Rust

Rust

AVERAGE FPS
66
good

This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 32 38 57
1440p QHD 42 55 65 97
1080p Full HD 61 80 95 141

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 57
3840x2160 Medium 38
3840x2160 High 32
3840x2160 Ultra 25
2560x1440 Low 97
2560x1440 Medium 65
2560x1440 High 55
2560x1440 Ultra 42
1920x1080 Low 141
1920x1080 Medium 95
1920x1080 High 80
1920x1080 Ultra 61

Rust with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis

The Intel Core Ultra 7 155H and NVIDIA GeForce RTX 5060 Mobile combination delivers a playable but inconsistent experience in Rust, with performance heavily dependent on the chosen settings and resolution. The data shows a system that is capable of high refresh rates at 1080p but struggles to maintain smooth gameplay at 4K. The measured frame rates indicate that this laptop combo is best suited for competitive play at lower resolutions, while higher fidelity settings require significant compromises. This analysis breaks down the measured FPS data to determine the optimal configuration and explains how the CPU and GPU each contribute to the overall results.

Settings Recommendations

Based on the measured FPS rows, the Medium preset at 1920x1080 offers the best balance of visual quality and performance, delivering an average of 95 FPS with a minimum of 81 FPS and a maximum of 109 FPS. This is the only preset at any resolution that provides both a high average frame rate and a minimum frame rate that stays comfortably above the 60 FPS threshold, ensuring a stable experience without frequent dips. While the Low preset at 1080p reaches a much higher average of 141 FPS, the jump to Medium only costs 46 FPS on average but likely provides a significant visual improvement in a game like Rust, where seeing distant objects and environmental details can be crucial.

For users with high refresh rate displays, the Low preset at 1080p is the clear choice, as its 141 FPS average is the highest recorded across all configurations. This setting prioritizes raw speed and responsiveness, which is essential for player-versus-player combat where every millisecond counts. However, the data suggests that this comes at the cost of visual fidelity, and the difference between Low and Medium is substantial enough that most players will likely prefer the latter for a more immersive experience.

At 2560x1440, the Medium preset remains the most balanced option, with an average of 65 FPS and a minimum of 55 FPS. While the average is respectable, the minimum frame rate indicates that the system will occasionally drop below 60 FPS, which can be noticeable in fast-paced moments. The High preset at this resolution is also viable, averaging 55 FPS, but it lacks the minimum frame rate data, making it a riskier choice for those sensitive to stutter. The Low preset at 1440p is a strong alternative for competitive players, achieving 97 FPS on average, but it sacrifices the visual benefits of the higher resolution.

The Ultra preset is not recommended for any resolution. At 1080p it produces an average of 61 FPS, which is technically playable but offers no performance advantage over the High preset's 80 FPS while presumably demanding more from the hardware. At 1440p, Ultra drops to 42 FPS, and at 4K it falls to 25 FPS, both of which are too low for a smooth experience. The data clearly shows that the gap between High and Ultra is not worth the substantial performance penalty. The best experience per the measured data is unequivocally the Medium preset at 1080p, offering the most consistent frame delivery without pushing the hardware to its limits.

GPU Role

The NVIDIA GeForce RTX 5060 Mobile is the primary driver of the visual output in this configuration, and its specifications are directly reflected in the measured performance. The GPU is built on the Blackwell 2.0 architecture with a 5 nm process and features 3328 shading units, 104 tensor cores, and 26 ray tracing cores. Its 8 GB of GDDR7 memory on a 128-bit bus provides a bandwidth of 384.0 GB/s, which is a critical factor for a game like Rust that involves large, persistent worlds with many assets. The base clock is 952 MHz, and the boost clock reaches 1455 MHz, with a memory clock of 1500 MHz operating at 24 Gbps effective.

The GPU's performance in Rust is best understood through its benchmark scores and how they translate to the measured FPS. The RTX 5060 Mobile achieves a Passmark G3D score of 18852, placing it in the 67th percentile of all GPUs. This is a solid mid-range score, and the nearest rivals include the AMD Radeon RX 7700 XT with a deltaPct of -0.5, the AMD Radeon RX 5700 with a deltaPct of 1.2, and the AMD Radeon RX 6700S with a deltaPct of 1.3. The data suggests that the RTX 5060 Mobile is competitive with these desktop and mobile parts, though it is not a top-tier performer.

The VRAM capacity of 8 GB is adequate for Rust at 1080p and 1440p, as evidenced by the playable frame rates at those resolutions. However, the data suggests that the GPU becomes the limiting factor at 4K, where the Ultra preset drops to 25 FPS and even the Low preset only manages 57 FPS. This indicates that the GPU's memory bandwidth and compute power are insufficient to handle the increased pixel count and texture detail at 4K. The 384.0 GB/s bandwidth, while respectable, is not enough to feed the GPU at this high resolution, leading to the significant performance drop observed in the data.

