Rust

Rust

AVERAGE FPS
59
playable

This combination offers playable performance with an average of 59 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 29 34 51
1440p QHD 37 49 58 87
1080p Full HD 54 71 85 126

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 51
3840x2160 Medium 34
3840x2160 High 29
3840x2160 Ultra 22
2560x1440 Low 87
2560x1440 Medium 58
2560x1440 High 49
2560x1440 Ultra 37
1920x1080 Low 126
1920x1080 Medium 85
1920x1080 High 71
1920x1080 Ultra 54

Rust with Intel Core i5-14600KF + AMD Radeon RX 6600, In-Depth Analysis

The Intel Core i5-14600KF paired with the AMD Radeon RX 6600 produces a playable but heavily settings-dependent experience in Rust. The data shows a clear trade-off between visual fidelity and frame rate across all resolutions, with the most balanced experience found at Medium settings, which provides a substantial performance uplift over High while maintaining acceptable visual quality.

Settings Recommendations

The benchmark data indicates that Medium settings offer the best overall experience for this combination across all tested resolutions. At 1920x1080, Medium delivers an average of 85 FPS with a minimum of 72 FPS and maximum of 97 FPS, representing a 19.7% improvement over High settings' 71 FPS average while avoiding the significant visual downgrade of Low settings. The frame time consistency at Medium, as evidenced by the narrow 72-97 FPS range, suggests a smoother experience than the High preset.

At 2560x1440, Medium settings produce 58 FPS average with a 49-67 FPS range, which remains comfortably playable for a survival title. This is particularly notable because High settings at this resolution drop to 49 FPS average, crossing below the 50 FPS threshold that many players consider the minimum for responsive gameplay. Low settings at 1440p reach 87 FPS, but the visual compromise in Rust—a game where spotting distant players and environmental details matters—makes this a less attractive option.

The 3840x2160 results tell a different story entirely. At 4K, even Medium settings only achieve 34 FPS average with a 29-40 FPS range, which falls below playable standards for most users. Low settings at 4K reach 51 FPS, but the graphical sacrifices at this resolution undermine the purpose of playing at 4K. For this reason, Medium at 1080p or 1440p represents the sweet spot, while High is viable only at 1080p where it maintains a 71 FPS average.

Ultra settings are consistently impractical across all resolutions, ranging from 54 FPS at 1080p down to 22 FPS at 4K. The performance penalty from High to Ultra is steep—a 23.9% drop at 1080p and 24.1% drop at 1440p—making Ultra a poor choice for this hardware combination in Rust.

GPU Role

The AMD Radeon RX 6600 brings 8 GB of GDDR6 memory on a 128-bit bus with 224.0 GB/s of bandwidth to this pairing. The GPU's clock behavior shows a base clock of 1626 MHz, a game clock of 2044 MHz, and a boost clock of 2491 MHz, with the pixel rate of 159.4 GPixel/s and texture rate of 279.0 GTexel/s providing the raw throughput needed for Rust's complex environments.

The 8 GB VRAM capacity proves sufficient for Rust at the tested settings, as evidenced by the consistent frame rates without catastrophic drops that would indicate memory thrashing. However, the GPU's overall performance profile—ranking at the 63rd percentile among all GPUs and averaging 19036 in benchmark scores—positions it as a mid-range part that struggles at higher resolutions. The 4K results confirm this limitation, with the GPU becoming the primary bottleneck at that resolution.

The RX 6600's nearest rivals in aggregate benchmark performance include the NVIDIA Quadro K6000 at 19030 (0% delta), the NVIDIA GeForce RTX 4050 Mobile at 19049 (-0.1% delta), and the NVIDIA Tesla K20m at 19089 (-0.3% delta). These comparisons show the RX 6600 sits in a tightly contested performance tier, with the NVIDIA RTX 2000 Ada Generation at 18954 (0.4% delta) trailing slightly.

The GPU's RDNA 2.0 architecture with 1792 shading units and 64 ROPs handles Rust's draw calls and shadow calculations adequately at 1080p, but the 128-bit memory bus limits bandwidth-intensive operations at higher resolutions. The 224.0 GB/s bandwidth becomes a constraint at 1440p and especially 4K, where the data transfer demands exceed what this GPU can deliver.

How This Combo Ranks

This specific combination of the Intel Core i5-14600KF and AMD Radeon RX 6600 ranks 2900 out of 3723 tested combos in Rust, placing it in the 22nd percentile of all possible pairings. This ranking reflects the GPU as the limiting factor—the CPU is a high-performing part while the GPU sits in the mid-range tier, creating an imbalance that holds the combo back.

The CPU alone performs at the 90th percentile among all processors, with an average benchmark score of 49394. Its nearest rivals include the AMD Ryzen 9 7900 at 49228 (0.3% delta), the AMD Ryzen 7 PRO 5755G at 49196 (0.4% delta), and the Intel Core Ultra 5 245 at 48995 (0.8% delta). The AMD Ryzen AI Max+ 388 at 49796 (-0.8% delta) slightly outperforms it. This puts the i5-14600KF in elite company, yet the combo ranking of 2900 out of 3723 shows how much the RX 6600 drags down the overall result.

The GPU ranks at the 63rd percentile among all GPUs with an average benchmark score of 19036, a figure that places it near the performance of the NVIDIA Quadro K6000 (0% delta) and NVIDIA GeForce RTX 4050 Mobile (-0.1% delta). The disparity between the CPU's 90th percentile standing and the GPU's 63rd percentile standing explains why this combo lands in the lower half of Rust-specific rankings—the system's performance ceiling is dictated by the graphics card.

