Evolve
This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 14 | 18 | 24 |
| 1440p QHD | 17 | 25 | 32 | 42 |
| 1080p Full HD | 26 | 38 | 48 | 62 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 7 265K + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
FAQ
Q: How does the Intel Core Ultra 7 265K compare to its closest rivals in average benchmark score?
A: The Core Ultra 7 265K has an average benchmark score of 70,879, which places it 0.2% behind the Intel Xeon 6511P (71,051) and 0.7% behind the Intel Xeon Platinum 8270 (71,370). It sits 1% ahead of the Intel Core i7-14700KF (70,163) and 1.3% ahead of the AMD Ryzen 7 9700F (69,996).
Q: What is the GTX 1050 Ti's standing relative to other GPUs in the benchmark database?
A: The GTX 1050 Ti holds the 25th percentile among all GPUs, with an average benchmark score of 4,193. Its nearest rival, the AMD Radeon R5 M330, scores 4,170 (0.6% behind), while the NVIDIA Quadro K3000M scores 4,241 (1.1% ahead).
Q: What framerate does the combo achieve at 1080p on Low settings?
A: At 1920x1080 with Low settings, the measured average FPS is 62. This is the only configuration in the measured data that reaches or exceeds the 60 FPS threshold.
Q: How does the combo rank among all tested combinations for Evolve?
A: The combination of the Intel Core Ultra 7 265K and NVIDIA GeForce GTX 1050 Ti ranks 3,644 out of 3,700 tested combos for this game, placing it in the bottom 1.5% of all configurations.
Q: What is the difference in average FPS between 1080p Ultra and 1440p Ultra?
A: At 1080p Ultra, the average FPS is 26, while at 1440p Ultra it drops to 17. This represents a 34.6% decrease in average framerate when moving from 1080p to 1440p at Ultra settings.
Q: Does the GTX 1050 Ti support modern graphics APIs relevant to Evolve?
A: The GTX 1050 Ti supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, which covers the API requirements for Evolve, an FPS title from 2015.
GPU Role
The NVIDIA GeForce GTX 1050 Ti is the primary performance limiter in this combination. Its specifications paint a clear picture of a modest graphics processor: 768 shading units, 48 texture mapping units, and 32 render output units operating on the Pascal architecture. The GPU's clock speeds are set at 1291 MHz base and 1392 MHz boost, with memory running at 1752 MHz (7 Gbps effective). The 4 GB of GDDR5 memory on a 128-bit bus delivers 112.1 GB/s of bandwidth.
These specifications translate to a pixel rate of 44.54 GPixel/s and a texture rate of 66.82 GTexel/s, with FP32 performance at 2.138 TFLOPS. The GPU's average benchmark score of 4,193 places it in the 25th percentile of all GPUs, indicating it is a low-tier performer by current database standards. Its nearest rival, the AMD Radeon R5 M330, scores 4,170, while the NVIDIA Quadro K3000M is 1.1% faster with a score of 4,241.
In Evolve, the GPU's limited capabilities become evident across all measured resolutions. The game's demands appear to scale heavily with resolution, and the 1050 Ti struggles to maintain playable framerates above 1080p. The measured data shows that at 4K Ultra, the average FPS falls to 10, which is effectively unplayable. Even at 1080p High, the average FPS of 38 is below the 60 FPS target many players expect.
The GPU's 75 W TDP and lack of power connectors suggest it was designed for low-power systems, but this does not compensate for its performance limitations in a demanding FPS title like Evolve. The 14 nm process node from Samsung and 3,300 million transistors on a 132 mm² die indicate an older architecture that cannot match modern GPU performance levels.
CPU Role
The Intel Core Ultra 7 265K presents a stark contrast to the GPU's modest capabilities. This processor features 20 cores and 20 threads, with a base clock of 3.90 GHz and a boost clock of 5.50 GHz. Built on TSMC's 3 nm process node with 17,800 million transistors on a 243 mm² die, the Arrow Lake-S architecture represents a modern, high-performance desktop CPU. The 30 MB of shared L3 cache and 3 MB L2 cache per core provide substantial on-die storage for game data.
