Rust

Rust

AVERAGE FPS
125
excellent

This combination delivers exceptional performance with an average of 125 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 62 74 110
1440p QHD 80 106 125 187
1080p Full HD 117 154 182 250

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 110
3840x2160 Medium 74
3840x2160 High 62
3840x2160 Ultra 47
2560x1440 Low 187
2560x1440 Medium 125
2560x1440 High 106
2560x1440 Ultra 80
1920x1080 Low 250
1920x1080 Medium 182
1920x1080 High 154
1920x1080 Ultra 117

Rust with Intel Core i7-14700F + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

Settings Recommendations

For Rust, the measured data reveals a clear performance hierarchy across presets, with the most balanced experience occurring at Medium settings regardless of resolution. At 1920x1080, Medium produces 182 FPS average, which is 68 FPS below the Low preset’s 250 FPS but 35 FPS above High’s 154 FPS and 65 FPS above Ultra’s 117 FPS. The Medium preset also provides the only complete FPS envelope in the dataset—minimum 155 FPS and maximum 209 FPS at 1080p—indicating stable frame pacing that competitive players require.

Moving to 2560x1440, Medium delivers 125 FPS average with a minimum of 106 FPS and maximum of 144 FPS. This remains comfortably above the 60 FPS threshold for smooth gameplay while sacrificing only 62 FPS compared to Low’s 187 FPS. At 3840x2160, Medium drops to 74 FPS average with a minimum of 63 FPS—still playable, but the margin above the 60 FPS floor is thin. High at 4K yields 62 FPS average, which sits right at the edge of acceptability, while Ultra at 4K falls to 47 FPS, below the smoothness threshold.

The data suggests that Medium is the recommended preset for most users because it offers the best compromise between visual fidelity and frame rate headroom. Low presets maximize FPS but sacrifice visual quality that matters in a survival game where spotting distant players and environmental details is crucial. High presets provide better visuals but cut FPS by 24-32% compared to Medium across all resolutions. Ultra presets are only viable at 1080p where 117 FPS remains fluid, but the 35% drop from Medium at the same resolution makes it difficult to justify.

For players with high-refresh-rate 1080p displays, Low at 250 FPS could be tempting, but Medium’s 182 FPS still exceeds most 165 Hz monitors’ capabilities. At 1440p, Medium’s 125 FPS aligns well with 120-144 Hz displays. At 4K, Medium’s 74 FPS is the highest preset that maintains a minimum above 60 FPS, making it the only reasonable choice for 60 Hz 4K panels.

GPU Role

The NVIDIA GeForce RTX 5070 Ti brings substantial resources to Rust, starting with 16 GB of GDDR7 memory across a 256-bit bus, delivering 896.0 GB/s of bandwidth. This memory configuration is particularly relevant for Rust, a game known for large persistent worlds and substantial texture streaming demands. The GPU’s 8,960 shading units and 280 texture mapping units provide the raw throughput needed to maintain high frame rates, while 96 ROPs handle pixel output, which becomes critical at higher resolutions.

The GPU’s clock behavior shows a base of 2295 MHz boosting to 2452 MHz, with memory running at 1750 MHz (28 Gbps effective). These clocks, combined with the 43.94 TFLOPS FP32 performance, explain the scaling observed across presets. In Rust, the GPU’s role intensifies as resolution increases. At 1080p Low, the GPU produces 250 FPS, but at 4K Low it drops to 110 FPS—a 56% reduction. This scaling pattern indicates that even at Low settings, 4K resolution places significant load on the GPU’s pixel processing pipeline.

The 70 RT cores and 280 tensor cores are present but Rust does not heavily utilize ray tracing or DLSS in the measured data. The GPU’s DirectX 12 Ultimate support (12_2) ensures compatibility with modern rendering paths, and Vulkan 1.4 support offers alternative API options. The 300 W TDP and dual-slot design indicate this is a high-power component, with the 1x 16-pin power connector and 700 W suggested PSU reflecting its electrical demands.

Benchmark results place this GPU in the 86th percentile of all GPUs, with an average benchmark score of 49,957. Its nearest rival, the AMD Radeon RX Vega 64, scores 50,001 (0.1% higher), while the Intel Arc A550M is 0.4% behind. The AMD Radeon RX 6900 XT leads by 2%, and the RX 6800 XT trails by 3.1%. These comparisons show the RTX 5070 Ti sits in a competitive mid-to-high tier, though the measured Rust performance suggests the game is not purely GPU-bound given the frame rates achieved.

