Rust

Rust

AVERAGE FPS
24
limited

This combination may struggle with this title, averaging 24 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 7 12 16 21
1440p QHD 17 20 23 35
1080p Full HD 23 30 35 52

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 21
3840x2160 Medium 16
3840x2160 High 12
3840x2160 Ultra 7
2560x1440 Low 35
2560x1440 Medium 23
2560x1440 High 20
2560x1440 Ultra 17
1920x1080 Low 52
1920x1080 Medium 35
1920x1080 High 30
1920x1080 Ultra 23

Rust with Intel Core i5-14600KF + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The pairing of Intel’s Core i5-14600KF with NVIDIA’s GeForce GTX 1050 Ti in Rust produces a heavily GPU-bound experience, where the graphics card’s age becomes the defining factor across all tested resolutions. The data reveals a stark performance ceiling that the modern 14-core processor cannot overcome, resulting in frame rates that rank near the very bottom of the database.

Resolution Scaling

The benchmark results show a classic pattern of GPU limitation, where the cost of rendering at higher resolutions exacts a severe toll on frame rates. At 1080p with Low settings, the combo achieves an average of 51.9 FPS, which represents the peak performance of this pairing. Dropping the resolution to 1440p reduces the average to 35.2 FPS, a decline of roughly 32%, while 4K drops further to 21 FPS, representing a cumulative 59.5% reduction from the 1080p baseline.

This scaling behavior indicates that the GTX 1050 Ti’s 4 GB of GDDR5 memory and 112.1 GB/s of bandwidth are simply overwhelmed as pixel count increases. The gap between Low and High settings at 4K is particularly telling: 21 FPS versus 12.4 FPS, a difference of 8.6 frames. At 1080p, the same settings gap is 21.7 frames (51.9 vs 30.2), showing that the GPU has more headroom to process additional visual effects at lower resolutions before hitting its raw throughput limits.

The Ultra preset results reinforce the bottleneck diagnosis. At 1080p Ultra, the combo manages 23.3 FPS, which falls to 17.3 at 1440p and just 7.3 at 4K. The latter figure is effectively unplayable, and the data suggests that even the most powerful CPU in the world could not salvage this configuration at 4K Ultra, as the GPU’s 2.138 TFLOPS of FP32 compute and 44.54 GPixel/s pixel rate are the binding constraints.

CPU Role

The Intel Core i5-14600KF is a Raptor Lake Refresh part with 14 cores and 20 threads, running at base and boost clocks of 3.50 GHz and 5.30 GHz respectively. Its 24 MB of shared L3 cache and dual-channel memory support for DDR4 and DDR5 make it a formidable processor in synthetic workloads, evidenced by a Cinebench R23 multi-core score of 32889 and a single-core score of 4643. The CPU’s 93rd percentile ranking among all tested processors further underscores its capability.

However, in Rust, the CPU’s role is largely relegated to feeding frames to a GPU that cannot keep pace. The processor’s PassMark single-thread score of 4273 and multi-thread score of 38697 are far above what the GTX 1050 Ti can utilize in most scenarios. The only instance where the CPU might become more relevant is at 1080p Low, where the 51.9 FPS average begins to approach a range where a weaker processor could introduce stutter, but the data does not show a CPU bottleneck here—the GPU still dictates the ceiling.

The contrast between the components is stark. The CPU’s average benchmark score of 49367 places it within 0.4% of the Intel Core i5-14600K and 0.6% of the AMD Ryzen 9 5950X, indicating near-parity with those rivals. The GPU, by contrast, sits at the 30th percentile among all GPUs and has an average score of 5316, which is statistically identical to the NVIDIA GeForce 930A (0% delta) and the AMD Radeon R7 240 (0.7% delta). This is a pairing of a top-tier processor with an entry-level graphics card from a previous generation.

How This Combo Ranks

The combined ranking in Rust is dire. This configuration ranks 1708 out of 1717 tested combos, placing it in the bottom 0.5% of all pairings. The percentile ranking for the CPU (93) versus the GPU (30) shows the massive imbalance; the processor is doing everything it can, but the graphics card holds the entire system back.

Benchmark results indicate that any combo with a more balanced GPU would dramatically outperform this setup. The GTX 1050 Ti’s nearest rivals include the GeForce 940M (0.4% faster) and the Radeon R7 M445 (-0.8% slower), which are mobile or low-end desktop parts. The fact that this desktop GPU is effectively trading blows with integrated-class mobile silicon in synthetic tests explains why the in-game ranking is so poor. The CPU’s potential is entirely wasted in this context; a weaker processor paired with a stronger GPU would likely produce higher average frame rates in Rust, given the game’s apparent reliance on graphics throughput at these settings.

