Rust

Rust

AVERAGE FPS
66
good

This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 32 38 57
1440p QHD 42 55 65 97
1080p Full HD 61 80 95 141

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 57
3840x2160 Medium 38
3840x2160 High 32
3840x2160 Ultra 25
2560x1440 Low 97
2560x1440 Medium 65
2560x1440 High 55
2560x1440 Ultra 42
1920x1080 Low 141
1920x1080 Medium 95
1920x1080 High 80
1920x1080 Ultra 61

Rust with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis

The Intel Core Ultra 9 185H paired with the NVIDIA GeForce RTX 5060 Mobile produces a telling performance profile in Rust, one that shifts character dramatically depending on the resolution and quality preset selected. The measured data reveals a system that is capable of high refresh rates at 1080p but quickly succumbs to the demands of 4K, suggesting a delicate balance between CPU and GPU capabilities that is worth dissecting.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and consistent across all settings, pointing to a GPU that becomes the primary bottleneck at higher resolutions. At Low settings, the average FPS falls from 141 at 1920x1080 to 97 at 2560x1440, a reduction of 44 frames, and then plummets to 57 at 3840x2160. This represents a 59.6% decrease in performance from 1080p to 4K at the lowest preset, a clear indicator that the RTX 5060 Mobile's rendering capabilities are being saturated as pixel count rises.

The pattern repeats at Medium settings, where the average drops from 95 at 1080p to 65 at 1440p, and finally to 38 at 4K. The High preset follows suit with 80, 55, and 32 FPS respectively. Interestingly, the Ultra preset shows the most severe degradation, going from 61 FPS at 1080p to 42 at 1440p and a mere 25 at 4K. The scaling from 1440p to 4K at Ultra is particularly brutal, with a 40.5% performance loss, suggesting that the GPU's memory bandwidth of 384.0 GB/s and 8 GB of GDDR7 memory are insufficient to maintain fluid frame rates at the highest pixel densities.

What is more revealing is the frame time consistency at 4K. The only preset with min/max data at 3840x2160 is Medium, showing a range from 33 to 44 FPS. This narrow band indicates that even when the GPU is heavily loaded, the frame pacing remains stable, but the absolute performance is far too low for a smooth experience. The data implies that at 4K, this combo is strictly a Low-to-Medium settings proposition, and even then, the 57 FPS at Low is marginal for competitive play.

How This Combo Ranks

The overall standing of this CPU-GPU combination in Rust is modest, ranking 2480 out of 3723 tested combos. This places it in the lower third of all configurations tested for this game, which is surprising given the relatively modern components. The percentile position suggests that while the hardware is capable, Rust's particular optimization quirks and the balance between the Core Ultra 9 185H and the RTX 5060 Mobile do not yield a top-tier result.

The CPU's individual benchmark percentile is far stronger at 85, indicating it outperforms a large majority of processors in general compute tasks. However, the GPU sits at just the 67th percentile against all GPUs. This discrepancy hints that the GPU is the limiting factor in Rust, capping the system's potential despite the CPU's strong showing. When considering the nearest rivals for the GPU, the RTX 5060 Mobile is nearly identical in average benchmark score to the AMD Radeon RX 7700 XT, with a delta of -0.5%, and slightly ahead of the AMD Radeon RX 5700 by 1.2%. This puts it in a familiar performance class, yet the in-game rank suggests Rust may not fully leverage its architecture.

The combo rank of 2480 out of 3723 implies that many older or less powerful pairings achieve better frame rates in this specific title. This could be due to Rust's heavy reliance on draw calls and entity updates, which may favor processors with different cache hierarchies or memory latencies than what the Core Ultra 9 185H provides, despite its 24 MB of shared L3 cache and 16 cores.

GPU Role

The RTX 5060 Mobile operates with a base clock of 952 MHz and a boost clock of 1455 MHz, which are relatively modest figures for a modern GPU. The memory runs at 1500 MHz with an effective 24 Gbps transfer rate, delivering a bandwidth of 384.0 GB/s across a 128-bit bus. The 8 GB GDDR7 capacity is adequate for 1080p and 1440p gaming, but the 4K results suggest it may be hitting capacity limits, causing performance to crater at the highest resolution.

