Control

Control

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 13 17 24
1440p QHD 19 24 25 32
1080p Full HD 24 32 34 43

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 24
3840x2160 Medium 17
3840x2160 Ultra 13
3840x2160 High 13
2560x1440 Low 32
2560x1440 Medium 25
2560x1440 High 24
2560x1440 Ultra 19
1920x1080 Low 43
1920x1080 Medium 34
1920x1080 High 32
1920x1080 Ultra 24

Control with Intel Core Ultra 7 265K + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The Intel Core Ultra 7 265K paired with the NVIDIA GeForce GTX 1050 Ti presents a stark example of a bottleneck in action-adventure gaming. The data for Control shows a combination where the processor’s substantial capabilities are entirely overshadowed by the graphics card’s limitations. This analysis examines the measured frame rates to clarify the role each component plays in this specific pairing.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265K is a 20-core, 20-thread processor based on the Arrow Lake architecture. It operates with a base clock of 3.90 GHz and a boost clock of 5.50 GHz, supported by a 30 MB shared L3 cache. In synthetic benchmarks, this CPU demonstrates exceptional throughput, scoring 50,009 in Cinebench R23 multi-core and 7,060 in single-core tests. Its PassMark multithread score of 58,838 and single-thread score of 4,904 place it in the 97th percentile of all CPUs, indicating top-tier processing power.

However, in the context of Control, this processing power appears to be mostly idle. The measured FPS data reveals a pattern where performance scales almost exclusively with resolution and settings changes, which are workloads primarily handled by the GPU. For instance, at 1920x1080, the average frame rate drops from 42.5 FPS on Low settings to 24.3 FPS on Ultra. This significant variance is the signature of a GPU-bound scenario. Even at the lowest tested settings, the frame rate does not approach the high refresh rates that this CPU could theoretically support.

The CPU’s role here is to feed the GPU with data, but the GTX 1050 Ti cannot process the frames fast enough to utilize the CPU’s full potential. The benchmark results indicate that the Ultra 7 265K is not the limiting factor. Its nearest rivals, such as the Intel Core i9-14900K and AMD EPYC 7413, have average benchmark scores within a narrow band (deltas of -0.9% and -1.2%, respectively), showing that the CPU is in a performance class where it should not struggle with game logic or physics. In this specific configuration, the CPU is analogous to a high-performance engine connected to a restrictive exhaust; it can generate immense power, but the system’s output is capped by the component downstream.

How This Combo Ranks — use comboRankInGame vs other tested combos

The overall ranking for this specific combination is remarkably low. The combo ranks 1628 out of 1636 tested combinations in Control, placing it in the bottom 0.5% of all systems tested. This is a clear indicator that, despite the powerful CPU, the pairing produces a gaming experience that is far below the median. The rank is not a reflection of the CPU’s capability but rather the combined system’s real-world performance in this title.

This low rank is consistent with the GPU’s own standing. The GTX 1050 Ti sits in the 30th percentile of all GPUs, with an average benchmark score of 5,316. Its nearest rivals, such as the NVIDIA GeForce 930A (deltaPct 0) and the NVIDIA GeForce 940M (deltaPct 0.4), are all in a similar low-performance tier. The data suggests that pairing a 97th-percentile CPU with a 30th-percentile GPU results in a system that performs near the bottom of the database. The CPU’s high standing cannot compensate for the GPU’s limitations, and the combo rank reflects the weakest link in the chain. This configuration confirms the fact that a balanced system is crucial for gaming, as the slowest component dictates the overall frame rate.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best average frame rate this combo achieves in Control?

A: The highest average frame rate recorded is 42.5 FPS, which occurs at 1920x1080 resolution with Low settings.

Q: How does the combo perform at 4K resolution?

A: At 3840x2160, performance is very limited. The average frame rates are 23.6 FPS on Low, 16.6 FPS on Medium, 13.1 FPS on Ultra, and 12.5 FPS on High settings.

Q: Is the CPU or GPU the primary bottleneck in this configuration?

A: The data indicates the GPU is the primary bottleneck. For example, at 1920x1080, the frame rate varies from 42.5 FPS on Low to 24.3 FPS on Ultra, showing a strong dependence on graphics settings, which is characteristic of a GPU-limited workload.

Q: What is the frame rate difference between Low and Ultra settings at 2560x1440?

A: At 2560x1440, the average frame rate on Low settings is 31.5 FPS, while on Ultra it drops to 19.1 FPS, a difference of 12.4 FPS.

Q: How does the combo’s ranking compare to other tested systems?

A: The combination ranks 1628 out of 1636 tested combos for Control, placing it in the bottom 0.5% of all tested systems.

Q: Does the CPU’s high benchmark score translate to high frame rates in this game?

