Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
60
good

This combination provides smooth gameplay with an average of 60 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 36 48 61
1440p QHD 46 49 65 83
1080p Full HD 58 60 80 103

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 48
3840x2160 High 36
3840x2160 Ultra 34
2560x1440 Low 83
2560x1440 Medium 65
2560x1440 High 49
2560x1440 Ultra 46
1920x1080 Low 103
1920x1080 Medium 80
1920x1080 High 60
1920x1080 Ultra 58

Microsoft Flight Simulator with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5060 Mobile, In-Depth Analysis

# CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 165H is a 16-core, 22-thread mobile processor based on the Meteor Lake architecture, built on Intel's 7 nm process. Its base clock of 3.80 GHz and boost clock of 5.00 GHz provide a wide operating range, and the chip carries 24 MB of shared L3 cache alongside 2 MB L2 per core and 112 KB L1 per core. These specifications position it as a high-end mobile part, with a PassMark multithread score of 25,933 and a single-thread score of 3,509, placing it in the 84th percentile among all CPUs.

In Microsoft Flight Simulator, the relationship between CPU resources and frame rate is complex. The game's simulation loop—processing flight physics, weather, terrain streaming, and AI traffic—is heavily dependent on single-thread performance, but the broader world simulation leverages multiple cores. The 165H's boost clock of 5.00 GHz is directly relevant here: at 1080p Low settings, the combo achieves 103 FPS, which is the highest measured result across all settings and resolutions. This suggests that at lower graphical loads, the CPU's ability to sustain high single-core clocks is a primary driver of performance.

The 16-core/22-thread configuration also matters for consistency. At 1080p Medium, the average FPS drops to 80, with a minimum of 68 and maximum of 92—a 24 FPS spread between min and max. This variance indicates that while the CPU has enough threads to handle the simulation's parallel workloads, the frame pacing is influenced by how well the game distributes tasks across the Meteor Lake architecture's performance and efficiency cores. The 24 MB shared L3 cache is another factor; flight simulators often stream large texture and terrain datasets, and the cache's capacity helps reduce memory stalls during rapid camera movement.

Comparing to the nearest rivals in the CPU benchmark database, the Core Ultra 7 165H scores an average of 34,083. The Intel Core Ultra 5 338H is just 0.3% ahead at 33,989, while the AMD EPYC 4244P, AMD Ryzen AI 7 350, and AMD Ryzen 7 3700X are all within 0.4–0.5% behind. This clustering means that in synthetic workloads, the 165H is statistically indistinguishable from these parts. However, in Flight Simulator, the game's engine may favor the 165H's higher boost clock over rival parts with similar average scores, since the simulation loop is latency-sensitive. The data shows that at 4K Ultra, the combo still delivers 34 FPS, which is playable but indicates that the CPU is not the sole bottleneck at that extreme setting—the GPU is also heavily loaded.

The CPU's 28 W TDP is modest for a 16-core part, and its integrated Arc Xe-LPG graphics are not relevant here since a discrete GPU is present. The memory bandwidth of 89.6 GB/s over dual-channel DDR5 is sufficient for the game's streaming needs, though it is not exceptional. Overall, the CPU role in this combo is to provide strong single-thread performance for the simulation core while offering enough multi-threaded headroom for background tasks and asset loading. The benchmark results indicate that at 1080p, the CPU is capable of pushing frame rates above 100 FPS at Low settings, but at higher settings, the GPU becomes increasingly significant.

FAQ

Q: What is the highest average FPS this combo achieves in Microsoft Flight Simulator?

A: The highest measured average FPS is 103, achieved at 1920x1080 resolution with Low settings. This is the only setting combination that crosses the 100 FPS threshold.

Q: How does the Core Ultra 7 165H compare to its closest CPU rivals in synthetic benchmarks?

A: The Core Ultra 7 165H has an average benchmark score of 34,083. Its closest rival, the Intel Core Ultra 5 338H, scores 33,989 (0.3% higher), while the AMD EPYC 4244P scores 34,220 (0.4% lower), the AMD Ryzen AI 7 350 scores 34,222 (0.4% lower), and the AMD Ryzen 7 3700X scores 34,260 (0.5% lower). These differences are negligible in practice.

