Evolve

Evolve

AVERAGE FPS
134
excellent

This combination delivers exceptional performance with an average of 134 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 65 83 107
1440p QHD 79 114 145 188
1080p Full HD 118 170 217 280

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 107
3840x2160 Medium 83
3840x2160 High 65
3840x2160 Ultra 45
2560x1440 Low 188
2560x1440 Medium 145
2560x1440 High 114
2560x1440 Ultra 79
1920x1080 Low 280
1920x1080 Medium 217
1920x1080 High 170
1920x1080 Ultra 118

Evolve with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5070, In-Depth Analysis

Evolve, a 2015 FPS, shows a distinctive performance profile on the Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5070 combination. The measured data indicates that this pairing delivers playable frame rates across most settings, with the Ultra preset proving too demanding for smooth gameplay at higher resolutions. The sweet spot lies in the High and Medium presets, which offer a balance of visual fidelity and performance that aligns with the hardware’s capabilities.

Settings Recommendations

The benchmark results clearly indicate that the Ultra preset is not viable for this combination in Evolve. At 1920x1080, Ultra yields an average of 118 FPS, which is respectable, but the cost of enabling this preset is steep: the step from High to Ultra drops the average frame rate by 52 FPS, from 170 to 118. This pattern intensifies at higher resolutions. At 2560x1440, Ultra averages 79 FPS, a 35 FPS reduction from the High preset’s 114 FPS. At 3840x2160, Ultra falls to an average of 45 FPS, which is below the threshold for smooth, competitive play. The data suggests that the Ultra preset introduces rendering loads that disproportionately tax the GPU, and the visual uplift does not justify the performance penalty at 4K.

The Medium preset offers the most balanced experience across all resolutions. At 1920x1080, Medium achieves an average of 217 FPS with a minimum of 184 FPS and a maximum of 249 FPS, providing a wide margin above typical high-refresh-rate displays. At 2560x1440, Medium still delivers a strong 145 FPS average, with a minimum of 124 FPS ensuring consistent frame pacing. Even at 3840x2160, Medium maintains an average of 83 FPS, with a minimum of 70 FPS, making it the only setting besides Low that keeps 4K gameplay fluid. The High preset is also a solid choice for 1080p and 1440p users, as it provides 170 FPS and 114 FPS respectively, but it loses its edge at 4K where the 65 FPS average is playable but less comfortable than Medium’s 83 FPS.

For users prioritizing maximum visual quality over raw speed, High is the recommended preset at 1080p and 1440p. For those who value consistent high frame rates or play at 4K, Medium is the optimal choice. Low settings are unnecessary for this hardware, as even at 3840x2160, Low produces an average of 107 FPS, indicating the GPU is far from being a bottleneck at lower detail levels.

GPU Role

The NVIDIA GeForce RTX 5070, with its 12 GB of GDDR7 memory on a 192-bit bus, provides a memory bandwidth of 672.0 GB/s. This is a substantial resource for a game like Evolve, which was released in 2015 and does not have the massive texture and geometry demands of modern titles. The GPU’s base clock of 2325 MHz and boost clock of 2512 MHz are high for the architecture, and the measured FPS data suggests that the card is operating efficiently in this title.

The RTX 5070’s 82nd percentile ranking among all GPUs, coupled with an average benchmark score of 40377, indicates it is a high-end part, but its nearest rivals in synthetic tests are professional workstation cards like the AMD Radeon Pro 580 and the NVIDIA RTX A500 Mobile. This comparison is relevant because Evolve’s engine appears to scale well with raw shader throughput rather than specialized features. The GPU’s FP32 performance of 30.87 TFLOPS and texture rate of 482.3 GTexel/s provide ample compute for the game’s effects, but the data shows that the card’s performance ceiling is not the limiting factor at lower resolutions.

At 1920x1080 with Low settings, the combination achieves 280 FPS, which is far beyond any display’s refresh rate. This suggests the CPU is able to feed the GPU adequately, and the RTX 5070 is not fully utilized. However, at 4K with Ultra settings, the average drops to 45 FPS, indicating that the GPU’s memory bandwidth and compute resources are being saturated. The 12 GB VRAM capacity is more than sufficient for Evolve, as even at maximum settings, the game’s assets from 2015 are unlikely to exceed 8 GB, let alone the available buffer. The GPU’s role here is primarily to manage resolution and settings scaling, with the data showing a clear GPU-bound scenario at 4K Ultra.

Resolution Scaling

The FPS scaling from 1080p to 4K demonstrates a classic GPU-bound pattern, but with notable nuances. At High settings, the average frame rate drops from 170 FPS at 1920x1080 to 114 FPS at 2560x1440, a reduction of 56 FPS, and then to 65 FPS at 3840x2160, a further drop of 49 FPS. This represents a 62% decrease in performance from 1080p to 4K, which is consistent with the pixel count increasing from roughly 2 million to 8.3 million. The scaling is almost linear, suggesting the GPU is the primary limiting factor at these settings.

For the Medium preset, the scaling is similar but slightly less severe: 217 FPS at 1080p, 145 FPS at 1440p, and 83 FPS at 4K. The drop from 1080p to 4K is 134 FPS, or 62%, again indicating a GPU bottleneck. At Low settings, the scaling is more aggressive: 280 FPS at 1080p, 188 FPS at 1440p, and 107 FPS at 4K. The drop from 1080p to 4K is 173 FPS, or 62%, but the absolute frame rates remain high, indicating that even at 4K, the GPU has headroom. The Ultra preset shows the steepest relative decline: 118 FPS at 1080p, 79 FPS at 1440p, and 45 FPS at 4K, a 62% reduction from 1080p to 4K.

