Fivem
This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 14 | 18 | 22 |
| 1440p QHD | 20 | 26 | 32 | 41 |
| 1080p Full HD | 30 | 39 | 49 | 62 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
# Fivem CPU Performance Analysis: Intel Core Ultra 7 265 Paired with GTX 1050 Ti
The Intel Core Ultra 7 265 is a 20-core, 20-thread desktop processor built on Arrow Lake architecture with a 2.40 GHz base clock and 5.30 GHz boost clock. In Fivem, this CPU represents a significant computational resource that is heavily underutilized due to the GPU bottleneck created by the NVIDIA GeForce GTX 1050 Ti. The processor ranks in the 93rd percentile among all CPUs, with an average benchmark score of 64,640, placing it slightly ahead of the AMD EPYC 7343 by 0.7% and marginally behind the AMD EPYC 9124 by 0.7% in synthetic testing. However, actual gaming performance in Fivem is constrained by the graphics card, which sits in the 25th percentile among all GPUs and delivers an average benchmark score of 4,193 — a figure that places it just 1.8% ahead of the AMD Radeon Vega 3 and virtually tied with the AMD Radeon R5 M330 at 0.6% difference.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 7 265 brings 20 physical cores and 20 threads to the Fivem environment, with no hyper-threading overhead. This configuration provides substantial parallel processing capacity, as reflected in the Cinebench R23 multi-core score of 42,216 points and single-core score of 5,960 points. The PassMark multi-thread score of 49,682 further confirms the processor's ability to handle heavily threaded workloads, while the single-thread score of 4,689 demonstrates strong per-core performance for latency-sensitive tasks. Fivem, being a multiplayer modification platform built on Grand Theft Auto V's engine, typically benefits from both high single-thread performance for game logic and multi-core scaling for asset streaming and player synchronization.
The processor's 30 MB of shared L3 cache and 3 MB L2 per core provide ample on-die storage for frequently accessed game data, while the dual-channel DDR5 memory support with 102.4 GB/s bandwidth ensures the CPU can feed data to the GPU without creating a memory subsystem bottleneck. The 3 nm process node from TSMC, containing 17,800 million transistors on a 243 mm² die, delivers the efficiency that allows this processor to maintain high boost clocks under sustained loads. In terms of synthetic comparisons, the Core Ultra 7 265 sits within a tight cluster of server-class EPYC processors: it trails the AMD EPYC 4464P by just 0.3%, edges out the Intel Core Ultra 7 265F by 0.3%, and outperforms the AMD EPYC 7343 by 0.7% in average benchmark scores.
Despite this CPU's capabilities, the measured FPS data in Fivem reveals that the processor's role is largely secondary to the GPU's limitations. At 1080p Low settings, the combo achieves 62 FPS average, which represents the peak performance ceiling for this pairing. The CPU's 20 cores are far more than Fivem can effectively utilize, but the architecture's strong single-core performance — evidenced by the 5,960 Cinebench R23 single-core score — ensures that the processor never becomes the limiting factor in this configuration. The data indicates that even at the lowest settings where the GPU workload is minimized, the system still cannot push beyond 62 FPS, suggesting that either the game engine or the GPU's fixed-function units cap performance at this level.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the highest average FPS this combo achieves in Fivem, and at what settings?
A: The highest recorded average FPS is 62, achieved at 1920x1080 with Low settings. This represents the peak performance point for this CPU-GPU pairing across all measured configurations.
Q: How does the Intel Core Ultra 7 265 compare to its closest rival in synthetic benchmarks?
A: The Core Ultra 7 265 scores 64,640 on average benchmarks, which places it 0.3% behind the AMD EPYC 4464P (64,823) and 0.3% ahead of the Intel Core Ultra 7 265F (64,438). It also leads the AMD EPYC 7343 by 0.7% while trailing the AMD EPYC 9124 by 0.7%.
Q: What is the performance gap between the GTX 1050 Ti and its nearest GPU rival?
A: The GTX 1050 Ti has an average benchmark score of 4,193, which is 0.6% ahead of the AMD Radeon R5 M330 (4,170) and 1% ahead of the NVIDIA Quadro K2100M (4,151). It trails the AMD Radeon Vega 3 by 1.8% and the NVIDIA Quadro K3000M by 1.1%.
Q: Does the CPU reach its boost clock potential in Fivem multiplayer scenarios?