FAQ

Q: What is the best resolution for maintaining 144+ FPS in Rust with this hardware?

A: Only 1920x1080 with Low settings achieves 250 FPS, and Medium at 1080p reaches 182 FPS. At 2560x1440, Low hits 187 FPS, but Medium drops to 125 FPS. For consistent 144+ FPS, 1080p Medium or 1440p Low are the viable options.

Q: How much performance is lost when moving from Medium to High settings?

A: At 1080p, High averages 154 FPS versus Medium’s 182 FPS, a 28 FPS (15%) reduction. At 1440p, the gap is 19 FPS (106 vs 125, 15%). At 4K, High averages 62 FPS versus Medium’s 74 FPS, a 12 FPS (16%) drop.

Q: Does the RTX 5070 Ti’s 16 GB VRAM provide sufficient memory for Rust at 4K?

A: The measured data shows playable frame rates at 4K Medium (74 FPS) and 4K High (62 FPS), indicating 16 GB of GDDR7 memory with 896.0 GB/s bandwidth handles Rust’s texture demands without causing frame rate collapse.

Q: Is the Intel Core i7-14700F a bottleneck at any resolution?

A: At 1080p Low, the GPU produces 250 FPS, suggesting CPU headroom exists. The 20-core, 28-thread processor with 5.40 GHz boost clock provides strong single-thread performance (Cinebench R23 single-core score of 4,958), which Rust relies on for game logic and world simulation.

Q: How does the combo rank compare to other tested configurations?

A: This CPU+GPU combination ranks 312th out of 3,723 tested combos, placing it in the top 8.4% of all configurations. This indicates strong overall performance for Rust despite the game’s demanding survival mechanics.

Q: What minimum FPS can players expect at 1440p Medium?

A: The measured data shows a minimum of 106 FPS at 2560x1440 Medium settings, with an average of 125 FPS and maximum of 144 FPS. This minimum ensures smooth gameplay even in demanding scenes.

Measured FPS Breakdown

At 1920x1080, the performance envelope spans from 117 FPS at Ultra to 250 FPS at Low. Medium delivers 182 FPS average with a minimum of 155 and maximum of 209 FPS. High settings produce 154 FPS average. The progression from Low to Ultra shows a 53% reduction in frame rate, with each step costing approximately 30-35 FPS.

At 2560x1440, Low achieves 187 FPS, Medium 125 FPS (minimum 106, maximum 144), High 106 FPS, and Ultra 80 FPS. The drop from 1080p to 1440p costs 63 FPS at Low (25%), 57 FPS at Medium (31%), 48 FPS at High (31%), and 37 FPS at Ultra (32%). The consistency of this percentage drop across presets indicates resolution scaling affects all settings similarly.

At 3840x2160, Low produces 110 FPS, Medium 74 FPS (minimum 63, maximum 85), High 62 FPS, and Ultra 47 FPS. The 4K transition from 1440p costs 77 FPS at Low (41%), 51 FPS at Medium (41%), 44 FPS at High (42%), and 33 FPS at Ultra (41%). The uniform 41-42% reduction from 1440p to 4K across all presets suggests a consistent resolution-dependent bottleneck.

The Medium preset at each resolution provides the most complete data: 1080p shows 182 average with 155 minimum and 209 maximum, 1440p shows 125 average with 106 minimum and 144 maximum, and 4K shows 74 average with 63 minimum and 85 maximum. These minimums consistently sit at 85% of the average, indicating stable frame delivery without severe drops.

How This Combo Ranks

This Intel Core i7-14700F + NVIDIA GeForce RTX 5070 Ti combination ranks 312th out of 3,723 tested combos for Rust. This places the configuration in the top 8.4% of all systems tested, a strong showing for a survival game that typically stresses both CPU and GPU. The rank reflects the balanced nature of this pairing—the CPU’s 20 cores and 28 threads handle Rust’s server-side simulation and world persistence logic, while the GPU’s 16 GB VRAM and 896.0 GB/s bandwidth manage the game’s large texture sets and draw distances.

The CPU itself ranks in the 91st percentile of all CPUs, with an average benchmark score of 53,620. Its nearest rival, the Intel Xeon 6505P, scores 53,701 (0.2% higher), while the AMD Ryzen 9 7900X is 0.6% behind at 53,288. The AMD EPYC 7313P trails by 0.8% at 53,206. This CPU performance directly supports Rust’s heavy single-threaded game logic, evidenced by the Cinebench R23 single-core score of 4,958 and Geekbench single-core score of 2,429.

