Rust

Rust

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 9 12 15 22
1440p QHD 16 21 25 37
1080p Full HD 23 30 36 53

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 22
3840x2160 Medium 15
3840x2160 High 12
3840x2160 Ultra 9
2560x1440 Low 37
2560x1440 Medium 25
2560x1440 High 21
2560x1440 Ultra 16
1920x1080 Low 53
1920x1080 Medium 36
1920x1080 High 30
1920x1080 Ultra 23

Rust with Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

Settings Recommendations

The measured data for Rust with this Intel Core Ultra 7 265 and NVIDIA GeForce GTX 1050 Ti combination spans four presets—Low, Medium, High, and Ultra—across three resolutions. The results show a clear pattern: no preset delivers anything close to a high-refresh experience, so the recommendation hinges on what is playable versus what is merely renderable.

At 1920x1080, the Low preset produces an average of 53 FPS, which is the only measured configuration that approaches a smooth 60 FPS target. The Medium preset drops to 36 FPS average, with a minimum of 30 FPS and a maximum of 41 FPS, which is playable but noticeably less fluid. High at 1080p averages 30 FPS, and Ultra falls to 23 FPS. Given that Rust is a survival game where rapid reactions matter during PvP encounters, the Low preset at 1080p is the only setting that keeps the frame rate in a consistently responsive range.

At 2560x1440, the same hierarchy holds: Low averages 37 FPS, Medium averages 25 FPS (min 21, max 28), High averages 21 FPS, and Ultra averages 16 FPS. None of these are ideal, but Low at 1440p remains the most viable option if the user insists on a higher resolution. The jump from 1080p Low (53 FPS) to 1440p Low (37 FPS) is a significant 30% reduction, which suggests the GPU is already under heavy load even at the lowest settings.

At 3840x2160, the results are largely academic. Low averages 22 FPS, Medium averages 15 FPS (min 12, max 17), High averages 12 FPS, and Ultra averages 9 FPS. These numbers fall below the threshold of comfortable playability for a fast-paced game. The data indicates that 4K is not a viable option for this combo, regardless of preset.

The best experience per the measured rows is clearly 1920x1080 with the Low preset. It offers the highest average frame rate (53 FPS) and avoids the sub-30 FPS dips seen at higher settings. The Medium preset at 1080p is a secondary option for users who prioritize visual fidelity over frame rate, but the 36 FPS average carries a real risk of stutter during busy scenes. Ultra settings are not recommended at any resolution, as the 9–23 FPS range across resolutions makes the game feel sluggish.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265 and the NVIDIA GeForce GTX 1050 Ti ranks 2905 out of 2953 tested combos in Rust. This places it in the bottom 1.6% of all tested configurations, a percentile position that aligns with the GPU's overall standing rather than the CPU's. The data shows that this is a severely GPU-limited pairing for this title.

The combo rank of 2905 out of 2953 means that only 48 tested combos performed worse. This is a stark result, especially considering the CPU's capabilities. The Intel Core Ultra 7 265 sits at the 93rd percentile among all CPUs in the database, with an average benchmark score of 64640. Its nearest rivals include the AMD EPYC 4464P (average score 64823, delta -0.3%), the Intel Core Ultra 7 265F (average score 64438, delta +0.3%), and the AMD EPYC 9124 (average score 65104, delta -0.7%). These are all high-end server or desktop processors, indicating the CPU is not the bottleneck in this pairing.

In contrast, the GTX 1050 Ti sits at the 25th percentile among all GPUs, with an average benchmark score of 4193. Its nearest rivals are the AMD Radeon R5 M330 (average score 4170, delta +0.6%), the NVIDIA Quadro K2100M (average score 4151, delta +1%), the NVIDIA Quadro K3000M (average score 4241, delta -1.1%), and the AMD Radeon Vega 3 (average score 4268, delta -1.8%). These are entry-level or legacy mobile parts, which contextualizes why the combo ranks so poorly in Rust.

The measured FPS data reinforces this ranking. At 1080p Low, the combo achieves 53 FPS, which is respectable for a game like Rust but far from the performance of higher-tier GPUs. The ranking suggests that most other tested combos—including those with similarly modest GPUs but potentially different CPUs—deliver better results in this specific title. The 2905th rank out of 2953 is a clear signal that users should not expect competitive frame rates from this pairing.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is a Pascal-architecture part built on a 14 nm process at Samsung, with a die size of 132 mm² and 3,300 million transistors. It features 768 shading units, 48 texture mapping units, and 32 raster output units. The GPU has a base clock of 1291 MHz and a boost clock of 1392 MHz, with memory clocked at 1752 MHz (7 Gbps effective). The memory subsystem consists of 4 GB of GDDR5 on a 128-bit bus, yielding a bandwidth of 112.1 GB/s.

