Rust

Rust

AVERAGE FPS
55
playable

This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 27 32 48
1440p QHD 35 46 54 81
1080p Full HD 51 67 79 118

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 48
3840x2160 Medium 32
3840x2160 High 27
3840x2160 Ultra 21
2560x1440 Low 81
2560x1440 Medium 54
2560x1440 High 46
2560x1440 Ultra 35
1920x1080 Low 118
1920x1080 Medium 79
1920x1080 High 67
1920x1080 Ultra 51

Rust with Intel Core i5-14600KF + Intel Arc B570, In-Depth Analysis

The Intel Core i5-14600KF paired with the Intel Arc B570 presents a mid-range combination for running Rust, a survival title known for its demanding server-side and client-side simulation. The measurement data places this specific combo at rank 2349 out of 2953 tested combinations, indicating that while it is functional, it does not lead the pack in performance. The following analysis breaks down how each component contributes to the observed frame rates and what users can expect across different settings and resolutions.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-14600KF is a 14-core, 20-thread processor based on the Raptor Lake architecture, manufactured on Intel's 10 nm process. It features a base clock of 3.50 GHz and a boost clock of 5.30 GHz, with a 125 W TDP. The CPU's cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. In synthetic benchmarks, this processor achieves a Cinebench R23 multicore score of 32544 and a single-core score of 4594, with a Geekbench multicore score of 17085 and single-core score of 2445. The PassMark multithread score is 38697, and the single-thread score is 4273.

Relative to its nearest rivals, the i5-14600KF sits in a tight cluster. It is 0.3% ahead of the AMD Ryzen 9 7900, 0.4% ahead of the AMD Ryzen 7 PRO 5755G, and 0.8% ahead of the Intel Core Ultra 5 245 in average benchmark score. Meanwhile, it trails the AMD Ryzen AI Max+ 388 by 0.8%. These deltas are minimal, meaning the CPU is effectively on par with those alternatives in raw compute. The processor holds a 90th percentile ranking among all CPUs, reinforcing that its compute capability is well above average.

In Rust, the game's simulation logic, including entity interactions, building stability checks, and server-side tick rates, is heavily dependent on single-thread performance. The i5-14600KF's strong single-core boost of 5.30 GHz and its PassMark single-thread score of 4273 suggest it can handle the game's primary thread efficiently. However, the measured FPS data shows that at 1080p Low settings, the combo averages 118 FPS, while at 1080p Ultra it drops to 51 FPS. The CPU's role becomes visible when comparing the 1080p Low result of 118 FPS to the 1440p Low result of 81 FPS; the drop of 37 FPS indicates that at lower resolutions, the CPU is still capable of feeding the GPU, but the GPU becomes the limiting factor as resolution increases. The CPU's 14 cores and 20 threads also provide headroom for background tasks and the game's multi-threaded systems, though the data shows that the GPU is the primary constraint at higher settings.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B570 is a Battlemage-generation GPU built on TSMC's 5 nm process, with a chip size of 272 mm² and 19,600 million transistors. It operates at a fixed base and boost clock of 2500 MHz, with memory running at 2375 MHz (19 Gbps effective). The GPU features 10 GB of GDDR6 memory on a 160-bit bus, yielding a bandwidth of 380.0 GB/s. Its compute resources include 2304 shading units, 144 TMUs, and 80 ROPs, with 18 RT cores. The theoretical performance is 11.52 TFLOPS FP32 and 23.04 TFLOPS FP16. The card has a 150 W TDP and uses a single 8-pin power connector, with a suggested PSU of 450 W.

In benchmark terms, the Arc B570 scores 2649 in 3DMark Steel Nomad DX12, 83514 in Geekbench OpenCL, and 96844 in Geekbench Vulkan. Its PassMark G3D score is 14195, and its GPU compute score is 7281. The GPU's percentile ranking is 65th among all GPUs, placing it in the mid-range tier. Its nearest rivals show a similar performance band: it is 0.1% ahead of the NVIDIA GeForce RTX 3070 Mobile, 0.1% behind the Intel Arc A750, 0.4% ahead of the NVIDIA Quadro M4000M, and 0.5% behind the AMD Radeon R9 M390X. These narrow deltas indicate that the Arc B570 competes directly with these cards, though the lack of a clear margin means real-world game performance will vary.