The GPU's architecture, Blackwell 2.0, includes 3328 shading units, 104 TMUs, and 48 ROPs. The pixel rate of 69.84 GPixel/s and texture rate of 151.3 GTexel/s are respectable for a mobile part, but they are insufficient for the pixel-heavy workload of 4K gaming in a title like Rust. The FP32 performance of 9.684 TFLOPS puts it in a range where 1080p high-refresh gaming is feasible, but 4K Ultra is beyond its practical limits.

Comparing its average benchmark score of 22435 to its nearest rivals shows it is nearly identical to the RX 7700 XT, but the in-game data tells a different story. The 3DMark Steel Nomad DX12 score of 3013.5 is a modern benchmark, yet Rust's performance at 4K Ultra of just 25 FPS suggests the game is not scaling well with this GPU's feature set. The RTX 5060 Mobile supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, but Rust's engine may be bottlenecked by driver overhead or specific shader compilation demands.

Measured FPS Breakdown

At 1920x1080, the RTX 5060 Mobile and Core Ultra 9 185H combo delivers playable frame rates across all presets. The Low preset achieves an average of 141 FPS, which is excellent for competitive play. Medium drops to 95 FPS with a minimum of 81 and a maximum of 109, showing smooth performance with some variance. High settings yield 80 FPS, while Ultra manages 61 FPS. These numbers indicate that 1080p is the sweet spot for this combo, allowing for high refresh rate displays to be fully utilized at Low to Medium settings.

Moving to 2560x1440, the performance becomes more constrained. Low settings still produce a solid 97 FPS, but Medium falls to 65 FPS with a range of 55 to 75. High delivers 55 FPS, and Ultra drops to 42 FPS. The step from 1080p to 1440p costs roughly 30% of the frame rate across all presets, reinforcing the GPU-bound nature at this resolution. For a 1440p monitor, players would need to stick with Low or Medium settings to maintain smooth gameplay, as High and Ultra hover around or below the 60 FPS threshold.

At 3840x2160, the results are disappointing for high-quality gaming. Low settings average 57 FPS, which is playable but not ideal. Medium drops to 38 FPS, High to 32 FPS, and Ultra to 25 FPS. The Medium preset shows a minimum of 33 and a maximum of 44 FPS, indicating frame times are fairly consistent but at an unacceptably low level for fast-paced action. The data clearly shows that 4K is not a viable resolution for this combo beyond Low settings, and even then, the 57 FPS average would be marginal for a game like Rust where sudden frame drops can be problematic.

FAQ

Q: What is the best resolution for this combo in Rust?

A: The data shows 1920x1080 as the most capable resolution, with all presets achieving at least 61 FPS. At 2560x1440, only Low and Medium settings surpass 60 FPS, while 3840x2160 struggles to maintain 60 FPS even at Low.

Q: How does the RTX 5060 Mobile compare to its closest rival in terms of raw GPU score?

A: The RTX 5060 Mobile has an average benchmark score of 22435. This is nearly identical to the AMD Radeon RX 7700 XT, which scores 22549, a delta of -0.5%. It also edges out the AMD Radeon RX 6700S by 1.3%.

Q: Is the CPU or GPU the limiting factor at 4K resolution?

A: The data indicates the GPU is the primary bottleneck at 4K. The Core Ultra 9 185H has a high CPU percentile of 85, while the GPU sits at 67. The severe frame rate drops at 3840x2160, even at Low settings, point to the GPU's rendering limits rather than CPU processing.

Q: What is the frame time consistency at 1440p Medium settings?

A: At 2560x1440 with Medium settings, the average FPS is 65, with a minimum of 55 and a maximum of 75. This 20 FPS spread suggests moderate frame time variance, which could lead to occasional stutters during intense gameplay.

Q: How does the combo's rank in Rust compare to its overall hardware percentile?

