Rust

Rust

AVERAGE FPS
98
good

This combination provides smooth gameplay with an average of 98 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 48 57 85
1440p QHD 62 82 97 144
1080p Full HD 90 119 140 209

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 85
3840x2160 Medium 57
3840x2160 High 48
3840x2160 Ultra 37
2560x1440 Low 144
2560x1440 Medium 97
2560x1440 High 82
2560x1440 Ultra 62
1920x1080 Low 209
1920x1080 Medium 140
1920x1080 High 119
1920x1080 Ultra 90

Rust with Intel Core i5-14600K + AMD Radeon RX 6800 XT, In-Depth Analysis

The Intel Core i5-14600K and AMD Radeon RX 6800 XT combination delivers a robust, high-refresh-rate experience in Rust, with the data showing a clear performance hierarchy that shifts from CPU dominance at lower resolutions to GPU limitation at 4K. The measured FPS across twelve distinct settings and resolution configurations provides a complete picture of this pairing's capabilities.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-14600K is a 14-core, 20-thread processor built on the Raptor Lake architecture. Its core configuration combines performance and efficiency cores, with a base clock of 3.50 GHz and a boost clock of 5.30 GHz. The processor features 24 MB of shared L3 cache, which is critical for Rust’s complex world simulation and entity management. In synthetic benchmarks, this CPU achieves a Cinebench R23 multi-core score of 24491 and a single-core score of 2064, indicating strong computational throughput that supports high minimum frame rates in CPU-bound scenarios.

The data shows that at 1080p with Low settings, the combo reaches 209 FPS average, which far exceeds the GPU’s capabilities at higher settings. This suggests that at lower graphical loads, the i5-14600K is the primary driver of performance. The processor’s PassMark single-thread score of 4270 and its percentile ranking of 90 across all CPUs place it firmly in the upper tier for gaming workloads. Its nearest rivals in aggregate benchmark scores include the Intel Xeon Gold 5318H (deltaPct -0.2), AMD EPYC 4345P (deltaPct 0.3), and Intel Core Ultra 5 245HX (deltaPct 0.7), showing that it sits in a tightly contested performance bracket.

Rust is known for its heavy server-side and client-side simulation, which benefits from both high single-thread performance and substantial cache. The 24 MB L3 cache helps reduce memory latency when accessing frequently used game assets. The CPU’s dual-channel memory support for both DDR4 and DDR5 provides flexibility, though the measured results do not differentiate between memory types. The processor’s boost clock of 5.30 GHz is particularly relevant for Rust’s physics and building mechanics, which often operate on a single primary thread. Benchmark results indicate that the i5-14600K maintains excellent frame pacing even when the GPU is less stressed, as evidenced by the 119 FPS average at 1080p High settings.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6800 XT is a high-end graphics card based on the RDNA 2.0 architecture, featuring 16 GB of GDDR6 memory on a 256-bit bus with 512.0 GB/s of bandwidth. Its memory configuration is ample for Rust’s large textures and draw distances, which become particularly demanding at 4K resolution. The GPU’s boost clock of 2250 MHz and game clock of 2015 MHz provide the raw compute headroom, with a FP32 throughput of 20.74 TFLOPS. The card’s 72 ray accelerators and DirectX 12 Ultimate support ensure compatibility with modern rendering features, though Rust’s visual style relies more on rasterization.

The GPU’s benchmark scores show a PassMark G3D score of 24980 and a percentile ranking of 85 among all GPUs. Its nearest rivals include the NVIDIA RTX A1000 Mobile (deltaPct 1.5), Intel Arc A550M (deltaPct -2.5), and NVIDIA GeForce RTX 5070 Ti (deltaPct -3), indicating that the RX 6800 XT is positioned competitively in the mid-to-high range. The 16 GB VRAM capacity is a significant advantage for Rust, as the game can exceed 8 GB of usage at Ultra settings with high view distances. The measured FPS data shows that at 4K Ultra, the combo drops to 37 FPS average, suggesting that the GPU’s shading units (4608) and texture mapping units (288) are heavily taxed at that resolution and quality level.