In Rust, the GPU's 10 GB VRAM is sufficient for the game's texture-heavy environments, even at 4K Ultra where the average FPS is 21. The memory bandwidth of 380.0 GB/s supports high-resolution rendering, but the data reveals that the GPU's raw compute is the limiting factor. At 1080p Low, the GPU produces 118 FPS, but at 1080p Ultra, it drops to 51 FPS—a 56.8% reduction. This scaling is typical for a mid-range GPU under heavy shader and draw-call loads. The 4K Ultra result of 21 FPS, which is below playable thresholds, confirms that the Arc B570 lacks the pixel throughput for extreme settings at that resolution. The GPU's 80 ROPs and 200.0 GPixel/s pixel rate are not enough to sustain high frame rates at 4K, and the 11.52 TFLOPS FP32 compute is saturated by the game's rendering passes.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS rows provide a clear picture of which settings deliver the most balanced experience. At 1080p, the Low preset achieves 118 FPS, which is above the 60 FPS threshold for smooth gameplay. The Medium preset at 1080p yields 79 FPS, still comfortably playable, while High drops to 67 FPS and Ultra to 51 FPS. For 1440p, Low produces 81 FPS, Medium 54 FPS, High 46 FPS, and Ultra 35 FPS. At 4K, only Low is remotely playable at 48 FPS, while Medium is 32 FPS, High is 27 FPS, and Ultra is 21 FPS.

The data suggests that the Medium preset is the sweet spot for most users. At 1080p Medium, the 79 FPS average is 33% higher than High's 67 FPS, while the visual quality increase from Low to Medium is typically significant in Rust, which has heavy foliage and texture details. The Medium preset also maintains a minimum FPS of 67 at 1080p, ensuring no severe dips. At 1440p, Medium's 54 FPS is borderline but playable, while High's 46 FPS may feel stuttery in combat. For users prioritizing frame rate over visuals, Low at 1080p or 1440p is the only option for exceeding 80 FPS. Ultra is not recommended at any resolution, as it never reaches 60 FPS at 1080p and drops below 30 FPS at 4K. The average FPS deltas between settings show that the cost of moving from Medium to High is around 15%, while High to Ultra is about 24%, making Ultra a poor trade-off for the Arc B570.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution for this CPU/GPU combo in Rust?

A: The 1920x1080 resolution provides the highest playable frame rates, with Low hitting 118 FPS and Medium at 79 FPS. At 2560x1440, only Low exceeds 80 FPS with 81 FPS, while Medium drops to 54 FPS. The 3840x2160 resolution is not viable for smooth gameplay, as even Low only reaches 48 FPS.

Q: How does the CPU compare to its nearest rivals in raw performance?

A: The Intel Core i5-14600KF has an average benchmark score of 49394, which is 0.3% higher than the AMD Ryzen 9 7900 (49228) and 0.4% higher than the AMD Ryzen 7 PRO 5755G (49196). It is also 0.8% ahead of the Intel Core Ultra 5 245 (48995) but 0.8% behind the AMD Ryzen AI Max+ 388 (49796). These differences are within the margin of error, indicating near-identical compute performance.

Q: What is the GPU's performance tier relative to other cards?

A: The Intel Arc B570 ranks in the 65th percentile among all GPUs. Its average benchmark score of 20556 is virtually identical to the NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% ahead) and the Intel Arc A750 (20582, 0.1% behind). It also sits close to the NVIDIA Quadro M4000M (20480, 0.4% ahead) and the AMD Radeon R9 M390X (20662, 0.5% behind).

Q: How much FPS is lost when moving from Low to Ultra at 1080p?

A: At 1920x1080, the Low preset averages 118 FPS, while Ultra averages 51 FPS. This represents a 56.8% reduction in frame rate. The Medium preset at 79 FPS is a 33.1% drop from Low, and High at 67 FPS is a 43.2% drop from Low.

Q: Does the combo have enough VRAM for 4K gaming in Rust?

