Rust

Rust

AVERAGE FPS
66
good

This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 32 38 57
1440p QHD 42 55 65 97
1080p Full HD 61 80 95 141

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 57
3840x2160 Medium 38
3840x2160 High 32
3840x2160 Ultra 25
2560x1440 Low 97
2560x1440 Medium 65
2560x1440 High 55
2560x1440 Ultra 42
1920x1080 Low 141
1920x1080 Medium 95
1920x1080 High 80
1920x1080 Ultra 61

Rust with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis

This benchmark entry examines the Intel Core Ultra 7 165H paired with the NVIDIA GeForce RTX 5060 Mobile in Rust. The data presents a clear picture of a mobile combination that handles the survival title’s demanding environments, though it requires careful settings management to achieve smooth frame rates, particularly at higher resolutions. The following analysis breaks down the processor and graphics card roles, the combo's standing, and the measured performance across various configurations.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 165H is a 16-core, 22-thread processor based on the Meteor Lake architecture, built on Intel's 7 nm process. Its base clock is 3.80 GHz, with a boost clock reaching 5.00 GHz. The processor's cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and a shared 24 MB L3 cache. This configuration places the CPU in the 84th percentile among all tested processors, indicating strong multi-threaded capabilities for a mobile part.

For Rust, a game known for its heavy server-side and client-side simulation, the CPU's thread count is crucial. The 22 threads allow the game to distribute physics, entity updates, and network processing across multiple cores. The Cinebench R23 multicore score of 14551 points reflects substantial parallel processing power, while the single-core score of 1759 points shows adequate per-thread performance for the game's primary logic thread. Passmark's multithread score of 25933 further confirms the CPU's ability to handle concurrent workloads.

The processor's performance is closely matched by its nearest rivals. The Core Ultra 5 338H scores 33989 points on average, a mere 0.3% difference from the 165H's 34083 average benchmark score. Notably, the AMD Ryzen 7 3700X, a desktop part, scores 34260 on average, just 0.5% higher. This suggests the 165H holds its own against both newer mobile chips and older desktop processors, making it a robust foundation for gaming. The data shows that in Rust, this CPU provides enough headroom to feed the GPU at lower resolutions, where the frame rates are high, but it also becomes a more significant factor at 4K when the GPU is saturated.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core Ultra 7 165H and NVIDIA GeForce RTX 5060 Mobile holds the 2480th rank out of 3723 tested combos in Rust. This places it in the lower-middle portion of the database, which is a crucial context for interpreting the FPS numbers. While the individual components have respectable benchmark scores, their combined performance in this specific title does not place them at the top tier. This ranking suggests that many other CPU-GPU pairings deliver higher frame rates in Rust, often due to more powerful desktop components or higher-end mobile parts.

The GPU's average benchmark score of 22435 places it in the 67th percentile of all GPUs. Its nearest rival, the NVIDIA GeForce RTX 4060 Mobile, scores 22729 on average, which is 1.3% higher. This indicates the RTX 5060 Mobile is a solid mid-range performer, but it is not a high-end part. The combo rank reflects this: it is a capable pairing, but not one that will dominate Rust's most demanding scenarios. The data shows that the frame rates achieved at 1080p are good for competitive play, but the 4K Ultra preset dips to an average of 25 FPS, which is below the threshold for a smooth experience. This rank is a direct result of the GPU's 8 GB VRAM and 128-bit memory bus, which are limiting factors at high resolutions and settings.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest average frame rate this combo achieves in Rust?

A: The highest average frame rate recorded is 141 FPS at 1920x1080 resolution with Low settings. This is the only configuration in the measured data that exceeds the 140 FPS threshold, indicating that high refresh rate play is possible only with significantly reduced visual fidelity.

Q: How does the combo perform at 1440p (2560x1440) with Medium settings?

A: At 2560x1440 with Medium settings, the combo achieves an average of 65 FPS, with a minimum of 55 FPS and a maximum of 75 FPS. This suggests a playable experience, though the minimum frame rate may be noticeable during intense scenes with many players or structures.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: At 1920x1080, the average frame rate drops from 141 FPS on Low settings to 61 FPS on Ultra settings. This represents a 56.7% reduction in average frame rate, showing that the Ultra preset is far more demanding on the GPU and requires significantly more processing power.

Q: Is the GPU's VRAM capacity a limiting factor in Rust?

A: The GPU has 8 GB of GDDR7 memory. The data shows a significant drop in performance when moving from High to Ultra settings at 4K, with the average FPS falling from 32 to 25. This suggests that the Ultra preset may be exceeding the available VRAM or pushing the memory bandwidth to its limits, resulting in the lower frame rates.

Q: How does the RTX 5060 Mobile compare to its direct predecessor in terms of raw performance?

A: The RTX 5060 Mobile has an average benchmark score of 22435, while its predecessor, the NVIDIA GeForce RTX 4060 Mobile, scores 22729. The RTX 5060 Mobile is actually 1.3% slower than the RTX 4060 Mobile in the aggregate benchmark data, which is a notable finding for those considering an upgrade.

Q: What is the combo's overall standing in the benchmark database for Rust?

A: The combo ranks 2480th out of 3723 tested combinations. This places it in the 33rd percentile of all tested combos, meaning about two-thirds of the other tested systems deliver higher frame rates in Rust.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a detailed look at how this combo scales across three resolutions and four quality presets. At 1920x1080, the combo is clearly capable of high frame rates. On Low settings, the average is 141 FPS. Moving to Medium, the average drops to 95 FPS, with a recorded minimum of 81 FPS and a maximum of 109 FPS. High settings yield 80 FPS on average. Ultra settings produce a 61 FPS average, which is still smooth for many players but shows the cost of maxing out the game's visual features.