The GPU’s 86th percentile ranking and 49,957 average benchmark score place it in a competitive tier. Its nearest rival, the AMD Radeon RX Vega 64, is essentially tied at 50,001 (0.1% difference), while the Intel Arc A550M is 0.4% behind. The AMD Radeon RX 6900 XT leads by 2% at 50,951, and the RX 6800 XT trails by 3.1% at 48,477. These benchmark relationships suggest the RTX 5070 Ti competes favorably with previous-generation high-end cards, though Rust’s measured FPS indicates the game leverages the GPU’s strengths effectively.

CPU Role

The Intel Core i7-14700F provides 20 cores and 28 threads from its Raptor Lake-R architecture, with a base clock of 2.10 GHz boosting to 5.40 GHz. This configuration delivers substantial multithreaded capability—Cinebench R23 multicore score of 35,122 and Geekbench multicore score of 19,620—while maintaining strong single-thread performance with Cinebench R23 single-core at 4,958 and Geekbench single-core at 2,429.

Rust’s gameplay loop involves constant world simulation, entity management, and player interactions, which benefit from high single-thread performance. The CPU’s 33 MB of shared L3 cache provides fast access to frequently used game data, while the 2 MB per-core L2 cache supports individual core performance. The 80 KB per-core L1 cache handles immediate data needs efficiently.

The CPU ranks in the 91st percentile of all CPUs, with Passmark multithread score of 41,317 and Passmark single-thread score of 4,257. Its 65 W TDP reflects efficient power management, though the boost clock of 5.40 GHz suggests the CPU can scale performance when needed. The 10 nm process node and 257 mm² die size contribute to this efficiency.

The measured FPS data reveals the CPU’s role at lower resolutions. At 1080p Low, the system achieves 250 FPS, which approaches the limits of what most displays can show. This high frame rate indicates the CPU can feed the GPU sufficiently at lower graphical loads. However, the uniform 41-42% FPS drop from 1440p to 4K across all presets suggests the GPU becomes the primary limiter at higher resolutions, allowing the CPU to maintain frame delivery without becoming a bottleneck.

Resolution Scaling

The FPS progression from 1080p to 4K reveals distinct scaling patterns across presets. At Low settings, the system produces 250 FPS at 1080p, 187 FPS at 1440p, and 110 FPS at 4K—a cumulative 56% reduction. Medium settings show 182 FPS at 1080p, 125 FPS at 1440p, and 74 FPS at 4K, a 59% reduction. High settings deliver 154 FPS at 1080p, 106 FPS at 1440p, and 62 FPS at 4K, a 60% reduction. Ultra produces 117 FPS at 1080p, 80 FPS at 1440p, and 47 FPS at 4K, a 60% reduction.

The scaling from 1080p to 1440p costs 25-32% depending on preset, while the scaling from 1440p to 4K costs 41-42% uniformly. This nonlinear scaling pattern indicates that 4K resolution places significantly more stress on the rendering pipeline than the pixel count alone would suggest. The 4K to 1440p ratio of roughly 2.25x pixels results in approximately 1.7x frame time increase, suggesting overhead beyond pure pixel fill.

The minimum FPS data at Medium settings shows 155 FPS at 1080p, 106 FPS at 1440p, and 63 FPS at 4K. The minimum-to-average ratio remains consistent at 85%, 85%, and 85% respectively, indicating that frame pacing stability is maintained across resolutions. This consistency suggests the bottleneck is not causing erratic frame delivery but rather a steady increase in render time.

The scaling data points to the GPU as the limiting factor at higher resolutions. The RTX 5070 Ti’s 896.0 GB/s memory bandwidth and 235.4 GPixel/s pixel rate determine how quickly frames can be rendered at 4K. At 1080p, the CPU’s strong single-thread performance allows the GPU to work at maximum capacity, but as resolution increases, the GPU’s fill rate and memory bandwidth become the binding constraints, as evidenced by the consistent 41-42% drop from 1440p to 4K across all presets.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 5070 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 110.0
3840x2160 Medium 74.0
3840x2160 High 62.0
3840x2160 Ultra 47.0
2560x1440 Low 187.0
2560x1440 Medium 125.0
2560x1440 High 106.0
2560x1440 Ultra 80.0
1920x1080 Low 250.0
1920x1080 Medium 182.0
1920x1080 High 154.0
1920x1080 Ultra 117.0

Rust with ii7-14700F + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5070 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii7-14700F + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.