The GPU’s TDP of 300 W and dual-slot design require adequate cooling, but the performance per watt appears reasonable given the frame rates achieved. At 2560x1440 Medium, the combo produces 97 FPS average with a minimum of 82 FPS, demonstrating smooth gameplay. The RX 6800 XT’s memory bandwidth of 512.0 GB/s becomes a limiting factor at 4K, where the gap between Low (85 FPS) and High (48 FPS) settings shows a 37 FPS difference, highlighting the GPU’s sensitivity to texture and shader complexity.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the maximum average FPS this combo achieves in Rust?

A: The highest measured average FPS is 209, achieved at 1920x1080 with Low settings. This indicates that the CPU-GPU pairing is well-balanced for esports-style play at lower graphical presets.

Q: How does the combo perform at 4K resolution with Ultra settings?

A: At 3840x2160 with Ultra settings, the combo produces an average FPS of 37, which is playable but not ideal for competitive gaming. This represents the most demanding configuration in the measured data.

Q: What is the minimum FPS recorded for this combination?

A: The data includes minFps values only for Medium settings. The lowest minFps recorded is 49 FPS at 3840x2160 Medium, while at 2560x1440 Medium it drops to 82 FPS, and at 1920x1080 Medium it maintains 119 FPS.

Q: Does the CPU or GPU bottleneck at 1440p?

A: At 2560x1440, the FPS ranges from 144 average at Low settings to 62 average at Ultra settings. This wide spread suggests that the GPU becomes more influential as settings increase, but the CPU still provides sufficient headroom to exceed 100 FPS at Medium settings.

Q: How does the i5-14600K compare to its nearest CPU rivals?

A: The i5-14600K’s average benchmark score of 48618 is within 0.8% of its closest rivals, including the Intel Core Ultra 5 245 (deltaPct -0.8) and AMD EPYC 4345P (deltaPct 0.3). This indicates it performs nearly identically to these alternatives in synthetic tests.

Q: What is the GPU’s memory configuration and why does it matter for Rust?

A: The RX 6800 XT features 16 GB of GDDR6 memory running at 16 Gbps effective speed with a 256-bit bus, providing 512.0 GB/s of bandwidth. This large capacity allows Rust to load high-resolution textures without stuttering, particularly at 4K where memory pressure increases.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the combo demonstrates its strongest performance. Low settings yield a 209 FPS average, Medium settings produce 140 FPS with a minimum of 119 FPS and a maximum of 162 FPS, High settings deliver 119 FPS, and Ultra settings maintain 90 FPS. This scaling shows that the CPU can handle high frame rates, but the GPU’s workload increases proportionally with settings, dropping performance by 57% from Low to Ultra.

Moving to 2560x1440, the performance curve shifts. Low settings achieve 144 FPS average, Medium settings drop to 97 FPS with a minimum of 82 FPS and a maximum of 111 FPS, High settings reach 82 FPS, and Ultra settings fall to 62 FPS. The difference between Low and Ultra at this resolution is 82 FPS, which represents a 57% reduction. The minimum FPS values at Medium settings suggest that frame pacing remains consistent, with the 82 FPS floor still being smooth for most displays.

At 3840x2160, the GPU becomes the primary constraint. Low settings produce 85 FPS average, Medium settings yield 57 FPS with a minimum of 49 FPS and a maximum of 66 FPS, High settings drop to 48 FPS, and Ultra settings bottom out at 37 FPS. The gap between Low and Ultra here is 48 FPS, which is a 56% decrease. The minimum FPS of 49 at Medium settings indicates that 4K gaming requires careful settings management to avoid dips below 60 FPS.

The data reveals that the Medium preset consistently provides a balanced experience across all resolutions, with the 1080p Medium result of 140 FPS being particularly strong for high-refresh monitors. The Ultra preset at 4K is the only configuration that falls below 40 FPS average, making it unsuitable for competitive play.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core i5-14600K and AMD Radeon RX 6800 XT ranks 1118 out of 3723 tested combos in Rust, placing it in the top 30% of all configurations. This ranking reflects a strong but not elite position, indicating that many high-end combinations outperform it, particularly those with newer GPUs or higher-core-count CPUs. The percentile positioning suggests that this combo delivers above-average performance relative to the entire database, making it a viable choice for serious Rust players.