At 2560x1440, the performance becomes more demanding. The Low preset averages 97 FPS, a solid result for 1440p. Medium settings produce an average of 65 FPS, with a minimum of 55 FPS and a maximum of 75 FPS, indicating some frame pacing variability. High settings reduce the average to 55 FPS. The Ultra preset drops to 42 FPS, which is approaching the lower bound of smooth playability for a first-person experience.

At 3840x2160, the GPU becomes the primary bottleneck. The Low preset is the only playable option, with an average of 57 FPS. Medium settings average 38 FPS, with a minimum of 33 FPS and a maximum of 44 FPS, which is borderline for a game requiring quick reactions. High settings average 32 FPS. The Ultra preset is the most demanding, with an average of only 25 FPS. This data shows a clear trend: the combo is best suited for 1080p and 1440p gaming, with 4K reserved for lower quality presets.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5060 Mobile is built on the Blackwell 2.0 architecture, specifically using the GB206 chip on a 5 nm process from TSMC. It features 8 GB of GDDR7 memory on a 128-bit bus, providing a memory bandwidth of 384.0 GB/s. The GPU's base clock is 952 MHz, with a boost clock of 1455 MHz. Its 3328 shading units, 104 TMUs, and 48 ROPs give it a theoretical FP32 performance of 9.684 TFLOPS.

In Rust, the GPU's role is to render the game's large, open-world environments, which include complex lighting, shadows, and textures. The 8 GB VRAM is a critical factor. The data shows that at 4K Ultra, the average FPS drops to 25, which is a steep decline from the 57 FPS on Low. This indicates that the Ultra preset's textures and effects are likely exceeding the 8 GB VRAM capacity or saturating the 128-bit memory bus. The GPU's average benchmark score of 22435 places it in the 67th percentile, which is a mid-range position. Its nearest rival, the AMD Radeon RX 7700 XT, scores 22549 on average, a 0.5% difference, showing that the RTX 5060 Mobile is competitive with desktop parts from a generation ago.

The 45 W TDP is also a significant factor for a mobile part, as it limits the sustained clock speeds under load. The boost clock of 1455 MHz is relatively modest compared to desktop GPUs, which is why the 4K performance is limited. The data suggests that the GPU is well-matched for 1080p and 1440p gaming, where it can achieve high frame rates on lower presets, but it struggles to maintain playable performance at 4K with high or ultra settings.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the recommended settings depend heavily on the target resolution and refresh rate. For 1920x1080, the Medium preset offers an average of 95 FPS with a minimum of 81 FPS. This is a good balance between visual quality and performance, ensuring that the frame rate rarely dips below the 60 FPS threshold. The High preset at 80 FPS is also viable, but the Medium preset provides a larger safety margin for demanding scenes. For players with a 144 Hz monitor, the Low preset at 141 FPS is the only way to fully utilize the refresh rate, but it comes with significant visual compromises.

At 2560x1440, the Medium preset is the best choice, delivering an average of 65 FPS. The minimum of 55 FPS is still playable, but it may cause noticeable stutters in busy areas. The Low preset at 97 FPS is smoother and is recommended for competitive play where frame rate is more important than visual fidelity. The High preset at 55 FPS is acceptable, but the Ultra preset at 42 FPS is not recommended for a game that requires quick reactions.

For 3840x2160, the data shows that only the Low preset provides a consistently playable experience, with an average of 57 FPS. The Medium preset at 38 FPS is borderline, and the High and Ultra presets at 32 and 25 FPS respectively are not suitable for gameplay. Therefore, for a smooth experience at 4K, the Low preset is the only viable option. For the best balance of quality and performance, the Medium preset at 1080p or 1440p is the recommended starting point, with adjustments made based on the player's sensitivity to frame rate drops.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data reveals the nature of the bottleneck in this system. At 1920x1080 with Low settings, the combo achieves 141 FPS. Moving to 2560x1440, the frame rate drops to 97 FPS, a 31.2% decrease. Further scaling to 3840x2160 results in 57 FPS, a 41.2% decrease from the 1440p figure. This pattern shows that the GPU is the primary limiting factor, as the frame rate drops significantly as the pixel count increases.

The same trend is visible at other settings. For Medium, the average FPS drops from 95 at 1080p to 65 at 1440p (a 31.6% decrease) and then to 38 at 4K (a 41.5% decrease). On High settings, the frame rates are 80, 55, and 32 respectively, with the 4K figure being 42% lower than the 1440p figure. These consistent percentage drops indicate that the GPU's compute and memory resources are being fully utilized as resolution increases.

The CPU's role is less prominent at higher resolutions. At 1080p Low, the CPU must work harder to feed the GPU, which is why the frame rate is high. However, at 4K, the GPU is saturated, and the CPU has more headroom. The data suggests that the RTX 5060 Mobile's 8 GB VRAM and 128-bit memory bus are the key constraints, as the Ultra preset at 4K drops to 25 FPS, which is a 56% reduction from the High preset's 32 FPS. This shows that the GPU cannot handle the memory bandwidth requirements of the highest settings at 4K, making the resolution scaling a clear indicator of the GPU being the limiting component in this pairing.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5060 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1455 MHz MHz
TDP 45 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5060 Mobile in Rust

Resolution Settings Avg FPS
3840x2160 Low 57.0
3840x2160 Medium 38.0
3840x2160 High 32.0
3840x2160 Ultra 25.0
2560x1440 Low 97.0
2560x1440 Medium 65.0
2560x1440 High 55.0
2560x1440 Ultra 42.0
1920x1080 Low 141.0
1920x1080 Medium 95.0
1920x1080 High 80.0
1920x1080 Ultra 61.0

Rust with iUltra 7 165H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5060 Mobile + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 5060 Mobile

Explore FPS benchmarks for other games using this same hardware combination.