Rust
This combination may struggle with this title, averaging 24 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 8 | 13 | 12 | 21 |
| 1440p QHD | 18 | 22 | 22 | 35 |
| 1080p Full HD | 23 | 29 | 36 | 52 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
Settings Recommendations
The measured frame rates for Rust across the four available presets reveal a clear hierarchy, but the optimal choice depends heavily on resolution. At 1920x1080, the Low preset delivers 52.2 FPS average, which is the only setting in the entire dataset that crosses the 50 FPS threshold. The Medium preset drops to 35.7 FPS, a 31.6% reduction from Low, while High yields 28.6 FPS and Ultra falls to 22.8 FPS. For 1080p gameplay, the Low preset is the only viable option for a reasonably smooth experience, as the gap between Low and Medium represents a significant playability cliff.
At 2560x1440, the pattern shifts. Low produces 35 FPS average, while Medium manages only 21.7 FPS and High reaches 22.3 FPS. The difference between Medium and High at this resolution is marginal (0.6 FPS), suggesting that the preset scaling becomes less predictable when the GPU is more heavily loaded. The Ultra preset at 1440p yields 17.7 FPS, which is below the threshold of comfortable playability. For 1440p, the Low preset again stands out as the only setting that approaches a playable frame rate, though 35 FPS is still below what most users would consider smooth.
At 3840x2160, all presets produce unplayable results. Low averages 20.7 FPS, High drops to 13 FPS, Medium falls to 11.7 FPS, and Ultra bottoms out at 7.6 FPS. The data indicates that 4K resolution is simply beyond the capabilities of this combination, regardless of settings. Interestingly, at 4K the Low preset outperforms Medium by 76.9%, a larger relative gap than at lower resolutions. This suggests that at 4K, the GPU is so severely bottlenecked that reducing graphics settings provides disproportionate gains.
The best experience per the measured rows is unequivocally 1920x1080 with the Low preset, delivering 52.2 FPS. This is the only configuration that approaches a standard 60 Hz display's refresh rate. The Medium preset at 1080p (35.7 FPS) could be considered if visual fidelity is prioritized over frame rate, but the 31.6% performance cost is substantial. Users should treat the Ultra preset as a benchmark-only setting, as it never exceeds 22.8 FPS at any resolution.
GPU Role
The NVIDIA GeForce GTX 1050 Ti is the primary limiting factor in this combination. Its 4 GB of GDDR5 memory on a 128-bit bus provides 112.1 GB/s of bandwidth, which proves inadequate for Rust's demands at higher settings. The GPU's 768 shading units and 32 ROPs, paired with a boost clock of 1392 MHz, generate a peak FP32 throughput of 2.138 TFLOPS. These specifications place the GPU in the 30th percentile of all tested GPUs, with an average benchmark score of 5316.
The benchmark results for the GTX 1050 Ti show a wide variance across different DirectX versions. The PassMark DirectX 11 score of 45 and DirectX 12 score of 26 indicate that the GPU's architecture handles legacy APIs better than modern ones. The DirectX 9 score of 104 is notably higher, suggesting that the Pascal architecture's strengths lie in older rendering paths. Rust, being a game that has evolved significantly since its release, likely stresses the GPU in ways that expose its 14 nm process node limitations.
The GPU's memory configuration is particularly problematic for Rust. With only 4 GB of VRAM, the card cannot adequately cache textures and geometry at higher presets. This explains why the Low preset at 1080p (52.2 FPS) outperforms the Medium preset at the same resolution (35.7 FPS) by such a wide margin — the extra memory pressure from Medium settings likely causes thrashing. The 128-bit memory bus and 112.1 GB/s bandwidth are insufficient for the data throughput required by Rust's large, persistent world.
The GPU's closest rivals in the benchmark database include the NVIDIA GeForce 930A (deltaPct 0.0), NVIDIA GeForce 940M (deltaPct 0.4), and AMD Radeon R7 240 (deltaPct 0.7). These comparisons show that the GTX 1050 Ti sits at the very bottom of the discrete GPU performance spectrum, with its average score of 5316 being statistically indistinguishable from these entry-level parts. The AMD Radeon R7 M445 trails by -0.8%, but this is within noise. This positioning explains why the GPU struggles so severely in Rust, a game that benefits from even modest GPU improvements.
Resolution Scaling
The frame rate scaling from 1920x1080 to 3840x2160 reveals the GPU-bound nature of this combination. At the Low preset, performance drops from 52.2 FPS at 1080p to 35 FPS at 1440p (a 33.0% reduction) and further to 20.7 FPS at 4K (a 60.3% reduction from 1080p). This scaling pattern is consistent with a GPU that is fully saturated at all resolutions — the frame rate drops proportionally to the pixel count increase. The 4K resolution has 4 times the pixels of 1080p, yet the frame rate only drops to 39.7% of the 1080p value, indicating that other bottlenecks (likely CPU or memory bandwidth) prevent the GPU from being the sole limiter at higher resolutions.
At the High preset, the scaling is even more dramatic. From 28.6 FPS at 1080p, performance drops to 22.3 FPS at 1440p (a 22.0% reduction) and then to 13 FPS at 4K (a 54.5% reduction from 1080p). The smaller relative drop from 1080p to 1440p compared to Low suggests that the High preset is already so demanding that the GPU is operating near its limits even at 1080p. The Ultra preset shows the most severe scaling: 22.8 FPS at 1080p falls to 17.7 FPS at 1440p and then to 7.6 FPS at 4K — a 66.7% reduction from 1080p to 4K.
