Control

Control

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 13 16 22
1440p QHD 19 21 23 36
1080p Full HD 24 30 33 47

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 22
3840x2160 Medium 16
3840x2160 High 13
3840x2160 Ultra 13
2560x1440 Low 36
2560x1440 Medium 23
2560x1440 High 21
2560x1440 Ultra 19
1920x1080 Low 47
1920x1080 Medium 33
1920x1080 High 30
1920x1080 Ultra 24

Control with AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The AMD Ryzen 9 5950X paired with the NVIDIA GeForce GTX 1050 Ti is a profoundly unbalanced combination for Control, ranking 1629th out of 1636 tested combos. This places it in the bottom fraction of a percent of all systems tested for this title, indicating that the experience will be dominated by severe hardware limitations rather than optimization opportunities. The data suggests this pairing is only suitable for the most undemanding scenarios, and even then, it struggles to provide a fluid experience.

How This Combo Ranks

The combo’s rank of 1629 out of 1636 is a stark indicator of its performance ceiling. This near-bottom placement means that virtually every other hardware pairing tested for Control outperforms this one. The bottleneck is unambiguous: the GTX 1050 Ti, which sits at the 30th percentile of all GPUs, is simply not equipped to handle the demands of this game, regardless of the immense processing power available from the Ryzen 9 5950X. The CPU, in contrast, is a top-tier part in the 93rd percentile of all CPUs, showcasing a massive disparity in capability between the two components.

Benchmark results confirm the CPU is not the limiting factor. The Ryzen 9 5950X produces a Cinebench R23 multi-core score of 38607 and a single-core score of 5450, placing it within 1.1% of its nearest rivals, such as the AMD EPYC 4345P and Intel Core i5-14600K. However, the GPU’s PassMark G3D score is just 6340, which is statistically tied with the NVIDIA GeForce 930A and 940M. The data shows that while the CPU is competing with modern high-end desktop processors, the GPU is performing at the level of an entry-level mobile or low-end desktop part from several generations ago. This pairing yields a system where the potential of the 5950X is entirely wasted in gaming, as the framerate is dictated solely by the GPU's output.

GPU Role

The GTX 1050 Ti’s role in this combo is to act as the primary performance limiter. Its specifications, while modest, are the key to understanding the measured results. The card features 4 GB of GDDR5 memory on a 128-bit bus, providing a memory bandwidth of 112.1 GB/s. This is a fundamental constraint for Control, a game known for its high-resolution textures and complex visual effects. The GPU’s base clock is 1291 MHz, with a boost clock of 1392 MHz, and it is built on the 14 nm Pascal architecture from Samsung. These clocks are far lower than what is needed to push high frame rates in modern titles.

The card’s compute capabilities are equally telling. With 768 shading units and a FP32 performance of 2.138 TFLOPS, it is outclassed by even mid-range GPUs from its own era. The pixel rate of 44.54 GPixel/s and texture rate of 66.82 GTexel/s are insufficient for the rendering workloads of Control. The measured FPS data confirms this: at 1080p High settings, the combo averages only 29.8 FPS, and at 4K High, it drops to a nearly unplayable 12.9 FPS. The GPU’s percentile ranking of 30 places it below 70% of all GPUs, and its average benchmark score of 5316 is just 0.4% higher than the NVIDIA GeForce 940M and 0.7% higher than the AMD Radeon R7 240. This is a component that was designed for light esports and 1080p gaming at low settings, not for the demanding physics and particle effects of Control.

Settings Recommendations

The measured FPS data provides a clear path for settings optimization, though the results are consistently constrained. Across all resolutions, the "Low" preset delivers the highest average framerate, while "Ultra" delivers the lowest, which is expected. However, the margin between presets is often small, and even the best-case scenario is below the ideal target for a smooth experience.

At 1080p, the only resolution where the game is somewhat playable, the "Low" preset yields an average of 47.3 FPS. This is the only configuration that approaches a playable frame rate. The "High" preset drops to 29.8 FPS, "Medium" to 32.8 FPS, and "Ultra" to 24.4 FPS. Given the data, the best experience is achieved by using the "Low" preset at 1920x1080. This is the only setting that provides an average FPS above 30, which is the minimum for a playable experience, though it still falls short of the 60 FPS target most players prefer. The gap between "Low" and "Medium" is 14.5 FPS, a significant jump, but the "Low" preset is the only one that avoids the sub-30 FPS territory. The data indicates that any attempt to raise the quality preset at 1080p will result in a substantial performance penalty.

