Rust

Rust

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 9 12 15 22
1440p QHD 16 21 25 37
1080p Full HD 23 30 36 53

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 22
3840x2160 Medium 15
3840x2160 High 12
3840x2160 Ultra 9
2560x1440 Low 37
2560x1440 Medium 25
2560x1440 High 21
2560x1440 Ultra 16
1920x1080 Low 53
1920x1080 Medium 36
1920x1080 High 30
1920x1080 Ultra 23

Rust with Intel Core i5-14600K + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The Intel Core i5-14600K paired with the NVIDIA GeForce GTX 1050 Ti produces a severely GPU-limited experience in Rust, as evidenced by the steep frame rate collapse when moving from 1080p to 4K. At 1080p Low, the combo averages 53 FPS, but this drops to 37 FPS at 1440p and just 22 FPS at 4K, indicating that the graphics card is the primary bottleneck. The CPU’s substantial headroom is wasted at higher resolutions, as the GTX 1050 Ti lacks the raw throughput to maintain playable frame rates beyond 1080p.

Resolution Scaling

The measured FPS data reveals a classic pattern of GPU-bound scaling. From 1920x1080 to 2560x1440 on Low settings, average frame rates fall from 53 to 37 FPS, a reduction of 16 FPS (approximately 30%). Moving from 1440p to 3840x2160 Low yields a further drop from 37 to 22 FPS, another 15 FPS decline. The scaling is consistent across settings presets: at High, the transition from 1080p (30 FPS) to 1440p (21 FPS) to 4K (12 FPS) shows a near-linear halving of performance with each resolution step.

This behavior strongly indicates that the limiting component is the GPU. The GTX 1050 Ti’s 4 GB GDDR5 memory and 112.1 GB/s bandwidth are simply insufficient for the pixel throughput demanded at 4K. The Core i5-14600K, with its 14 cores and 20 threads, is not the constraint here; its Cinebench R23 multi-core score of 24491 and single-core score of 2064 place it in the 90th percentile among all CPUs, far above what Rust requires. The data shows that at 1080p Low, the system achieves 53 FPS, which is acceptable for casual play, but the GPU’s limitation becomes increasingly apparent as resolution rises.

The pattern is not perfectly uniform, however. At Medium settings, the 4K result shows a min FPS of 12 and max of 17, with an average of 15, while the 1080p Medium result averages 36 FPS with a range of 30 to 41. This suggests that even at medium quality, the 4K resolution overwhelms the GPU’s 2.138 TFLOPS of FP32 compute and 32 ROPs. The Ultra preset is nearly unplayable at any resolution, with 23 FPS at 1080p, 16 at 1440p, and 9 at 4K.

FAQ

Q: What is the best resolution for this CPU-GPU combo in Rust?

A: The data shows 1920x1080 is the only resolution where average frame rates remain above 30 FPS across Low, Medium, and High settings. At 1440p, only the Low preset (37 FPS) stays above 30, while at 4K, all presets fall below 22 FPS.

Q: How does the GTX 1050 Ti compare to its nearest rivals in synthetic benchmarks?

A: The GTX 1050 Ti’s average benchmark score of 4193 is 0.6% higher than the AMD Radeon R5 M330 (4170) and 1% higher than the NVIDIA Quadro K2100M (4151). It sits 1.1% below the NVIDIA Quadro K3000M (4241) and 1.8% below the AMD Radeon Vega 3 (4268).

Q: Is the Core i5-14600K a bottleneck in Rust at 1080p?

A: No. The CPU’s 90th percentile ranking among all CPUs and its Cinebench R23 multi-core score of 24491 indicate it has ample headroom. The frame rate differences between settings presets at the same resolution are driven by GPU load, not CPU limits.

Q: What frame rate can I expect at 4K with Medium settings?

A: The measured data shows an average of 15 FPS at 3840x2160 Medium, with a minimum of 12 and maximum of 17 FPS. This is below playable thresholds for most users.

Q: How does this combo rank against all other tested combinations?

A: This combo ranks 3664 out of 3723 tested combinations in Rust, placing it in the bottom 1.6% of all tested systems. The ranking reflects the GPU’s 25th percentile standing among all GPUs.

Q: Why does the frame rate drop so much from 1080p to 1440p?

A: The 1440p resolution requires roughly 1.78 times the pixel count of 1080p. With the GTX 1050 Ti’s 112.1 GB/s memory bandwidth and 4 GB VRAM, the GPU struggles to feed the render pipeline, causing average FPS to drop by roughly 30% at Low settings (53 to 37 FPS).

GPU Role

The NVIDIA GeForce GTX 1050 Ti is the decisive factor in this combo’s Rust performance. Its specifications—4 GB of GDDR5 memory on a 128-bit bus with 112.1 GB/s bandwidth—are modest by modern standards. The GPU’s 768 shading units and 32 ROPs deliver a pixel rate of 44.54 GPixel/s and a texture rate of 66.82 GTexel/s, which are insufficient for high-resolution gaming. The 75 W TDP and lack of power connectors reflect its entry-level positioning, and its 25th percentile ranking among all GPUs confirms its low-end status.

In Rust specifically, the GPU’s limitations manifest clearly. At 1080p Low, the 53 FPS average suggests the GPU can keep up with the CPU’s frame generation, but this is the ceiling. The GPU’s FP32 performance of 2.138 TFLOPS is the hard limit for compute-heavy scenes. The memory clock of 1752 MHz (7 Gbps effective) provides the 112.1 GB/s bandwidth, which becomes a severe constraint at 4K where the 22 FPS Low result indicates memory bandwidth starvation.

