Rust

Rust

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 9 12 15 22
1440p QHD 16 21 25 37
1080p Full HD 23 30 36 53

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 22
3840x2160 Medium 15
3840x2160 High 12
3840x2160 Ultra 9
2560x1440 Low 37
2560x1440 Medium 25
2560x1440 High 21
2560x1440 Ultra 16
1920x1080 Low 53
1920x1080 Medium 36
1920x1080 High 30
1920x1080 Ultra 23

Rust with Intel Core Ultra 9 290K Plus + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The Intel Core Ultra 9 290K Plus paired with the NVIDIA GeForce GTX 1050 Ti represents one of the most extreme CPU/GPU imbalances in the benchmark database. The data shows a processor capable of top-tier computational performance, constrained by a graphics card whose performance percentile places it in the lowest quartile of all tested GPUs. This combination yields results that are almost entirely GPU-bound, a conclusion strongly supported by the measured frames per second across all tested resolutions and settings.

Settings Recommendations

For the 1920x1080 resolution, the Low preset delivers the only playable experience, achieving an average of 53 FPS. This is the sole configuration in the entire dataset that exceeds the 30 FPS threshold, which is typically considered the minimum for acceptable gameplay in a survival title. The Medium preset at 1080p drops to 36 FPS average, with a minimum of 30 FPS, indicating it is technically playable but leaves no headroom for complex scenes with multiple players or structures. The High preset at 1080p falls to 30 FPS average, while Ultra drops to 23 FPS, making both less desirable for consistent performance.

At 2560x1440, the situation becomes more constrained. The Low preset yields 37 FPS average, which is the only viable option at this resolution. Medium produces 25 FPS average with a minimum of 21 FPS, while High and Ultra deliver 21 FPS and 16 FPS respectively. None of these higher presets maintain a consistent 30 FPS, so they are not recommended for sustained play.

At 3840x2160, all presets fall well below playable thresholds. The Low preset achieves 22 FPS average, Medium drops to 15 FPS with a minimum of 12 FPS, High manages 12 FPS, and Ultra bottoms out at 9 FPS. The data indicates that 4K resolution is not viable for this combination, regardless of settings.

The best experience per the measured rows is clearly the 1080p Low preset, which provides 53 FPS average. This represents the only configuration where the frame rate approaches what would be considered smooth for a game like Rust, which features large open-world environments and frequent asset loading. The 1080p Medium preset at 36 FPS could be acceptable for players who prioritize visual quality over frame rate stability, but the minimum of 30 FPS suggests occasional dips during intense gameplay moments.

FAQ

Q: What is the highest average frame rate achievable with this CPU/GPU combination?

A: The highest average frame rate in the measured data is 53 FPS, achieved at 1920x1080 resolution with the Low settings preset.

Q: Is the Intel Core Ultra 9 290K Plus the limiting factor in this configuration?

A: No. The CPU ranks in the 96th percentile of all tested processors, while the GPU ranks in the 25th percentile. The dramatic drop in frame rates as resolution increases indicates the GTX 1050 Ti is the primary bottleneck.

Q: Can this combination run Rust at 4K resolution?

A: The data shows 4K performance is severely limited. The best 4K result is 22 FPS at Low settings, with Ultra settings producing only 9 FPS. This falls far below playable thresholds.

Q: How does the GTX 1050 Ti compare to its nearest rival in terms of benchmark scores?

A: The GTX 1050 Ti has an average benchmark score of 4193, which is 0.6% higher than the AMD Radeon R5 M330 and 1% higher than the NVIDIA Quadro K2100M. It trails the NVIDIA Quadro K3000M by 1.1% and the AMD Radeon Vega 3 by 1.8%.

Q: What is the frame rate difference between Low and Ultra settings at 1080p?

A: At 1920x1080, the Low preset achieves 53 FPS average, while the Ultra preset achieves 23 FPS average. This represents a 30 FPS difference, or a 56.6% reduction in performance when moving from Low to Ultra.