A: No. Despite the CPU’s 97th-percentile standing, the measured frame rates are low across all settings. The GPU’s 30th-percentile ranking is the limiting factor, as the CPU cannot increase frame rates beyond what the GPU can render.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured data provides a clear picture of the system’s performance envelope. At 1920x1080, the combo achieves its highest frame rates. The average FPS starts at 42.5 on Low settings, decreases to 34.3 on Medium, 31.6 on High, and bottoms out at 24.3 on Ultra. This represents a 42.8% performance drop from the lowest to the highest settings at this resolution.

Moving to 2560x1440, the average frame rates consistently fall below the 1080p results. The system manages 31.5 FPS on Low, 24.7 FPS on Medium, 23.8 FPS on High, and 19.1 FPS on Ultra. The performance degradation from 1080p to 1440p is evident, with the Low setting losing 10 FPS and the Ultra setting losing 5.2 FPS.

At the demanding 3840x2160 resolution, the system is severely strained. The average frame rates are 23.6 FPS on Low, 16.6 FPS on Medium, 13.1 FPS on Ultra, and 12.5 FPS on High. It is notable that High settings produce a lower frame rate than Ultra at 4K, though the difference is small. All 4K results are below the threshold for smooth, playable performance. The data shows that this combination is only viable for 1080p gaming, and even then, only on lower presets for a smoother experience. The frame rates at 1440p and 4K are consistently below 32 FPS, indicating a slide-show-like experience in fast-paced action sequences.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1050 Ti is a Pascal-architecture GPU with a 4 GB GDDR5 memory buffer on a 128-bit bus, providing a bandwidth of 112.1 GB/s. Its base clock is 1291 MHz with a boost clock of 1392 MHz. The GPU’s synthetic performance is modest, with a PassMark G3D score of 6,340 and a 3DMark Steel Nomad DX12 score of 305. These figures place it in the 30th percentile of all GPUs, confirming its position as a low-tier part.

The GPU’s memory configuration and bandwidth are significant factors in the Control results. The 4 GB VRAM capacity is likely a limiting factor at higher resolutions and texture settings, which could explain the steep performance drops. For example, at 3840x2160, the average FPS on High settings is 12.5, which is lower than the 13.1 FPS on Ultra. This anomaly may be due to the game’s memory management and the GPU’s inability to handle the data load efficiently at this resolution, leading to inconsistent results. The 112.1 GB/s bandwidth is also restrictive for a game with detailed environments, as the GPU cannot quickly access the textures and geometry needed for rendering.

The GPU’s performance clearly dictates the overall system results. The frame rate scales directly with the graphics settings and resolution, which are tasks that fall squarely on the GPU. The CPU’s high bandwidth of 102.4 GB/s and fast clock speeds are irrelevant when the GPU is the component that is rendering frames. The data shows that the GTX 1050 Ti is the definitive bottleneck, and its 30th-percentile ranking directly correlates with the combo’s 1628th-place finish.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal experience for this combo is found at 1920x1080 resolution. At this resolution, the Low preset provides an average of 42.5 FPS, which is the only setting that approaches a playable 40+ FPS range. The Medium preset yields 34.3 FPS, which is still a playable, albeit less smooth, experience. The High and Ultra presets, at 31.6 and 24.3 FPS respectively, offer diminishing visual returns for a significant cost in frame rate.

At 2560x1440, all presets produce average frame rates below 32 FPS, making the game feel sluggish. The Low preset at 31.5 FPS is the only option that is marginally playable, while Ultra drops to 19.1 FPS. The data suggests that 1440p is not a viable resolution for this pairing if smooth gameplay is desired.

The 3840x2160 results are uniformly poor, with all average FPS values between 12.5 and 23.6. No preset at this resolution provides an acceptable gaming experience. Therefore, the recommendation is to run Control at 1920x1080 with the Low or Medium preset. The Low preset offers the highest frame rate, while the Medium preset provides a better balance between visual fidelity and performance. The data indicates that any attempt to increase resolution or settings will result in a substantial frame rate penalty, pushing the experience below the threshold of playability.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce GTX 1050 Ti in Control

Resolution Settings Avg FPS
3840x2160 Low 23.6
3840x2160 Medium 16.6
3840x2160 Ultra 13.1
3840x2160 High 12.5
2560x1440 Low 31.5
2560x1440 Medium 24.7
2560x1440 High 23.8
2560x1440 Ultra 19.1
1920x1080 Low 42.5
1920x1080 Medium 34.3
1920x1080 High 31.6
1920x1080 Ultra 24.3

Control with iUltra 7 265K + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with GTX 1050 Ti + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with iUltra 7 265K + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.