Allods Online

Allods Online

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 30 47 61
1440p QHD 36 57 91 116
1080p Full HD 57 91 144 184

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 47
3840x2160 High 30
3840x2160 Ultra 19
2560x1440 Low 116
2560x1440 Medium 91
2560x1440 High 57
2560x1440 Ultra 36
1920x1080 Low 184
1920x1080 Medium 144
1920x1080 High 91
1920x1080 Ultra 57

Allods Online with Intel Core i5-14600KF + Intel Arc B570, In-Depth Analysis

Allods Online, a 2010 MMORPG, presents an interesting scaling challenge for the Intel Core i5-14600KF paired with the Intel Arc B570. The measured frame rates show a clear and consistent pattern: performance is heavily dictated by the graphics preset at every resolution. This combination ranks 2945th out of 3670 tested combos in this specific game, placing it in the lower half of the database. The data indicates that while the CPU is capable of delivering very high frame rates at lower settings, the GPU becomes the primary bottleneck as visual fidelity increases, particularly at higher resolutions.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and directly tied to the graphics settings. At Low settings, the transition from 1920x1080 to 3840x2160 sees the average FPS fall from 184 to 61, a reduction of 123 FPS, or roughly 67%. This significant drop at the lowest settings suggests that even when the graphical load is minimal, the jump in pixel count from 2.1 million to 8.3 million is a substantial workload for the Intel Arc B570. The GPU is clearly the limiting factor here, as a purely CPU-bound scenario would show a much smaller delta.

The scaling pattern shifts at Medium settings. Here, the average FPS drops from 144 at 1080p to 91 at 1440p, and then further down to 47 at 4K. The step between 1440p and 4K is a 44 FPS drop, which is slightly larger than the 53 FPS drop between 1080p and 1440p in absolute terms, but the percentage drop is steeper at the higher resolution. This indicates that as the resolution increases, the GPU's fill rate and memory bandwidth become increasingly taxed, making the Arc B570's 160-bit memory bus and 380.0 GB/s bandwidth a limiting factor.

At High settings, the scaling becomes more pronounced. The average FPS is 91 at 1080p, 57 at 1440p, and just 30 at 4K. The drop from 1440p to 4K is 27 FPS, which is nearly half the 1080p to 1440p drop of 34 FPS. This non-linear scaling suggests that the game is pushing against the GPU's compute limits. The Arc B570's 11.52 TFLOPS of FP32 performance and 80 ROPs are being saturated, and the performance penalty for rendering more pixels is amplified at these higher settings.

The Ultra preset shows the most severe scaling. The average FPS plummets from 57 at 1080p to 36 at 1440p and finally to 19 at 4K. The 4K result of 19 FPS is effectively unplayable, and even the 1440p result of 36 FPS is below a smooth 60 FPS target. This pattern confirms that Ultra settings are too demanding for this hardware combination at any resolution above 1080p. The data suggests that the Intel Arc B570 is the dominant bottleneck in this pairing, as the CPU's performance ceiling is not reached until the GPU load is drastically reduced.

How This Combo Ranks

The combo's rank of 2945 out of 3670 places it in the 20th percentile of all tested combinations for Allods Online. This is a low ranking, indicating that the system struggles to deliver high frame rates in this title compared to other hardware pairings in the database. The CPU, however, is a high performer in general benchmarks. The Intel Core i5-14600KF has a 90th percentile ranking among all CPUs, with an average benchmark score of 49394. Its nearest rival, the AMD Ryzen 9 7900, scores 49228, a delta of 0.3%, putting them virtually on par. This suggests the CPU is not the source of the low combo ranking.

The GPU, conversely, has a 65th percentile ranking among all GPUs, with an average benchmark score of 20556. Its nearest rival, the NVIDIA GeForce RTX 3070 Mobile, scores 20534, a delta of 0.1%, and the Intel Arc A750 scores 20582, a delta of -0.1%. This places the Arc B570 in the mid-range tier of graphics cards. The disparity between the high-performing CPU and the mid-range GPU, combined with the game's apparent sensitivity to GPU load, explains the low combo ranking. The system is bottlenecked by the GPU in this specific MMORPG, preventing the CPU's potential from being fully utilized.

The rank data suggests that while the individual components have their respective strengths, their pairing is not optimal for Allods Online. The game's engine appears to be more reliant on the GPU than the CPU, and the Arc B570's performance class is not sufficient to push the combo into a higher ranking. The low ranking is a direct consequence of the measured FPS results, which show that the system cannot maintain high frame rates at higher settings and resolutions, a critical factor for an MMORPG where smooth gameplay is often prioritized.

FAQ

Q: What is the highest average frame rate achievable with this combo?

A: The highest measured average frame rate is 184 FPS, achieved at 1920x1080 resolution with the Low settings preset.

