Rust

Rust

AVERAGE FPS
124
excellent

This combination delivers exceptional performance with an average of 124 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 62 74 110
1440p QHD 80 106 125 187
1080p Full HD 117 154 182 248

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 110
3840x2160 Medium 74
3840x2160 High 62
3840x2160 Ultra 47
2560x1440 Low 187
2560x1440 Medium 125
2560x1440 High 106
2560x1440 Ultra 80
1920x1080 Low 248
1920x1080 Medium 182
1920x1080 High 154
1920x1080 Ultra 117

Rust with AMD Ryzen 9 7900X + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

The AMD Ryzen 9 7900X and NVIDIA GeForce RTX 5070 Ti combination ranks 317th out of 3,723 tested combos in Rust, placing it in the top 8.5% of all configurations analyzed. This is a strong result for a survival game that is known for heavy server-side simulation and large player-built structures, though the ranking shows there is still considerable headroom above this pairing in the database. The combo’s percentile position suggests it delivers a high-end experience, but the data indicates that the CPU, while powerful, is the more likely bottleneck at lower resolutions where the GPU has less work to do.

How This Combo Ranks

The combo rank of 317 out of 3,723 tested combos places this system firmly in the upper tier of all configurations in the database for Rust. This percentile standing is meaningful because Rust’s performance profile is unusual; it demands both strong single-threaded throughput for game logic and high multi-threaded capability for physics and world simulation. The Ryzen 9 7900X, with its 12 cores and 24 threads, provides the multi-core headroom that Rust can utilize during base building and resource gathering, while the RTX 5070 Ti handles the rendering load.

Compared to other tested combos, this pairing outperforms the vast majority, but the gap to the top is still significant. The 91st percentile ranking for the CPU against all processors and the 86th percentile for the GPU against all graphics cards suggest that both components are above average, but neither is in the absolute top tier. In Rust specifically, this translates to a system that can handle high settings at 1440p with ease, but may need to compromise at 4K Ultra as the measured FPS data shows. The rank also indicates that users with this combo are likely to experience smooth gameplay in most scenarios, but those seeking maximum frame rates at 4K might need to adjust settings.

GPU Role

The RTX 5070 Ti is equipped with 16 GB of GDDR7 memory on a 256-bit bus, delivering 896.0 GB/s of bandwidth. The GPU’s base clock is 2295 MHz with a boost clock of 2452 MHz, and its memory runs at 1750 MHz with 28 Gbps effective speed. These specifications are substantial for Rust, which can be memory-intensive due to large texture maps and complex scene geometry, especially when many player structures are visible on screen.

In the measured FPS data, the GPU’s role becomes clear when examining the scaling from 1080p to 4K. At 1080p Low, the combo achieves 248 FPS, indicating the GPU is not the limiting factor at that resolution. However, at 4K Ultra, the average FPS drops to 47, showing that the GPU is heavily taxed at the highest resolution and settings. The 16 GB VRAM capacity is more than sufficient for Rust, as the game does not typically exceed this amount even at 4K with high-resolution textures. The GPU’s 70 RT cores and 280 tensor cores are not directly relevant to Rust’s standard rendering path, but the raw rasterization performance from 8960 shading units drives the high frame rates observed at 1440p and below.

The GPU’s performance relative to its nearest rivals in the database shows a mixed picture. It is within 0.1% of the AMD Radeon RX Vega 64 and 0.4% ahead of the Intel Arc A550M, but 2% behind the AMD Radeon RX 6900 XT and 3.1% ahead of the AMD Radeon RX 6800 XT. These deltas indicate that the RTX 5070 Ti is competitively positioned, though not a clear leader in this segment. For Rust, the practical impact is that the GPU can comfortably drive 1440p High at 106 FPS, but 4K High is borderline at 62 FPS, suggesting that users should prioritize resolution over settings for the best 4K experience.

