Rust
This combination provides smooth gameplay with an average of 88 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 45 | 54 | 75 |
| 1440p QHD | 55 | 72 | 86 | 128 |
| 1080p Full HD | 84 | 106 | 126 | 191 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i5-14600KF + AMD Radeon RX 7700 XT, In-Depth Analysis
Intel Core i5-14600KF and AMD Radeon RX 7700 XT form a pairing that lands in the 59th percentile of all tested combinations in Rust, ranking 704th out of 1717 combos. The data shows a system that is decisively CPU-bound at lower resolutions, with GPU pressure becoming the dominant factor only as resolution climbs to 4K. This analysis breaks down the measured FPS across three resolutions and four settings presets, interpreting what the scaling patterns reveal about component utilization and playability.
Resolution Scaling
The FPS deltas across resolutions reveal a classic CPU-bound profile at 1080p that gradually transitions to GPU limitation at 4K. At Low settings, the frame rate drops from 190.5 FPS at 1920x1080 to 127.8 FPS at 2560x1440 — a 32.9% reduction — and then to 74.6 FPS at 3840x2160, which is a further 41.6% decline. This steep, consistent drop indicates that even at Low settings, the RX 7700 XT is being fed enough data to become the bottleneck as pixel count rises; the CPU is no longer the limiting factor once resolution increases.
At Ultra settings, the scaling is more linear but the absolute numbers are much lower: 83.7 FPS at 1080p, 55 FPS at 1440p, and 34 FPS at 4K. The percentage drops here are 34.3% and 38.2%, respectively, which is a shallower curve than at Low settings. This suggests that at Ultra, the GPU is already saturated even at 1080p, so additional resolution has a relatively smaller marginal impact. The difference between Low and Ultra at 1080p is substantial — 190.5 versus 83.7 FPS — indicating that the CPU has ample headroom to push high frame rates when the GPU is not overburdened with effects and draw calls.
The most telling metric is the Low-to-High gap at each resolution. At 1080p, Low delivers 190.5 FPS while High delivers 105.9 FPS, a gap of 84.6 FPS. At 1440p, the same settings gap narrows to 55.9 FPS (127.8 versus 71.9). At 4K, the gap shrinks further to 29.9 FPS (74.6 versus 44.7). This narrowing gap is the signature of a system where the CPU-bound regime at 1080p gives way to GPU-bound behavior at higher resolutions — the GPU's workload scaling with settings becomes less impactful when the GPU is already the primary limiter.
GPU Role
The Radeon RX 7700 XT brings 12 GB of GDDR6 memory on a 192-bit bus, yielding 432.0 GB/s of bandwidth. The card's boost clock of 2544 MHz and game clock of 2171 MHz are relevant to Rust's performance, as the game's draw call and shading demands scale with these frequencies. The 54 RT cores and 3456 shading units suggest the card is capable of handling the game's lighting and particle effects, but the measured data shows that at 4K Ultra, the GPU is clearly overwhelmed, producing only 34 FPS.
VRAM capacity appears sufficient for this game at all tested settings. The 12 GB frame buffer does not appear to be a limiting factor in any measured configuration, as the FPS scaling from Medium to High to Ultra follows a consistent downward trend without any anomalous drops that would indicate memory swapping or capacity throttling. The 245 W TDP and dual-slot design are consistent with a mid-range card that can sustain its clocks under load, but the benchmark results show that sustained high FPS at 4K is beyond its reach.
The GPU's compute capabilities, measured at 35.17 TFLOPS FP32 and 244.2 GPixel/s pixel rate, translate into the raw throughput needed for Rust's terrain rendering and base-building visuals. However, the measured FPS at 4K High (44.7) and 4K Ultra (34) indicate that the card's fill rate and shader throughput are the binding constraints at that resolution. At 1080p, the GPU is not the limiting factor; the CPU's 14 cores and 20 threads are able to feed the card enough frames to reach 190.5 FPS at Low settings, but the GPU's rasterization limits cap Ultra at 83.7 FPS.
How This Combo Ranks
The combination ranks 704th out of 1717 tested combos, placing it in the upper-middle tier of all systems evaluated in Rust. This percentile positioning — roughly the 41st percentile from the top — indicates that while this is not a top-tier enthusiast setup, it sits well above the median system. The CPU alone sits in the 93rd percentile against all processors, while the GPU is in the 73rd percentile against all graphics cards. The combo ranking is pulled down by the GPU's more modest standing relative to the CPU.
The CPU's nearest rivals show tight competition: the Intel Core i5-14600K scores 0.4% lower on average, while the AMD EPYC 4345P scores 0.5% higher. This means the 14600KF is essentially at parity with its direct sibling and performs within a 1% band of the EPYC 4345P. The GPU's nearest rivals include the NVIDIA GeForce RTX 5060, which scores identically (0% delta), and the AMD Radeon RX 570, which scores 0.2% higher on average. This suggests that in this specific benchmark suite, the RX 7700 XT is performing right at the expected level for its class, with no significant silicon lottery variance.
