Rust
This combination may struggle with this title, averaging 24 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 7 | 10 | 12 | 20 |
| 1440p QHD | 15 | 22 | 24 | 34 |
| 1080p Full HD | 26 | 32 | 34 | 52 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 7 265K + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
This combo pairs the 20-core Intel Core Ultra 7 265K with the 4 GB NVIDIA GeForce GTX 1050 Ti, a pairing where the CPU sits in the 97th percentile of all processors while the GPU lands in the 30th. The measured frame rates in Rust reflect this massive imbalance, with the Pascal-based card acting as the primary constraint across every resolution and settings preset tested.
Settings Recommendations
The measured data for this configuration shows that the Low preset delivers the only playable experience, and even then only at 1080p. At 1920x1080 with Low settings, the combo produces an average of 52.1 FPS, which is nearly 62% higher than the next best preset at that resolution. The Medium preset at 1080p yields 34.2 FPS, while High drops to 32.3 FPS, and Ultra falls to 25.5 FPS. The gap between Low and Medium is substantial, but the step from Medium to High is relatively small, suggesting that the card's limited shading resources are saturated early.
At 2560x1440, the Low preset averages 33.6 FPS, which is borderline for a survival game where responsiveness matters. Medium at this resolution drops to 23.8 FPS, and High falls to 22.0 FPS. The Ultra preset at 1440p produces just 14.9 FPS, which is effectively unplayable for any real-time interaction. At 3840x2160, even the Low preset only manages 19.9 FPS, with Medium at 12.1 FPS, High at 9.8 FPS, and Ultra at 6.8 FPS.
The data indicates that Low settings at 1080p is the only preset that keeps the average frame rate comfortably above 50 FPS. The jump from Low to Medium costs nearly 35% of the frame rate at 1080p, which is a heavy price for the modest visual improvements Rust's Medium preset provides. Players seeking smoother motion should stick with Low; those prioritizing visual fidelity over frame rate could accept Medium at 1080p, but the measured numbers show that High and Ultra offer diminishing returns while cutting performance dramatically.
GPU Role
The GTX 1050 Ti's specifications explain the performance ceiling observed in these tests. The card features 768 shading units, 48 texture mapping units, and 32 raster output units, all running on a 128-bit memory bus with 4 GB of GDDR5 memory. The memory bandwidth of 112.1 GB/s is modest by modern standards, and the 2.138 TFLOPS of FP32 throughput is the fundamental limit for pixel processing in Rust. The card's boost clock of 1392 MHz and base clock of 1291 MHz are within normal range for the Pascal architecture, but the 75 W TDP and absence of power connectors indicate a design optimized for low power draw rather than sustained high performance.
In the benchmark data, the GPU's PassMark G3D score of 6340 places it just ahead of the GeForce 930A (5317 average) and behind the Radeon R7 M445 (5361 average), with a 0.7% delta versus the Radeon R7 240. The DirectX 12 score of 26 and DirectX 11 score of 45 from PassMark suggest that the card handles older APIs better than modern ones, which aligns with its 2016 release date and end-of-life production status. The Geekbench Vulkan score of 19851 and OpenCL score of 20638 indicate compute capability that the game's engine may not fully leverage at these settings.
The 4 GB VRAM capacity is a critical factor, as Rust's world streaming and texture data can exceed this limit at higher presets, forcing the system to swap to slower memory. The measured frame rates show that Ultra settings at any resolution produce severe drops, which correlates with the card's inability to keep the necessary textures resident in VRAM. The pixel rate of 44.54 GPixel/s and texture rate of 66.82 GTexel/s are enough for 1080p at Low, but they become bottlenecks at higher resolutions where the fill rate requirement scales with pixel count.
Resolution Scaling
The performance degradation from 1080p to 4K is steep and consistent across all settings. At Low settings, the average frame rate drops from 52.1 FPS at 1080p to 33.6 FPS at 1440p, a 36% reduction, and then to 19.9 FPS at 4K, another 41% drop. At Medium settings, the progression goes from 34.2 FPS at 1080p to 23.8 FPS at 1440p to 12.1 FPS at 4K. High settings show 32.3 FPS at 1080p, 22.0 FPS at 1440p, and 9.8 FPS at 4K. Ultra settings start at 25.5 FPS at 1080p, fall to 14.9 FPS at 1440p, and collapse to 6.8 FPS at 4K.