Q: What is the combo's rank among all tested CPU+GPU combinations in this game?

A: The combo ranks 2,454 out of 3,714 tested combinations, placing it in the 66th percentile. This means roughly two-thirds of tested combos perform better, but it also means the combo outperforms about one-third of all setups.

Q: Does the RTX 5060 Mobile outperform or underperform its nearest GPU rivals?

A: The RTX 5060 Mobile has an average benchmark score of 22,435. It is 0.5% behind the AMD Radeon RX 7700 XT (22,549), 1.2% ahead of the AMD Radeon RX 5700 (22,170), 1.3% ahead of the AMD Radeon RX 6700S (22,154), and 1.3% behind the NVIDIA GeForce RTX 4060 Mobile (22,729). These are all within a narrow performance band.

Q: How much FPS does the combo lose when moving from 1080p to 4K at Medium settings?

A: At Medium settings, the average FPS drops from 80 at 1920x1080 to 65 at 2560x1440, and then to 48 at 3840x2160. The total drop from 1080p to 4K is 32 FPS, a 40% reduction.

Q: Is there a resolution where Ultra settings remain playable?

A: At 1920x1080, Ultra settings yield 58 FPS average, which is playable. At 2560x1440, Ultra drops to 46 FPS, and at 3840x2160, it falls to 34 FPS. The 1080p Ultra result is the only Ultra setting above 50 FPS.

Settings Recommendations

The measured FPS data provides a clear hierarchy for settings across each resolution. At 1920x1080, Low settings deliver 103 FPS, Medium delivers 80 FPS, High delivers 60 FPS, and Ultra delivers 58 FPS. The gap between High and Ultra is just 2 FPS, which suggests that the Ultra preset offers minimal additional visual fidelity for its performance cost at this resolution. The Medium preset, at 80 FPS, provides a 20 FPS advantage over High while still maintaining a smooth experience. For most users at 1080p, Medium represents the best balance: it is 33% faster than High and 38% faster than Ultra, while the visual difference between Medium and High in a flight simulator—where the view is often static or slowly panning—is less perceptible than in fast-paced action games.

At 2560x1440, the pattern shifts. Low delivers 83 FPS, Medium delivers 65 FPS, High delivers 49 FPS, and Ultra delivers 46 FPS. Here, High and Ultra are nearly identical, with only a 3 FPS difference, but both are below 50 FPS. Medium at 65 FPS is the only setting that comfortably exceeds 60 FPS, making it the recommended choice for 1440p. The data indicates that the jump from Medium to High costs 16 FPS (a 25% reduction), which is substantial. Since the minimum FPS for Medium at 1440p is 55, even the dips remain playable.

At 3840x2160, the results are more constrained. Low delivers 61 FPS, Medium delivers 48 FPS, High delivers 36 FPS, and Ultra delivers 34 FPS. Low is the only setting above 60 FPS, and it is 27% faster than Medium. For 4K, the recommendation is Low if frame rate is the priority, or Medium if the user accepts 48 FPS average with a 41 FPS minimum. High and Ultra are below 40 FPS, which is generally considered marginal for a flight simulator where smooth panning is important.

Across all resolutions, the data shows that the Medium preset provides the most consistent experience relative to its cost. At 1080p, it offers 80 FPS; at 1440p, 65 FPS; and at 4K, 48 FPS. This is the only preset that stays above 45 FPS at every resolution. For users with variable-refresh displays, the Medium preset's minimum FPS values—68 at 1080p, 55 at 1440p, and 41 at 4K—ensure that frame time spikes are less disruptive than at High or Ultra, where minima are not recorded but averages are significantly lower.

How This Combo Ranks

The combo of the Intel Core Ultra 7 165H and NVIDIA GeForce RTX 5060 Mobile ranks 2,454 out of 3,714 tested combinations in Microsoft Flight Simulator. This places the combo in the lower-middle portion of the distribution, with about 66% of tested combos performing better. However, this rank must be interpreted in context. The database includes desktop systems with high-end CPUs and GPUs, so a mobile combo ranking in the 66th percentile is not surprising. The rank reflects the inherent performance ceiling of a 28 W CPU and 45 W GPU in a laptop form factor.

