Downfall

Downfall

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 23 29 33
1440p QHD 20 37 41 54
1080p Full HD 32 48 63 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 33
3840x2160 Medium 29
3840x2160 High 23
3840x2160 Ultra 17
2560x1440 Low 54
2560x1440 Medium 41
2560x1440 High 37
2560x1440 Ultra 20
1920x1080 Low 76
1920x1080 Medium 63
1920x1080 High 48
1920x1080 Ultra 32

Downfall with AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The AMD Ryzen 9 5950X paired with the NVIDIA GeForce GTX 1050 Ti presents an extreme mismatch in Downfall, a 2016 horror title. The data shows a system where the CPU is dramatically overqualified for the task, while the GPU operates as the definitive bottleneck across all tested configurations. This combination ranks 1703 out of 1741 tested combos in the game, placing it in the bottom 2% of all system pairings, which signals a profoundly GPU-limited experience regardless of the resolution or settings applied.

Resolution Scaling

The frame rate scaling from 1080p to 4K in Downfall exposes the GTX 1050 Ti as the sole limiting component, with the Ryzen 9 5950X effectively idle in the background. At High settings, the transition from 1920x1080 to 2560x1440 drops the average frame rate from 48 FPS to 36.5 FPS, a reduction of 24%. Pushing further to 3840x2160 yields 23.2 FPS, which represents a 52% decline from the 1080p baseline. This steep, linear degradation pattern is the hallmark of a GPU-bound scenario—the pixel throughput demands are overwhelming the 4 GB VRAM and 112.1 GB/s memory bandwidth of the GTX 1050 Ti.

The Low settings row tells a similar story but with higher absolute numbers. At 1080p Low, the system achieves 75.8 FPS, which drops to 53.6 FPS at 1440p and 33.4 FPS at 4K. The percentage losses are nearly identical to High settings (29% and 56% respectively), confirming that resolution scaling is consistent regardless of the visual load. The Ryzen 9 5950X, with its 16 cores and 32 threads capable of a 4.90 GHz boost clock, is never the constraint here; even at 1080p Low, the CPU is likely waiting for the GPU to finish each frame.

Ultra settings provide the clearest evidence of the bottleneck. At 4K Ultra, the average FPS collapses to 16.9, which is barely playable for a horror game requiring atmospheric tension. The delta between 1080p Ultra (31.7 FPS) and 4K Ultra (16.9 FPS) is 47%, almost exactly proportional to the pixel count increase. This consistency across all four settings presets indicates that the GPU's shading units (768), texture mapping units (48), and raster operations pipelines (32) are saturated at every resolution, with no headroom for the CPU to contribute.

FAQ

Q: Is the Ryzen 9 5950X holding back the GTX 1050 Ti in Downfall?

A: No. The data shows the GPU is the definitive bottleneck. The Ryzen 9 5950X scores 38607 in Cinebench R23 multi-core and 5450 in single-core, placing it in the 93rd percentile of all CPUs. Even at 1080p Low (75.8 FPS), the CPU is nowhere near its limits, and the frame rate scales down predictably as resolution increases—a classic GPU-bound pattern.

Q: What is the best playable configuration for this combo?

A: Based on measured results, 1080p Low at 75.8 FPS is the only configuration that comfortably exceeds 60 FPS. The 1080p Medium preset at 63.1 FPS is also viable for smoother gameplay. Any 1440p or 4K setting falls below 54 FPS, with Ultra settings at 4K dropping to 16.9 FPS, which is unsuitable for a horror game requiring responsive controls.

Q: How does this GPU compare to its nearest rivals in synthetic benchmarks?

A: The GTX 1050 Ti's average benchmark score of 5316 is effectively identical to the NVIDIA GeForce 930A (5317, 0% delta) and slightly ahead of the NVIDIA GeForce 940M (5297, 0.4% delta). It also leads the AMD Radeon R7 240 (5280, 0.7% delta) but trails the AMD Radeon R7 M445 (5361, -0.8% delta). These are all entry-level parts, confirming the GPU's low-end positioning.

Q: Does the Ryzen 9 5950X provide any benefit in this game?

A: The 16-core, 32-thread CPU with a 64 MB L3 cache is massive overkill for Downfall, a title that does not appear to scale beyond a few threads. The CPU's benchmark scores (10810 in 3DMark 16-thread, 11597 in max-thread) are irrelevant when the GPU cannot render frames fast enough to utilize them. The CPU's 93rd percentile ranking is wasted in this pairing.

Q: How severe is the frame rate drop from 1080p to 4K?

A: Across all settings, the 4K average FPS is roughly half of the 1080p average. At Low, it drops from 75.8 to 33.4 FPS (-56%); at High, from 48 to 23.2 FPS (-52%); at Medium, from 63.1 to 28.8 FPS (-54%); at Ultra, from 31.7 to 16.9 FPS (-47%). The proportional scaling indicates pure GPU pixel-throughput limits.

Q: Is the GTX 1050 Ti's 4 GB VRAM sufficient for Downfall?

A: The measured data suggests VRAM capacity is not the primary issue, as frame rates scale linearly with resolution rather than collapsing due to memory overflow. The GPU's 128-bit memory bus and 112.1 GB/s bandwidth are more likely constraints, especially at 4K where the 33.4 FPS Low result shows the card simply cannot push enough pixels.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is the critical component in this pairing, and its specifications explain the measured results precisely. The GPU operates at a base clock of 1291 MHz with a boost clock of 1392 MHz, which are modest figures for a Pascal architecture chip. The 4 GB of GDDR5 memory on a 128-bit bus provides 112.1 GB/s of bandwidth—sufficient for 1080p gaming but severely strained at 4K resolutions where pixel fill rates demand far more.

