Rust

Rust

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 9 12 15 22
1440p QHD 16 21 25 37
1080p Full HD 23 30 36 53

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 22
3840x2160 Medium 15
3840x2160 High 12
3840x2160 Ultra 9
2560x1440 Low 37
2560x1440 Medium 25
2560x1440 High 21
2560x1440 Ultra 16
1920x1080 Low 53
1920x1080 Medium 36
1920x1080 High 30
1920x1080 Ultra 23

Rust with Intel Core Ultra 5 245 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The Intel Core Ultra 5 245 paired with the NVIDIA GeForce GTX 1050 Ti delivers a deeply constrained experience in Rust, with the data showing that the graphics card is the overwhelming limiting factor across all tested resolutions and settings. The combination ranks 2905 out of 2953 tested combos, placing it in the bottom 2% of all systems, a position that aligns with the GPU's 25th percentile standing among all graphics cards. The CPU, by contrast, sits in the 90th percentile of all processors, creating a stark performance imbalance that defines every measurable frame rate in this dataset.

Resolution Scaling

The frame rate drop from 1080p to 4K is severe and reveals a purely GPU-bound scenario at every step. At Low settings, the average frame rate falls from 53 FPS at 1920x1080 to 37 FPS at 2560x1440, a 30% reduction, and then plummets to 22 FPS at 3840x2160, which is 58% below the 1080p figure. This scaling pattern is characteristic of a graphics card that runs out of pixel throughput and memory bandwidth long before the CPU can become a factor. The GTX 1050 Ti's 112.1 GB/s of memory bandwidth and 2.138 TFLOPS of FP32 compute are simply insufficient for the pixel counts demanded by 4K.

At Medium settings, the pattern is similar but slightly compressed: 36 FPS at 1080p, 25 FPS at 1440p (a 31% drop), and 15 FPS at 4K (a 58% drop from 1080p). The consistency of these percentage drops across settings indicates that the resolution scaling is independent of the visual preset — the GPU is saturated in all cases. High settings show 30 FPS at 1080p, 21 FPS at 1440p, and 12 FPS at 4K, with the 4K figure representing exactly 60% of the 1080p result. Ultra settings are the most punishing: 23 FPS at 1080p, 16 FPS at 1440p, and just 9 FPS at 4K.

The data suggests that the limiting component is unambiguously the GPU. The Core Ultra 5 245, with its 14 cores and 5.10 GHz boost clock, has more than enough headroom to feed the GTX 1050 Ti at any resolution. The 4K results — 9 to 22 FPS depending on settings — are below playable thresholds for any genre, while even 1440p only reaches a maximum of 37 FPS at Low settings. The scaling from 1440p to 4K at Low settings (37 to 22 FPS, a 41% drop) is particularly telling, as it shows the GPU struggling with the additional 2.25x pixel count while the CPU remains idle.

CPU Role

The Intel Core Ultra 5 245 is a modern Arrow Lake-S desktop processor with 14 cores and 14 threads, a base clock of 3.50 GHz, and a boost clock of 5.10 GHz. Its benchmark results are strong: a Cinebench R23 multi-core score of 32924, a single-core score of 4648, and a PassMark multithread score of 38706. The CPU's average benchmark score of 48995 places it at the 90th percentile of all CPUs, with nearest rivals including the AMD Ryzen 7 PRO 5755G (deltaPct -0.4) and the Intel Core i5-14600K (deltaPct 0.8). These scores indicate that the processor is not the bottleneck in Rust.

In Rust, the game's simulation and entity update loops can be single-threaded in nature, but the Core Ultra 5 245's single-core performance — a PassMark single-thread score of 4394 — is more than adequate for this workload. The measured FPS data confirms this: at 1080p Low settings, the system achieves 53 FPS, which is a reasonable frame rate for a game with Rust's CPU overhead. If the CPU were the limiting factor, we would expect to see similar frame rates across all resolutions, but the data shows a clear resolution-dependent decline.

The CPU's 24 MB of shared L3 cache and dual-channel DDR5 memory support with 102.4 GB/s of bandwidth provide ample memory throughput for the game's asset streaming. The processor's TDP of 65 W and lack of an unlocked multiplier suggest a mainstream positioning, but its 90th percentile ranking means it is capable of far more than the GTX 1050 Ti can deliver. The benchmark results for the CPU — including a PassMark data compression score of 400942 and integer math score of 91187 — indicate a processor that would pair well with a substantially more powerful GPU in Rust.