Q: Does the CPU provide any advantage in this game given its high core count?

A: The Core Ultra 9 290K Plus has 24 cores and 24 threads, with a boost clock of 5.80 GHz. However, since the GPU is the limiting factor, these capabilities are not fully utilized in Rust at the tested settings, as evidenced by the consistently low frame rates across all configurations.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is the dominant factor in this configuration's performance. This GPU features 4 GB of GDDR5 memory on a 128-bit bus, providing 112.1 GB/s of memory bandwidth. The base clock is 1291 MHz with a boost clock of 1392 MHz, and the card has a thermal design power of 75 W. Its 768 shading units and 32 ROPs deliver a pixel rate of 44.54 GPixel/s and a texture rate of 66.82 GTexel/s.

The GPU's benchmark data reinforces its position as a limiting component. Its passmark G3D score is 6340, and its percentile versus all GPUs is 25, meaning it outperforms only a quarter of tested graphics cards. The 3DMark Steel Nomad DX12 score of 305 and the passmark DirectX 12 score of 26 indicate very limited modern rendering capability. The GPU's average benchmark score of 4193 places it in close competition with older or entry-level mobile parts.

The memory configuration is particularly relevant for Rust, which is known for using substantial texture memory. With only 4 GB of VRAM, the GTX 1050 Ti likely struggles with higher resolution textures, which is consistent with the measured frame rates. The 112.1 GB/s bandwidth is also modest by current standards, and this is reflected in the significant frame rate drops when moving from 1080p to 1440p and 4K. The GPU's FP32 performance of 2.138 TFLOPS is low for a modern game requiring complex shader calculations, including the dynamic lighting and shadow systems present in Rust.

Measured FPS Breakdown

At 1920x1080, the measured data shows a clear progression of performance degradation as settings increase. The Low preset delivers 53 FPS average, which is the only result above 50 FPS in the entire dataset. The Medium preset achieves 36 FPS average with a minimum of 30 FPS and a maximum of 41 FPS. The High preset drops to 30 FPS average, and the Ultra preset falls to 23 FPS average. This represents a 56.6% performance loss from Low to Ultra at this resolution.

At 2560x1440, the frame rates decrease substantially. The Low preset produces 37 FPS average, which is 30.2% lower than the same settings at 1080p. The Medium preset yields 25 FPS average with a minimum of 21 FPS and a maximum of 28 FPS. The High preset achieves 21 FPS average, and the Ultra preset manages only 16 FPS average. The gap between Low and Ultra at this resolution is 21 FPS, or 56.8% reduction.

At 3840x2160, performance becomes marginal at best. The Low preset achieves 22 FPS average, which is 58.5% lower than the 1080p Low result. The Medium preset produces 15 FPS average with a minimum of 12 FPS and a maximum of 17 FPS. The High preset drops to 12 FPS, and the Ultra preset reaches only 9 FPS average. The difference between Low and Ultra at 4K is 13 FPS, representing a 59.1% reduction.

The consistency of the frame rates, indicated by the min/max values for Medium settings, shows tight ranges at each resolution. At 1080p Medium, the range is 30-41 FPS, a span of 11 FPS. At 1440p Medium, the range narrows to 21-28 FPS, a span of 7 FPS. At 4K Medium, the range is 12-17 FPS, a span of 5 FPS. This narrowing suggests that at higher resolutions, the GPU is operating at near-full capacity, leaving less variability in frame delivery.

Resolution Scaling

The frame rate scaling from 1080p to 4K reveals the GPU-bound nature of this configuration. Moving from 1920x1080 to 2560x1440 at Low settings reduces the average frame rate from 53 FPS to 37 FPS, a 30.2% drop. Moving further to 3840x2160 at Low settings reduces the average to 22 FPS, a 58.5% drop from 1080p. This scaling pattern is characteristic of a GPU that is saturated at lower resolutions and cannot maintain performance as pixel count increases.

