Rust
This combination may struggle with this title, averaging 24 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 8 | 12 | 15 | 22 |
| 1440p QHD | 16 | 19 | 23 | 35 |
| 1080p Full HD | 22 | 31 | 37 | 56 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i7-14700K + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
Rust pairs a 20-core Intel Core i7-14700K with a 4 GB NVIDIA GeForce GTX 1050 Ti in one of the most unbalanced configurations in the benchmark database. The CPU sits in the 96th percentile of all tested processors, while the GPU lands in the 30th percentile, and the measured frame rates show exactly what happens when a modern high-end CPU is bottlenecked by an entry-level Pascal GPU. The data set covers 4K, 1440p, and 1080p across Low, Medium, High, and Ultra presets, and the pattern is consistent: this combo is playable only at 1080p with reduced settings.
Resolution Scaling
The frame rate drop from 1080p to 4K is severe and reveals a GPU-bound system at higher resolutions. At Low settings, the average FPS falls from 55.8 at 1920x1080 to 34.8 at 2560x1440, a drop of 21.0 FPS, and then further to 21.7 at 3840x2160. That is a 61% reduction from 1080p to 4K on Low, which shows that the GTX 1050 Ti’s 112.1 GB/s memory bandwidth and 2.138 TFLOPS of FP32 compute are the limiting factors. The CPU’s massive headroom does nothing to compensate once pixel count rises.
At Ultra settings, the scaling is even more punishing. The average at 1080p is 21.8 FPS, dropping to 15.7 at 1440p and then to 7.7 at 4K. The 4K Ultra result is below 8 FPS, effectively a slideshow. The pattern across all presets shows that the GPU saturates quickly: going from 1440p to 4K costs roughly 40-50% of the remaining performance at every setting level. This is a textbook case of a GPU bottleneck, as the i7-14700K’s single-core and multi-core strengths (Cinebench R23 scores of 6287 and 44534, respectively) are irrelevant when the render pipeline is starved.
The data also indicates that resolution scaling is not linear. From 1080p to 1440p, the FPS loss is moderate (e.g., 30.7 to 18.5 on High, a 39.7% reduction), but from 1440p to 4K, the loss accelerates (18.5 to 12.3 on High, a 33.5% further reduction). This non-linear degradation points to the 4 GB VRAM capacity being exceeded at 4K, forcing the GPU to manage memory more inefficiently. For any resolution above 1080p, the GTX 1050 Ti is the clear limiting component, and the CPU’s performance ceiling remains untapped.
How This Combo Ranks
In Rust specifically, this combo ranks 1707 out of 1717 tested combinations. That places it in the bottom 0.6% of all pairings, which is consistent with the GPU’s low standing among its peers. The GTX 1050 Ti’s average benchmark score is 5316, and it sits in the 30th percentile of all GPUs, with nearest rivals including the GeForce 930A (5317, 0% delta) and the GeForce 940M (5297, 0.4% slower). The i7-14700K, by contrast, has an average benchmark score of 70074, ranking in the 96th percentile, with rivals like the i7-14700KF (70104, 0% delta) and the Ryzen 9 9950X (70420, -0.5% delta).
The rank of 1707 out of 1717 is driven almost entirely by the GPU. The CPU is a top-tier part, but the GTX 1050 Ti is an end-of-life product from 2016 that scores lower than even integrated graphics in some modern tests. The data shows that this combo is not just unbalanced but historically mismatched: the GPU is from the GeForce 10-series Pascal architecture, while the CPU is from the Core 14th Gen Raptor Lake family. The 1707th rank means that 99.4% of tested combos perform better in Rust, which is a strong indicator that no amount of CPU power can salvage the experience at higher settings.
Comparing the GPU to its nearest rivals in the database, the GTX 1050 Ti is nearly identical to the GeForce 930A (0% delta) and only 0.7% faster than the AMD Radeon R7 240. These are all low-end parts, and their proximity in scores confirms that the GPU is the anchor dragging the combo down. The CPU’s nearest rivals, on the other hand, are high-end server and desktop chips, showing the stark contrast in tier between the two components.
Settings Recommendations
Based on the measured FPS rows, the only viable experience is at 1920x1080 with Low settings, where the combo achieves 55.8 FPS on average. This is the only configuration that clears the 60 FPS threshold by a meaningful margin, though it falls slightly short of it. At 1080p Medium, the average drops to 37.2 FPS, which is playable but noticeably less smooth. High settings at 1080p yield 30.7 FPS, and Ultra drops to 21.8 FPS, both of which are below the 30 FPS comfort zone for most users.