A: The 10 GB GDDR6 memory is sufficient in capacity, but the GPU's compute power is insufficient. At 3840x2160 Ultra, the average FPS is 21, and at High it is 27, both below playable thresholds. The memory bandwidth of 380.0 GB/s cannot compensate for the lack of shading units and ROPs at this resolution.

Q: What is the frame rate difference between 1080p and 4K at Medium settings?

A: At Medium settings, 1920x1080 averages 79 FPS with a minimum of 67 FPS. At 3840x2160, the average drops to 32 FPS with a minimum of 27 FPS. This is a 59.5% reduction in average FPS, highlighting the GPU's scaling limitations at higher resolutions.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data across resolutions reveals a clear pattern of GPU dominance in limiting performance. At Low settings, the average FPS drops from 118 at 1080p to 81 at 1440p (a 31.4% reduction) and then to 48 at 4K (a 59.3% reduction from 1080p). At Medium settings, the progression is 79 FPS at 1080p, 54 FPS at 1440p (31.6% drop), and 32 FPS at 4K (59.5% drop). High settings show 67 FPS at 1080p, 46 FPS at 1440p (31.3% drop), and 27 FPS at 4K (59.7% drop). Ultra settings follow the same trend: 51 FPS at 1080p, 35 FPS at 1440p (31.4% drop), and 21 FPS at 4K (58.8% drop).

The consistency of these percentage drops—approximately 31% from 1080p to 1440p and 59% from 1080p to 4K—across all settings is a strong indicator that the GPU is the bottleneck. The pixel count increases by 1.78x from 1080p to 1440p and by 4x from 1080p to 4K. If the CPU were the limiting factor, the FPS would not scale proportionally with resolution changes; instead, the frame rate would remain relatively flat. The data shows near-linear scaling with pixel count, which is characteristic of a GPU-bound scenario. Even at Low settings, where the CPU's single-thread performance is less stressed, the FPS still drops dramatically at 4K, confirming that the Arc B570's compute resources are saturated. The i5-14600KF, with its 90th percentile CPU ranking, is not the constraint; the GPU's 65th percentile ranking aligns with the observed performance limits.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The following rows detail the exact measured average FPS for each resolution and settings combination. At 1920x1080, the Low preset achieves 118 FPS, Medium 79 FPS with a minimum of 67 and maximum of 91, High 67 FPS, and Ultra 51 FPS. At 2560x1440, Low produces 81 FPS, Medium 54 FPS with a minimum of 46 and maximum of 62, High 46 FPS, and Ultra 35 FPS. At 3840x2160, Low yields 48 FPS, Medium 32 FPS with a minimum of 27 and maximum of 37, High 27 FPS, and Ultra 21 FPS.

The Medium settings row is the only one with min/max data across all resolutions, providing insight into frame time consistency. At 1080p Medium, the spread from 67 to 91 FPS is a 24 FPS variance, which is acceptable for a survival game with dynamic environments. At 1440p Medium, the spread is from 46 to 62 FPS, a 16 FPS variance, indicating tighter frame pacing as the GPU works harder. At 4K Medium, the spread is from 27 to 37 FPS, a 10 FPS variance, showing that the GPU is consistently near its limit. Across all settings, the 1080p Low result of 118 FPS is the only data point that exceeds 100 FPS, and it is the only configuration that fully utilizes the i5-14600KF's capabilities. The 4K Ultra result of 21 FPS is the lowest measured, confirming that this combo is best suited for 1080p gaming or 1440p with reduced settings. The data set does not include minimum or maximum FPS for Low, High, or Ultra settings, so the analysis relies on average FPS as the primary metric for these presets.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + Intel Arc B570 in Rust

Resolution Settings Avg FPS
3840x2160 Low 48.0
3840x2160 Medium 32.0
3840x2160 High 27.0
3840x2160 Ultra 21.0
2560x1440 Low 81.0
2560x1440 Medium 54.0
2560x1440 High 46.0
2560x1440 Ultra 35.0
1920x1080 Low 118.0
1920x1080 Medium 79.0
1920x1080 High 67.0
1920x1080 Ultra 51.0

Rust with ii5-14600KF + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with Arc B570 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii5-14600KF + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.