Rust

Rust

AVERAGE FPS
130
excellent

This combination delivers exceptional performance with an average of 130 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 66 78 116
1440p QHD 85 112 132 197
1080p Full HD 123 162 192 250

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 116
3840x2160 Medium 78
3840x2160 High 66
3840x2160 Ultra 50
2560x1440 Low 197
2560x1440 Medium 132
2560x1440 High 112
2560x1440 Ultra 85
1920x1080 Low 250
1920x1080 Medium 192
1920x1080 High 162
1920x1080 Ultra 123

Rust with Intel Core i5-14600K + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis

The Intel Core i5-14600K and NVIDIA GeForce RTX 4080 SUPER pairing delivers a high-performance foundation for Rust, a survival title known for heavy CPU load during base building and multiplayer interactions. The data indicates that the CPU’s 14 cores and 20 threads provide substantial parallel processing capability, which is essential for handling the game’s server-side simulation and numerous entity calculations. With a base clock of 3.50 GHz and a boost clock of 5.30 GHz, the processor exhibits strong single-thread performance, a critical factor for Rust’s main game thread. In synthetic benchmarks, this CPU achieves a Cinebench R23 multi-core score of 24491 and a single-core score of 2064, placing it in the 90th percentile against all tested CPUs. Its nearest rivals, such as the Intel Xeon Gold 5318H and AMD EPYC 4345P, show negligible average score differences of -0.2% and +0.3% respectively, indicating that this chip sits at a performance plateau where minor architectural variations yield similar results in compute-heavy tasks.

The CPU’s 24 MB of shared L3 cache and per-core L2 cache of 2 MB are relevant for Rust’s procedural map generation and physics calculations, as data locality reduces latency when accessing frequently used objects. The processor’s support for dual-channel DDR4 or DDR5 memory, while not directly benchmarked here, influences overall system responsiveness, though the measured FPS data shows that the combination is well-balanced for this title. At 1080p with Low settings, the system reaches 250 FPS average, suggesting that the CPU is not a limiting factor at lower resolutions where the GPU has less work. However, at 4K Ultra, the average drops to 50 FPS, indicating that the GPU becomes the primary bottleneck as pixel count increases. The CPU’s PassMark multi-thread score of 38682 reinforces its capability to feed the GPU with enough draw calls and game state updates, even in demanding scenarios like large player bases or helicopter events.

GPU Role

The NVIDIA GeForce RTX 4080 SUPER is the visual workhorse of this configuration, equipped with 16 GB of GDDR6X memory on a 256-bit bus, providing a bandwidth of 736.3 GB/s. This memory capacity is particularly relevant for Rust, as high-resolution textures and long draw distances require substantial frame buffer space, especially at 4K resolution. The GPU’s boost clock of 2550 MHz and base clock of 2295 MHz, combined with its 10240 shading units, enable it to process complex lighting and shadow effects typical of the game’s dynamic day-night cycle. With an FP32 performance of 52.22 TFLOPS, the card delivers raw compute power that translates into high frame rates across most settings, though the data shows that Ultra presets at 4K still challenge the hardware.

The GPU achieves an average benchmark score of 54209, placing it in the 86th percentile against all GPUs. Its nearest rival, the NVIDIA GeForce RTX 4080, is virtually identical with a deltaPct of -0.1%, while the AMD Radeon Pro W5700X trails by -1.1% in average score. This suggests that the 4080 SUPER offers a marginal performance uplift over the non-SUPER variant, but the differences are within noise margins. In Rust specifically, the GPU’s performance scales with resolution: at 1080p Low, it produces 250 FPS, but at 4K Ultra, it drops to 50 FPS. This 200 FPS swing highlights that the GPU’s compute resources are heavily taxed at higher resolutions, particularly with Ultra settings that likely enable advanced volumetric effects and higher shadow quality. The 16 GB VRAM proves sufficient even at 4K, as no memory-related stuttering is evident in the measured FPS data, with the minimum FPS at 4K Medium being 66 FPS.

Resolution Scaling

The measured FPS data reveals a clear and consistent scaling pattern across resolutions, demonstrating where the bottleneck shifts between CPU and GPU. At 1080p Low, the system achieves 250 FPS average, which is the highest recorded value in this dataset. This indicates that at lower resolutions, the CPU’s single-thread performance and the GPU’s raw speed are both able to operate near their limits, with the frame rate capped by the game engine or display refresh rather than hardware constraints. Moving to 1440p Low, the average drops to 197 FPS, a 21% decrease from 1080p, which is a relatively modest reduction given the 78% increase in pixel count. This suggests that the GPU still has headroom, and the CPU remains adequately fed.

At 4K Low, the average FPS falls to 116, representing a 41% drop from 1440p Low and a 54% drop from 1080p Low. This steeper decline indicates that the GPU is starting to become the limiting factor as pixel throughput demands increase. The gap between Low and Ultra settings widens with resolution: at 1080p, the difference between Low and Ultra is 127 FPS (250 vs 123), while at 4K, the difference is 66 FPS (116 vs 50). This pattern shows that at 4K, the GPU is so heavily loaded that even lowering settings from Ultra to Low only recovers 66 FPS, whereas at 1080p, the same settings change yields a larger absolute gain because the GPU is less saturated. The data suggests that for players targeting high refresh rates at 1080p or 1440p, the CPU and GPU work in balance, but at 4K, the GPU becomes the definitive bottleneck, particularly when using Medium or higher presets.