A: The combo ranks 2480 out of 3723 in Rust, placing it in the lower third of tested combinations. This is notably worse than the individual component percentiles, indicating Rust's specific demands do not favor this pairing despite the CPU's 85th percentile and GPU's 67th percentile standings.

Q: Is 4K Ultra playable with this setup?

A: No. The 3840x2160 Ultra preset averages just 25 FPS, which is far below the threshold for smooth gameplay. Even at 4K Low, the 57 FPS average is the only practically playable option at that resolution.

CPU Role

The Intel Core Ultra 9 185H brings substantial processing power to this combo, featuring 16 cores and 22 threads. Its base clock of 3.90 GHz and boost clock of 5.10 GHz are strong for a mobile processor, and the 24 MB of shared L3 cache helps with data-heavy workloads. The CPU's benchmark results are impressive, with a Cinebench R23 multi-core score of 17984.5 and a single-core score of 1810.5. Its average benchmark score of 35670 places it just 0.1% behind the AMD Ryzen AI 7 PRO 350 and 0.7% behind the AMD Ryzen 7 7700X.

In Rust, the CPU's role is to manage the game's simulation and entity updates. The PassMark physics score of 1956 and the multithread score of 29376 suggest strong compute capabilities that should handle Rust's server-side calculations and physics. However, the data shows that at 1080p Low settings, the CPU does not appear to be the limiting factor, as the 141 FPS average indicates the GPU is keeping up. The CPU's 85th percentile ranking versus all CPUs suggests it has headroom, but the combo's overall rank in Rust of 2480 out of 3723 implies that the CPU's architecture may not be optimally utilized.

The memory bandwidth of 89.6 GB/s and dual-channel DDR5 support are adequate, but Rust's engine may be sensitive to memory latency. The cache structure, with 112 KB of L1 per core and 2 MB of L2 per core, is generous, but the 24 MB of shared L3 could be a bottleneck in a game that streams many assets. The data suggests that while the CPU is powerful, Rust's threading model may not fully exploit all 16 cores, leading to a situation where the GPU is still the primary constraint even at lower resolutions.

Settings Recommendations

The measured FPS data points to a clear hierarchy of playable settings for this combination. For 1920x1080, the Low preset delivers the best experience for competitive play with 141 FPS, but Medium at 95 FPS offers a better visual quality while still maintaining high smoothness. The Medium preset's range of 81 to 109 FPS indicates good consistency. High at 80 FPS is acceptable for single-player exploration, while Ultra at 61 FPS is playable but may dip during heavy action.

At 2560x1440, the choice becomes more constrained. Low settings at 97 FPS provide the best performance, but Medium at 65 FPS is the most balanced option for visual fidelity and smoothness. High at 55 FPS is borderline, and Ultra at 42 FPS is not recommended for any fast-paced scenario. The data shows that for 1440p, players should stick to Medium or Low to ensure frame rates remain above 60 FPS consistently.

For 3840x2160, only the Low preset is viable, with an average of 57 FPS. Medium at 38 FPS is too low for a satisfying experience, and High and Ultra are not playable. The data suggests that 4K gaming with this combo requires significant compromises, and players should either drop to 1440p for better quality or accept Low settings at 4K. The overall recommendation is to target 1080p Medium for the best balance of visuals and performance, as it provides 95 FPS with a minimum of 81 FPS, ensuring a stable experience in Rust's demanding environments.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5060 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1455 MHz MHz
TDP 45 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5060 Mobile in Rust

Resolution Settings Avg FPS
3840x2160 Low 57.0
3840x2160 Medium 38.0
3840x2160 High 32.0
3840x2160 Ultra 25.0
2560x1440 Low 97.0
2560x1440 Medium 65.0
2560x1440 High 55.0
2560x1440 Ultra 42.0
1920x1080 Low 141.0
1920x1080 Medium 95.0
1920x1080 High 80.0
1920x1080 Ultra 61.0

Rust with iUltra 9 185H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5060 Mobile + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 9 185H + RTX 5060 Mobile

Explore FPS benchmarks for other games using this same hardware combination.