The combination's overall rank of 704 suggests that the pairing is well-balanced for Rust's workload, which is known to be sensitive to both CPU single-thread performance and GPU rasterization. The CPU's high percentile (93rd) provides a strong foundation, and the GPU's 73rd percentile is sufficient to avoid being a severe bottleneck at mainstream resolutions. The data indicates that users with this combo should expect competitive performance relative to the broader database of tested systems, but should not expect top-100 rankings without a more powerful GPU.
Settings Recommendations
Based on the measured FPS rows, the Medium preset offers the most balanced experience across all resolutions. At 1920x1080, Medium delivers 126.3 FPS, which is 20.4 FPS higher than High (105.9) and only 64.2 FPS lower than Low (190.5). The jump from Medium to High costs 20.4 FPS at 1080p, which is a significant visual investment for a relatively minor quality gain. At 2560x1440, Medium produces 86.3 FPS, which is comfortably above 60 FPS and provides a smooth experience; High drops that to 71.9 FPS, still playable but with less headroom.
For maximum visual fidelity with playable frame rates, High at 1440p (71.9 FPS) is the recommended ceiling. The Ultra preset at 1440p yields only 55 FPS, which dips below the 60 FPS threshold that most users consider the minimum for smooth gameplay. At 4K, no preset achieves 60 FPS: High produces 44.7 FPS, Medium 53.6 FPS, and Low 74.6 FPS. Users targeting 4K should select Low to maintain playability, as the gap between Medium (53.6) and High (44.7) is 8.9 FPS, but Low is 21 FPS faster than Medium.
For 1080p users, High at 105.9 FPS is the best compromise — it delivers a triple-digit frame rate while preserving visual quality. Low at 190.5 FPS is excessive for most displays, and Medium at 126.3 FPS is a viable alternative for those who prefer higher frame rates over visual fidelity. The data does not support using Ultra at any resolution, as the 83.7 FPS at 1080p is the only Ultra result above 60 FPS, and the visual gains over High are typically marginal in Rust's art style.
Measured FPS Breakdown
At 1920x1080, the full spectrum of settings shows a clear hierarchy: Low hits 190.5 FPS, Medium drops to 126.3 FPS, High manages 105.9 FPS, and Ultra bottoms out at 83.7 FPS. The step from Low to Medium costs 64.2 FPS, while the step from Medium to High costs 20.4 FPS, and High to Ultra costs 22.2 FPS. The largest single drop occurs between Low and Medium, indicating that Medium introduces significant GPU workload increases, while the High-to-Ultra gap is smaller, suggesting diminishing returns on the highest preset.
At 2560x1440, the pattern shifts: Low produces 127.8 FPS, Medium 86.3 FPS, High 71.9 FPS, and Ultra 55 FPS. The Low-to-Medium drop is 41.5 FPS, Medium-to-High is 14.4 FPS, and High-to-Ultra is 16.9 FPS. The absolute values are all lower than their 1080p counterparts, but the relative gaps between Medium, High, and Ultra are proportionally similar, indicating that the GPU workload scales consistently across these settings regardless of resolution.
At 3840x2160, the results are: Low at 74.6 FPS, Medium at 53.6 FPS, High at 44.7 FPS, and Ultra at 34 FPS. The Low-to-Medium gap is 21 FPS, Medium-to-High is 8.9 FPS, and High-to-Ultra is 10.7 FPS. The 4K results show the smallest absolute differences between settings, which confirms that the GPU is the dominant bottleneck at this resolution — the settings presets have less relative impact because the pixel throughput is already maxing out the card's capabilities. The 4K Low result of 74.6 FPS is the only 4K configuration that clears 60 FPS, while 4K Ultra at 34 FPS is the worst measured result across all configurations, rendering the game effectively unplayable at that quality level.
Hardware Specifications
Intel Core i5-14600KF
AMD Radeon RX 7700 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600KF + AMD Radeon RX 7700 XT in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 74.6 |
| 3840x2160 | Medium | 53.6 |
| 3840x2160 | High | 44.7 |
| 3840x2160 | Ultra | 34.0 |
| 2560x1440 | Low | 127.8 |
| 2560x1440 | Medium | 86.3 |
| 2560x1440 | High | 71.9 |
| 2560x1440 | Ultra | 55.0 |
| 1920x1080 | Low | 190.5 |
| 1920x1080 | Medium | 126.3 |
| 1920x1080 | High | 105.9 |
| 1920x1080 | Ultra | 83.7 |
Rust with ii5-14600KF + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RX 7700 XT + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii5-14600KF + RX 7700 XT
Explore FPS benchmarks for other games using this same hardware combination.