A: The data does not provide per-core clock measurements during gameplay, but the processor's 5.30 GHz boost capability combined with its 93rd percentile CPU ranking suggests it can sustain high frequencies. The measured FPS bottleneck at 62 FPS maximum indicates the GPU, not the CPU, governs performance limits.
Q: How much FPS improvement comes from dropping from Ultra to Low settings at 1080p?
A: At 1920x1080, the average FPS increases from 30 at Ultra settings to 62 at Low settings — a 32 FPS gain, representing more than double the frame rate. The Medium preset delivers 49 FPS average, while High provides 39 FPS.
Q: What memory bandwidth does the CPU support, and how might it affect Fivem?
A: The Core Ultra 7 265 supports dual-channel DDR5 memory with 102.4 GB/s bandwidth. This is ample for feeding the GTX 1050 Ti, which has 112.1 GB/s of its own memory bandwidth, ensuring the CPU's memory subsystem does not introduce additional latency in multiplayer environments.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling behavior in Fivem clearly identifies the GTX 1050 Ti as the primary performance limiter, with the CPU's capabilities remaining largely untapped across all settings. At Low settings, the average FPS drops from 62 at 1920x1080 to 41 at 2560x1440, and further to 22 at 3840x2160. This represents a 35% reduction when moving from 1080p to 1440p, and a 46% additional reduction when stepping up to 4K. The pattern is consistent across all quality presets, which is characteristic of a GPU-bound scenario where pixel throughput becomes the bottleneck.
At Medium settings, the measured data shows average FPS of 49 at 1080p, 32 at 1440p, and 18 at 4K, with minimum FPS values of 41, 27, and 15 respectively, and maximum values of 56, 37, and 20. The relatively tight min-max ranges at each resolution suggest consistent frame pacing without significant stuttering, which indicates the CPU can maintain frame delivery even when the GPU struggles with higher pixel counts. The High preset follows a similar trajectory: 39 FPS at 1080p, 26 at 1440p, and 14 at 4K. Ultra settings produce the lowest results across the board: 30 FPS at 1080p, 20 at 1440p, and just 11 at 4K.
The scaling ratios reveal that doubling resolution from 1080p to 4K (four times the pixel count) results in approximately 65% FPS reduction at Low settings (62 to 22), 63% at Medium (49 to 18), 64% at High (39 to 14), and 63% at Ultra (30 to 11). These consistent ratios strongly indicate pure GPU-bound scaling, as a CPU-limited scenario would show diminishing FPS drops at higher resolutions when the GPU workload increases. The GTX 1050 Ti's 4 GB GDDR5 memory with 128-bit bus width and 112.1 GB/s bandwidth is the clear constraint, particularly at 4K where the 8.3 million pixel count overwhelms the Pascal architecture's capabilities.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Intel Core Ultra 7 265 and NVIDIA GeForce GTX 1050 Ti ranks 2,962nd out of 3,005 tested combos in Fivem, placing it in the bottom 1.4% of all configurations. This ranking reflects the severe imbalance between the high-end CPU and the entry-level GPU, where the processor's 93rd percentile standing is completely negated by the graphics card's 25th percentile performance. The data indicates that this pairing is among the least effective for Fivem gameplay, despite the CPU being capable of far higher frame rates if paired with a more suitable graphics card.
The ranking becomes more understandable when examining the GPU's nearest rivals: the GTX 1050 Ti sits just 0.6% above the AMD Radeon R5 M330 and 1% above the NVIDIA Quadro K2100M, both of which are integrated or mobile-class solutions. This places the GTX 1050 Ti at the very bottom of discrete GPU performance tiers, with only the AMD Radeon Vega 3 (1.8% faster) and NVIDIA Quadro K3000M (1.1% faster) in its immediate vicinity. The combo's rank of 2,962 means that only 43 tested configurations perform worse, all of which likely pair similarly weak GPUs with even less capable processors.