Q: Is this system capable of 4K gaming in Allods Online?

A: Yes, but only at Low settings, where it produces an average of 61 FPS. At Medium settings, the average drops to 47 FPS, and at High and Ultra settings, it falls to 30 and 19 FPS, respectively, making those presets less playable at 4K.

Q: How does the Intel Core i5-14600KF compare to its nearest rival in CPU benchmarks?

A: The i5-14600KF has an average benchmark score of 49394, which is 0.3% higher than the AMD Ryzen 9 7900's score of 49228, indicating they are nearly identical in overall CPU performance.

Q: What is the performance difference between the Intel Arc B570 and the Intel Arc A750?

A: The Arc B570 has an average benchmark score of 20556, which is 0.1% lower than the Arc A750's score of 20582, making them effectively equivalent in general GPU benchmarks.

Q: How much of a frame rate drop occurs when moving from 1080p to 4K at Medium settings?

A: At Medium settings, the average FPS drops from 144 at 1920x1080 to 47 at 3840x2160, a reduction of 97 FPS, or approximately 67%.

Q: Does the data show a consistent frame rate at 4K Medium settings?

A: No, the data shows a min FPS of 40 and a max FPS of 55 at 3840x2160 with Medium settings, indicating some variability in frame times, though the average is 47 FPS.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the system's performance across three resolutions and four quality presets. At 1920x1080, the system shows a wide range of capabilities. The Low preset delivers an average of 184 FPS, which is exceptionally high and suggests the CPU can easily handle the game's logic at this resolution. The Medium preset averages 144 FPS, with a minimum of 122 and a maximum of 165 FPS, indicating a stable experience. High settings reduce the average to 91 FPS, while the Ultra preset drops to 57 FPS. This shows a clear progression where each step up in settings costs a significant number of frames.

Moving to 2560x1440, the performance scales down proportionally. The Low preset averages 116 FPS, which is still very playable. The Medium preset averages 91 FPS, with a range of 77 to 104 FPS. High settings average 57 FPS, which is the same as the 1080p Ultra result, highlighting the cost of the higher resolution. The Ultra preset at 1440p averages 36 FPS, which is below the threshold for smooth gameplay. The pattern here is that the system is capable of maintaining high frame rates at lower settings, but struggles to keep up with the demands of higher presets.

At 3840x2160, the GPU bottleneck becomes critical. The Low preset averages 61 FPS, which is a playable result but a far cry from the 184 FPS at 1080p. The Medium preset averages 47 FPS, with a minimum of 40 and a maximum of 55 FPS. The High preset drops to 30 FPS, and the Ultra preset is nearly unplayable at 19 FPS. The data clearly shows that this combination is only suitable for 4K gaming when using the Low preset. The step from 1080p to 4K at every setting level results in a substantial FPS loss, confirming that the Intel Arc B570 is the limiting factor in this configuration.

The measured FPS for Medium settings is the only set that includes min and max values for all resolutions. At 1080p, the spread is 122 to 165 FPS, a 43 FPS difference. At 1440p, the spread is 77 to 104 FPS, a 27 FPS difference. At 4K, the spread is 40 to 55 FPS, a 15 FPS difference. This narrowing spread at higher resolutions suggests that the frame times become more consistent as the GPU is fully saturated, reducing the impact of CPU-side frame time spikes.

GPU Role

The Intel Arc B570 is the primary determinant of the frame rates in Allods Online. Its specifications, including 10 GB of GDDR6 memory on a 160-bit bus with 380.0 GB/s of bandwidth, are sufficient for the game's requirements, but its raw compute power is the limiting factor. The GPU has 2304 shading units, 144 TMUs, and 80 ROPs, and it operates at a consistent 2500 MHz for both base and boost clocks. This fixed clock speed indicates that the card is running at its maximum potential under load, and the performance is determined by its silicon capabilities.

The GPU's 11.52 TFLOPS of FP32 performance and 360.0 GTexel/s texture rate are the key metrics that influence the game's performance at higher settings. Allods Online, being a 2010 title, is not likely to use modern features like ray tracing, so the 18 RT cores are not relevant. The 200.0 GPixel/s pixel rate is more important, as it determines the fill rate for the higher resolutions. The data shows that as the resolution increases, the system struggles to maintain high FPS, which is a direct consequence of the GPU's fill rate and memory bandwidth being insufficient to handle the increased pixel workload.

The GPU's benchmark scores provide context for its performance. Its Passmark G3D score of 14195 and 3DMark Steel Nomad DX12 score of 2649 are indicative of its mid-range class. The average benchmark score of 20556 places it near the NVIDIA GeForce RTX 3070 Mobile, which scores 20534, and the Intel Arc A750, which scores 20582. This confirms that the Arc B570 is a solid performer for its class, but it lacks the horsepower to drive an MMORPG at high settings and high resolutions simultaneously. The measured FPS data in Allods Online aligns with these benchmark scores, showing that the GPU is the bottleneck.

