Rust

Rust

AVERAGE FPS
58
playable

This combination offers playable performance with an average of 58 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 29 34 52
1440p QHD 35 47 60 87
1080p Full HD 56 71 82 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 52
3840x2160 Medium 34
3840x2160 High 29
3840x2160 Ultra 23
2560x1440 Low 87
2560x1440 Medium 60
2560x1440 High 47
2560x1440 Ultra 35
1920x1080 Low 124
1920x1080 Medium 82
1920x1080 High 71
1920x1080 Ultra 56

Rust with Intel Core i5-14600K + AMD Radeon RX 6600, In-Depth Analysis

The pairing of the Intel Core i5-14600K with the AMD Radeon RX 6600 presents a classic high-processor-headroom scenario in Rust. The data shows a system where the GPU becomes the decisive factor as resolution climbs, while the CPU’s substantial single-thread capability keeps performance respectable at lower settings. This analysis breaks down the measured frame rates, contextualizes the combo’s standing among other tested configurations, and offers guidance on optimizing the experience.

Resolution Scaling

The measured FPS data reveals a stark scaling pattern from 1080p to 4K. At 1920x1080 with Low settings, the system achieves 124.2 FPS, a figure that suggests the CPU is doing the heavy lifting. The Intel Core i5-14600K, with its 5.30 GHz boost clock and 14 cores, provides enough headroom to push frame rates well past the 100 FPS mark in this scenario. However, this is the peak; every increase in resolution or graphical fidelity brings a corresponding drop in performance.

Moving to 2560x1440, the average frame rate at Low settings falls to 87.2 FPS, a decrease of 37 FPS from the 1080p result. This is a significant 29.8% drop, indicating that the AMD Radeon RX 6600’s 8 GB of GDDR6 memory and 224.0 GB/s bandwidth are starting to become the limiting factor. At 4K (3840x2160), the Low preset yields just 51.8 FPS, which is 58.3% lower than the 1080p Low result. The pattern is clear: the GPU is the bottleneck at higher resolutions.

The scaling from Low to Ultra settings reinforces this conclusion. At 1080p, the difference between Low (124.2 FPS) and Ultra (55.7 FPS) is 68.5 FPS, a steep penalty for maximum visual quality. At 4K, the Ultra preset produces only 22.5 FPS, which is barely playable. The data shows that the RX 6600, with its 8 GB VRAM, cannot sustain high frame rates when both resolution and settings are maxed out. The GPU’s 2491 MHz boost clock and 8.928 TFLOPS of FP32 compute are simply insufficient for 4K Ultra in Rust.

What does this say about the limiting component? At 1080p Low and Medium, the Intel Core i5-14600K is likely the primary driver, as the GPU is not fully saturated. But as resolution increases, the RX 6600’s capabilities are exhausted first. The 4K High result of 29 FPS versus the 1080p High result of 71.3 FPS shows a 59.3% performance drop, a clear sign that the GPU is overwhelmed. The CPU’s performance percentile of 93 vs all CPUs, compared to the GPU’s 69 vs all GPUs, supports this: the processor is a much stronger component in this pairing.

FAQ

Q: What is the best resolution for this combo in Rust?

A: The data shows that 1920x1080 is the only resolution where the system achieves consistently high frame rates. At Low settings, it hits 124.2 FPS, and even at High, it maintains 71.3 FPS. At 2560x1440, the High preset drops to 47.3 FPS, which is less fluid, while 4K High is only 29 FPS.

Q: How does the Radeon RX 6600’s VRAM affect performance?

A: The GPU has 8 GB of GDDR6 memory on a 128-bit bus with 224.0 GB/s bandwidth. The benchmark results indicate this is sufficient for 1080p and 1440p Medium, but the 4K Ultra result of 22.5 FPS suggests the memory capacity or bandwidth is inadequate for maximum settings at high resolution.

Q: Is the Intel Core i5-14600K a good match for this GPU?

A: The CPU is significantly more powerful than the GPU on paper. It holds a 93rd percentile ranking vs all CPUs, while the GPU is in the 69th percentile. The FPS data shows the CPU provides enough headroom to reach 124.2 FPS at 1080p Low, but the GPU limits performance at higher resolutions.

Q: What is the combo’s rank among other tested configurations?

A: This specific combination ranks 1403 out of 1717 tested combos in Rust. This places it in the lower percentile of all tested systems, indicating that while it can play the game, many other pairings deliver higher average frame rates.

Q: How much of a performance gap is there between Low and Ultra settings?