Within the measured data, the combo's performance scales predictably with settings and resolution. The 1080p Low result of 103 FPS is a strong showing, ranking this combo well above the median for that specific configuration. As resolution increases, the rank would likely improve relative to the field, because many desktop combos with powerful CPUs but weaker GPUs would struggle more at 4K. The 4K Low result of 61 FPS is particularly notable, as it demonstrates that the GPU is capable of handling 4K rendering when the CPU is not constrained by high simulation loads.

The combo's percentile placement is also consistent with the individual component percentiles. The CPU sits in the 84th percentile among all CPUs, while the GPU sits in the 67th percentile among all GPUs. The combo's rank of 2,454/3,714 (66th percentile) is slightly below the GPU's percentile, which suggests that in Flight Simulator, the game's reliance on single-thread CPU performance may be holding the combo back relative to what the GPU could deliver on its own. This is supported by the fact that at 4K Ultra, where the GPU is typically the bottleneck, the combo still only achieves 34 FPS, indicating that the CPU is not the sole limiting factor—the GPU's 8 GB VRAM and 128-bit bus are also constraints.

Compared to the nearest GPU rival, the RTX 4060 Mobile (which scores 1.3% higher in synthetic benchmarks), the 5060 Mobile's performance in this game is likely similar. The data does not include direct side-by-side game tests, but the synthetic delta suggests that the combo's rank would not change significantly if the GPU were swapped for the 4060 Mobile. The CPU's nearest rival, the Core Ultra 5 338H, is 0.3% ahead in synthetic scores, which is within noise.

Resolution Scaling

The measured FPS data shows how the combo scales across 1080p, 1440p, and 4K at each settings level. At Low settings, the average FPS drops from 103 at 1080p to 83 at 1440p (a 19.4% reduction) and then to 61 at 4K (a 26.5% reduction from 1440p). The total drop from 1080p to 4K is 42 FPS, or 40.8%. This scaling pattern is relatively gentle, which indicates that at Low settings, the CPU is the primary bottleneck. The simulation workload does not change with resolution, so the CPU maintains a similar level of performance, while the GPU has more headroom at lower resolutions.

At Medium settings, the drop is 80 FPS at 1080p to 65 FPS at 1440p (18.75% reduction) and then to 48 FPS at 4K (26.2% reduction from 1440p). The total drop is 32 FPS, or 40%. The similarity to the Low settings scaling suggests that the CPU is still a significant factor at Medium, but the GPU is beginning to contribute more to the frame time.

At High settings, the drop is 60 FPS at 1080p to 49 FPS at 1440p (18.3% reduction) and then to 36 FPS at 4K (26.5% reduction from 1440p). The total drop is 24 FPS, or 40%. At Ultra settings, the drop is 58 FPS at 1080p to 46 FPS at 1440p (20.7% reduction) and then to 34 FPS at 4K (26.1% reduction from 1440p). The total drop is 24 FPS, or 41.4%.

The consistent 40% drop from 1080p to 4K across all settings is a strong indicator that the limiting component remains the same throughout. If the GPU were the sole bottleneck, the drop from 1080p to 4K would be more severe at higher settings, because the GPU would be rendering four times as many pixels. Instead, the proportional drop is nearly identical at every settings level, which implies that the CPU's simulation workload—which is resolution-independent—is the primary limiter. The GPU has sufficient headroom to handle the increased pixel count at 4K, but the CPU cannot feed frames fast enough to maintain higher FPS.

This analysis is supported by the minimum FPS data at Medium settings. At 1080p, the minimum is 68 FPS; at 1440p, it is 55 FPS; and at 4K, it is 41 FPS. The minimum FPS scales proportionally with the average, indicating that the frame time distribution is consistent and not subject to GPU-related spikes.

Measured FPS Breakdown

At 1920x1080 resolution, the combo delivers the following average FPS: Low settings achieve 103 FPS, Medium achieves 80 FPS, High achieves 60 FPS, and Ultra achieves 58 FPS. The Medium preset has a recorded minimum of 68 FPS and maximum of 92 FPS, providing a 24 FPS window. The High and Ultra results are nearly identical, with only a 2 FPS difference, which is within the margin of measurement error. This suggests that the Ultra preset does not meaningfully increase graphical load over High in this game, or that the CPU is the bottleneck at both settings.

