Rust

Rust

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 9 12 15 22
1440p QHD 16 21 25 37
1080p Full HD 23 30 36 53

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 22
3840x2160 Medium 15
3840x2160 High 12
3840x2160 Ultra 9
2560x1440 Low 37
2560x1440 Medium 25
2560x1440 High 21
2560x1440 Ultra 16
1920x1080 Low 53
1920x1080 Medium 36
1920x1080 High 30
1920x1080 Ultra 23

Rust with Intel Core i7-14700KF + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The Intel Core i7-14700KF paired with the NVIDIA GeForce GTX 1050 Ti produces a profoundly GPU-limited experience in Rust, as evidenced by the measured frame rates across all resolutions. This combination ranks 3664th out of 3723 tested combos in the game, placing it in the bottom 2% of all configurations. The data indicates that while the CPU is a top-tier performer, the graphics card acts as a severe bottleneck, capping performance at levels that would be considered marginal even for basic playability at lower resolutions.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a textbook case of GPU-bound behavior. At 1080p with Low settings, the combo produces 53 FPS average. Moving to 1440p Low drops this to 37 FPS, a reduction of 30%. At 4K Low, the average falls to 22 FPS, representing a further 41% decrease from the 1440p figure. This steep decline with each resolution step is characteristic of a graphics card that is already saturated at the lowest tested settings.

The pattern intensifies at higher quality presets. At High settings, the average FPS drops from 30 at 1080p to 21 at 1440p, and then to 12 at 4K. The Medium preset shows a similar trajectory: 36 FPS at 1080p, 25 at 1440p, and 15 at 4K. The Ultra preset is the most demanding, yielding 23 FPS at 1080p, 16 at 1440p, and a barely playable 9 FPS at 4K. The consistency of these drops—roughly halving for each resolution doubling—confirms that the GTX 1050 Ti's fill rate and memory bandwidth are the limiting factors, not the CPU.

What is particularly telling is that even at 1080p Ultra, the average FPS of 23 is below the 1080p Low result of 53 FPS. This 57% performance penalty for moving from Low to Ultra at the same resolution underscores how sensitive this GPU is to shader complexity and texture quality. The data shows no scenario where the i7-14700KF's compute potential can be exercised; the GPU is the sole constraint across every measured configuration.

How This Combo Ranks

The combo rank of 3664 out of 3723 tested combinations places this configuration in the bottom 1.6% of all tested systems for Rust. This is a remarkably low ranking, especially considering the CPU's standalone performance. The i7-14700KF holds a 94th percentile ranking among all CPUs, with an average benchmark score of 70163. Its nearest rivals include the AMD Ryzen 7 9700F (0.2% ahead), AMD Ryzen 9 7940HX (0.4% ahead), and AMD Ryzen 9 7950X (0.9% ahead), while the Intel Core Ultra 7 265K is 1% behind.

In stark contrast, the GTX 1050 Ti sits at the 25th percentile among all GPUs, with an average benchmark score of 4193. Its nearest rivals are the AMD Radeon R5 M330 (0.6% ahead), NVIDIA Quadro K2100M (1% ahead), and AMD Radeon Vega 3 (1.8% behind), with the NVIDIA Quadro K3000M 1.1% behind. This massive disparity between CPU and GPU rankings explains the overall combo position: the system is only as strong as its weakest link, and in Rust, that link is the graphics card.

The benchmark data shows that the combo's rank is almost entirely determined by the GPU. A configuration with a top-6% CPU and a bottom-25% GPU cannot overcome the graphics bottleneck. The measured FPS results align closely with what would be expected from a GTX 1050 Ti running alone, suggesting the CPU contributes virtually nothing to the final frame rate in this title. This is a classic example of a mismatched pairing where the processor's capabilities are completely masked by the graphics adapter's limitations.

CPU Role

The Intel Core i7-14700KF is a 20-core, 28-thread processor based on the Raptor Lake architecture, built on Intel's 10 nm process. It features a base clock of 3.40 GHz and a boost clock of 5.60 GHz, with a TDP of 125 watts. The cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 33 MB of shared L3 cache. The processor supports both DDR4 and DDR5 memory in dual-channel configuration and has a 94th percentile ranking among all CPUs.

In synthetic benchmarks, the i7-14700KF demonstrates exceptional multi-threaded performance: Cinebench R23 multi-core scores 44167, Cinebench R20 multi-core reaches 18550, and Geekbench multi-core hits 21462. Single-thread performance is equally strong, with Cinebench R23 single-core at 6235 and Geekbench single-core at 2578. PassMark tests show a multithread score of 52425 and a single-thread score of 4480, with the physics test at 2961.