Settings Recommendations

The measured FPS rows provide a clear picture of which preset offers the best experience, and the answer depends heavily on the target resolution. At 1920x1080, Low settings produce an average of 53 FPS, which is the only preset at any resolution that approaches a smooth 60 FPS experience. Medium settings at 1080p drop to 36 FPS, while High yields 30 FPS and Ultra falls to 23 FPS. For 1080p gaming, Low settings are the only viable option for playable frame rates, as the 53 FPS average is 47% higher than the next best preset (Medium at 36 FPS).

At 2560x1440, the situation is more dire. Low settings produce 37 FPS, which is playable but not smooth, while Medium drops to 25 FPS and High to 21 FPS. Ultra at 1440p is effectively unplayable at 16 FPS. The data suggests that 1440p gaming on this combo requires Low settings and a tolerance for sub-40 FPS performance. At 3840x2160, even Low settings only reach 22 FPS, making 4K gaming impractical for any real-time interaction.

For the best experience per the measured rows, the recommendation is unequivocally 1080p with Low settings. This configuration yields 53 FPS average, which is the only tested scenario that exceeds 50 FPS. The 1080p Low result is 43% higher than the 1440p Low result (37 FPS) and 141% higher than the 4K Low result (22 FPS). Given that the GPU's average benchmark score of 4193 places it in the 25th percentile, users should accept that visual fidelity must be sacrificed for frame rate. The Medium preset at 1080p (36 FPS) offers a 32% drop from Low and is not recommended given the marginal visual improvement.

How This Combo Ranks

The combo rank of 2905 out of 2953 tested combos places this system in the bottom 1.6% of all configurations tested for Rust. This ranking is consistent with the GPU's percentile position (25th) rather than the CPU's (90th), confirming that the graphics card dominates the system's overall capability in this game. The gap between the CPU and GPU performance tiers is extreme: the processor outperforms 90% of all CPUs while the graphics card outperforms only 25% of all GPUs.

The nearest rivals for the GTX 1050 Ti include the AMD Radeon R5 M330 (avgScore 4170, deltaPct 0.6) and the NVIDIA Quadro K2100M (avgScore 4151, deltaPct 1), which are both mobile or workstation parts with similar performance levels. This places the GTX 1050 Ti at the very bottom of the desktop GPU hierarchy, and the combo rank reflects that. The Core Ultra 5 245's nearest rivals — the AMD Ryzen 7 PRO 5755G (deltaPct -0.4) and Intel Core i5-14600K (deltaPct 0.8) — are all far more capable than the GPU can utilize.

The data indicates that this combo is severely imbalanced for Rust. The 2905th rank out of 2953 means that nearly every other tested combination delivers better frame rates. The only combos ranked lower would be those with even weaker GPUs or CPUs. For context, the CPU alone would rank much higher if paired with a modern graphics card, but the GTX 1050 Ti's 4 GB of VRAM and 128-bit memory bus constrain the system to entry-level performance.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is a Pascal-architecture part built on a 14 nm process at Samsung, with 768 shading units, 48 TMUs, and 32 ROPs. Its base clock of 1291 MHz and boost clock of 1392 MHz drive a 2.138 TFLOPS FP32 throughput. The 4 GB of GDDR5 memory on a 128-bit bus provides 112.1 GB/s of bandwidth, which is a critical limitation for Rust's open-world rendering. The GPU's pixel rate of 44.54 GPixel/s and texture rate of 66.82 GTexel/s are modest figures that explain the poor high-resolution performance.

In Rust, the GPU is responsible for rendering the game's large draw distances, complex lighting, and dynamic weather systems. The measured FPS data shows that the GTX 1050 Ti cannot maintain playable frame rates at any resolution above 1080p with medium or higher settings. The 4K Ultra result of 9 FPS is particularly illustrative: the GPU is rendering less than one frame every 100 milliseconds, indicating complete saturation of its compute and memory resources.