The scaling pattern reveals that the GPU is the limiting component throughout. If the CPU were the bottleneck, the frame rates would remain relatively constant across resolutions, as the processor would be doing the same amount of work regardless of pixel count. Instead, the data shows that doubling the resolution roughly halves the frame rate at most presets, which is the classic signature of a GPU-bound scenario. The 4K to 1080p pixel ratio is 4:1, and the measured frame rate ratios at Low (19.9 vs 52.1) and Medium (12.1 vs 34.2) are close to that factor, confirming that the GTX 1050 Ti's fill rate and memory bandwidth cannot keep pace with the increased resolution.
The one anomaly is the High preset, where the 1080p to 4K ratio is 3.3:1 (32.3 vs 9.8), slightly better than the theoretical 4:1. This suggests that at High settings, some other limitation, perhaps related to shader complexity or memory latency, begins to modulate the scaling. However, the overall trend is unambiguous: the GTX 1050 Ti is the limiting component, and the Core Ultra 7 265K's substantial compute resources are left largely idle in this pairing.
How This Combo Ranks
This combination ranks 1716th out of 1717 tested combos in Rust, placing it in the bottom 0.06% of all configurations in the database. The rank is a direct consequence of the GPU's low percentile standing (30th) combined with the game's demanding rendering requirements. The Core Ultra 7 265K's own benchmark scores are strong — a Cinebench R23 multi-core score of 50009 and a single-core score of 7060 — but these numbers are irrelevant when the GPU cannot translate CPU performance into frame rate.
The near-last ranking indicates that this pairing is fundamentally mismatched for Rust. The CPU's 97th percentile standing among all processors does little to offset a GPU that sits in the 30th percentile. In the database's measured results, the combo's performance is dominated by the GPU's limitations, and the rank reflects that reality. The only configuration ranked lower out of 1717 is the single data point below this one, which suggests that there is virtually no tested combo that performs worse in this game.
The delta between this rank and what the CPU alone might suggest is stark. A 20-core Arrow Lake processor with a 3.90 GHz base clock and 5.50 GHz boost clock would normally be expected to drive high frame rates in CPU-bound scenarios. However, Rust's rendering pipeline at these settings is heavily weighted toward GPU throughput, and the GTX 1050 Ti's 2.138 TFLOPS of FP32 compute is insufficient to produce competitive results.
CPU Role
The Intel Core Ultra 7 265K brings 20 cores and 20 threads based on the Arrow Lake-S architecture, manufactured on a 3 nm process by TSMC. The processor has a base clock of 3.90 GHz and a boost clock of 5.50 GHz, with a 30 MB shared L3 cache and 3 MB of L2 cache per core. Its memory bandwidth is rated at 102.4 GB/s via dual-channel DDR5, and it supports PCIe Gen 5 with 20 CPU lanes. The CPU's benchmark results are impressive: a Cinebench R23 multi-core score of 50009, a single-core score of 7060, and a PassMark multithread score of 58838. Its average benchmark score of 79102 places it within 0.2% of the Core Ultra 7 265KF and Core i9-14900KF, and 0.9% behind the Core i9-14900K.
In the context of Rust, however, the CPU's role is minimal at the tested settings because the GPU is the bottleneck. The measured frame rates do not vary with CPU load in any meaningful way across resolutions, which is consistent with a scenario where the GTX 1050 Ti is fully saturated. The CPU's high single-thread performance — a PassMark single-thread score of 4904 — would be beneficial for Rust's game logic and server communication, but those aspects are not captured in the average FPS measurements.
The 125 W TDP and 17,800 million transistors on a 243 mm² die indicate a powerful processor, but its capabilities are untapped in this pairing. The data shows that even at 1080p Low, where the frame rate reaches 52.1 FPS, the CPU is not the limiting factor. The GPU's 4 GB VRAM and 112.1 GB/s bandwidth are the binding constraints, and no amount of CPU headroom can compensate for those deficits. This combination would benefit from a more balanced GPU pairing, but as configured, the Core Ultra 7 265K's potential is effectively wasted in Rust.
Hardware Specifications
Intel Core Ultra 7 265K
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce GTX 1050 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 19.9 |
| 3840x2160 | Medium | 12.1 |
| 3840x2160 | High | 9.8 |
| 3840x2160 | Ultra | 6.8 |
| 2560x1440 | Low | 33.6 |
| 2560x1440 | Medium | 23.8 |
| 2560x1440 | High | 22.0 |
| 2560x1440 | Ultra | 14.9 |
| 1920x1080 | Low | 52.1 |
| 1920x1080 | Medium | 34.2 |
| 1920x1080 | High | 32.3 |
| 1920x1080 | Ultra | 25.5 |
Rust with iUltra 7 265K + Other GPUs
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Rust with GTX 1050 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
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