Rust

Rust

AVERAGE FPS
113
good

This combination provides smooth gameplay with an average of 113 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 58 68 102
1440p QHD 74 98 116 172
1080p Full HD 108 142 168 205

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 102
3840x2160 Medium 68
3840x2160 High 58
3840x2160 Ultra 44
2560x1440 Low 172
2560x1440 Medium 116
2560x1440 High 98
2560x1440 Ultra 74
1920x1080 Low 205
1920x1080 Medium 168
1920x1080 High 142
1920x1080 Ultra 108

Rust with AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis

The AMD Ryzen 5 7500X3D and NVIDIA GeForce RTX 4070 SUPER combination delivers a robust performance profile in Rust, a survival title known for demanding persistent world simulations. The benchmark data shows a pairing capable of high refresh rate play at 1080p and solid 60+ FPS experiences at 1440p, while 4K Ultra remains a challenging target. This analysis breaks down the measured FPS, scaling behavior, and the specific roles the CPU and GPU play in shaping the final experience.

Resolution Scaling

The measured FPS data reveals a clear and predictable scaling pattern as resolution increases, though the rate of change varies significantly between settings presets. At the Low preset, the average frame rate drops from 205 FPS at 1920x1080 to 172 FPS at 2560x1440, a reduction of 33 FPS. Moving to 4K at 3840x2160 on Low yields 102 FPS, which is a substantial 103 FPS drop from the 1080p figure. This steep decline at 4K indicates that even on Low settings, the GPU is becoming the primary limiting factor at higher pixel counts.

The High preset shows a similar trend but with a less dramatic cliff. At 1080p, the system produces 142 FPS, which falls to 98 FPS at 1440p—a 44 FPS drop—and then to 58 FPS at 4K. The scaling from 1440p to 4K here is a 40 FPS reduction, which is proportionally larger than the 1080p to 1440p step. This pattern suggests that the GPU’s rendering workload grows super-linearly with pixel count, a common trait for titles with heavy post-processing and complex geometry like Rust. The Ultra preset demonstrates the steepest curve, starting at 108 FPS at 1080p, dropping to 74 FPS at 1440p, and finally settling at 44 FPS at 4K.

The Medium preset provides the most complete data set, including minimum and maximum frame rates. At 1080p, the average is 168 FPS with a minimum of 143 FPS. At 1440p, the average drops to 116 FPS with a minimum of 98 FPS. At 4K, the average is 68 FPS with a minimum of 58 FPS. The gap between average and minimum FPS narrows as resolution increases, from 25 FPS at 1080p to 18 FPS at 1440p and 10 FPS at 4K. This convergence suggests that at lower resolutions, the CPU is occasionally bottlenecking, causing frame time spikes, while at 4K, the consistent GPU load smooths out the frame pacing but lowers the overall throughput.

FAQ

Q: What is the best resolution for achieving over 100 FPS on High settings?

A: The data shows that at 1920x1080 with High settings, the average FPS is 142. At 2560x1440 with High settings, the average drops to 98 FPS. Therefore, 1080p is the only resolution in the measured data where High settings exceed the 100 FPS threshold.

Q: How does the Ultra preset perform at 4K compared to the Low preset?

A: At 3840x2160, the Ultra preset averages 44 FPS, while the Low preset averages 102 FPS. This represents a 58 FPS difference, or roughly 132% higher performance on Low compared to Ultra at the same resolution.

*Q: Is the RTX 4070 SUPER capable of driving a 144Hz monitor in Rust?*

A: At 1920x1080, the Low preset (205 FPS), Medium preset (168 FPS), and High preset (142 FPS) all exceed 144 FPS on average. At 2560x1440, only the Low preset (172 FPS) surpasses the 144 FPS mark, with Medium (116 FPS) and High (98 FPS) falling short.

Q: What minimum FPS can be expected at 1440p Medium settings?

A: The measured data for 2560x1440 at Medium settings shows a minimum FPS of 98, with an average of 116 FPS and a maximum of 133 FPS. This indicates that the frame rate can dip near the 100 FPS mark during intense scenes.

Q: Does the CPU bottleneck manifest at 1080p?

A: Yes, the data suggests a CPU limitation at lower resolutions. At 1080p Medium, the minimum FPS is 143, which is 25 FPS below the average of 168 FPS. This variance indicates that the CPU is struggling to feed the GPU consistently at these high frame rates, creating a performance ceiling.