Despite this computational firepower, Rust's measured FPS shows no evidence of CPU influence. At 1080p Low, the combo achieves 53 FPS, which is a plausible number for a GTX 1050 Ti alone. The fact that the same GPU produces identical performance characteristics regardless of the CPU's massive multi-threading headroom indicates that the game's rendering pipeline is entirely GPU-limited in this configuration. The CPU's 28 threads and high boost clocks are simply irrelevant when the graphics card cannot render frames faster than this rate.

The data suggests that in this specific pairing, the CPU's role is reduced to feeding the GPU with draw calls and game logic, which it does with enormous surplus capacity. The benchmark results would likely be identical with a much weaker processor, as the GTX 1050 Ti's 2.138 TFLOPS FP32 throughput and 112.1 GB/s memory bandwidth are the hard limits. This is not a criticism of the CPU, but rather a demonstration of how a single weak component can negate the strengths of a high-end processor in a GPU-bound scenario.

Measured FPS Breakdown

At 1920x1080, the combo produces its best results. Low settings yield an average of 53 FPS, which is the only configuration exceeding the 60 FPS threshold, albeit narrowly. Medium settings average 36 FPS, with a minimum of 30 and maximum of 41 FPS. High settings average 30 FPS, while Ultra settings drop to 23 FPS. The 1080p data shows a clear linear relationship between quality preset and frame rate, with each step from Low to Ultra reducing performance by approximately 20-25%.

Moving to 2560x1440, the performance degrades significantly. Low settings average 37 FPS, a 30% reduction from the 1080p Low result. Medium settings average 25 FPS, with a minimum of 21 and maximum of 28 FPS. High settings produce 21 FPS, and Ultra settings fall to 16 FPS. The relative differences between presets narrow at this resolution, suggesting the GPU is becoming more uniformly constrained. The 1440p results indicate that even the Low preset is barely playable for competitive scenarios.

At 3840x2160, the configuration struggles to maintain playable frame rates. Low settings average 22 FPS, which is below the threshold for smooth gameplay. Medium settings average 15 FPS, with a minimum of 12 and maximum of 17 FPS. High settings drop to 12 FPS, and Ultra settings produce a dismal 9 FPS average. The 4K results demonstrate that this GPU is fundamentally unsuited for high-resolution gaming in Rust, as even the lowest quality settings cannot achieve acceptable performance.

The measured data shows no min or max FPS values for most configurations, but the Medium preset at each resolution includes these metrics. At 1080p Medium, the range is 30-41 FPS; at 1440p Medium, it is 21-28 FPS; at 4K Medium, it is 12-17 FPS. These ranges indicate moderate frame time variance, which could result in noticeable stuttering during intense gameplay moments, particularly at lower resolutions where the average FPS is higher but the relative variance remains similar.

FAQ

Q: What is the best resolution for this combo in Rust?

A: The 1920x1080 resolution provides the highest frame rates across all settings. At Low settings, the combo achieves 53 FPS average, while even Ultra settings produce 23 FPS. Higher resolutions result in significantly lower performance, with 4K Ultra dropping to just 9 FPS.

Q: How does the CPU's performance compare to the GPU's in this pairing?

A: The i7-14700KF ranks in the 94th percentile among all CPUs with an average benchmark score of 70163, while the GTX 1050 Ti ranks in the 25th percentile among GPUs with an average score of 4193. The CPU's nearest rivals are within 1% of its score, whereas the GPU's rivals are similarly close, indicating the CPU is far stronger relative to its peers.

Q: Is the GTX 1050 Ti's 4 GB VRAM sufficient for Rust?

A: The 4 GB GDDR5 memory with 112.1 GB/s bandwidth appears to be a limiting factor at higher settings. At 4K Ultra, the average FPS drops to 9, which is likely influenced by memory capacity and bandwidth constraints. The memory clock runs at 1752 MHz with 7 Gbps effective speed.

Q: Why does the combo rank so low despite having a high-end CPU?

A: The combo ranks 3664th out of 3723 tested combinations. This low ranking is due to the GPU's 25th percentile standing, which severely bottlenecks the system. The measured FPS data shows no evidence of CPU influence, as the GPU is the sole determinant of frame rates across all resolutions and settings.

Q: What is the difference between Low and Ultra settings at 1080p?

A: At 1080p, Low settings average 53 FPS while Ultra settings average 23 FPS, a 57% reduction. This indicates that the GPU's 768 shading units and 32 ROPs are heavily taxed by higher quality presets, which increase shader complexity and texture memory usage.

Q: Can this combo achieve 60 FPS at any settings?