At higher resolutions, the situation becomes dire. At 1440p, even the "Low" preset only manages 36.1 FPS, and "High" drops to 20.5 FPS. At 4K, the "Low" preset averages a mere 21.7 FPS, while "High" and "Ultra" are both below 13 FPS. For this combo, the only viable setting is 1080p with the "Low" preset. There is no measurable benefit to selecting "Medium" over "Low" that justifies the significant FPS loss, and the "High" and "Ultra" presets are effectively unplayable at every resolution.

FAQ

*Q: Is this combo capable of running Control at a stable 60 FPS?*

A: No. The measured data shows that the highest average FPS achieved is 47.3, which occurs at 1920x1080 with the "Low" preset. All other settings and resolutions produce average frame rates below 37 FPS, making a consistent 60 FPS impossible.

Q: What is the best resolution and settings combination for this hardware?

A: The best experience is at 1920x1080 with the "Low" preset, yielding an average of 47.3 FPS. This is the only configuration that stays above the 30 FPS playability threshold, though it is still not ideal.

Q: How does the GTX 1050 Ti compare to its nearest rivals in terms of performance?

A: The GTX 1050 Ti's average benchmark score of 5316 is essentially equal to the NVIDIA GeForce 930A (5317), 0.4% higher than the GeForce 940M (5297), and 0.7% higher than the AMD Radeon R7 240 (5280). It is not a meaningful performance difference.

Q: Does the Ryzen 9 5950X help improve the frame rate in this game?

A: No. The benchmark results indicate the CPU is not the bottleneck. Its Cinebench R23 multi-core score of 38607 is near the top of the charts, but the framerate is entirely limited by the GPU's low performance, as seen by the consistent FPS drops across all settings.

Q: What is the impact of increasing the resolution from 1080p to 4K?

A: The impact is severe. At the "High" preset, the average FPS drops from 29.8 at 1080p to 20.5 at 1440p and 12.9 at 4K. This indicates the GPU is overwhelmed by the increased pixel count, confirming it as the limiting component.

Q: What is the GPU's overall performance percentile?

A: The GTX 1050 Ti sits in the 30th percentile of all GPUs, meaning it performs better than only 30% of the GPUs in the database. This is a strong indicator of its low-end status.

Resolution Scaling

The FPS data shows a clear and predictable degradation as resolution increases, but the severity of the drop highlights the GPU's limitations. From 1080p to 1440p at the "High" preset, the average FPS falls from 29.8 to 20.5, a decrease of 31.2%. Moving from 1440p to 4K at the same preset, the FPS drops from 20.5 to 12.9, a further 37.1% reduction. This pattern is consistent across all presets, with the "Low" preset showing a drop from 47.3 FPS at 1080p to 36.1 FPS at 1440p and 21.7 FPS at 4K.

This scaling behavior is a classic sign of a GPU-bound system. The CPU, with its 16 cores and 32 threads, has more than enough headroom to process the game's logic and physics at any resolution. The bottleneck is the GPU's fill rate and memory bandwidth. As the resolution increases, the number of pixels that need to be shaded and rendered grows exponentially, and the GTX 1050 Ti's 112.1 GB/s of bandwidth and 44.54 GPixel/s pixel rate are simply not sufficient. The data shows that the framerate is almost entirely a function of the GPU's rendering capacity, not the CPU's processing power. The difference between the "Low" and "Ultra" presets at 4K is only 9 FPS (21.7 vs 12.7), showing that even reducing the graphical load cannot compensate for the sheer number of pixels at that resolution. The conclusion is unambiguous: this is a GPU-limited configuration, and the Ryzen 9 5950X is left waiting on the GTX 1050 Ti at every turn.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1050 Ti in Control

Resolution Settings Avg FPS
3840x2160 Low 21.7
3840x2160 Medium 16.3
3840x2160 High 12.9
3840x2160 Ultra 12.7
2560x1440 Low 36.1
2560x1440 Medium 22.8
2560x1440 High 20.5
2560x1440 Ultra 19.4
1920x1080 Low 47.3
1920x1080 Medium 32.8
1920x1080 High 29.8
1920x1080 Ultra 24.4

Control with Ryzen 9 5950X + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with GTX 1050 Ti + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.