The rank of 1708 is not just low; it is near the absolute floor of the database. Of the 1717 total combinations, only nine are slower. This contextualizes the measured FPS figures clearly: the user is operating at the extreme low end of the performance spectrum, and the primary culprit is the graphics card.

Measured FPS Breakdown

The complete measured FPS dataset across resolutions and settings is as follows:

At 1920x1080, the combo delivers its best results. Low settings produce an average of 51.9 FPS, which is the only playable figure in the entire dataset. Medium settings yield 34.6 FPS, High settings 30.2 FPS, and Ultra settings 23.3 FPS. The spread from Low to Ultra is 28.6 FPS, showing that the GPU can handle the lower-quality presets but struggles when additional shading and texture work is introduced.

At 2560x1440, performance falls off a cliff. Low settings average 35.2 FPS, which is still technically playable but below the 60 FPS target that most gamers expect. Medium settings drop to 23 FPS, High to 19.9 FPS, and Ultra to 17.3 FPS. The gap between Low and Ultra here is 17.9 FPS, narrower than at 1080p, indicating that the GPU is running out of raw pixel-pushing capability rather than being limited by specific settings.

At 3840x2160, the results are largely unusable. Low settings average 21 FPS, Medium 15.8 FPS, High 12.4 FPS, and Ultra just 7.3 FPS. The scaling from 1080p Low (51.9 FPS) to 4K Low (21 FPS) represents a 59.5% loss in performance, which is consistent with the 4x pixel count increase of 4K versus 1080p. The GTX 1050 Ti’s 128-bit memory bus and 4 GB frame buffer are simply not designed for this resolution.

The data shows no minimum or maximum FPS figures, only averages, but the averages alone tell the story. For a competitive survival game like Rust, the 51.9 FPS at 1080p Low is the only setting where the combo approaches a smooth experience. Every other configuration falls below 35 FPS, which introduces perceptible stutter and input lag.

FAQ

Q: What is the best resolution and settings for this combo in Rust?

A: The only configuration that achieves an average above 50 FPS is 1920x1080 with Low settings, yielding 51.9 FPS. All other tested settings at 1080p fall below 35 FPS, and higher resolutions drop below 35.2 FPS even at Low settings.

Q: Why is the 4K Ultra result so low at 7.3 FPS?

A: The GTX 1050 Ti has only 4 GB of GDDR5 memory and a 112.1 GB/s bandwidth, which is insufficient for 4K rendering. The GPU’s 2.138 TFLOPS FP32 compute rate and 44.54 GPixel/s pixel rate are overwhelmed by the 3840x2160 pixel count, especially with Ultra settings that add heavy shading work.

Q: How does the CPU compare to its rivals in synthetic benchmarks?

A: The Core i5-14600KF scores 49367 on average, which is 0.4% higher than the Core i5-14600K and 0.6% higher than the Ryzen 9 5950X. It trails the AMD EPYC 4345P by 0.5% and leads the Xeon Gold 5318H by 1.4%.

Q: Is the CPU or GPU the limiting factor in Rust?

A: The data indicates a severe GPU bottleneck. The CPU ranks in the 93rd percentile, while the GPU ranks in the 30th percentile. The measured FPS scaling with resolution changes directly correlates with GPU workload, not CPU capability.

Q: How does this combo rank against other tested systems?

A: It ranks 1708 out of 1717 tested combos in Rust, placing it in the bottom 0.5% of the database. Only nine other configurations perform worse.

Q: What is the launch MSRP of these components?

A: The Intel Core i5-14600KF has a launch MSRP of $294, and the NVIDIA GeForce GTX 1050 Ti has a launch MSRP of 139 USD.

Hardware Specifications

Intel Core i5-14600KF

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600KF + NVIDIA GeForce GTX 1050 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 21.0
3840x2160 Medium 15.8
3840x2160 High 12.4
3840x2160 Ultra 7.3
2560x1440 Low 35.2
2560x1440 Medium 23.0
2560x1440 High 19.9
2560x1440 Ultra 17.3
1920x1080 Low 51.9
1920x1080 Medium 34.6
1920x1080 High 30.2
1920x1080 Ultra 23.3

Rust with ii5-14600KF + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1050 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii5-14600KF + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.