From a CPU perspective, the Core Ultra 7 265's position among its rivals — leading the Intel Core Ultra 7 265F by 0.3% and the AMD EPYC 7343 by 0.7% — demonstrates that the processor is not the limiting factor in this combo's low ranking. The synthetic benchmarks show this CPU can deliver 42,216 in Cinebench R23 multi-core and 5,960 in single-core, scores that would support much higher FPS in Fivem if the GPU could keep pace. The ranking therefore serves as a cautionary example of how GPU selection determines real-world gaming performance, regardless of CPU strength.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution. At 1920x1080, the Low preset delivers 62 FPS average, which is the only configuration that approaches smooth, playable frame rates. The Medium preset at 49 FPS average with a 41 FPS minimum offers a reasonable compromise for players who want improved visual quality while staying above 40 FPS. However, the High preset drops to 39 FPS average, and Ultra falls to 30 FPS, both of which may introduce noticeable stutter in Fivem's multiplayer environments where frame drops are common during vehicle chases or crowded areas.
For 2560x1440, the Low preset is the only viable option, providing 41 FPS average. The Medium preset at 32 FPS average with 27 FPS minimums would likely feel sluggish, while High at 26 FPS and Ultra at 20 FPS are below acceptable thresholds for responsive gameplay. At 3840x2160, none of the presets achieve playable frame rates: Low delivers 22 FPS, Medium 18 FPS, High 14 FPS, and Ultra just 11 FPS. Players attempting 4K should avoid this combo entirely, as even the lowest settings cannot maintain a minimum of 15 FPS.
The data suggests that 1080p with Medium settings represents the best balance between visual fidelity and performance, offering 49 FPS average with a 41 FPS minimum. This configuration provides a 23% FPS improvement over High settings while maintaining a more consistent frame window (41-56 FPS) compared to the Low preset's unmeasured min-max range. For players prioritizing smoothness above all, 1080p Low at 62 FPS is the clear choice, but the Medium preset's additional visual features in Fivem — which include improved shadows, textures, and draw distances — are worth the 13 FPS average sacrifice.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
1920x1080 (Full HD): The measured data shows this resolution provides the best performance for this combo. At Ultra settings, the average FPS is 30 with no recorded min or max values. Dropping to High settings improves the average to 39 FPS. The Medium preset delivers 49 FPS average with a minimum of 41 FPS and maximum of 56 FPS, indicating the most stable frame delivery among all 1080p options. The Low preset achieves the highest average at 62 FPS, though min and max values were not recorded. The progression from Ultra to Low represents a 107% FPS increase, demonstrating the significant impact of quality presets at this resolution.
2560x1440 (Quad HD): Performance drops notably at this resolution. Ultra settings produce an average of 20 FPS, which is below playability thresholds. High settings improve this to 26 FPS average. The Medium preset records 32 FPS average with a minimum of 27 FPS and maximum of 37 FPS, maintaining a consistent range. Low settings provide the best result at 41 FPS average. The transition from 1080p to 1440p at Low settings reduces FPS by 34% (62 to 41), while at Medium settings the reduction is 35% (49 to 32), and at High settings 33% (39 to 26). Ultra sees a 33% reduction (30 to 20).
3840x2160 (4K Ultra HD): This resolution pushes the GTX 1050 Ti beyond its capabilities. Ultra settings achieve only 11 FPS average, making the game essentially unplayable. High settings provide 14 FPS average, while Medium delivers 18 FPS with a minimum of 15 FPS and maximum of 20 FPS. Low settings reach 22 FPS average, still far below acceptable playability. The scaling from 1440p to 4K at Low settings shows a 46% FPS reduction (41 to 22), at Medium 44% (32 to 18), at High 46% (26 to 14), and at Ultra 45% (20 to 11). These consistent reductions across all presets confirm that the GPU's pixel fill rate and memory bandwidth are the definitive bottlenecks at 4K, with the CPU's substantial resources unable to compensate for the graphics card's limitations.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1050 Ti in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 22.0 |
| 3840x2160 | Medium | 18.0 |
| 3840x2160 | High | 14.0 |
| 3840x2160 | Ultra | 11.0 |
| 2560x1440 | Low | 41.0 |
| 2560x1440 | Medium | 32.0 |
| 2560x1440 | High | 26.0 |
| 2560x1440 | Ultra | 20.0 |
| 1920x1080 | Low | 62.0 |
| 1920x1080 | Medium | 49.0 |
| 1920x1080 | High | 39.0 |
| 1920x1080 | Ultra | 30.0 |
Fivem with iUltra 7 265 + Other GPUs
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Fivem with GTX 1050 Ti + Other CPUs
See how Fivem performs with the same GPU but different processors.
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