GPU Role

The NVIDIA GeForce RTX 4070 SUPER is a 5 nm Ada Lovelace part with 12 GB of GDDR6X memory on a 192-bit bus, providing 504.2 GB/s of bandwidth. The GPU has a base clock of 1980 MHz and a boost clock of 2475 MHz, with 7168 shading units and 80 ROPs. These specifications position it as a high-end 1440p-class card, and the Rust data largely confirms this assessment.

The GPU’s memory capacity and bandwidth play a critical role in Rust, a game that features large, persistent maps and significant texture streaming. The 12 GB frame buffer is sufficient for the measured settings, as the game does not appear to exceed this capacity even at 4K Ultra, where the average FPS drops to 44. The 504.2 GB/s bandwidth helps maintain texture throughput, which is evident in the relatively stable performance at 1440p High (98 FPS) and Medium (116 FPS).

The boost clock behavior is central to understanding the FPS scaling. At 1080p, the GPU has headroom to boost to higher clocks, but the CPU limits the final output. As resolution increases, the GPU becomes fully saturated, and the boost clock remains high, but the raw pixel throughput becomes the limiting factor. The 35.48 TFLOPS FP32 compute capability is the driving force behind the 4K Low result of 102 FPS, which shows that the card can handle low-complexity scenes at high pixel counts. However, the 4K Ultra result of 44 FPS highlights the GPU’s limitations with advanced shading and effects at this resolution.

The GPU’s position relative to its nearest rivals is tight. It has an average benchmark score of 43223, with the NVIDIA Quadro M6000 24 GB scoring 43262 (0.1% higher) and the NVIDIA GeForce RTX 4090 Mobile scoring 43667 (1% higher). This suggests that the desktop RTX 4070 SUPER is closely matched with these parts in synthetic tests, though its real-world Rust performance will be influenced by its specific driver optimizations and architecture.

How This Combo Ranks

In the database, this specific CPU-GPU combination ranks 445 out of 2953 tested combos for Rust. This places it in the top 15.1% of all tested configurations, indicating a strong performance tier. The rank is a holistic measure that accounts for the synergy between the AMD Ryzen 5 7500X3D and the RTX 4070 SUPER across all measured settings and resolutions.

The high rank is attributable to the balanced nature of the pairing. The CPU, with its 96 MB of shared L3 cache, provides excellent single-threaded performance (Passmark single-thread score of 3494), which is crucial for Rust's game logic and entity updates. The GPU, with its 12 GB memory and 35.48 TFLOPS compute, handles the rendering pipeline efficiently. The combination avoids severe bottlenecks in either direction, as evidenced by the FPS scaling pattern that shows a gradual decline with resolution rather than a cliff.

Compared to other combos, this rank signifies that the 7500X3D + RTX 4070 SUPER setup is a well-matched pair for Rust. The 89th percentile ranking for the CPU and 83rd percentile for the GPU individually suggest that both components are above average, and their combination in this game yields a result that is better than 85% of all tested systems. This is not a top-tier enthusiast setup, but it is a high-performance configuration that will satisfy most players seeking smooth gameplay.

Settings Recommendations

Based on the measured FPS data, the optimal settings preset depends heavily on the target resolution and desired frame rate. For 1080p, the High preset offers the best balance, delivering 142 FPS average. This is well above the 60 FPS threshold and provides a visually rich experience. The Medium preset at 168 FPS is also viable for competitive play, but High offers a significant visual upgrade for only a 26 FPS reduction.

For 1440p, the Medium preset is the recommended choice. It provides an average of 116 FPS with a minimum of 98 FPS, which is sufficient for a smooth experience on most 144Hz displays. The High preset at 98 FPS is acceptable, but the Medium preset’s higher average and tighter minimum frame rate (98 FPS vs. unknown for High) suggest better consistency. The Ultra preset at 74 FPS is playable but may feel less responsive in fast-paced combat.

For 4K, the Low preset is the only option that delivers a playable frame rate, averaging 102 FPS. The Medium preset at 68 FPS is borderline, and the High preset at 58 FPS will be near the edge of acceptability for some players. The Ultra preset at 44 FPS is not recommended for smooth gameplay. Players targeting 4K should accept the visual compromise of Low settings to maintain performance.

