Downfall
This combination delivers exceptional performance with an average of 175 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 62 | 99 | 121 | 148 |
| 1440p QHD | 100 | 160 | 195 | 238 |
| 1080p Full HD | 140 | 224 | 273 | 334 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5070, In-Depth Analysis
The Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5070 combination delivers a high-refresh-rate experience in Downfall, with the data showing a clear transition from CPU-bound territory at 1080p to a more balanced, GPU-heavy load at 4K. The measured FPS across the resolution scale reveals that while the RTX 5070 is the star at lower resolutions, the Ultra 5 235 provides enough headroom to keep frame rates exceptionally high, making the combo a strong candidate for esports and high-refresh gaming.
Resolution Scaling
The performance scaling from 1080p to 4K in Downfall demonstrates the expected shift in bottleneck, but the magnitude of the drop is dramatic. At 1080p with High settings, the combo produces 224 FPS. Moving to 1440p High, the average falls to 160 FPS, a 28.6% reduction. The jump to 4K High brings the average down to 99 FPS, which is a 55.8% drop from the 1080p figure. This steep decline indicates that the game becomes increasingly reliant on the GPU's pixel throughput as resolution climbs, with the RTX 5070's 201.0 GPixel/s pixel rate and 80 ROPs being the primary drivers.
The Low preset tells a similar story but with higher absolute numbers. At 1080p Low, the combo reaches 334 FPS, a figure that suggests the CPU is not the limiting factor at this resolution. At 1440p Low, the average is 238 FPS, a 28.7% reduction from 1080p. The 4K Low result is 148 FPS, which is a 55.7% drop from 1080p. The consistency of the percentage drops between High and Low presets is notable, suggesting that the scaling penalty is more about resolution than the specific workload of the preset.
For the Medium preset, the measured data includes frame time information. At 1080p Medium, the average is 273 FPS with a minimum of 232 and a maximum of 314. At 1440p Medium, the average drops to 195 FPS, with a minimum of 166 and maximum of 224. The 4K Medium result shows an average of 121 FPS, with a minimum of 103 and a maximum of 139. The frame time consistency at 4K Medium, with a 36 FPS delta between min and max, is tighter than the 82 FPS delta seen at 1080p Medium, indicating that at higher resolutions the GPU's workload is more uniform.
Ultra settings impose the heaviest burden. The 1080p Ultra average is 140 FPS, which drops to 100 FPS at 1440p Ultra, a 28.6% reduction. At 4K Ultra, the average plummets to 62 FPS, a 55.7% drop from the 1080p figure. This 4K Ultra result is the only measured configuration that falls below the 100 FPS threshold, highlighting that while the RTX 5070 is powerful, the most demanding settings at 4K will require compromises for a smooth experience.
The data indicates that the scaling factor from 1080p to 4K is nearly identical across all presets, hovering around 55-56%. This uniformity suggests that the RTX 5070's memory bandwidth of 672.0 GB/s and 12 GB of GDDR7 memory are being utilized consistently, with the GPU's compute units scaling linearly with resolution. The 1440p results sit almost exactly between the 1080p and 4K figures for all presets, confirming a predictable performance curve.
Settings Recommendations
The measured rows provide a clear hierarchy for settings optimization, balancing frame rate against visual fidelity. The Ultra preset, while offering the highest visual quality, carries a significant performance cost. At 4K, the Ultra preset delivers 62 FPS, which is 37 FPS lower than the High preset's 99 FPS. This 37.4% reduction in frame rate for the jump from High to Ultra is substantial, and the 4K Ultra result is the only measured point that dips below the 60 FPS threshold.
For players targeting 1440p, the High preset at 160 FPS offers a compelling balance. It is 60 FPS higher than the Ultra preset's 100 FPS at the same resolution, a 60% improvement. The jump from Medium to High at 1440p is 35 FPS (195 to 160), which is a 17.9% reduction, while the jump from High to Ultra is 60 FPS (160 to 100), a 37.5% reduction. The diminishing returns become apparent at the High to Ultra transition, making High the sweet spot for high-refresh monitors.
At 1080p, the choice is less critical due to the high absolute frame rates. The Low preset reaches 334 FPS, Medium hits 273 FPS, and High achieves 224 FPS. The Ultra preset at 140 FPS still exceeds the refresh rate of most standard monitors. The data suggests that even the Ultra preset at 1080p is viable for competitive play, as the 140 FPS average is well above the 60-75 Hz baseline. However, for those with 240 Hz or 360 Hz displays, the Low preset's 334 FPS provides the maximum headroom.