The CPU’s percentile rank of 90 and the GPU’s percentile rank of 85 contribute to this overall placement. However, the combo’s rank of 1118 out of 3723 suggests that the pairing has room for improvement, likely due to the GPU’s age relative to newer RDNA 3 or Ada Lovelace parts. The measured FPS data confirms that this combo can exceed 144 FPS at 1080p Low and maintain above 60 FPS at 1440p Ultra, which is a strong baseline for most gaming scenarios.

The ranking also implies that other combinations in the database achieve higher frame rates, particularly at 4K resolution where the RX 6800 XT’s 16 GB VRAM and 512.0 GB/s bandwidth are tested. The combo’s ranking is consistent with its synthetic benchmark averages, where the CPU and GPU both sit near the 85th-90th percentile of their respective categories. This alignment between synthetic and real-world performance indicates a well-matched pairing that avoids severe bottlenecks.

Settings Recommendations — which preset gives the best experience per the measured rows

For the best balance of visual quality and performance, the Medium preset at 2560x1440 is the optimal choice, delivering 97 FPS average with a minimum of 82 FPS. This configuration allows for smooth gameplay on most monitors while maintaining acceptable visual fidelity. The 1080p Medium preset is even more compelling, achieving 140 FPS average with a minimum of 119 FPS, which is ideal for high-refresh-rate displays.

At 4K, the Medium preset at 57 FPS average with a 49 FPS minimum is the only viable option for maintaining playability, though it falls short of 60 FPS average. The Low preset at 4K provides 85 FPS, which is smoother but sacrifices visual quality. For players prioritizing competitive performance over visuals, the 1080p Low preset at 209 FPS is the clear winner, providing maximum frame rates with minimal input lag.

The High preset offers diminishing returns over Medium, with only a 22 FPS difference at 1440p (82 vs 97 FPS) and a 9 FPS difference at 1080p (119 vs 140 FPS). The Ultra preset shows the largest performance hit, with 4K dropping to 37 FPS and 1440p to 62 FPS, making it unsuitable for most gaming scenarios. Based on the measured data, Medium settings provide the best experience across all resolutions, balancing visual enhancements with frame rate stability.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS scaling from 1080p to 4K reveals a clear transition in the bottleneck component. At Low settings, the average FPS drops from 209 at 1080p to 144 at 1440p (a 31% reduction) and then to 85 at 4K (an additional 41% reduction). This steep decline at 4K indicates that the GPU is the limiting factor, as the CPU should be able to maintain high frame rates given its strong single-thread performance.

At Medium settings, the scaling is more gradual: 140 FPS at 1080p, 97 FPS at 1440p (a 31% drop), and 57 FPS at 4K (a further 41% drop). The proportional decreases suggest that the GPU’s workload scales consistently with pixel count, confirming that the RX 6800 XT’s 512.0 GB/s bandwidth and 4608 shading units are the primary constraints at higher resolutions. The CPU’s role diminishes as resolution increases, which is typical for modern games where GPU fill rate dominates.

The High settings show a similar pattern: 119 FPS at 1080p, 82 FPS at 1440p (31% drop), and 48 FPS at 4K (41% drop). Ultra settings follow the same trend, with 90 FPS at 1080p, 62 FPS at 1440p (31% drop), and 37 FPS at 4K (40% drop). The consistent percentage drops across all settings indicate a linear GPU scaling behavior, meaning the CPU is never a bottleneck at any resolution. This analysis confirms that while the i5-14600K provides ample processing power, the RX 6800 XT reaches its limits at 4K, making 1440p the sweet spot for this pairing.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2250 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + AMD Radeon RX 6800 XT in Rust

Resolution Settings Avg FPS
3840x2160 Low 85.0
3840x2160 Medium 57.0
3840x2160 High 48.0
3840x2160 Ultra 37.0
2560x1440 Low 144.0
2560x1440 Medium 97.0
2560x1440 High 82.0
2560x1440 Ultra 62.0
1920x1080 Low 209.0
1920x1080 Medium 140.0
1920x1080 High 119.0
1920x1080 Ultra 90.0

Rust with ii5-14600K + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 6800 XT + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii5-14600K + RX 6800 XT

Explore FPS benchmarks for other games using this same hardware combination.