The GPU's benchmark scores reinforce its entry-level positioning. The PassMark G3D score of 6340 and DirectX 12 score of 26 are low figures, and the 3DMark Steel Nomad DX12 score of 305 shows minimal headroom for modern rendering workloads. The GPU's nearest rivals all have average scores within 1.8% of its 4193 average, confirming that it sits at the bottom of the performance spectrum. The 4 GB VRAM is also a concern for Rust, which can exceed this capacity at higher settings, potentially causing texture thrashing that would further reduce frame rates.

Measured FPS Breakdown

At 1920x1080, the measured results are as follows: Low settings average 53 FPS, Medium averages 36 FPS with a range of 30 to 41 FPS, High averages 30 FPS, and Ultra averages 23 FPS. The spread from Low to Ultra is 30 FPS, representing a 57% performance loss from the lowest to highest preset. The Medium setting's minimum of 30 FPS and maximum of 41 FPS show a relatively tight distribution, indicating consistent frame pacing.

At 2560x1440, Low settings average 37 FPS, Medium averages 25 FPS (range 21 to 28 FPS), High averages 21 FPS, and Ultra averages 16 FPS. The drop from 1080p to 1440p at Low settings is 16 FPS (30%), while at Ultra it is 7 FPS (30%). This consistency across settings suggests that the GPU's pixel throughput is the sole determinant of performance at this resolution.

At 3840x2160, Low settings average 22 FPS, Medium averages 15 FPS (range 12 to 17 FPS), High averages 12 FPS, and Ultra averages 9 FPS. The 4K results are uniformly below 25 FPS, making this resolution unusable for any interactive gameplay. The Medium setting's minimum of 12 FPS and maximum of 17 FPS show that even the most forgiving preset at 4K cannot maintain a stable frame rate.

The overall pattern across all 12 measured rows is clear: the GTX 1050 Ti is the bottleneck at every resolution and settings combination. The CPU's capabilities are never exercised beyond a fraction of its potential, as evidenced by the fact that even the best scenario (1080p Low at 53 FPS) is far below what the Core Ultra 5 245 could support with a more capable GPU.

FAQ

Q: What is the best resolution and settings combination for this system in Rust?

A: Based on the measured FPS data, 1920x1080 with Low settings provides the highest average frame rate at 53 FPS. This is the only tested configuration that exceeds 50 FPS, making it the recommended setup for playable performance.

Q: How does the CPU compare to its nearest rivals?

A: The Intel Core Ultra 5 245 has an average benchmark score of 48995, which is 0.4% below the AMD Ryzen 7 PRO 5755G (49196) and 0.8% above the Intel Core i5-14600K (48618). It sits at the 90th percentile of all CPUs.

Q: Why is the 4K performance so low?

A: At 3840x2160, the GTX 1050 Ti produces between 9 FPS (Ultra) and 22 FPS (Low). The GPU's 112.1 GB/s memory bandwidth and 2.138 TFLOPS compute are insufficient for the 4K pixel count, regardless of the CPU's capability.

Q: Is the CPU or GPU the limiting factor in Rust?

A: The data shows the GPU is the limiting factor. The CPU ranks in the 90th percentile with a Cinebench R23 multi-core score of 32924, while the GPU ranks in the 25th percentile. The frame rates scale directly with resolution, indicating GPU saturation.

Q: What is the combo's overall ranking in Rust?

A: This system ranks 2905 out of 2953 tested combos, placing it in the bottom 1.6% of all configurations tested for Rust. The GPU's low percentile (25th) drives this ranking.

Q: What are the GPU's nearest performance rivals?

A: The GTX 1050 Ti's nearest rivals include the AMD Radeon R5 M330 (avgScore 4170, deltaPct 0.6) and the NVIDIA Quadro K2100M (avgScore 4151, deltaPct 1), all within 1.8% of its average benchmark score of 4193.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce GTX 1050 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 22.0
3840x2160 Medium 15.0
3840x2160 High 12.0
3840x2160 Ultra 9.0
2560x1440 Low 37.0
2560x1440 Medium 25.0
2560x1440 High 21.0
2560x1440 Ultra 16.0
1920x1080 Low 53.0
1920x1080 Medium 36.0
1920x1080 High 30.0
1920x1080 Ultra 23.0

Rust with iUltra 5 245 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1050 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 5 245 + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.