The GPU's compute capabilities are equally constrained. With 768 shading units, 48 TMUs, and 32 ROPs, the card delivers 2.138 TFLOPS of FP32 performance and a pixel rate of 44.54 GPixel/s. These figures place the GTX 1050 Ti in the 30th percentile of all GPUs, with an average benchmark score of 5316. Its nearest rival, the NVIDIA GeForce 930A, scores 5317 (0% delta), while the AMD Radeon R7 240 scores 5280 (0.7% delta)—all within a 1% performance band, confirming this GPU's position at the very bottom of the desktop discrete graphics hierarchy.

The 14 nm process node from Samsung, with 3,300 million transistors on a 132 mm² die, gives the card a 25.0M transistors per mm² density. This is an aging design, and the 75 W TDP with no power connectors and a suggested 250 W PSU reflects its low-end nature. In Downfall, the GPU's DirectX 12 (12_1) support allows the game to run, but the hardware simply lacks the throughput for modern resolutions. The 1080p Ultra result of 31.7 FPS shows that even at the card's native resolution, maxed settings overwhelm the 768 shading units, while the 4K Ultra result of 16.9 FPS demonstrates the complete saturation of the ROPs and memory subsystem.

Settings Recommendations

The measured FPS data provides a clear hierarchy for this CPU-GPU combination in Downfall. The 1080p Low preset at 75.8 FPS is the only setting that delivers a smooth, responsive experience for a horror game where timing and reaction matter. The 1080p Medium preset at 63.1 FPS is a viable alternative, offering better visual fidelity while still staying above the 60 FPS threshold. Both of these settings leverage the GPU's modest capabilities without pushing it into territory where frame pacing becomes erratic.

The 1080p High preset at 48 FPS is playable but marginal, and the 1080p Ultra preset at 31.7 FPS is not recommended for anyone seeking consistent performance. At 1440p, even the Low preset drops to 53.6 FPS, which is below the 60 FPS target, and the High preset at 36.5 FPS shows the GPU's limits clearly. The 4K resolutions are effectively unplayable for this card, with the Low preset at 33.4 FPS and Ultra at 16.9 FPS—the latter being a slideshow that would ruin the atmospheric tension of a horror title.

The optimal experience is therefore 1080p Medium at 63.1 FPS, which balances the visual improvements of the medium preset against the need for stable frame rates. Users prioritizing frame rate above all should select 1080p Low at 75.8 FPS. The data indicates that no preset at 1440p or 4K provides an acceptable experience, as even the lowest settings at those resolutions fail to reach 60 FPS. The GPU's 30th percentile ranking and its proximity to the GeForce 930A and 940M in benchmarks reinforce that this card is designed for 1080p gaming at medium-to-low settings, not for high-resolution displays.

Measured FPS Breakdown

The complete measured FPS data for Downfall with the AMD Ryzen 9 5950X and NVIDIA GeForce GTX 1050 Ti is as follows:

1920x1080 (1080p):

  • Low: 75.8 FPS average
  • Medium: 63.1 FPS average
  • High: 48 FPS average
  • Ultra: 31.7 FPS average

2560x1440 (1440p):

  • Low: 53.6 FPS average
  • Medium: 40.5 FPS average
  • High: 36.5 FPS average
  • Ultra: 19.5 FPS average

3840x2160 (4K):

  • Low: 33.4 FPS average
  • Medium: 28.8 FPS average
  • High: 23.2 FPS average
  • Ultra: 16.9 FPS average

The pattern is consistent and revealing. At 1080p, the delta between Low and Ultra is 44.1 FPS (75.8 to 31.7), showing that the GPU can handle the resolution but not the shader complexity of higher presets. At 1440p, the same delta narrows to 34.1 FPS (53.6 to 19.5), indicating that resolution is beginning to compound the settings penalty. At 4K, the delta shrinks further to 16.5 FPS (33.4 to 16.9), which suggests that the GPU is so heavily resolution-bound that settings choices have diminishing impact on the absolute frame rate.

The Medium settings provide the most interesting data point at each resolution: 63.1 FPS at 1080p, 40.5 FPS at 1440p, and 28.8 FPS at 4K. These figures show a 56% drop from 1080p to 4K, which is the largest relative decline across all presets. This suggests that the Medium preset's combination of texture loads and shading effects places disproportionate stress on the memory bandwidth and pixel fill rate as resolution increases. The High and Ultra presets show slightly smaller relative drops (52% and 47% respectively), possibly because the GPU is already saturated at lower resolutions, so the additional pixel count at 4K has a less dramatic relative effect.

In all cases, the Ryzen 9 5950X's substantial compute headroom—evidenced by its 38607 Cinebench R23 multi-core score and 16214 R20 multi-core score—goes entirely unused. The game's frame rates are dictated exclusively by the GTX 1050 Ti's execution, and the 1703rd place ranking out of 1741 combos reflects this GPU-bound reality. For users with this pairing, the measured data unequivocally recommends 1080p Medium (63.1 FPS) as the sweet spot, with 1080p Low (75.8 FPS) available for those who prioritize frame rate ceiling above all else.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1050 Ti in Downfall

Resolution Settings Avg FPS
3840x2160 Low 33.4
3840x2160 Medium 28.8
3840x2160 High 23.2
3840x2160 Ultra 16.9
2560x1440 Low 53.6
2560x1440 Medium 40.5
2560x1440 High 36.5
2560x1440 Ultra 19.5
1920x1080 Low 75.8
1920x1080 Medium 63.1
1920x1080 High 48.0
1920x1080 Ultra 31.7

Downfall with Ryzen 9 5950X + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with GTX 1050 Ti + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.