At 2560x1440, no preset is recommended. The best result is Low at 34.8 FPS, but this is below the 1080p Low result by 21.0 FPS and still not smooth. Medium at 1440p gives 22.7 FPS, and High gives 18.5 FPS, with Ultra at 15.7 FPS. All of these are below playable thresholds for a survival game where quick reactions matter. At 3840x2160, the results are uniformly poor: Low at 21.7 FPS, Medium at 14.8 FPS, High at 12.3 FPS, and Ultra at 7.7 FPS. None of these are acceptable for actual gameplay.
The data suggests that users should prioritize frame rate over visual fidelity. The difference between Low and Ultra at 1080p is 34.0 FPS (55.8 vs 21.8), which is a 61% performance gain for dropping to the lowest preset. Given the GPU’s 4 GB VRAM and 128-bit memory bus, Low settings also reduce the risk of texture thrashing. For a competitive edge in Rust, 1080p Low is the only defensible choice, and even then, the 55.8 FPS average leaves little headroom for complex scenes with many players or structures.
Measured FPS Breakdown
At 1920x1080, the full range of settings shows a steep performance curve. Low settings produce an average of 55.8 FPS, which is the highest score in the entire data set. Medium drops to 37.2 FPS, a 33.3% reduction from Low. High further reduces to 30.7 FPS, and Ultra bottoms out at 21.8 FPS. The step from Low to Medium is the largest single drop (18.6 FPS), indicating that the GTX 1050 Ti struggles with the additional shading and texture work in Medium.
At 2560x1440, the averages are all below 35 FPS. Low leads with 34.8 FPS, followed by Medium at 22.7 FPS, High at 18.5 FPS, and Ultra at 15.7 FPS. The scaling from Low to Ultra at this resolution is a 55% reduction, which is less severe than at 1080p but still significant. The 1440p Low result is only 62% of the 1080p Low result, confirming that the GPU’s fill rate and bandwidth are insufficient for this resolution.
At 3840x2160, the results are in single digits or low teens. Low averages 21.7 FPS, Medium 14.8 FPS, High 12.3 FPS, and Ultra 7.7 FPS. The gap between Low and Ultra at 4K is 14.0 FPS, the smallest absolute difference across all resolutions, because the GPU is already so saturated that preset changes have diminishing returns. The 4K Ultra result of 7.7 FPS is the lowest in the entire data set, and even 4K Low fails to reach 22 FPS.
Across all resolutions, the pattern is consistent: Low is always roughly 1.6 to 1.8 times faster than Medium, and Ultra is always the slowest. The data shows no min or max FPS values, so only averages are available, but the averages alone are sufficient to characterize the combo’s performance envelope.
FAQ
Q: Is this combo capable of running Rust at 1080p?
A: Yes, but only at Low settings, where it achieves 55.8 FPS on average. At Medium, the average drops to 37.2 FPS, and at High it falls to 30.7 FPS, with Ultra at 21.8 FPS.
Q: What is the best resolution and settings combination for this setup?
A: The data shows that 1920x1080 with Low settings is the only configuration that approaches playable smoothness, with 55.8 FPS. All other combinations at 1440p or 4K produce averages below 35 FPS.
Q: How does this combo rank compared to other tested combos in Rust?
A: It ranks 1707 out of 1717 tested combinations, placing it in the bottom 0.6% of all pairings. This is consistent with the GPU’s 30th percentile standing among all GPUs.
Q: Why is the performance so poor despite having a high-end CPU?
A: The Intel Core i7-14700K is in the 96th percentile of all CPUs, but the NVIDIA GeForce GTX 1050 Ti is in the 30th percentile. The GPU’s 4 GB GDDR5 memory and 112.1 GB/s bandwidth are the limiting factors, as shown by the steep FPS drops when resolution increases.
Q: What is the performance difference between Low and Ultra at 1080p?
A: At 1920x1080, Low averages 55.8 FPS while Ultra averages 21.8 FPS, a difference of 34.0 FPS. This represents a 61% performance advantage for Low settings.
Q: Are there any settings at 4K that produce playable frame rates?
A: No. The best 4K result is 21.7 FPS at Low settings, followed by Medium at 14.8 FPS, High at 12.3 FPS, and Ultra at 7.7 FPS. None of these are suitable for gameplay.
Hardware Specifications
Intel Core i7-14700K
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700K + NVIDIA GeForce GTX 1050 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 21.7 |
| 3840x2160 | Medium | 14.8 |
| 3840x2160 | High | 12.3 |
| 3840x2160 | Ultra | 7.7 |
| 2560x1440 | Low | 34.8 |
| 2560x1440 | Medium | 22.7 |
| 2560x1440 | High | 18.5 |
| 2560x1440 | Ultra | 15.7 |
| 1920x1080 | Low | 55.8 |
| 1920x1080 | Medium | 37.2 |
| 1920x1080 | High | 30.7 |
| 1920x1080 | Ultra | 21.8 |
Rust with ii7-14700K + Other GPUs
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Rust with GTX 1050 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
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