The Medium preset, with its measured min/max data, offers the most consistent frame pacing. At 1440p Medium, the 166 FPS minimum and 224 FPS maximum represent a 58 FPS range, which is tighter than the spread at higher settings. This consistency is often more important than peak frame rate for a smooth experience, especially in a horror game where frame pacing hiccups can be jarring. The 4K Medium result of 121 FPS with a 103 FPS minimum is the recommended choice for 4K displays if visual quality can be sacrificed, as it provides a comfortable margin above the 60 FPS baseline.
Based on the data, the High preset is the best overall recommendation for this combo. It delivers 99 FPS at 4K, 160 FPS at 1440p, and 224 FPS at 1080p, all of which are playable and smooth. The Ultra preset is only advisable for 1080p displays or for players who prioritize visual fidelity over frame rate and can tolerate the 62 FPS at 4K.
CPU Role
The Intel Core Ultra 5 235 features 14 cores and 14 threads, a configuration that relies on a single thread per core. The processor has a base clock of 3.40 GHz and a boost clock of 5.00 GHz, with a 65 W TDP. This modest power envelope, combined with the 24 MB of shared L3 cache, suggests a design focused on efficiency and single-thread performance. The CPU's architecture is Arrow Lake-S, built on a 3 nm process node from TSMC, with 17,800 million transistors on a 243 mm² die.
Benchmark results for the CPU show strong synthetic performance. In Cinebench R23, the multi-core score is 14769, while the single-core score is 2085. The PassMark single-thread score is 4516. These numbers indicate that the Ultra 5 235 is a capable processor for gaming workloads, which often rely on single-threaded performance. The CPU's percentile ranking of 89 against all CPUs places it in the upper tier of processors.
In Downfall, the CPU's role appears to be more critical at lower resolutions. The 1080p Low preset result of 334 FPS is a high watermark that suggests the CPU can feed the GPU sufficiently at this resolution. However, the scaling data indicates that as resolution increases, the GPU becomes the limiting factor. This is typical of a well-balanced system where neither component is severely bottlenecking the other.
The CPU's nearest rivals in average benchmark score include the AMD Ryzen AI 9 HX 375 (46030, deltaPct 0.1), Intel Core i9-13900HX (46098, deltaPct -0.1), AMD EPYC 4364P (45970, deltaPct 0.2), and AMD EPYC 7303 (45960, deltaPct 0.2). These deltas are all within 0.2%, indicating that the Ultra 5 235 is essentially neck-and-neck with these processors in general compute tasks. The 14-thread configuration, while not offering simultaneous multithreading, still delivers competitive multi-core performance, as evidenced by the Cinebench R23 multi-core score of 14769.
The PassMark data encryption score of 29293 and data compression score of 390711 highlight the CPU's strengths in these areas. The find prime numbers score of 371 is relatively low, which may indicate a weakness in certain integer workloads. For Downfall, a horror game that likely relies on physics and AI calculations, the CPU's floating point math score of 117951 and physics score of 2570 are more relevant. These scores suggest that the Ultra 5 235 can handle the game's simulation demands without becoming a bottleneck, especially at higher resolutions where the GPU takes on more of the rendering load.
How This Combo Ranks
The combination of the Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5070 achieves a combo rank of 558 out of 2928 tested combinations in Downfall. This places the combo in the top 19.1% of all tested systems, indicating a strong overall performance level. The rank is a composite measure that considers the measured FPS across all resolutions and settings, providing a holistic view of the combo's capabilities.
The ranking suggests that this combo outperforms the vast majority of systems tested in this game. The 558th position out of 2928 means that 2370 other combos rank below it, while 557 rank above. This places the system firmly in the upper quartile of performance, making it a high-end option for Downfall players. The rank also implies that the balance between the CPU and GPU is well-matched, as an imbalanced system (e.g., a very strong GPU with a weak CPU) would likely rank lower due to bottlenecking.
While the combo does not reach the top 100, its position in the top 19% is respectable given the game's age. Downfall was released in 2016, and the hardware landscape has evolved significantly since then. The RTX 5070, with its 30.87 TFLOPS FP32 performance and 48 RT cores, is a modern GPU that excels in this title, while the Ultra 5 235 provides ample CPU throughput. The combo's rank reflects a system that can handle the game with ease, even at 4K Ultra settings, albeit with a lower frame rate of 62 FPS.
The data being measured (dataIsMeasured: true) adds credibility to the rank, as it is based on actual in-game performance rather than theoretical calculations. This rank is a valuable metric for users comparing potential upgrades or builds, as it directly reflects the expected experience in Downfall.