The Medium preset exhibits an interesting anomaly. At 1080p it delivers 35.7 FPS, but at 1440p it drops to 21.7 FPS (a 39.2% reduction), and at 4K it falls to 11.7 FPS (a 67.2% reduction). The 1440p Medium result is actually lower than the 1440p High result (22.3 FPS), which is counterintuitive. This suggests that either the Medium preset at 1440p triggers some memory or bandwidth constraint that the High preset avoids, or there is measurement variance. The data does not provide a clear explanation, but it indicates that preset scaling in Rust is not always monotonic.
The resolution scaling data strongly indicates that the limiting component shifts with resolution. At 1080p, the GPU is the primary bottleneck, as evidenced by the large performance gains from reducing settings. At 4K, the GPU is so overwhelmed that even the Low preset (20.7 FPS) cannot maintain playable frame rates, and the differences between presets compress. The CPU's role becomes more apparent at lower resolutions and settings, where the GPU has more headroom to feed frames to the display.
How This Combo Ranks
This specific combination of AMD Ryzen 9 5950X and NVIDIA GeForce GTX 1050 Ti ranks 1714 out of 1717 tested combos in Rust. This places the configuration in the bottom 0.2% of all tested systems, a positioning that reflects the extreme mismatch between the CPU and GPU. The Ryzen 9 5950X is a top-tier processor, sitting in the 93rd percentile of all CPUs with an average benchmark score of 49062, while the GTX 1050 Ti languishes in the 30th percentile of GPUs. This pairing produces a system that is severely GPU-limited in virtually all gaming scenarios.
The rank of 1714 out of 1717 means that only 3 tested combinations perform worse than this one in Rust. This is a remarkable result given the CPU's capabilities. The Ryzen 9 5950X's nearest rivals include the Intel Core i5-14600K (deltaPct -0.2), Intel Core i5-14600KF (deltaPct -0.6), Intel Xeon Gold 5318H (deltaPct 0.7), and AMD EPYC 4345P (deltaPct -1.1). These CPUs all perform within 1.1% of the Ryzen 9 5950X in average benchmark scores, confirming that the processor is not the issue. The GPU's nearest rivals — the GeForce 930A, GeForce 940M, and Radeon R7 240 — are all entry-level or mobile parts, underscoring how far the GTX 1050 Ti falls below modern gaming standards.
The combination's poor ranking is directly attributable to the GPU's 30th percentile standing. In a game like Rust, which requires sustained frame delivery across a large, persistent world, the GTX 1050 Ti's 4 GB VRAM and 112.1 GB/s bandwidth are simply insufficient. The data shows that even at the lowest settings and resolution, the system barely achieves 52.2 FPS, which is below the 60 FPS target that most gamers consider the minimum for acceptable playability. This ranking serves as a cautionary example of how a high-end CPU cannot compensate for a severely underpowered GPU in gaming workloads.
CPU Role
The AMD Ryzen 9 5950X provides 16 cores and 32 threads based on the Zen 3 architecture, with a base clock of 3.40 GHz and a boost clock of 4.90 GHz. This processor demonstrates exceptional multi-threaded performance, with a Cinebench R23 multicore score of 38607 and a PassMark multithread score of 45424. Its single-thread performance is also strong, as evidenced by a Cinebench R23 single-core score of 5450 and a PassMark single-thread score of 3470. These results place the CPU in the 93rd percentile of all processors, with an average benchmark score of 49062.
In Rust, the CPU's role is largely overshadowed by the GPU bottleneck. At 1080p Low, the system achieves 52.2 FPS, which is likely the maximum the GPU can deliver regardless of CPU capability. The Ryzen 9 5950X's 64 MB of L3 cache and dual-channel DDR4 memory support (51.2 GB/s bandwidth) provide ample memory bandwidth for the game's data structures. The 16 cores and 32 threads are far more than Rust requires, as the game is unlikely to scale beyond a handful of threads for its core simulation logic.
The CPU's benchmark data shows strong scaling from 2 threads (3dmark_2_threads score of 1856) to 16 threads (3dmark_16_threads score of 10810), indicating excellent multi-threading efficiency. However, this capability is irrelevant in this pairing because the GPU cannot render frames fast enough to utilize the CPU's throughput. The PassMark physics score of 1878 and the PassMark data compression score of 624347 demonstrate the CPU's computational power, but these strengths do not manifest in Rust's frame rates due to the GPU limitation.
The Ryzen 9 5950X's nearest rivals — the Intel Core i5-14600K (deltaPct -0.2), Intel Core i5-14600KF (deltaPct -0.6), Intel Xeon Gold 5318H (deltaPct 0.7), and AMD EPYC 4345P (deltaPct -1.1) — all perform within a narrow band of the 5950X's average score. This indicates that the CPU is not a differentiator in this system's Rust performance. The bottleneck is unequivocally the GPU, and any of these CPUs would produce nearly identical frame rates when paired with the GTX 1050 Ti. The data suggests that a far less powerful CPU could be paired with the GTX 1050 Ti without any meaningful change in Rust performance, as the GPU's 30th percentile standing is the sole determinant of the system's gaming capability.
Hardware Specifications
AMD Ryzen 9 5950X
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1050 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 20.7 |
| 3840x2160 | High | 13.0 |
| 3840x2160 | Medium | 11.7 |
| 3840x2160 | Ultra | 7.6 |
| 2560x1440 | Low | 35.0 |
| 2560x1440 | High | 22.3 |
| 2560x1440 | Medium | 21.7 |
| 2560x1440 | Ultra | 17.7 |
| 1920x1080 | Low | 52.2 |
| 1920x1080 | Medium | 35.7 |
| 1920x1080 | High | 28.6 |
| 1920x1080 | Ultra | 22.8 |
Rust with Ryzen 9 5950X + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1050 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 9 5950X + GTX 1050 Ti
Explore FPS benchmarks for other games using this same hardware combination.