These specifications paint a picture of a GPU designed for 1080p gaming at modest settings, and the Rust data confirms this. The measured FPS at 1080p ranges from 53 FPS on Low to 23 FPS on Ultra. The 4 GB VRAM capacity is a potential concern for Rust, which can be memory-hungry in large bases or heavily populated servers, but the benchmark data does not show a specific VRAM-related cliff. Instead, the frame rates scale smoothly with settings, indicating that raw compute and memory bandwidth are the limiting factors.

The GPU's pixel rate is 44.54 GPixel/s and texture rate is 66.82 GTexel/s, with FP32 performance of 2.138 TFLOPS. These figures are modest by modern standards, and the benchmark results reflect that. At 4K, the GPU manages only 9 FPS on Ultra and 22 FPS on Low, which is consistent with a part that has 32 ROPs and a 128-bit memory bus. The 112.1 GB/s bandwidth is insufficient for 4K workloads, as evidenced by the steep drop from 1080p to 4K.

The GPU's benchmark percentile (25th) and average score (4193) place it in the same league as the AMD Radeon R5 M330 and NVIDIA Quadro K2100M, which are not gaming-focused parts. The GTX 1050 Ti's launch MSRP was 139 USD, but that figure is historical context; the data shows it is now a legacy part (end-of-life, released 2016-10-24). In Rust, the GPU is unequivocally the limiting component, as the CPU's strong benchmark scores are irrelevant when the GPU cannot push frames fast enough.

Measured FPS Breakdown

The measured FPS data provides a complete matrix of performance across three resolutions and four settings. At 1920x1080, the Low preset averages 53 FPS (no min/max reported), Medium averages 36 FPS with a min of 30 and max of 41, High averages 30 FPS (no min/max), and Ultra averages 23 FPS (no min/max). The spread from Low to Ultra is 30 FPS, which is a 130% difference between the lowest and highest settings.

At 2560x1440, the numbers drop notably. Low averages 37 FPS, Medium averages 25 FPS (min 21, max 28), High averages 21 FPS, and Ultra averages 16 FPS. The gap between Low and Ultra narrows to 21 FPS, but the proportional reduction is similar. The medium preset's min of 21 FPS is particularly telling—it suggests that even at 1440p Medium, the frame rate can dip into the low 20s during demanding scenes.

At 3840x2160, the results are as follows: Low averages 22 FPS, Medium averages 15 FPS (min 12, max 17), High averages 12 FPS, and Ultra averages 9 FPS. The Medium preset at 4K has a min of 12 FPS, which is barely above a slideshow. These numbers are consistent with a GPU that has 4 GB of VRAM and a 128-bit bus—the memory bandwidth is simply not enough to feed the framebuffer at 4K.

The data shows a consistent scaling pattern: moving from Low to Medium costs roughly 30-35% of the frame rate at any resolution. Moving from Medium to High costs another 15-20%, and High to Ultra costs another 20-25%. This suggests that the GPU's compute units are the bottleneck, not a single resource like VRAM or bandwidth, since the scaling is smooth across all settings.

Resolution Scaling

The transition from 1080p to 1440p to 4K reveals a dramatic performance drop that pinpoints the limiting component. At 1080p Low, the combo averages 53 FPS. Dropping to 1440p Low reduces this to 37 FPS, a 30% decrease. At 4K Low, the average is 22 FPS, which is a 58% reduction from 1440p and a 73% reduction from 1080p.

This scaling pattern is characteristic of a GPU-bound scenario. The number of pixels increases from 2.07 million at 1080p to 3.69 million at 1440p (a 78% increase) and to 8.29 million at 4K (a 300% increase from 1080p). The frame rate does not drop proportionally, which indicates that the GPU is also limited by other factors like vertex processing and memory bandwidth, but the steep decline at 4K is unmistakable.

For the Medium preset, the scaling is similar: 1080p averages 36 FPS, 1440p averages 25 FPS (a 31% drop), and 4K averages 15 FPS (a 58% drop from 1440p). The High preset follows the same trend: 30 FPS at 1080p, 21 FPS at 1440p (30% drop), and 12 FPS at 4K (43% drop from 1440p). Ultra shows 23 FPS at 1080p, 16 FPS at 1440p (30% drop), and 9 FPS at 4K (44% drop from 1440p).