The relationship between the GPU's clock speeds and its performance is also evident. The boost clock of 1455 MHz is relatively modest, and the GPU's FP32 performance is rated at 9.684 TFLOPS. This level of compute performance is sufficient for 1080p gaming but struggles with the demands of 4K rendering in a game as CPU-intensive as Rust. The data shows that the GPU's role is to provide a smooth experience at lower resolutions, but it cannot overcome the combined pressure of high resolution and high settings.

Resolution Scaling

The measured FPS data reveals a clear trend of performance degradation as resolution increases, which is typical for a GPU-bound scenario. At 1920x1080, the average FPS across all settings is significantly higher than at 2560x1440, which in turn is much higher than at 3840x2160. For the Medium preset, the average FPS drops from 95 at 1080p to 65 at 1440p, a reduction of 30 FPS, and then to 38 at 4K, a further reduction of 27 FPS. This linear progression suggests that the GPU is the primary bottleneck as resolution increases, with the CPU having less influence on the frame rate at higher pixel counts.

The Low preset shows a similar pattern, with an average of 141 FPS at 1080p, 97 FPS at 1440p, and 57 FPS at 4K. The percentage drop from 1080p to 1440p is approximately 31%, while the drop from 1440p to 4K is approximately 41%. This indicates that the GPU is struggling more at 4K, likely due to the sheer number of pixels that need to be processed. The High preset follows the same trend, with averages of 80 FPS at 1080p, 55 FPS at 1440p, and 32 FPS at 4K.

This data strongly suggests that the limiting component at higher resolutions is the GPU. The RTX 5060 Mobile, with its 8 GB of VRAM and 384.0 GB/s bandwidth, is simply not powerful enough to maintain high frame rates at 4K. The CPU, the Intel Core Ultra 7 155H, likely has enough headroom at these resolutions to keep up with the GPU's demands, but the GPU cannot match the CPU's capability. At 1080p, however, the data shows that the CPU may become more of a factor, as the frame rates are high enough that the CPU's performance can start to limit the GPU.

The Intel Core Ultra 7 155H has a multi-core score of 15028 in Cinebench R23 and a Passmark multithread score of 24873, which places it in the 83rd percentile of all CPUs. Its nearest rivals, such as the Intel Core i5-14600T and the AMD Ryzen AI 7 PRO 360, have similar average scores with deltaPct values of 0 and 0.1, respectively. This indicates that the CPU is a capable performer, but the data implies that in Rust, the GPU is the bottleneck at 4K, while the CPU's performance is sufficient to feed the GPU at 1080p.

How This Combo Ranks

The Intel Core Ultra 7 155H and RTX 5060 Mobile combination ranks 2480 out of 3723 tested combos in Rust, placing it in the lower third of the database. This rank is a direct reflection of the measured FPS data, which shows that the combo is capable of playable frame rates at 1080p but struggles at higher resolutions. The rank of 2480 out of 3723 suggests that while this combo is not a top performer, it is far from the worst, and it provides a baseline level of performance that can be used for gaming.

The combo's rank is influenced by both the CPU and GPU. The CPU's percentile of 83 places it in the top 17% of all CPUs, which is a strong showing. However, the GPU's percentile of 67 is lower, indicating that it is the weaker component in this pairing. The average benchmark score for the CPU is 32697, with its nearest rivals (Intel Core i5-14600T, AMD Ryzen AI 7 PRO 360, AMD Ryzen 5 7400F, AMD Ryzen 7 PRO 6850H) all having very similar scores with deltaPct values ranging from -0.4 to 0.1. This shows that the CPU is a well-balanced mid-range performer.

The GPU's average benchmark score is 22435, with its nearest rivals including the AMD Radeon RX 7700 XT (deltaPct -0.5) and the NVIDIA GeForce RTX 4060 Mobile (deltaPct -1.3). The fact that the RTX 5060 Mobile is only 1.3% slower than the RTX 4060 Mobile in average score is notable, as it suggests that the new generation does not offer a massive performance leap in synthetic benchmarks. This is reflected in the Rust data, where the combo's rank is not particularly high.

The rank of 2480 out of 3723 indicates that the combo is better suited for 1080p gaming than for 1440p or 4K. The data shows that at 1080p, the combo can achieve high frame rates on Low and Medium settings, which would place it in a better position relative to other combos. However, at 4K, the performance drops significantly, with the Ultra preset only reaching 25 FPS, which would push the combo's rank much lower. The overall rank is a composite of all these results, and it accurately reflects the combo's mixed performance across different resolutions and settings.