The CPU's benchmark results demonstrate its high-end positioning. In Cinebench R23, it scores 35,850 in multi-core and 2,020 in single-core tests. Geekbench results show 23,085 multi-core and 2,713 single-core scores. PassMark multithread performance reaches 58,594, with a single-thread score of 4,928. These numbers place the CPU in the 94th percentile of all processors, with an average benchmark score of 70,879.
The CPU's nearest rivals include the Intel Xeon 6511P (71,051, 0.2% faster), Intel Xeon Platinum 8270 (71,370, 0.7% faster), Intel Core i7-14700KF (70,163, 1% slower), and AMD Ryzen 7 9700F (69,996, 1.3% slower). This positioning confirms the 265K as a top-tier processor that is not the bottleneck in this gaming configuration.
In Evolve, the CPU's role is to feed the GPU with draw calls and game logic. With 20 cores, the processor has ample headroom for the game's threading model. The single-core performance, indicated by the 2,020 Cinebench R23 single-core score, ensures that the game's main thread is well-served. However, the measured FPS data shows that the GPU is the limiting factor at all resolutions, as the CPU's capabilities far exceed what the GTX 1050 Ti can utilize.
How This Combo Ranks
The combination of the Intel Core Ultra 7 265K and NVIDIA GeForce GTX 1050 Ti ranks 3,644 out of 3,700 tested combos for Evolve. This places the configuration in the bottom 1.5% of all tested systems, which is a poor result for a CPU that ranks in the 94th percentile.
This ranking disparity highlights a significant imbalance in the system. The CPU is a high-end, modern processor with 20 cores and a 5.50 GHz boost clock, while the GPU is an end-of-life product from 2016 with a 25th percentile standing. The data shows that the GPU's limitations dominate the gaming experience, dragging the combo's overall ranking far below what the CPU alone would suggest.
The measured FPS data supports this interpretation. Even at the lowest settings and resolution (1080p Low), the average FPS is 62, which is the only configuration achieving a comfortable framerate. At 1080p Ultra, the average drops to 26 FPS, and at 4K Ultra, it falls to 10 FPS. These results are consistent with a system where the GPU is the clear bottleneck, as the CPU's high core count and clock speeds cannot compensate for the GPU's limited pixel throughput.
This ranking suggests that for Evolve, the GPU choice is far more critical than the CPU. The 265K provides more than enough processing power, but the GTX 1050 Ti's 2.138 TFLOPS FP32 performance and 112.1 GB/s memory bandwidth are insufficient for smooth gameplay at higher settings. The combo's rank of 3,644 out of 3,700 reflects this fundamental mismatch.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and desired framerate. The data provides four settings presets (Low, Medium, High, Ultra) across three resolutions.
At 1080p, the Low preset achieves an average of 62 FPS, which is the only configuration that meets or exceeds the 60 FPS threshold. The Medium preset delivers 48 FPS (with a minimum of 41 and maximum of 55), which is playable but below the 60 FPS target. High drops to 38 FPS, and Ultra falls to 26 FPS. For a smooth experience at 1080p, Low settings are recommended, with Medium being acceptable if slight framerate dips are tolerable.
At 1440p, the Low preset yields 42 FPS on average, which is playable but not smooth. Medium provides 32 FPS (minimum 27, maximum 37), High drops to 25 FPS, and Ultra falls to 17 FPS. None of these configurations reach 60 FPS, so players at this resolution must accept lower framerates or reduce resolution.
At 4K, the results are largely unplayable. Low settings produce 24 FPS, Medium drops to 18 FPS (minimum 16, maximum 21), High falls to 14 FPS, and Ultra bottoms out at 10 FPS. None of these configurations provide a playable experience for a fast-paced FPS title.
The data indicates that the best experience for this combo is at 1080p with Low settings, achieving 62 FPS average. If visual quality is prioritized, Medium at 1080p (48 FPS) offers a balance between performance and fidelity, but the minimum of 41 FPS may cause noticeable stuttering in intense combat scenes.