GPU Role
The NVIDIA GeForce RTX 5070 is the primary driver of the high frame rates observed in Downfall. The GPU features 6144 shading units, 192 TMUs, and 80 ROPs, providing a robust foundation for rasterization. The boost clock of 2512 MHz, with a base clock of 2325 MHz, allows for aggressive dynamic clocking. The memory subsystem consists of 12 GB of GDDR7 memory on a 192-bit bus, delivering a bandwidth of 672.0 GB/s. This bandwidth is critical for high-resolution textures and is a key factor in the GPU's ability to maintain playable frame rates at 4K.
The GPU's computed pixel rate is 201.0 GPixel/s, and the texture rate is 482.3 GTexel/s. These figures explain the scaling behavior observed in the resolution tests. At 4K, the pixel rate becomes a limiting factor, especially at Ultra settings where the 62 FPS average indicates the GPU is heavily loaded. The FP32 performance of 30.87 TFLOPS is substantial for a mainstream GPU, and it contributes to the strong performance at 1080p and 1440p.
In synthetic benchmarks, the RTX 5070 achieves a 3DMark Steel Nomad DX12 score of 5077, and a PassMark G3D score of 29137. The Geekbench Vulkan score of 178923 and OpenCL score of 172660 show consistent performance across different APIs. The GPU's percentile ranking of 82 against all GPUs places it in the upper tier, though its nearest rivals in average benchmark score are notably older or lower-tier products: AMD Radeon Pro 580 (40318, deltaPct 0.1), AMD Radeon Pro WX 7100 (40063, deltaPct 0.8), AMD Radeon Pro 5300 (40870, deltaPct -1.2), and NVIDIA RTX A500 Mobile (39568, deltaPct 2). The small deltas are surprising, but they reflect the average benchmark score metric, which may weight older DirectX tests differently.
The GPU's memory configuration is a key strength. The 12 GB capacity is sufficient for Downfall's maximum settings at 4K without risk of running out of VRAM. The GDDR7 memory type and 672.0 GB/s bandwidth provide ample headroom for the game's texture streaming. The 192-bit bus width, while narrower than higher-end cards, is balanced by the high memory clock of 1750 MHz (28 Gbps effective).
The RTX 5070's support for DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 ensures full compatibility with Downfall's rendering requirements. The 48 RT cores and 192 tensor cores are present but likely underutilized in this 2016 title, which predates widespread ray tracing adoption. The GPU's 250 W TDP and suggested 600 W PSU indicate a power-hungry part, but the performance delivered justifies the power draw.
FAQ
*Q: What is the maximum average FPS achievable with this combo in Downfall?*
A: The highest measured average FPS is 334 FPS, achieved at 1920x1080 with Low settings.
*Q: Can this combo handle 4K gaming in Downfall?*
A: Yes, it can. At 4K with High settings, the combo delivers 99 FPS. At 4K with Ultra settings, performance drops to 62 FPS.
Q: How does the RTX 5070's memory bandwidth affect performance?
A: The 672.0 GB/s bandwidth from 12 GB of GDDR7 memory on a 192-bit bus helps maintain consistent frame pacing, especially at 1440p and 4K resolutions.
Q: What is the CPU's boost clock and core count?
A: The Intel Core Ultra 5 235 has 14 cores and 14 threads, with a boost clock of 5.00 GHz.
Q: Is the 4K Ultra preset playable?
A: The 4K Ultra preset averages 62 FPS, which is playable but close to the 60 FPS threshold. For a smoother experience, the High preset at 99 FPS is recommended.
Q: How does this combo rank compared to other tested systems?
A: It ranks 558th out of 2928 tested combos, placing it in the top 19.1% of all systems tested in Downfall.
Hardware Specifications
Intel Core Ultra 5 235
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5070 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 148.0 |
| 3840x2160 | Medium | 121.0 |
| 3840x2160 | High | 99.0 |
| 3840x2160 | Ultra | 62.0 |
| 2560x1440 | Low | 238.0 |
| 2560x1440 | Medium | 195.0 |
| 2560x1440 | High | 160.0 |
| 2560x1440 | Ultra | 100.0 |
| 1920x1080 | Low | 334.0 |
| 1920x1080 | Medium | 273.0 |
| 1920x1080 | High | 224.0 |
| 1920x1080 | Ultra | 140.0 |
Downfall with iUltra 5 235 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RTX 5070 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with iUltra 5 235 + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.