The Core i5-14600K, in contrast, is a high-end desktop processor. Its 14 cores (with 20 threads) and 5.30 GHz boost clock provide far more compute capability than Rust can utilize, even in CPU-intensive moments. The CPU’s 24 MB of shared L3 cache and dual-channel memory support (DDR4/DDR5) ensure it never becomes the limiting factor. The data supports this interpretation: across all tested resolutions and settings, the frame rates scale with GPU load, not CPU load.

The GTX 1050 Ti’s DirectX 12 support (12_1) and Vulkan 1.4 API compatibility are technically adequate for Rust, but the hardware’s raw performance is the issue. Its passmark G3D score of 6340 and DirectX 11 score of 45 are low, reflecting the GPU’s age (released 2016-10-24). The GPU’s end-of-life production status and its nearest rivals being integrated or mobile parts (AMD Radeon Vega 3, R5 M330) underscore its position at the bottom of the performance stack.

Measured FPS Breakdown

At 1920x1080, the combo delivers its only playable results. The Low preset averages 53 FPS, which is smooth for a survival game. Medium drops to 36 FPS (min 30, max 41), still acceptable. High averages 30 FPS, right at the edge of playability. Ultra falls to 23 FPS, which is marginal but technically playable for undemanding users.

Moving to 2560x1440, performance degrades significantly. Low averages 37 FPS, which is borderline. Medium averages 25 FPS (min 21, max 28), and High drops to 21 FPS. Ultra is effectively unplayable at 16 FPS. The 1440p results show that the GPU’s memory bandwidth is already strained, as the 37 FPS Low result is only slightly better than the 1080p High result.

At 3840x2160, the combo is not viable for gaming. Low averages 22 FPS, Medium averages 15 FPS (min 12, max 17), High averages 12 FPS, and Ultra averages 9 FPS. These numbers are below the threshold for interactive play, making 4K a non-starter for this configuration. The data shows a consistent trend: each resolution step up reduces average FPS by roughly 30-40%, regardless of settings preset.

The frame rate deltas between settings are also informative. At 1080p, the difference between Low (53 FPS) and Ultra (23 FPS) is 30 FPS, a 57% reduction. At 1440p, the same spread is 21 FPS (37 to 16). At 4K, the spread narrows to 13 FPS (22 to 9), indicating that at higher resolutions, the GPU is so saturated that settings changes have less impact. This is a classic sign of a GPU bottleneck where the pixel fill rate and memory bandwidth are the limiting factors.

How This Combo Ranks

This combo ranks 3664 out of 3723 tested combinations in Rust, placing it in the 1.6th percentile of all tested systems. This is a very poor ranking, driven almost entirely by the GPU. The GTX 1050 Ti’s average benchmark score of 4193 puts it in the 25th percentile among all GPUs, and its nearest rivals are all low-end or integrated parts. The CPU, in contrast, is in the 90th percentile among all CPUs, with an average benchmark score of 48618.

The ranking data reveals the imbalance: a top-tier CPU paired with a bottom-tier GPU. The Core i5-14600K’s nearest rivals include the Intel Xeon Gold 5318H (avg score 48698, -0.2% delta) and the AMD EPYC 4345P (48470, +0.3% delta), both server-class processors. The GPU’s nearest rivals are the AMD Radeon R5 M330 (4170, +0.6%) and the NVIDIA Quadro K2100M (4151, +1%), which are mobile or professional low-end parts. This mismatch explains why the combo ranks so low in Rust, a game that scales with GPU performance at the tested resolutions.

The 3664th rank means that only 59 other tested combos perform worse. This places the system in the bottom 2% of all configurations tested for Rust. The data suggests that users would need to significantly upgrade the GPU to see meaningful improvements, as the CPU has ample headroom to support a much faster graphics card.

Settings Recommendations

Based on the measured FPS data, the only viable configuration for this combo is 1080p with the Low preset, which averages 53 FPS. This is the highest frame rate achievable and provides a smooth experience for Rust’s survival gameplay. The Medium preset at 1080p (36 FPS) is playable but noticeably less smooth, and it introduces minimum frame rates of 30 FPS, which could cause stutter in combat or when entering dense areas.

For users willing to accept lower performance, 1080p High (30 FPS) is technically playable but sits at the edge of what most consider acceptable. The Ultra preset at 1080p (23 FPS) is not recommended, as the frame rate drops below the 30 FPS threshold and the visual improvements over High are minimal given the GPU’s limitations.

At 1440p, the Low preset (37 FPS) is the only option that approaches playability, but even this is borderline. The Medium (25 FPS) and High (21 FPS) presets are too slow for comfortable play, and Ultra (16 FPS) is not viable. At 4K, all settings are unusable, with the highest average being 22 FPS on Low.

The data suggests that users should prioritize frame rate over visual fidelity with this GPU. The Low preset at 1080p provides the best balance of smoothness and playability. If visual quality is a priority, the Medium preset at 1080p offers a compromise, but users must accept a 32% frame rate reduction from 53 to 36 FPS. The High and Ultra presets are only recommended for users who prioritize graphics over gameplay responsiveness, as the frame rates fall below 30 FPS.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce GTX 1050 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 22.0
3840x2160 Medium 15.0
3840x2160 High 12.0
3840x2160 Ultra 9.0
2560x1440 Low 37.0
2560x1440 Medium 25.0
2560x1440 High 21.0
2560x1440 Ultra 16.0
1920x1080 Low 53.0
1920x1080 Medium 36.0
1920x1080 High 30.0
1920x1080 Ultra 23.0

Rust with ii5-14600K + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1050 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii5-14600K + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.