At 2560x1440 resolution, Low settings achieve 83 FPS, Medium achieves 65 FPS, High achieves 49 FPS, and Ultra achieves 46 FPS. The Medium preset has a minimum of 55 FPS and maximum of 74 FPS, a 19 FPS spread. The gap between High and Ultra is 3 FPS, again minimal. At this resolution, the High and Ultra presets fall below 50 FPS, which is a notable threshold for smoothness in a flight simulator.

At 3840x2160 resolution, Low settings achieve 61 FPS, Medium achieves 48 FPS, High achieves 36 FPS, and Ultra achieves 34 FPS. The Medium preset has a minimum of 41 FPS and maximum of 55 FPS, a 14 FPS spread. Low is the only setting above 60 FPS at 4K. The High and Ultra results are 2 FPS apart, continuing the pattern observed at lower resolutions.

The 1080p Low result of 103 FPS is the only measurement above 100 FPS. The 1080p Medium result of 80 FPS is the only other measurement above 80 FPS. Across all settings, the combo never drops below 34 FPS, which occurs at 4K Ultra. The minimum recorded FPS across all measurements is 41 FPS at 4K Medium, indicating that even the worst-case frame dips remain above 40 FPS.

GPU Role

The NVIDIA GeForce RTX 5060 Mobile is a Blackwell 2.0 architecture GPU built on TSMC's 5 nm process, with 21,900 million transistors on a 181 mm² die. It features 3,328 shading units, 104 texture mapping units, 48 ROPs, 26 ray tracing cores, and 104 tensor cores. The GPU operates at a base clock of 952 MHz and a boost clock of 1455 MHz, with memory running at 1500 MHz (24 Gbps effective). The 8 GB GDDR7 memory is paired with a 128-bit bus, yielding 384.0 GB/s of bandwidth.

In Microsoft Flight Simulator, the GPU's role is to render the highly detailed terrain, aircraft models, and weather effects. The 8 GB VRAM is a critical specification for this game, as it streams large textures and photogrammetry data. The 384.0 GB/s bandwidth is adequate for 1080p and 1440p, but at 4K, the 128-bit bus may become a limiting factor. The measured FPS data shows that at 4K Ultra, the combo achieves only 34 FPS, which is likely due to the combination of VRAM capacity and bandwidth constraints.

The GPU's synthetic benchmark scores provide context: it scores 18,852 in PassMark G3D and 7,607 in PassMark GPU Compute, with a percentile rank of 67 among all GPUs. Its nearest rival, the RTX 4060 Mobile, scores 22,729 in average benchmark score, which is 1.3% higher. This close proximity means that in game tests, the 5060 Mobile is unlikely to exhibit a significant performance difference from the previous generation.

The GPU's ray tracing cores (26) are not heavily utilized in Flight Simulator, which primarily uses traditional rasterization. However, the tensor cores (104) may be used for DLSS if the game supports it, though the measured FPS data does not indicate whether DLSS was enabled. The GPU's FP32 performance of 9.684 TFLOPS is sufficient for the game's rendering load at 1080p and 1440p, but the 4K results show that the GPU is not powerful enough to maintain high frame rates at Ultra settings.

The GPU's TDP of 45 W is modest, and the slot width of IGP (integrated graphics package) indicates it is designed for thin-and-light laptops. This thermal constraint likely limits sustained boost clocks under load, which could explain why the 4K Ultra result (34 FPS) is lower than what the raw compute specs might suggest. The PCIe 5.0 x16 interface provides ample bandwidth for data transfer from the CPU, but the 8 GB VRAM is the more pressing concern for 4K gaming.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5060 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1455 MHz MHz
TDP 45 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 5060 Mobile in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 48.0
3840x2160 High 36.0
3840x2160 Ultra 34.0
2560x1440 Low 83.0
2560x1440 Medium 65.0
2560x1440 High 49.0
2560x1440 Ultra 46.0
1920x1080 Low 103.0
1920x1080 Medium 80.0
1920x1080 High 60.0
1920x1080 Ultra 58.0

Microsoft Flight Simulator with iUltra 7 165H + Other GPUs

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Microsoft Flight Simulator with RTX 5060 Mobile + Other CPUs

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