Settings Recommendations

The measured FPS data provides a clear picture of which settings preset offers the best balance. At 1920x1080, the High preset delivers 154 FPS, while Low yields 248 FPS, Medium produces 182 FPS, and Ultra drops to 117 FPS. The jump from Low to High is a 38% reduction in frame rate, while the jump from High to Ultra is a 24% reduction. For most users at 1080p, the High preset is the sweet spot because it maintains a high frame rate above 144 Hz while providing significantly better visual quality than Low.

At 2560x1440, the High preset delivers 106 FPS, which is just above the 100 FPS threshold for smooth gameplay on most monitors. Medium produces 125 FPS, while Ultra drops to 80 FPS. The Medium preset at 1440p offers a 19% higher frame rate than High with only a modest visual quality reduction, making it the recommended choice for competitive play. At 3840x2160, the situation changes dramatically. High delivers 62 FPS, Medium produces 74 FPS, Low yields 110 FPS, and Ultra drops to 47 FPS. At 4K, the Medium preset is the only viable option for a playable experience, as High is just below the 60 FPS threshold and Ultra is unplayable.

The data suggests that the best experience per the measured rows is achieved by using the High preset at 1080p or 1440p, and the Medium preset at 4K. The Medium preset at 4K provides a 60 FPS experience with reasonable visual fidelity, while the High preset at 1440p offers a near-100 FPS experience with high visual quality. For users with high-refresh-rate 1080p monitors, the Low preset at 248 FPS will maximize frame rates, but the visual trade-off may not be worth it for most players.

FAQ

Q: What is the average frame rate at 1080p with High settings in Rust?

A: The measured average FPS at 1920x1080 with the High settings preset is 154 FPS, which is well above the 144 Hz refresh rate of most gaming monitors.

Q: Can this combo achieve 60 FPS at 4K with Ultra settings?

A: No. The measured average FPS at 3840x2160 with Ultra settings is 47 FPS, which is below the 60 FPS target. Users should select the Medium preset at 4K to achieve 74 FPS.

Q: How much faster is the Low preset compared to Ultra at 1440p?

A: At 2560x1440, the Low preset achieves 187 FPS, while the Ultra preset achieves 80 FPS. This represents a 134% increase in frame rate when using Low settings.

Q: What is the minimum FPS recorded for the Medium preset at 1080p?

A: The measured minimum FPS for the Medium preset at 1920x1080 is 155 FPS, with a maximum of 209 FPS and an average of 182 FPS.

Q: Does the RTX 5070 Ti have enough VRAM for Rust at 4K?

A: Yes. The GPU has 16 GB of GDDR7 memory, which is more than sufficient for Rust’s texture and geometry demands at 3840x2160 resolution.

Q: How does the combo rank compare to other tested systems in Rust?

A: This combo ranks 317th out of 3,723 tested combos, placing it in the top 8.5% of all configurations in the database for Rust.

Resolution Scaling

The FPS data shows a clear pattern of decreasing performance as resolution increases from 1920x1080 to 3840x2160. At the High settings preset, the average FPS drops from 154 at 1080p to 106 at 1440p, a 31% reduction, and then to 62 at 4K, a further 42% reduction. This scaling indicates that the GPU becomes increasingly the limiting factor at higher resolutions, as the pixel count more than doubles from 1080p to 4K, requiring significantly more shading and texture processing.

At the Low settings preset, the scaling is even more pronounced. The average FPS drops from 248 at 1080p to 187 at 1440p, a 25% reduction, and then to 110 at 4K, a 41% reduction. The fact that 4K Low still achieves 110 FPS shows that the GPU has substantial headroom when the visual load is reduced, but the CPU’s role becomes more apparent at lower settings. The difference between 1080p Low and 1440p Low is only 61 FPS, while the difference between 1440p Low and 4K Low is 77 FPS, suggesting that the GPU is handling the increased pixel count efficiently.

For the Medium preset, the FPS drops from 182 at 1080p to 125 at 1440p, a 31% reduction, and then to 74 at 4K, a 41% reduction. The Ultra preset shows the steepest drop, from 117 at 1080p to 80 at 1440p, a 32% reduction, and then to 47 at 4K, a 41% reduction. This consistent pattern across all settings presets indicates that the GPU is the primary bottleneck at 4K, while the CPU is more of a factor at 1080p where the frame rates are high enough to expose its limitations. The scaling data suggests that users targeting 4K should expect roughly half the frame rate of 1080p, regardless of settings.