The consistency of the 62% drop across all settings is a strong indicator that the RTX 5070 is the bottleneck at higher resolutions. The CPU’s performance does not degrade with resolution, so any FPS loss is attributable to the GPU’s rendering workload. The fact that Low settings at 4K still produce 107 FPS shows that the GPU has enough raw power to handle high resolutions when the scene complexity is reduced. The combination is clearly GPU-bound at 4K, and CPU-bound at 1080p with lower settings, as evidenced by the 280 FPS cap at Low.

How This Combo Ranks

In the broader database of tested combinations, this pairing of the Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5070 ranks 545th out of 2872 combos for Evolve. This places it in the top 19% of all tested systems, indicating a strong performance tier. The rank is a composite measure of the system’s ability to run the game across all measured settings and resolutions, and it reflects the balance between the CPU and GPU.

The CPU’s average benchmark score of 46062 places it in the 89th percentile of all CPUs, and its nearest rivals are the AMD Ryzen AI 9 HX 375, Intel Core i9-13900HX, AMD EPYC 4364P, and AMD EPYC 7303, all within a 0.2% delta of its score. This indicates that the Ultra 5 235 is a top-tier processor in synthetic tests, but its performance in Evolve is modulated by the game’s engine. The GPU’s average score of 40377 places it in the 82nd percentile, and its nearest rivals are professional cards, which suggests that the RTX 5070’s gaming performance might be understated by synthetic benchmarks that favor compute workloads.

The 545th rank out of 2872 combos is respectable, but it is not at the absolute top. This is likely due to the fact that Evolve is an older title that may not fully utilize the newer architectural features of the Core Ultra 5 235 or the RTX 5070. The combo’s performance is strong, but it does not dominate the leaderboard, indicating that there are other combinations that achieve higher frame rates, possibly with higher-clock CPUs or GPUs with more memory bandwidth.

CPU Role

The Intel Core Ultra 5 235 features 14 cores and 14 threads, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. This is a high-core-count desktop processor from the Arrow Lake architecture, built on a 3 nm process. For Evolve, which is a 2015 title that was designed for the multi-core CPUs of that era, the Ultra 5 235’s configuration is more than adequate. The game’s engine is unlikely to utilize all 14 cores effectively, but the high boost clock of 5.00 GHz ensures strong single-threaded performance, which is critical for older game engines.

The CPU’s benchmark results reinforce this: a Cinebench R23 multi-core score of 14769 and a single-core score of 2085. The single-core score is particularly relevant for Evolve, as it indicates the CPU can handle the main game thread without bottlenecking the GPU. The PassMark single-thread score of 4516 further confirms this. The CPU’s 89th percentile ranking and its proximity to the AMD Ryzen AI 9 HX 375 and Intel Core i9-13900HX in average score show that it is a high-performance part, but its 14 threads are a potential limitation for heavily threaded modern games, not for Evolve.

In the measured FPS data, the CPU’s role becomes apparent at lower resolutions. At 1920x1080 with Low settings, the combination achieves 280 FPS, which is likely a CPU limit, as the GPU is not fully stressed at such low detail levels. The fact that 1080p Low produces a higher frame rate than 1440p Low (280 vs 188) suggests that the CPU is capable of pushing high frame rates, but the GPU becomes the limiting factor as resolution increases. The CPU’s 14 cores and 14 threads, with no hyper-threading, provide enough parallel processing for the game’s AI and physics, but the game’s reliance on single-thread performance is well-served by the 5.00 GHz boost clock.

Measured FPS Breakdown

At 1920x1080, the combination delivers high frame rates across all settings. Low settings produce an average of 280 FPS, which is the highest in the dataset. Medium settings average 217 FPS, with a minimum of 184 FPS and a maximum of 249 FPS, indicating a smooth experience with minimal frame drops. High settings average 170 FPS, which is still excellent for competitive play. Ultra settings drop to an average of 118 FPS, which is playable but shows a significant 52 FPS penalty over High.

At 2560x1440, the performance scales down as expected. Low settings average 188 FPS, which is still very high. Medium settings average 145 FPS, with a minimum of 124 FPS and a maximum of 167 FPS, providing a stable experience for high-refresh-rate 1440p monitors. High settings average 114 FPS, which is good for most displays. Ultra settings average 79 FPS, which is a notable drop and may feel less smooth in fast-paced scenes.

At 3840x2160, the GPU becomes the clear bottleneck. Low settings average 107 FPS, which is playable and shows the GPU’s capability at reduced detail. Medium settings average 83 FPS, with a minimum of 70 FPS and a maximum of 95 FPS, making it the best 4K option for a balance of quality and performance. High settings average 65 FPS, which is borderline for smooth gameplay. Ultra settings average 45 FPS, which is below the acceptable threshold for a fast-paced FPS and not recommended.

The data shows a consistent pattern: the RTX 5070 provides the most headroom at 1080p, where even Ultra is playable, but the gap between settings narrows as resolution increases. The Medium preset is the most versatile, offering 217 FPS at 1080p, 145 FPS at 1440p, and 83 FPS at 4K, making it the recommended choice for users who want a consistent experience across different display resolutions. The Low preset is only necessary for those seeking maximum frame rates at 4K, where it still delivers 107 FPS.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5070 in Evolve

Resolution Settings Avg FPS
3840x2160 Low 107.0
3840x2160 Medium 83.0
3840x2160 High 65.0
3840x2160 Ultra 45.0
2560x1440 Low 188.0
2560x1440 Medium 145.0
2560x1440 High 114.0
2560x1440 Ultra 79.0
1920x1080 Low 280.0
1920x1080 Medium 217.0
1920x1080 High 170.0
1920x1080 Ultra 118.0

Evolve with iUltra 5 235 + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RTX 5070 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.