Rust

Rust

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 14 14 20
1440p QHD 16 23 24 35
1080p Full HD 26 33 36 53

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 20
3840x2160 Medium 14
3840x2160 High 14
3840x2160 Ultra 11
2560x1440 Low 35
2560x1440 Medium 24
2560x1440 High 23
2560x1440 Ultra 16
1920x1080 Low 53
1920x1080 Medium 36
1920x1080 High 33
1920x1080 Ultra 26

Rust with Intel Core i9-14900K + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The Intel Core i9-14900K paired with the NVIDIA GeForce GTX 1050 Ti presents an extreme asymmetry in Rust. The CPU is a 24-core, 32-thread Raptor Lake Refresh part with a base clock of 3.20 GHz and a boost clock of 6.00 GHz, placing it in the 97th percentile of all CPUs. Conversely, the GPU is a Pascal-era part with 768 shading units, a base clock of 1291 MHz, and a boost clock of 1392 MHz, sitting in the 30th percentile of all GPUs. This combination yields a combo rank of 1684 out of 1717 tested configurations, indicating that the graphics card severely restricts the system’s overall gaming performance.

CPU Role

The i9-14900K’s specifications suggest it is not the bottleneck in this configuration. With a Cinebench R23 multi-core score of 49872 and a single-core score of 7040, the processor demonstrates substantial headroom for gaming workloads. In Rust, which relies heavily on single-thread performance for simulation and physics, the CPU’s 6.00 GHz boost clock is theoretically advantageous. However, the measured frame rates do not reflect this advantage, as the GPU cannot translate the CPU’s compute capacity into rendered frames.

Benchmark results show the i9-14900K averaging 79824 across all tests, with a Passmark single-thread score of 4697 and a Geekbench single-core score of 3064. These figures place it 0.7% ahead of the Intel Core i9-14900KF and 0.9% ahead of the Intel Core Ultra 7 265K in average benchmark score, confirming its position among the fastest desktop processors. The CPU’s 36 MB of shared L3 cache and 2 MB per-core L2 cache further support its ability to handle the complex entity interactions typical of Rust’s large multiplayer maps.

Yet, the data shows that the CPU’s performance is essentially wasted in this pairing. At 1080p Low settings, the system achieves 52.6 FPS, which is the highest recorded for any resolution or setting. This is far below what the i9-14900K could deliver with a more balanced GPU, as the processor’s 97th percentile ranking suggests it is capable of sustaining much higher frame rates in CPU-bound scenarios. The core count of 24 and thread count of 32 are irrelevant here, as the game’s frame rate is dictated by the GPU’s rendering limits rather than the CPU’s processing throughput.

GPU Role

The GTX 1050 Ti is the decisive limiting factor. Its 4 GB of GDDR5 memory on a 128-bit bus provides 112.1 GB/s of bandwidth, which is modest by modern standards. The GPU’s Passmark G3D score of 6340 and DirectX 12 score of 26 illustrate its age and limited capability. In Rust, which has moderate graphical demands but can stress memory bandwidth, the 4 GB VRAM capacity becomes a constraint at higher resolutions and settings.

The GPU’s 30th percentile ranking among all GPUs aligns with its measured performance. Its nearest rival, the NVIDIA GeForce 930A, has an identical average score of 5317, while the AMD Radeon R7 240 is 0.7% slower. This places the GTX 1050 Ti firmly in entry-level territory, despite its 1392 MHz boost clock. The pixel rate of 44.54 GPixel/s and texture rate of 66.82 GTexel/s are insufficient for high-resolution gaming, as evidenced by the frame rates dropping to 10.5 FPS at 4K Ultra settings.

The GPU’s FP32 performance of 2.138 TFLOPS is a key metric. In Rust’s rendering pipeline, this translates to an inability to maintain playable frame rates at any resolution above 1080p with high settings. The 14 nm process node and 3,300 million transistors on a 132 mm² die are architectural limitations that no amount of CPU power can overcome. The GPU’s 75 W TDP and lack of power connectors indicate its design as a low-power solution, but this does not compensate for its performance deficit in a demanding survival game.