CPU Role

The AMD Ryzen 9 7900X is a 12-core, 24-thread processor based on the Zen 4 architecture, with a base clock of 4.70 GHz and a boost clock of 5.60 GHz. It has 64 MB of shared L3 cache and supports DDR5 memory with a dual-channel bus delivering 83.2 GB/s of bandwidth. These specifications are relevant to Rust, which can be CPU-bound in scenarios with many entities, such as large bases with numerous deployables or densely populated servers.

In the measured FPS data, the CPU’s role is most evident at 1080p with low settings, where the combo achieves 248 FPS. At this frame rate, the GPU is not fully utilized, and the CPU’s single-threaded performance becomes the limiting factor. The CPU’s 3DMark single-thread score of 1093 and Geekbench single-core score of 2617 indicate strong single-threaded capability, which is critical for Rust’s main game loop. The multi-threaded performance is also strong, with a Cinebench R23 multi-core score of 29300 and a Passmark multithread score of 51406, which helps with background tasks and physics calculations.

The CPU’s 91st percentile ranking against all processors places it above average, but its nearest rivals show a tight grouping. The AMD EPYC 7313P is only 0.2% ahead, the Intel Xeon Phi 7290 is 0.3% behind, and the Intel Core i7-14700F is 0.6% behind. These small deltas suggest that the 7900X is competitively positioned, but not a standout performer in its class. For Rust, the CPU’s 12 cores and 24 threads provide ample headroom for the game’s simulation, but the boost clock of 5.60 GHz is what drives the high frame rates at lower resolutions where the CPU is the bottleneck.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates across all settings. The Low preset achieves an average of 248 FPS, which is the highest measured value in the entire dataset. The Medium preset produces 182 FPS with a minimum of 155 and a maximum of 209, while the High preset yields 154 FPS. The Ultra preset drops to 117 FPS, which is still above the 100 FPS threshold but represents a 53% reduction from Low. These numbers indicate that at 1080p, the CPU is the primary limiter, as the GPU has ample capacity to render frames at these rates.

At 2560x1440, the frame rates remain high but show the expected reduction from the increased pixel count. The Low preset achieves 187 FPS, which is still above the 144 Hz refresh rate. The Medium preset produces 125 FPS with a minimum of 106 and a maximum of 144, while the High preset yields 106 FPS. The Ultra preset drops to 80 FPS, which is playable but not ideal for competitive gaming. The scaling from 1080p to 1440p is roughly 25-30% across all presets, indicating that the GPU is beginning to take on more of the workload.

At 3840x2160, the frame rates drop significantly, and the GPU becomes the dominant bottleneck. The Low preset achieves 110 FPS, which is still smooth for most users. The Medium preset produces 74 FPS with a minimum of 63 and a maximum of 85, which is a playable range. The High preset drops to 62 FPS, which is just above the 60 FPS target, while the Ultra preset falls to 47 FPS, which is not recommended for a consistent experience. The difference between Low and Ultra at 4K is 63 FPS, highlighting the GPU’s sensitivity to settings at this resolution. Overall, the measured data shows that this combo is best suited for 1080p and 1440p gaming, with 4K requiring settings compromises for a smooth frame rate.

Hardware Specifications

AMD Ryzen 9 7900X

Cores / Threads 12 / 24
Base Clock 4700 MHz
Boost Clock 5600 MHz
TDP 170W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 7900X + NVIDIA GeForce RTX 5070 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 110.0
3840x2160 Medium 74.0
3840x2160 High 62.0
3840x2160 Ultra 47.0
2560x1440 Low 187.0
2560x1440 Medium 125.0
2560x1440 High 106.0
2560x1440 Ultra 80.0
1920x1080 Low 248.0
1920x1080 Medium 182.0
1920x1080 High 154.0
1920x1080 Ultra 117.0

Rust with Ryzen 9 7900X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5070 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 9 7900X + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.