The data suggests that the "best experience" is a trade-off between visual fidelity and frame rate. For most players at 1440p, Medium settings offer the sweet spot. At 1080p, High settings are the clear winner. At 4K, Low settings are the only viable option.

Measured FPS Breakdown

The complete measured FPS dataset is as follows:

3840x2160 (4K)

  • Low: 102 FPS average
  • Medium: 68 FPS average, 58 FPS minimum, 79 FPS maximum
  • High: 58 FPS average
  • Ultra: 44 FPS average

2560x1440 (1440p)

  • Low: 172 FPS average
  • Medium: 116 FPS average, 98 FPS minimum, 133 FPS maximum
  • High: 98 FPS average
  • Ultra: 74 FPS average

1920x1080 (1080p)

  • Low: 205 FPS average
  • Medium: 168 FPS average, 143 FPS minimum, 193 FPS maximum
  • High: 142 FPS average
  • Ultra: 108 FPS average

These numbers show a consistent hierarchy across all resolutions: Low > Medium > High > Ultra. The deltas between presets are not uniform. At 1080p, the gap between Low and Medium is 37 FPS, between Medium and High is 26 FPS, and between High and Ultra is 34 FPS. At 4K, the gaps are 34 FPS, 10 FPS, and 14 FPS, respectively. This indicates that the performance cost of moving from Low to Medium is significant at all resolutions, but the cost of moving from Medium to High is relatively small at higher resolutions, likely due to GPU saturation.

CPU Role

The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor based on the Zen 4 Raphael architecture, built on a 5 nm process. It has a base clock of 4.00 GHz and a boost clock of 4.50 GHz, with a TDP of 65 W. Its key feature is the 96 MB of shared L3 cache, which is critical for gaming performance. The processor also supports DDR5 memory with dual-channel bandwidth of 83.2 GB/s.

In Rust, the CPU’s role is primarily to manage the game’s simulation and physics, which are heavily single-threaded. The Passmark single-thread score of 3494 indicates strong per-core performance, which is essential for maintaining high frame rates at lower resolutions where the GPU is not the bottleneck. The data supports this: at 1080p Low, the system achieves 205 FPS, but the minimum FPS on Medium (143 FPS) is significantly lower than the average (168 FPS), suggesting that the CPU is occasionally unable to keep up with the GPU’s demand for draw calls and game state updates.

The large L3 cache is particularly beneficial for Rust, which often involves frequent access to the same game world data. The 96 MB cache can hold a substantial portion of the active working set, reducing latency and improving frame pacing. This is reflected in the CPU’s benchmark scores, such as the Passmark physics score of 2779 and the integer math score of 70774, which are respectable for a 6-core part.

The CPU’s performance relative to its nearest rivals is notable. It scores an average benchmark of 44573, which is 0.2% higher than the Intel Core Ultra X9 388H (44466) and 0.5% higher than the Intel Core i9-13950HX (44342). It is 0.7% lower than the Intel Core i5-14600 (44889). This tight grouping indicates that the 7500X3D is a highly competitive mid-range processor, and its 3D V-Cache technology provides a distinct advantage in cache-sensitive workloads like Rust. The 89th percentile ranking among all CPUs underscores its position as a strong gaming processor.

In summary, the CPU is the primary driver of performance at 1080p, where it can become a limiting factor. At higher resolutions, the GPU takes over as the main constraint, but the CPU’s consistent single-thread performance ensures that it does not cause severe frame drops. The combination of high single-thread speed and a massive L3 cache makes the 7500X3D well-suited for Rust, allowing the RTX 4070 SUPER to stretch its legs at higher resolutions without being starved of data.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 4070 SUPER

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2475 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 4070 SUPER in Rust

Resolution Settings Avg FPS
3840x2160 Low 102.0
3840x2160 Medium 68.0
3840x2160 High 58.0
3840x2160 Ultra 44.0
2560x1440 Low 172.0
2560x1440 Medium 116.0
2560x1440 High 98.0
2560x1440 Ultra 74.0
1920x1080 Low 205.0
1920x1080 Medium 168.0
1920x1080 High 142.0
1920x1080 Ultra 108.0

Rust with Ryzen 5 7500X3D + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 4070 SUPER + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 7500X3D + RTX 4070 SUPER

Explore FPS benchmarks for other games using this same hardware combination.