggests that many other combos achieve higher average FPS in Evolve. This is likely due to the game's age and its modest system requirements. A 2015-era game does not require the latest hardware to run at high frame rates, and many mid-range GPUs can achieve similar or better performance in Evolve specifically. The RX 6800 XT's 16 GB VRAM and high compute throughput are overkill for this game, and the CPU's 24 cores are largely underutilized.

However, the ranking does not diminish the combo's capability. At 1080p Medium, the combo delivers 189 FPS, which is far above what most displays can show. At 1440p Medium, it delivers 127 FPS, and at 4K Medium, it delivers 72 FPS. These are all playable frame rates. The combo's rank of 852 reflects the fact that Evolve is not a demanding game, and the hardware's potential is not fully realized. In more modern titles, this combo would likely rank higher relative to the field, as the GPU's 512.0 GB/s bandwidth and 20.74 TFLOPS would be put to better use.

The data shows that this combo is well-suited for Evolve at 1440p and below, with the Medium preset being the recommended sweet spot. At 4K, the Medium preset is the only viable option that maintains an average above 60 FPS, and even then, the minimum FPS of 61 is perilously close to the 60 FPS threshold. For users who prioritize smoothness over visual fidelity, the Low preset at 4K (93 FPS average) is a better choice. The combo's rank of 852 out of 2,872 is a fair representation of its performance in this specific game — it is solid but not exceptional, primarily because the game's requirements are well below what this hardware can deliver.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + AMD Radeon RX 6800 XT in Evolve

Resolution Settings Avg FPS
3840x2160 Low 93.0
3840x2160 Medium 72.0
3840x2160 High 57.0
3840x2160 Ultra 39.0
2560x1440 Low 163.0
2560x1440 Medium 127.0
2560x1440 High 99.0
2560x1440 Ultra 69.0
1920x1080 Low 244.0
1920x1080 Medium 189.0
1920x1080 High 148.0
1920x1080 Ultra 103.0

Evolve with iUltra 9 290K Plus + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RX 6800 XT + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 9 290K Plus + RX 6800 XT

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