The consistency of the 30% drop from 1080p to 1440p across all settings suggests that the GPU's pixel fill rate and memory bandwidth are the primary constraints. The CPU, which has 20 cores and 20 threads with a boost clock of 5.30 GHz, is not likely to be the bottleneck at any resolution, as its benchmark scores place it in the 93rd percentile. The resolution scaling analysis confirms that this is a GPU-limited configuration, and users should stick to 1080p to maximize playability.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process at TSMC. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a TDP of 65 W. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. It supports DDR5 memory on a dual-channel bus, with a memory bandwidth of 102.4 GB/s.

In synthetic benchmarks, this CPU is a powerhouse. It scores 42216 in Cinebench R23 multi-core and 5960 in single-core, with a Passmark multi-thread score of 49682 and a single-thread score of 4689. Its average benchmark score is 64640, placing it in the 93rd percentile of all CPUs. The nearest rivals are the AMD EPYC 4464P (delta -0.3%), Intel Core Ultra 7 265F (delta +0.3%), AMD EPYC 7343 (delta +0.7%), and AMD EPYC 9124 (delta -0.7%). These are all enterprise-grade processors, which underscores the 265's high-end positioning.

Despite this CPU strength, the Rust benchmark results show no evidence of CPU-limited performance. The FPS numbers are uniformly low across all settings and resolutions, which would not be the case if the CPU were the bottleneck. A CPU-limited scenario would show similar FPS regardless of resolution—for example, 53 FPS at 1080p Low might persist at 1440p Low if the CPU were the constraint. Instead, the FPS drops significantly with each resolution increase, confirming the GPU is the limiting factor.

The CPU's 20 cores and 30 MB of L3 cache are more than adequate for Rust, which is known to be a CPU-intensive game in terms of server-side simulation and entity updates, but the GTX 1050 Ti simply cannot translate that CPU headroom into frame rate. The data shows that even at 1080p Low, the combo only reaches 53 FPS, which is far below what this CPU could drive with a more capable GPU. Users pairing this CPU with a stronger GPU would see dramatically better results, but the measured data for this specific combo is what it is.

FAQ

Q: What is the best settings preset for this CPU/GPU combo in Rust?

A: The 1920x1080 Low preset delivers the highest average frame rate at 53 FPS, making it the only measured configuration that approaches smooth playability. Medium at 1080p averages 36 FPS, which is playable but with a minimum of 30 FPS. Higher presets or resolutions drop below 30 FPS, which is not recommended for a survival game.

Q: How does this combo rank against other tested configurations in Rust?

A: This combo ranks 2905 out of 2953 tested combos in Rust, placing it in the bottom 1.6% of all configurations. Only 48 tested combos performed worse. This low rank is consistent with the GPU's 25th percentile standing among all GPUs, despite the CPU's 93rd percentile ranking.

Q: Is the Intel Core Ultra 7 265 or the GTX 1050 Ti the bottleneck in Rust?

A: The data clearly indicates the GPU is the bottleneck. The FPS drops from 53 at 1080p Low to 37 at 1440p Low and 22 at 4K Low, which is a classic GPU-limited scaling pattern. The CPU's strong benchmark scores (42216 in Cinebench R23 multi-core) and 93rd percentile ranking show it is not the limiting factor.

Q: Can the GTX 1050 Ti handle Rust at 4K?

A: The measured data shows 4K results ranging from 22 FPS on Low to 9 FPS on Ultra. These are below playable thresholds for a game requiring quick reactions. The GPU's 4 GB GDDR5 memory and 112.1 GB/s bandwidth are insufficient for 4K workloads in Rust.

Q: How much performance is lost when moving from 1080p to 1440p?

A: Across all settings, the drop from 1080p to 1440p is approximately 30%. For example, Low drops from 53 to 37 FPS, Medium from 36 to 25 FPS, High from 30 to 21 FPS, and Ultra from 23 to 16 FPS. This consistent reduction indicates the GPU's fill rate and bandwidth are the primary constraints.

Q: What are the nearest rival GPUs to the GTX 1050 Ti, and how do they compare?

A: The nearest rivals are the AMD Radeon R5 M330 (average score 4170, delta +0.6%), NVIDIA Quadro K2100M (average score 4151, delta +1%), NVIDIA Quadro K3000M (average score 4241, delta -1.1%), and AMD Radeon Vega 3 (average score 4268, delta -1.8%). These are all entry-level or legacy parts, confirming the GTX 1050 Ti's low-end positioning.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1050 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 22.0
3840x2160 Medium 15.0
3840x2160 High 12.0
3840x2160 Ultra 9.0
2560x1440 Low 37.0
2560x1440 Medium 25.0
2560x1440 High 21.0
2560x1440 Ultra 16.0
1920x1080 Low 53.0
1920x1080 Medium 36.0
1920x1080 High 30.0
1920x1080 Ultra 23.0

Rust with iUltra 7 265 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1050 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 7 265 + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.