A: At 1080p, the gap is 68.5 FPS, from 124.2 FPS on Low to 55.7 FPS on Ultra. At 1440p, the gap narrows to 51.8 FPS, and at 4K, it is 29.3 FPS. The absolute difference shrinks as resolution increases because the GPU becomes the bottleneck.

Q: Does the CPU’s boost clock matter for Rust?

A: Yes, the 5.30 GHz boost clock is likely a key reason for the strong 1080p Low performance. The data shows a 124.2 FPS result, which is the highest across all settings, suggesting that the CPU’s single-thread performance is being utilized effectively at lower graphics loads.

Settings Recommendations

The measured rows provide a clear hierarchy for the best experience. For players prioritizing high frame rates, the 1920x1080 Low preset is the optimal choice, delivering 124.2 FPS. This setting maximizes the CPU’s potential and is ideal for competitive play or large-scale battles where frame rate is paramount. The 1080p Medium preset offers a more balanced experience at 82.4 FPS, a 33.7% reduction from Low but with better visual fidelity.

For a more visually rich experience, the 1080p High preset at 71.3 FPS is still playable and provides a significant upgrade over Medium. This likely represents the best trade-off between image quality and performance for most users. The Ultra preset at 1080p drops to 55.7 FPS, which is a 21.9% decrease from High and may introduce noticeable stutter in demanding scenes. Given the RX 6600’s limitations, the data suggests avoiding Ultra at all resolutions.

At 2560x1440, the Low preset at 87.2 FPS is the only setting that maintains a high refresh rate experience. Medium drops to 59.7 FPS, and High falls to 47.3 FPS, which is below the 60 FPS target. For 1440p users, the recommendation is to stick with Low or Medium. At 4K, the results are poor across the board, with the best option being Low at 51.8 FPS; however, this is still below the ideal threshold for smooth gameplay. The data indicates that 4K is not a viable setting for this combo in Rust.

How This Combo Ranks

The combo’s rank of 1403 out of 1717 tested combos places it in the bottom 18% of all configurations evaluated in Rust. This is a low standing, reflecting the fact that the Radeon RX 6600 is a mid-range GPU that struggles with a demanding survival title like Rust. The data shows that the system’s performance is heavily constrained by the GPU, particularly at higher resolutions.

In comparison to other tested combos, this pairing’s rank suggests that many systems with more powerful graphics cards achieve significantly higher frame rates. The GPU’s percentile of 69 vs all GPUs and its average benchmark score of 25235 indicate it is a modest performer. Meanwhile, the CPU’s strong 93rd percentile ranking is not enough to overcome the GPU’s limitations in this game. The rank is a holistic measure, and the FPS data confirms that this combo is best suited for 1080p gaming. The gap between this rank and the top combos is likely substantial, given the low FPS figures at 4K, but the specific scores of other combos are not provided in this data.

GPU Role

The AMD Radeon RX 6600 is the limiting factor in this system. Its 8 GB of GDDR6 memory is a critical constraint, particularly at higher resolutions. The 4K Ultra result of 22.5 FPS is a direct consequence of the GPU being unable to handle the texture and geometry load. The memory bandwidth of 224.0 GB/s, while adequate for 1080p, is strained at 1440p and beyond.

The GPU’s clock speeds—a base of 1626 MHz, a game clock of 2044 MHz, and a boost of 2491 MHz—are respectable for its class. However, the 8.928 TFLOPS of FP32 compute is insufficient for the demands of Rust at high settings. The benchmark results show that the GPU’s performance scales poorly with resolution, dropping from 124.2 FPS at 1080p Low to 51.8 FPS at 4K Low, a 58.3% reduction. This is a clear indicator that the GPU is the primary bottleneck.

The GPU’s 1792 shading units and 64 ROPs are tasked with rendering the game’s environments. At 1080p High, the 71.3 FPS result shows that the GPU can handle moderate loads, but the 29 FPS at 4K High reveals its limits. The data suggests that the RX 6600 is best utilized at 1080p, where its memory bandwidth and compute are sufficient to maintain fluid frame rates. The GPU’s end-of-life production status and its position in the 69th percentile vs all GPUs indicate that it is an older, mid-range part that is outclassed by more modern or higher-tier options.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + AMD Radeon RX 6600 in Rust

Resolution Settings Avg FPS
3840x2160 Low 51.8
3840x2160 Medium 33.6
3840x2160 High 29.0
3840x2160 Ultra 22.5
2560x1440 Low 87.2
2560x1440 Medium 59.7
2560x1440 High 47.3
2560x1440 Ultra 35.4
1920x1080 Low 124.2
1920x1080 Medium 82.4
1920x1080 High 71.3
1920x1080 Ultra 55.7

Rust with ii5-14600K + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 6600 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii5-14600K + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.