FAQ

Q: What is the best settings preset for this combo in Rust at 1080p?

A: Based on the measured data, the Medium preset at 1920x1080 is the best choice, as it provides an average FPS of 95 with a minimum of 81 FPS. This ensures a stable and smooth experience. The Low preset offers a higher average of 141 FPS but with potentially lower visual quality, while the High preset averages 80 FPS and Ultra averages 61 FPS.

Q: Can this combo handle Rust at 4K resolution?

A: The data shows that 4K performance is poor. The best 4K result is on the Low preset with an average of 57 FPS, but the Medium preset drops to 38 FPS and Ultra falls to 25 FPS. This indicates that the GPU is not powerful enough for a consistently smooth 4K experience.

Q: How does the RTX 5060 Mobile compare to its nearest rivals in terms of average benchmark score?

A: The RTX 5060 Mobile has an average benchmark score of 22435. It is 0.5% slower than the AMD Radeon RX 7700 XT, 1.2% faster than the AMD Radeon RX 5700, and 1.3% faster than the AMD Radeon RX 6700S. It is also 1.3% slower than the NVIDIA GeForce RTX 4060 Mobile.

Q: What is the CPU's percentile ranking and how does it affect gaming performance?

A: The Intel Core Ultra 7 155H is in the 83rd percentile of all CPUs, with an average benchmark score of 32697. Its nearest rivals, like the Intel Core i5-14600T, have a deltaPct of 0, indicating nearly identical performance. This high CPU performance is sufficient to avoid bottlenecking the GPU at 1080p, but the GPU becomes the limiting factor at higher resolutions.

Q: What is the combo's overall rank in the database for Rust?

A: The combo ranks 2480 out of 3723 tested combinations. This places it in the lower third of all combos, reflecting its strong 1080p performance but weak 4K performance. The rank is a composite result of all measured FPS data across different settings and resolutions.

Q: Does the GPU have enough VRAM for Rust?

A: The GPU has 8 GB of GDDR7 memory with a bandwidth of 384.0 GB/s. The data suggests that this is sufficient for 1080p and 1440p gaming, as frame rates are playable. However, at 4K, the performance drops significantly, indicating that the VRAM capacity or bandwidth is insufficient for the highest resolutions.

Measured FPS Breakdown

The following is a detailed breakdown of the measured average FPS for each resolution and settings preset. Minimum and maximum FPS are provided where available in the data.

3840x2160 (4K):

  • Low: Average FPS of 57. No minimum or maximum data was recorded.
  • Medium: Average FPS of 38, with a minimum of 33 FPS and a maximum of 44 FPS.
  • High: Average FPS of 32. No minimum or maximum data was recorded.
  • Ultra: Average FPS of 25. No minimum or maximum data was recorded.

2560x1440 (1440p):

  • Low: Average FPS of 97. No minimum or maximum data was recorded.
  • Medium: Average FPS of 65, with a minimum of 55 FPS and a maximum of 75 FPS.
  • High: Average FPS of 55. No minimum or maximum data was recorded.
  • Ultra: Average FPS of 42. No minimum or maximum data was recorded.

1920x1080 (1080p):

  • Low: Average FPS of 141. No minimum or maximum data was recorded.
  • Medium: Average FPS of 95, with a minimum of 81 FPS and a maximum of 109 FPS.
  • High: Average FPS of 80. No minimum or maximum data was recorded.
  • Ultra: Average FPS of 61. No minimum or maximum data was recorded.

The data clearly shows that the Medium preset is the most consistent performer, with the only recorded minimum FPS values staying relatively close to the average. At 1080p, the Low preset offers the highest average FPS, but the Medium preset provides a better balance of performance and visual quality. The frame rate drops from 1080p to 4K are significant across all settings, confirming that the GPU is the primary bottleneck at higher resolutions.

Hardware Specifications

Intel Core Ultra 7 155H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5060 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1455 MHz MHz
TDP 45 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5060 Mobile in Rust

Resolution Settings Avg FPS
3840x2160 Low 57.0
3840x2160 Medium 38.0
3840x2160 High 32.0
3840x2160 Ultra 25.0
2560x1440 Low 97.0
2560x1440 Medium 65.0
2560x1440 High 55.0
2560x1440 Ultra 42.0
1920x1080 Low 141.0
1920x1080 Medium 95.0
1920x1080 High 80.0
1920x1080 Ultra 61.0

Rust with iUltra 7 155H + Other GPUs

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Rust with RTX 5060 Mobile + Other CPUs

See how Rust performs with the same GPU but different processors.

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