Rust
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 33 | 40 | 59 |
| 1440p QHD | 43 | 57 | 67 | 100 |
| 1080p Full HD | 63 | 82 | 98 | 145 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 4060 Mobile, In-Depth Analysis
The Intel Core Ultra 7 165H paired with the NVIDIA GeForce RTX 4060 Mobile produces a mid-pack result in Rust, ranking 2282nd out of 3723 tested combos. The data shows a system that is consistently playable at 1440p with adjusted settings, but one that struggles to maintain high refresh rates at 4K. The metric set reveals a clear bottleneck shift from the GPU at lower resolutions to a more balanced, yet ultimately GPU-limited, profile as resolution increases.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4060 Mobile is the primary driver of frame rate in Rust, and its 8 GB of GDDR6 memory on a 128-bit bus with 256.0 GB/s of bandwidth is a defining characteristic. The GPU’s boost clock of 1890 MHz, built on the Ada Lovelace architecture with 3072 shading units, delivers a Passmark G3D score of 17469. This places the GPU in the 67th percentile of all GPUs, indicating a solidly mid-range performer. The data shows that its nearest rivals include the NVIDIA GeForce RTX 2080 (0.7% slower), the AMD Radeon RX 7700 XT (0.8% faster), and the Intel Arc B580 (1.3% slower), which frames its raw compute capability.
The 8 GB VRAM capacity is sufficient for the measured settings, but it is a factor in the performance scaling. At 1080p with Low settings, the GPU produces 145 FPS, but this drops to 63 FPS at Ultra settings. This 82 FPS swing is substantial and indicates that the GPU’s compute and memory bandwidth are heavily taxed by the higher-quality textures and effects. The memory clock of 2000 MHz (16 Gbps effective) is standard for the class, but the 128-bit bus width means that the 256.0 GB/s bandwidth is a limiting factor when the game demands large texture streaming at 4K. The benchmark results show that the GPU is the dominant component in this combo, as the FPS scales directly with the graphics settings at every resolution.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo’s rank of 2282 out of 3723 places it in the lower-middle tier of all tested configurations for Rust. This is not a top-tier result, but it is far from the bottom, representing a system that can handle the game with compromises. The GPU’s Passmark score of 17469 and the CPU’s average benchmark score of 34083 are the key inputs here. The CPU’s performance is close to its nearest rivals, such as the Intel Core Ultra 5 338H (0.3% faster) and the AMD Ryzen 7 3700X (0.5% faster), which suggests that the CPU is not a major outlier in this ranking.
The ranking suggests that while the individual components are competent, the combination does not excel in Rust’s specific workload. The CPU’s 84th percentile ranking among all CPUs is respectable, but the GPU’s 67th percentile is lower, and the game’s engine appears to be more sensitive to the GPU’s limitations. This is a system that will deliver a smoother experience than roughly 39% of tested combos, but it will not compete with high-end desktop or flagship mobile setups. The data indicates that the bottleneck is primarily the GPU, as the CPU has more headroom relative to its peers.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution for this combo to achieve a stable 60 FPS?
A: The data shows that 1440p with Low settings achieves 100 FPS, while 1440p with Medium settings achieves 67 FPS. For a consistent 60 FPS experience, 1440p Medium is the highest quality setting that meets that threshold.
Q: How does the RTX 4060 Mobile compare to a desktop RTX 2080 in Rust?
A: The RTX 4060 Mobile scores 0.7% higher than the RTX 2080 in the Passmark G3D benchmark, indicating that the mobile GPU is slightly faster than the older desktop card, which is a notable achievement for a mobile part.
Q: Is the Intel Core Ultra 7 165H a bottleneck for the RTX 4060 Mobile?
A: The CPU’s average benchmark score of 34083 is extremely close to its nearest rivals (within 0.5%), and its 84th percentile ranking suggests it is not a primary bottleneck. The FPS drops from 1080p to 4K are more consistent with GPU limitations.
Q: What is the FPS difference between Low and Ultra settings at 1080p?
A: At 1080p, the Low preset produces 145 FPS, while the Ultra preset produces 63 FPS. This represents a 82 FPS (or 56.6%) drop in average frame rate when moving from the lowest to the highest quality settings.
Q: Can this combo handle 4K gaming?