The 10 GB VRAM capacity is not a limiting factor in this title, as the game's textures are unlikely to exceed this amount, even at 4K. The GPU's memory clock of 2375 MHz (19 Gbps effective) and 380.0 GB/s bandwidth are more critical. The data suggests that the game is not entirely memory bandwidth-bound, but the combination of the 160-bit bus and the GPU's compute capabilities creates a ceiling. The measured FPS drop from 184 to 61 FPS at Low settings between 1080p and 4K shows that the GPU is the main component responsible for the resolution scaling.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the user's target resolution and frame rate preference. For 1920x1080, the Medium preset is the best choice for a smooth experience, as it delivers an average of 144 FPS with a minimum of 122 FPS, ensuring no significant dips below 60 FPS. The High preset also provides a good experience at 91 FPS, but the jump to Ultra at 57 FPS is not worth the visual gain if a 60 FPS target is desired. Low settings are not necessary at this resolution, as the system has ample headroom.

At 2560x1440, the Medium preset is the recommended choice for a balance of visuals and performance, averaging 91 FPS with a minimum of 77 FPS. This is a playable and smooth experience. The High preset at 57 FPS is acceptable for users who prioritize visual quality, but it is on the edge of the 60 FPS threshold. The Ultra preset at 36 FPS is not recommended for gameplay, as it will feel stuttery. The Low preset is viable if maximum frame rates are desired, but it sacrifices a significant amount of visual fidelity.

For 3840x2160, the Low preset is the only viable option for smooth gameplay, averaging 61 FPS. The Medium preset averages 47 FPS, which is below the ideal 60 FPS target and may be noticeable in fast-paced situations. The High and Ultra presets are not recommended at 4K, as they produce 30 and 19 FPS, respectively, which are unplayable. The data suggests that users with a 4K display should stick to Low settings to get a playable experience, or consider lowering the resolution to 1440p to use higher presets.

The data shows a clear pattern: the Medium preset provides the best balance of visual quality and performance across all resolutions, as it is the only setting with measured min and max FPS values, indicating a stable frame rate. However, the user's tolerance for lower frame rates will dictate the choice. For a 60 FPS target, the system can achieve it at 1080p with High settings, 1440p with Medium settings, and 4K with Low settings. These are the recommended configurations based on the measured data.

CPU Role

The Intel Core i5-14600KF is a high-performance processor with 14 cores and 20 threads. Its base clock is 3.50 GHz, which can boost up to 5.30 GHz. This CPU is more than capable of handling the game logic of Allods Online, a 2010 MMORPG that is not known for being CPU-intensive. The CPU has a 90th percentile ranking among all CPUs, with a Cinebench R23 multi-core score of 32544 and a single-core score of 4594. This level of performance is far beyond what is required by a game of this era.

The CPU's role in the measured FPS is largely to not be a bottleneck. At 1080p Low settings, the system achieves 184 FPS, which is likely approaching the CPU's limit for this game's single-threaded performance. The single-core Cinebench R23 score of 4594 and Geekbench single-core score of 2445 are strong, indicating that the CPU can drive high frame rates. However, the fact that the FPS drops so significantly when the resolution or settings are increased shows that the CPU is not the limiting factor in most scenarios.

The CPU's 24 MB of shared L3 cache and 2 MB per-core L2 cache are ample for the game's data. The 14 cores and 20 threads provide plenty of headroom for background tasks and game threads. The data suggests that the CPU is essentially sitting idle in terms of utilization during the higher resolution tests, as the GPU is fully saturated. This is a classic case of a GPU bottleneck, where the CPU's performance is irrelevant to the final frame rate.

The CPU's benchmark scores show that it is a top-tier performer, with an average benchmark score of 49394. Its nearest rival, the AMD Ryzen 9 7900, has a score of 49228, a delta of 0.3%, putting them on par. This high level of CPU performance is not reflected in the game's combo ranking, which is low. This is because the game's performance is gated by the GPU. The CPU's role is to provide a stable base for the GPU to work, and it does so effectively, but it cannot overcome the GPU's limitations. The measured FPS at 4K Ultra (19 FPS) confirms this, as no amount of CPU power can improve that result.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + Intel Arc B570 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 47.0
3840x2160 High 30.0
3840x2160 Ultra 19.0
2560x1440 Low 116.0
2560x1440 Medium 91.0
2560x1440 High 57.0
2560x1440 Ultra 36.0
1920x1080 Low 184.0
1920x1080 Medium 144.0
1920x1080 High 91.0
1920x1080 Ultra 57.0

Allods Online with ii5-14600KF + Other GPUs

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Allods Online with Arc B570 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

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