For the Medium preset, the scaling is similar. The 1080p result of 36 FPS drops to 25 FPS at 1440p, a 30.6% reduction, and then to 15 FPS at 4K, a 58.3% reduction from 1080p. The High preset shows 30 FPS at 1080p, 21 FPS at 1440p (30% reduction), and 12 FPS at 4K (60% reduction from 1080p). The Ultra preset follows the same pattern: 23 FPS at 1080p, 16 FPS at 1440p (30.4% reduction), and 9 FPS at 4K (60.9% reduction from 1080p).

The consistent approximate 30% reduction from 1080p to 1440p and 60% reduction from 1080p to 4K across all settings indicates that the GPU is the sole limiting factor. If the CPU were a bottleneck, the scaling would be less predictable, as the frame rate would be capped by processor performance regardless of resolution. The pixel count increases by 1.78x from 1080p to 1440p and by 4x from 1080p to 4K, and the frame rate reductions align closely with these expectations for a GPU-limited scenario.

CPU Role

The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor based on the Arrow Lake Refresh architecture, manufactured on a 3 nm process by TSMC. It has a base clock of 3.70 GHz and a boost clock of 5.80 GHz, with a thermal design power of 125 W. The cache hierarchy includes 192 KB of L1 cache per core, 3 MB of L2 cache per core, and 36 MB of shared L3 cache. The processor supports DDR5 memory on a dual-channel interface, providing 115.2 GB/s of memory bandwidth.

The CPU's benchmark scores are exceptional. Its Cinebench R23 multi-core score is 51731, and its single-core score is 7303. The PassMark multithread score is 60860, with a single-thread score of 4823. These results place the processor in the 96th percentile of all tested CPUs, with an average benchmark score of 84003. The nearest rival, the Intel Core Ultra 9 285K, scores 83807, which is 0.2% lower. The AMD EPYC 4584PX scores 83090, 1.1% lower, and the AMD EPYC 9135 scores 82980, 1.2% lower. The only rival ahead is the AMD EPYC 7F72 with a score of 85072, which is 1.3% higher.

Despite this immense processing power, the CPU's capabilities are largely irrelevant to the measured frame rates in Rust. The game is GPU-limited across all tested configurations, as evidenced by the resolution scaling patterns. The CPU could easily handle the game's simulation and physics workload, but the GTX 1050 Ti cannot produce frames fast enough to utilize the available CPU headroom. This is a classic case where a high-end processor provides no tangible benefit in gaming because the graphics card is the bottleneck.

How This Combo Ranks

This combination ranks 2905 out of 2953 tested combos in Rust, placing it in the bottom 1.6% of all configurations. This ranking is expected given the GPU's 25th percentile performance classification. The combo's position is driven almost entirely by the GTX 1050 Ti, as the CPU is in the 96th percentile and would rank near the top in CPU-bound scenarios.

The data indicates that this is an extremely unbalanced pairing. The CPU's average benchmark score of 84003 is more than 20 times higher than the GPU's average benchmark score of 4193. This disparity is reflected in the gaming results, where the frame rates are consistently low even at the lowest settings and resolution. The combo rank of 2905 out of 2953 suggests that users of this configuration would experience significant performance limitations in Rust, particularly in competitive or high-population server scenarios where frame rate consistency is important.

The ranking also implies that any upgrade to the GPU would yield substantial improvements in frame rate, while upgrading the CPU would provide negligible gains in this specific game. The measured data across all resolutions and settings shows that the GPU is the definitive bottleneck, and the combo's low ranking is a direct consequence of this hardware mismatch.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce GTX 1050 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 22.0
3840x2160 Medium 15.0
3840x2160 High 12.0
3840x2160 Ultra 9.0
2560x1440 Low 37.0
2560x1440 Medium 25.0
2560x1440 High 21.0
2560x1440 Ultra 16.0
1920x1080 Low 53.0
1920x1080 Medium 36.0
1920x1080 High 30.0
1920x1080 Ultra 23.0

Rust with iUltra 9 290K Plus + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1050 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 9 290K Plus + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.