A: No measured configuration reaches 60 FPS. The highest result is 53 FPS at 1080p Low, which is below the 60 FPS target. All other settings and resolutions produce lower averages, with the next best being 37 FPS at 1440p Low and 36 FPS at 1080p Medium.

Settings Recommendations

Based on the measured FPS data, the only configuration that approaches playable performance is 1080p with Low settings, producing 53 FPS average. This is the clear choice for any gaming scenario where responsiveness matters, as it is the only setting combination that stays within reach of the 60 FPS target. The 53 FPS result is 44% higher than the next best option, which is 37 FPS at 1440p Low or 36 FPS at 1080p Medium.

For users who prioritize visual quality over frame rate, 1080p Medium offers 36 FPS, which is a reasonable compromise between the Low preset's 53 FPS and the High preset's 30 FPS. The Medium preset also provides min/max FPS data (30-41 FPS), indicating more consistent frame pacing than the higher presets. However, the drop from 53 to 36 FPS is substantial, and the visual improvement may not justify the 32% performance penalty.

The High preset at 1080p yields 30 FPS, which is borderline for playable performance, while Ultra at 1080p drops to 23 FPS, making it unsuitable for any fast-paced gameplay. At 1440p, only Low settings (37 FPS) approach acceptable performance, but even this is 30% slower than the equivalent 1080p setting. The 4K resolution is not viable for this combo, with the highest result being 22 FPS at Low settings.

The recommendation is to run Rust at 1080p with Low settings for the best experience. This configuration maximizes frame rate and minimizes the risk of stuttering during intensive scenes. If visual fidelity is essential, 1080p Medium provides a playable alternative, but users should be prepared for lower frame rates and potential frame time variance. No settings at 1440p or 4K are recommended for serious gameplay, as all fall below 40 FPS.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is a Pascal architecture GPU built on Samsung's 14 nm process, featuring the GP107 chip with 3,300 million transistors on a 132 mm² die. It operates at a base clock of 1291 MHz with a boost clock of 1392 MHz, and has 768 shading units, 48 TMUs, and 32 ROPs. The memory subsystem consists of 4 GB of GDDR5 on a 128-bit bus, providing 112.1 GB/s of bandwidth at 1752 MHz (7 Gbps effective). The card's compute capabilities include 2.138 TFLOPS FP32 and 33.41 GFLOPS FP16 (1:64 ratio), with a pixel rate of 44.54 GPixel/s and texture rate of 66.82 GTexel/s.

The GTX 1050 Ti ranks in the 25th percentile among all GPUs, with an average benchmark score of 4193. Its nearest rivals include the AMD Radeon R5 M330 (0.6% ahead), NVIDIA Quadro K2100M (1% ahead), and AMD Radeon Vega 3 (1.8% behind). In synthetic tests, the card scores 6340 in PassMark G3D, 18129 in Geekbench OpenCL, 10001 in Geekbench Vulkan, and 7834 in Geekbench Metal. DirectX tests show 45 in PassMark DirectX 11 and 26 in DirectX 12, indicating limited advanced API performance.

The measured FPS data in Rust confirms that this GPU is the primary bottleneck. At 1080p Low, the 53 FPS result aligns with the card's theoretical throughput limits. The 4 GB VRAM capacity is likely a constraint at higher resolutions and quality settings, as texture swapping could explain the steep performance drops. The GPU's 128-bit memory bus and 112.1 GB/s bandwidth are insufficient for the demands of 4K rendering, as evidenced by the 22 FPS Low result and 9 FPS Ultra result.

The card's 75 W TDP and lack of power connectors make it a low-power solution, but this comes at the cost of raw performance. The Pascal architecture's DirectX 12 support (12_1) and Vulkan 1.4 API compatibility are adequate for Rust, but the hardware's limited shading units and ROPs cannot deliver high frame rates. The data shows that this GPU is fundamentally mismatched with the i7-14700KF for this game, as the CPU's capabilities are completely unused while the GPU operates at its maximum capacity across all tested configurations.

Hardware Specifications

Intel Core i7-14700KF

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700KF + NVIDIA GeForce GTX 1050 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 22.0
3840x2160 Medium 15.0
3840x2160 High 12.0
3840x2160 Ultra 9.0
2560x1440 Low 37.0
2560x1440 Medium 25.0
2560x1440 High 21.0
2560x1440 Ultra 16.0
1920x1080 Low 53.0
1920x1080 Medium 36.0
1920x1080 High 30.0
1920x1080 Ultra 23.0

Rust with ii7-14700KF + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1050 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii7-14700KF + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.