A: The data shows that 4K with Medium settings yields 40 FPS, and 4K with Low settings yields 59 FPS. While 4K is technically playable, it requires significant graphical compromises to approach 60 FPS, and the Ultra preset at 4K drops to 25 FPS, which is not a smooth experience.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling across resolutions reveals a classic GPU-bound profile. At 1080p with Low settings, the combo achieves 145 FPS. Moving to 1440p Low drops this to 100 FPS, a 31% reduction. At 4K Low, the frame rate falls to 59 FPS, a further 41% reduction from 1440p. This pattern is consistent across all settings. For High settings, the progression is 82 FPS at 1080p, 57 FPS at 1440p, and 33 FPS at 4K. This steep drop-off as pixel count increases is a definitive sign that the GPU’s shading and memory bandwidth are the limiting factors.
The CPU’s role in this scaling is minimal. The Intel Core Ultra 7 165H has a boost clock of 5.00 GHz and 22 threads, which is ample for Rust’s simulation and physics at these frame rates. If the CPU were the bottleneck, the FPS would remain relatively flat as resolution increases, since the CPU workload would stay the same. Instead, the FPS drops by more than half from 1080p to 4K at every setting level, which shows that the RTX 4060 Mobile is the component that is saturated. The 4K Ultra result of 25 FPS is particularly telling, as it indicates the GPU is completely overwhelmed by the combination of high resolution and high-detail rendering.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured rows provide a clear hierarchy of settings for this combo. At 1080p, the Medium preset offers the best balance, with an average of 98 FPS and a minimum of 83 FPS. This is well above the 60 FPS threshold and provides a smooth experience without the visual fidelity loss of the Low preset. The High preset at 1080p drops to 82 FPS, which is still playable, but the Medium preset’s 16 FPS advantage is significant for maintaining a stable frame time.
At 1440p, the Medium preset is again the optimal choice, delivering 67 FPS average with a minimum of 57 FPS. This is the only preset that comes close to a locked 60 FPS at this resolution. The High preset at 57 FPS is slightly below the ideal threshold, and the Low preset, while faster at 100 FPS, sacrifices too much visual quality. For 4K, the data suggests that the Low preset is the only viable option for playable performance, yielding 59 FPS. The Medium preset at 40 FPS is playable but not smooth, and the High preset at 33 FPS is a subpar experience. The recommendation is to stick with Medium settings for 1080p and 1440p, and to use Low settings for 4K if the user prioritizes frame rate.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 7 165H is a 16-core, 22-thread processor based on the Meteor Lake architecture, with a base clock of 3.80 GHz and a boost clock of 5.00 GHz. Its benchmark results show a Cinebench R23 multi-core score of 14551 and a single-core score of 1759, which places it in the 84th percentile of all CPUs. The Passmark multi-thread score of 25933 and physics score of 1806 indicate that the CPU has ample headroom for the game’s simulation and entity processing demands.
In Rust, the CPU’s role is to manage the game world, including physics, AI, and server-side calculations. The data shows that the CPU is not the limiting factor in this combo. The FPS scales almost entirely with the GPU settings and resolution, which would not happen if the CPU were struggling to keep up. The CPU’s nearest rivals, such as the AMD Ryzen AI 7 350 (0.4% faster) and the AMD EPYC 4244P (0.4% slower), are all within a 0.5% margin of performance, confirming that the 165H is a stable, mid-tier performer. Its 24 MB of shared L3 cache and dual-channel memory support provide sufficient bandwidth for the CPU to feed the GPU without causing stutters or frame drops. The conclusion from the data is that the 165H is a capable partner for the RTX 4060 Mobile, but it is the GPU that determines the overall experience in Rust.
Hardware Specifications
Intel Core Ultra 7 165H
NVIDIA GeForce RTX 4060 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 4060 Mobile in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 59.0 |
| 3840x2160 | Medium | 40.0 |
| 3840x2160 | High | 33.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 100.0 |
| 2560x1440 | Medium | 67.0 |
| 2560x1440 | High | 57.0 |
| 2560x1440 | Ultra | 43.0 |
| 1920x1080 | Low | 145.0 |
| 1920x1080 | Medium | 98.0 |
| 1920x1080 | High | 82.0 |
| 1920x1080 | Ultra | 63.0 |
Rust with iUltra 7 165H + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 4060 Mobile + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 7 165H + RTX 4060 Mobile
Explore FPS benchmarks for other games using this same hardware combination.