Resolution Scaling

The measured FPS data reveals a stark scaling pattern. At 1080p Low, the system achieves 52.6 FPS, which drops to 34.5 FPS at 1440p Low and 19.8 FPS at 4K Low. This represents a 62% reduction from 1080p to 4K at the lowest settings. The scaling is even more pronounced at higher quality presets. At 1080p Ultra, the system manages 26 FPS, falling to 15.8 FPS at 1440p Ultra and 10.5 FPS at 4K Ultra, a 60% drop from 1080p to 4K.

These numbers indicate a GPU-bound scenario across all resolutions. The CPU’s performance does not change with resolution, yet the frame rates drop consistently as resolution increases, confirming that the GTX 1050 Ti is the limiting component. The delta between 1080p and 1440p at High settings is 32.8 FPS to 23.1 FPS, a 30% reduction, while the drop from 1440p to 4K is 23.1 FPS to 13.7 FPS, a 41% reduction. This non-linear scaling suggests that the GPU’s memory bandwidth and fill rate are being saturated as pixel count increases.

The data shows that the system is only marginally playable at 1080p Low, with 52.6 FPS being the sole result above 50 FPS. All other configurations fall below 36 FPS, with 4K Ultra being effectively unplayable at 10.5 FPS. The pattern confirms that the GPU’s 4 GB VRAM and 112.1 GB/s bandwidth cannot handle the texture and shading requirements of Rust at higher resolutions, regardless of the CPU’s capability.

How This Combo Ranks

The combo rank of 1684 out of 1717 tested combinations places this pairing in the bottom 2% of all tested systems. This is a direct consequence of the GPU’s 30th percentile ranking, which drags down the overall performance despite the CPU’s 97th percentile ranking. The delta between the CPU and GPU performance percentiles creates a massive imbalance that is rarely seen in benchmark databases.

Compared to other combos, this system’s measured FPS at 1080p High (32.8 FPS) is indicative of its low standing. The rank suggests that 98% of tested combinations achieve higher frame rates in Rust, even those with significantly weaker CPUs but more balanced GPUs. The i9-14900K’s nearest rivals, such as the AMD EPYC 7413 with a -0.3% delta and the Intel Core i9-14900KF with a 0.7% delta, would perform no better in this pairing, as the GPU remains the bottleneck.

The data indicates that this combo is suitable only for low-resolution, low-settings gaming. The rank of 1684 is a quantitative measure of this limitation, and it underscores the importance of GPU selection in gaming builds. The CPU’s potential is entirely unrealized, making this a textbook example of a CPU-bound system that is actually GPU-limited. For Rust specifically, the combination’s rank reflects the GPU’s inability to maintain consistent frame rates in a game known for its demanding rendering of large bases and environmental details.

FAQ

Q: What is the highest average FPS achievable with this combo in Rust?

A: The highest measured average FPS is 52.6, achieved at 1920x1080 resolution with Low settings.

Q: How does the CPU’s performance compare to its nearest rival?

A: The Intel Core i9-14900K has an average benchmark score of 79824, which is 0.7% higher than the Intel Core i9-14900KF’s score of 79245.

Q: What is the GPU’s percentile ranking among all GPUs?

A: The NVIDIA GeForce GTX 1050 Ti is in the 30th percentile of all GPUs, with an average benchmark score of 5316.

Q: How does the system perform at 4K Ultra settings?

A: At 3840x2160 with Ultra settings, the system achieves an average FPS of 10.5, which is the lowest measured result.

Q: What is the combo’s rank among all tested configurations?

A: This combination ranks 1684 out of 1717 tested combos in Rust, placing it in the bottom 2% of systems.

Q: Is the CPU or GPU the limiting factor in this pairing?

A: The GPU is the limiting factor. The CPU is in the 97th percentile, while the GPU is in the 30th percentile, and frame rates drop consistently with resolution increases, indicating a GPU bottleneck.

Hardware Specifications

Intel Core i9-14900K

Cores / Threads 24 / 32
Base Clock 3200 MHz
Boost Clock 6000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i9-14900K + NVIDIA GeForce GTX 1050 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 19.8
3840x2160 Medium 14.1
3840x2160 High 13.7
3840x2160 Ultra 10.5
2560x1440 Low 34.5
2560x1440 Medium 23.5
2560x1440 High 23.1
2560x1440 Ultra 15.8
1920x1080 Low 52.6
1920x1080 Medium 35.7
1920x1080 High 32.8
1920x1080 Ultra 26.0

Rust with ii9-14900K + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1050 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii9-14900K + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.