How This Combo Ranks

This specific combination of Intel Core i5-14600K and RTX 4080 SUPER ranks 225th out of 3723 tested combos in Rust, placing it in the top 6% of all configurations evaluated. This ranking reflects the synergy between the CPU’s strong multi-threaded capabilities and the GPU’s high-end rasterization performance. The percentile data shows that the CPU sits at the 90th percentile among all CPUs, while the GPU is at the 86th percentile among all GPUs, meaning this combo pairs two above-average components. However, the rank of 225 indicates that there are 224 other combinations that outperform it in Rust specifically, likely featuring even higher-end CPUs like the Core i9 series or GPUs like the RTX 4090, which would provide additional headroom for 4K Ultra settings.

The ranking also contextualizes the FPS data: at 4K Ultra, the system only averages 50 FPS, which would place it below the threshold for smooth gameplay on many high-refresh-rate monitors. In contrast, at 1080p Low, the 250 FPS average is far above what most displays can show, suggesting that this combo is overkill for lower resolutions. The rank of 225 out of 3723 indicates that while this setup is powerful, it is not the absolute top tier for Rust, which may favor configurations with more GPU compute or higher CPU clock speeds. The deltaPct values from the nearest rivals show that the CPU is within 1% of its closest competitors, meaning the ranking is more heavily influenced by the GPU’s performance tier rather than minor CPU differences.

FAQ

Q: What is the highest average FPS recorded for this combo in Rust?

A: The highest average FPS is 250, achieved at 1920x1080 resolution with Low settings.

Q: How does the CPU’s multi-core performance compare to its nearest rival?

A: The Intel Core i5-14600K has a Cinebench R23 multi-core score of 24491, which is 0.2% lower than the Intel Xeon Gold 5318H’s average score, but 0.3% higher than the AMD EPYC 4345P.

Q: What is the minimum FPS observed at 4K Medium settings?

A: At 3840x2160 with Medium settings, the minimum FPS is 66, with an average of 78 FPS.

Q: Does the GPU’s memory bandwidth impact 4K performance?

A: The 736.3 GB/s bandwidth of the RTX 4080 SUPER supports 4K rendering, but the data shows that Ultra settings at 4K drop to 50 FPS, indicating that compute limits, not memory bandwidth, are the primary constraint.

Q: How many total combinations does this setup rank against?

A: This combo ranks 225th out of 3723 total tested combinations in Rust.

Q: What is the FPS difference between 1080p Low and 1440p Low?

A: The average FPS drops from 250 at 1080p Low to 197 at 1440p Low, a decrease of 53 FPS.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the system delivers an average of 250 FPS on Low settings, 192 FPS on Medium (with a min of 163 and max of 221), 162 FPS on High, and 123 FPS on Ultra. This resolution shows the least variation between presets, with a 127 FPS spread between Low and Ultra, indicating that the GPU has ample headroom even at the highest settings. The Medium preset at 1080p offers a balanced experience with a 192 FPS average and a minimum of 163 FPS, which is well above the 144 Hz refresh rate common on gaming monitors.

At 2560x1440, the averages are 197 FPS on Low, 132 FPS on Medium (min 112, max 152), 112 FPS on High, and 85 FPS on Ultra. The drop from 1080p High to 1440p High is 50 FPS, representing a 31% reduction, which is more pronounced than the Low setting drop of 21%. This suggests that higher settings increase the GPU’s workload per pixel, making resolution scaling less efficient. The 1440p Ultra average of 85 FPS is still playable on high-refresh displays, though it falls short of 144 Hz. At 3840x2160, the averages are 116 FPS on Low, 78 FPS on Medium (min 66, max 90), 66 FPS on High, and 50 FPS on Ultra. The 4K Ultra result of 50 FPS is below the 60 FPS target for smooth gameplay, while 4K Low achieves a playable 116 FPS. The Medium preset at 4K provides a compromise with 78 FPS average and a 66 FPS minimum, ensuring no major frame drops during intense scenes.

Settings Recommendations

Based on the measured FPS data, the optimal settings preset depends on the target resolution and refresh rate. For 1920x1080 displays, the Medium preset at 192 FPS average is the best balance, as it provides a high frame rate with a minimum of 163 FPS, ensuring smooth gameplay even in crowded areas. The Ultra preset at 123 FPS is also viable for 144 Hz monitors, but the 69 FPS drop from Medium may not justify the visual gains, especially since the minimum FPS for Ultra is not recorded but the average suggests potential dips below 120 FPS in heavy scenes.

At 2560x1440, the High preset at 112 FPS average is recommended for players with 120 Hz or 144 Hz monitors, as it offers a solid balance between visual fidelity and performance. The Medium preset at 132 FPS is also excellent for competitive play, with a minimum of 112 FPS that keeps the experience consistent. For 4K, the Low preset at 116 FPS is the only option that consistently exceeds 100 FPS, making it suitable for fast-paced gameplay. The Medium preset at 78 FPS is the best choice for visual quality without sacrificing playability, as its 66 FPS minimum ensures no major stutters. The Ultra preset at 50 FPS is only recommended for players who prioritize image quality over frame rate, as the 66 FPS minimum at Medium provides a more stable experience for most users. Overall, the data indicates that selecting Medium settings at any resolution offers the most robust performance, with the 1080p Medium providing the highest minimum FPS of 163 across all configurations.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 4080 SUPER

VRAM 16 GB GDDR6X
Base Clock
Boost Clock 2550 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 4080 SUPER in Rust

Resolution Settings Avg FPS
3840x2160 Low 116.0
3840x2160 Medium 78.0
3840x2160 High 66.0
3840x2160 Ultra 50.0
2560x1440 Low 197.0
2560x1440 Medium 132.0
2560x1440 High 112.0
2560x1440 Ultra 85.0
1920x1080 Low 250.0
1920x1080 Medium 192.0
1920x1080 High 162.0
1920x1080 Ultra 123.0

Rust with ii5-14600K + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 4080 SUPER + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii5-14600K + RTX 4080 SUPER

Explore FPS benchmarks for other games using this same hardware combination.