FAQ

Q: Why does this combo rank 2900 out of 3723 in Rust despite having a strong CPU?

A: The ranking reflects the GPU as the bottleneck. The Intel Core i5-14600KF performs at the 90th percentile among CPUs, but the AMD Radeon RX 6600 only reaches the 63rd percentile among GPUs, creating a mismatch where the graphics card limits overall game performance.

Q: What is the best resolution and settings combination for this system?

A: The data shows 1920x1080 at Medium settings provides the best balance, delivering 85 FPS average with a 72-97 FPS range. This avoids the 19.7% frame rate penalty of High settings while maintaining better visual quality than Low settings' 126 FPS.

Q: Can this system handle 4K gaming in Rust?

A: No. At 3840x2160, even Medium settings only achieve 34 FPS average, and High drops to 29 FPS. Low settings reach 51 FPS at 4K, but the visual compromises at that resolution make it impractical for a survival game where visibility is critical.

Q: How does the RX 6600 compare to its closest GPU rivals?

A: The RX 6600 scores 19036 on average, sitting between the NVIDIA Quadro K6000 at 19030 (0% delta) and the NVIDIA GeForce RTX 4050 Mobile at 19049 (-0.1% delta). The NVIDIA Tesla K20m trails at 19089 (-0.3% delta), while the NVIDIA RTX 2000 Ada Generation scores 18954 (0.4% delta).

Q: Does the 8 GB VRAM in the RX 6600 cause issues in Rust?

A: The 8 GB GDDR6 memory with 224.0 GB/s bandwidth appears sufficient at the tested settings, as frame rates remain consistent without signs of memory-related stuttering. However, the 128-bit memory bus limits performance at higher resolutions where bandwidth demands increase.

Q: What frame rates can players expect at 1440p with this hardware?

A: At 2560x1440, Medium settings deliver 58 FPS average with a 49-67 FPS range, while High drops to 49 FPS and Low reaches 87 FPS. Ultra settings are not viable at 37 FPS average.

Resolution Scaling

The frame rate progression from 1080p to 4K reveals the GPU as the primary limiting component in this pairing. At Medium settings, the average frame rate drops from 85 FPS at 1920x1080 to 58 FPS at 2560x1440, a 31.8% decrease, and then to 34 FPS at 3840x2160, a further 41.4% drop. This steep decline as pixel count increases indicates that the RX 6600's rendering throughput, not the CPU, determines performance.

The scaling pattern for High settings shows a similar trend: 71 FPS at 1080p, 49 FPS at 1440p (31.0% drop), and 29 FPS at 4K (40.8% drop). The consistent percentage drops across settings suggest the GPU is the bottleneck, as a CPU-limited scenario would show much smaller frame rate differences between resolutions.

Low settings exhibit the most dramatic scaling, from 126 FPS at 1080p to 87 FPS at 1440p (30.9% drop) and 51 FPS at 4K (41.4% drop). Even at the lowest graphical preset, the RX 6600 cannot maintain playable frame rates at 4K, confirming that the GPU's 8.928 TFLOPS of FP32 performance and 224.0 GB/s bandwidth are insufficient for that resolution in Rust.

The 4K results are particularly telling. At 3840x2160, the frame rates across all settings range from 22 FPS at Ultra to 51 FPS at Low, with Medium and High at 34 and 29 FPS respectively. These numbers show that the RX 6600 is not viable for 4K gaming in Rust, and players should stick to 1080p or 1440p where the GPU can deliver acceptable performance.

CPU Role

The Intel Core i5-14600KF provides substantial processing headroom for Rust, which is known for its server-side simulation and complex world interactions. With 14 cores and 20 threads, the CPU handles Rust's multithreaded workloads effectively, as indicated by its Cinebench R23 multicore score of 32544 and Geekbench multicore score of 17085.

The CPU's clock behavior features a base clock of 3.50 GHz and a boost clock of 5.30 GHz, allowing it to rapidly scale up for demanding single-threaded tasks. The single-core performance is strong, with Cinebench R23 single-core score of 4594 and Geekbench single-core score of 2445, which matters for Rust's physics and world interaction calculations that are largely single-threaded.

The i5-14600KF's cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. This large L3 cache helps keep frequently accessed game data close to the cores, reducing memory latency in scenarios where Rust's dynamic world state changes frequently. The CPU supports DDR4 and DDR5 memory in dual-channel configuration, providing flexibility for the rest of the system.

In the context of this combo, the CPU is clearly not the limiting factor. The benchmark results show the i5-14600KF performing at the 90th percentile among all CPUs, with an average benchmark score of 49394 that places it just ahead of the AMD Ryzen 9 7900 (0.3% delta) and AMD Ryzen 7 PRO 5755G (0.4% delta). The fact that frame rates drop dramatically at higher resolutions while the CPU has ample headroom confirms that the RX 6600 is the component holding back performance in Rust.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + AMD Radeon RX 6600 in Rust

Resolution Settings Avg FPS
3840x2160 Low 51.0
3840x2160 Medium 34.0
3840x2160 High 29.0
3840x2160 Ultra 22.0
2560x1440 Low 87.0
2560x1440 Medium 58.0
2560x1440 High 49.0
2560x1440 Ultra 37.0
1920x1080 Low 126.0
1920x1080 Medium 85.0
1920x1080 High 71.0
1920x1080 Ultra 54.0

Rust with ii5-14600KF + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 6600 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii5-14600KF + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.