Measured FPS Breakdown
At 1920x1080, the measured average FPS values are as follows: Low settings produce 62 FPS, Medium produces 48 FPS (with a minimum of 41 and maximum of 55), High produces 38 FPS, and Ultra produces 26 FPS. This resolution shows the most usable range of performance, with Low and Medium providing playable framerates.
At 2560x1440, the average FPS values drop significantly: Low produces 42 FPS, Medium produces 32 FPS (minimum 27, maximum 37), High produces 25 FPS, and Ultra produces 17 FPS. The jump from 1080p to 1440p costs roughly 32% of the average framerate at each settings level.
At 3840x2160, the average FPS values are: Low produces 24 FPS, Medium produces 18 FPS (minimum 16, maximum 21), High produces 14 FPS, and Ultra produces 10 FPS. These framerates are below playable thresholds for an FPS game, with even Low settings failing to reach 30 FPS.
The Medium preset is the only one with recorded minimum and maximum FPS values across all resolutions, providing a clearer picture of framerate variability. At 1080p Medium, the range spans from 41 to 55 FPS, a 34% variance. At 1440p Medium, the range is 27 to 37 FPS (37% variance), and at 4K Medium, the range is 16 to 21 FPS (31% variance). This consistent variance pattern suggests the GPU is operating near its limits across all resolutions.
Resolution Scaling
The data shows a clear and consistent pattern of FPS degradation as resolution increases from 1080p to 4K. At Low settings, the average FPS drops from 62 at 1080p to 42 at 1440p (a 32.3% decrease), and then to 24 at 4K (a 42.9% decrease from 1440p). The total drop from 1080p to 4K at Low settings is 61.3%.
At Medium settings, the progression is 48 FPS at 1080p, 32 FPS at 1440p (a 33.3% decrease), and 18 FPS at 4K (a 43.8% decrease from 1440p). The total drop from 1080p to 4K at Medium is 62.5%.
At High settings, the progression is 38 FPS at 1080p, 25 FPS at 1440p (a 34.2% decrease), and 14 FPS at 4K (a 44% decrease from 1440p). The total drop from 1080p to 4K at High is 63.2%.
At Ultra settings, the progression is 26 FPS at 1080p, 17 FPS at 1440p (a 34.6% decrease), and 10 FPS at 4K (a 41.2% decrease from 1440p). The total drop from 1080p to 4K at Ultra is 61.5%.
These scaling patterns indicate that the GPU is the limiting component at all resolutions. The consistent percentage drops across settings levels suggest that the GTX 1050 Ti's memory bandwidth (112.1 GB/s) and pixel fill rate (44.54 GPixel/s) are insufficient to handle the increased pixel count at higher resolutions. The 4 GB VRAM capacity may also be a factor at 4K, where texture data demands exceed what the GPU can efficiently manage.
The CPU's role in this scaling is minimal, as the 265K's 20 cores and high clock speeds provide far more processing capability than the GPU can utilize. The data indicates that upgrading the GPU would yield the most significant performance improvements, as the current configuration is firmly GPU-bound across all tested resolutions and settings.
Hardware Specifications
Intel Core Ultra 7 265K
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce GTX 1050 Ti in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 24.0 |
| 3840x2160 | Medium | 18.0 |
| 3840x2160 | High | 14.0 |
| 3840x2160 | Ultra | 10.0 |
| 2560x1440 | Low | 42.0 |
| 2560x1440 | Medium | 32.0 |
| 2560x1440 | High | 25.0 |
| 2560x1440 | Ultra | 17.0 |
| 1920x1080 | Low | 62.0 |
| 1920x1080 | Medium | 48.0 |
| 1920x1080 | High | 38.0 |
| 1920x1080 | Ultra | 26.0 |
Evolve with iUltra 7 265K + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with GTX 1050 Ti + Other CPUs
See how Evolve performs with the same GPU but different processors.
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